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A_Boss1Laser (pinch phase): Reset var1 to locvar1 each time so we don't accidentally spawn koopas (or something else) as a result of hitting enemies with the laser
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1 changed files with 3 additions and 3 deletions
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@ -3040,11 +3040,11 @@ void A_Boss1Laser(mobj_t *actor)
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z = actor->z + FixedMul(56*FRACUNIT, actor->scale);
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z = actor->z + FixedMul(56*FRACUNIT, actor->scale);
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break;
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break;
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case 2:
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case 2:
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var2 = 3; // Fire middle laser
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var1 = locvar1; var2 = 3; // Fire middle laser
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A_Boss1Laser(actor);
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A_Boss1Laser(actor);
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var2 = 0; // Fire left laser
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var1 = locvar1; var2 = 0; // Fire left laser
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A_Boss1Laser(actor);
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A_Boss1Laser(actor);
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var2 = 1; // Fire right laser
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var1 = locvar1; var2 = 1; // Fire right laser
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A_Boss1Laser(actor);
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A_Boss1Laser(actor);
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return;
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return;
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break;
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break;
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