mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-20 08:20:52 +00:00
can i push this already?
This commit is contained in:
parent
725d0b4c44
commit
dc93cafda9
11 changed files with 164 additions and 131 deletions
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@ -19,6 +19,7 @@ boolean allow_fullscreen = false;
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consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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void I_StartupGraphics(void){}
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void I_StartupHardwareGraphics(void){}
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void I_ShutdownGraphics(void){}
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@ -23,6 +23,7 @@
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#include "g_input.h"
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#include "hu_stuff.h"
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#include "keys.h"
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#include "r_main.h"
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#include "r_defs.h"
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#include "sounds.h"
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#include "st_stuff.h"
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@ -1584,10 +1585,7 @@ void CON_Drawer(void)
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return;
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if (needpatchrecache)
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{
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Z_FlushCachedPatches();
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HU_LoadGraphics();
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}
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R_ReloadHUDGraphics();
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if (con_recalc)
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{
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@ -495,6 +495,9 @@ static void D_Display(void)
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I_FinishUpdate(); // page flip or blit buffer
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}
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// in the occasion no functions
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// that require patches to be cached
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// have been called.
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if (needpatchrecache)
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R_ReloadHUDGraphics();
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@ -331,3 +331,8 @@ void I_StartupGraphics(void)
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graphics_started = true;
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}
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void I_StartupHardwareGraphics(void)
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{
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// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
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}
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@ -11,6 +11,7 @@ boolean allow_fullscreen = false;
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consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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void I_StartupGraphics(void){}
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void I_StartupHardwareGraphics(void){}
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void I_ShutdownGraphics(void){}
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@ -44,6 +44,7 @@ extern boolean highcolor;
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/** \brief setup video mode
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*/
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void I_StartupGraphics(void);
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void I_StartupHardwareGraphics(void);
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/** \brief restore old video mode
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*/
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@ -42,24 +42,7 @@ void I_StartupGraphics(void)
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vid.rowbytes = vid.width * vid.bpp;
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vid.recalc = true;
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HWD.pfnInit = NDS3D_Init;
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HWD.pfnShutdown = NDS3D_Shutdown;
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HWD.pfnFinishUpdate = NDS3D_FinishUpdate;
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HWD.pfnDraw2DLine = NDS3D_Draw2DLine;
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HWD.pfnDrawPolygon = NDS3D_DrawPolygon;
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HWD.pfnSetBlend = NDS3D_SetBlend;
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HWD.pfnClearBuffer = NDS3D_ClearBuffer;
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HWD.pfnSetTexture = NDS3D_SetTexture;
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HWD.pfnReadRect = NDS3D_ReadRect;
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HWD.pfnGClipRect = NDS3D_GClipRect;
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HWD.pfnClearMipMapCache = NDS3D_ClearMipMapCache;
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HWD.pfnSetSpecialState = NDS3D_SetSpecialState;
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HWD.pfnSetPalette = NDS3D_SetPalette;
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HWD.pfnGetTextureUsed = NDS3D_GetTextureUsed;
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HWD.pfnDrawMD2 = NDS3D_DrawMD2;
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HWD.pfnDrawMD2i = NDS3D_DrawMD2i;
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HWD.pfnSetTransform = NDS3D_SetTransform;
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HWD.pfnGetRenderVersion = NDS3D_GetRenderVersion;
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I_StartupGraphicsHardware();
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videoSetMode(MODE_0_3D);
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vramSetBankA(VRAM_A_TEXTURE);
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@ -91,6 +74,28 @@ void I_StartupGraphics(void)
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HWR_Startup();
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}
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void I_StartupHardwareGraphics(void)
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{
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HWD.pfnInit = NDS3D_Init;
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HWD.pfnShutdown = NDS3D_Shutdown;
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HWD.pfnFinishUpdate = NDS3D_FinishUpdate;
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HWD.pfnDraw2DLine = NDS3D_Draw2DLine;
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HWD.pfnDrawPolygon = NDS3D_DrawPolygon;
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HWD.pfnSetBlend = NDS3D_SetBlend;
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HWD.pfnClearBuffer = NDS3D_ClearBuffer;
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HWD.pfnSetTexture = NDS3D_SetTexture;
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HWD.pfnReadRect = NDS3D_ReadRect;
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HWD.pfnGClipRect = NDS3D_GClipRect;
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HWD.pfnClearMipMapCache = NDS3D_ClearMipMapCache;
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HWD.pfnSetSpecialState = NDS3D_SetSpecialState;
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HWD.pfnSetPalette = NDS3D_SetPalette;
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HWD.pfnGetTextureUsed = NDS3D_GetTextureUsed;
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HWD.pfnDrawMD2 = NDS3D_DrawMD2;
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HWD.pfnDrawMD2i = NDS3D_DrawMD2i;
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HWD.pfnSetTransform = NDS3D_SetTransform;
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HWD.pfnGetRenderVersion = NDS3D_GetRenderVersion;
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}
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void I_ShutdownGraphics(void){}
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void I_SetPalette(RGBA_t *palette)
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@ -171,7 +171,6 @@ static void Impl_VideoSetupBuffer(void);
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static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
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//static void Impl_SetWindowName(const char *title);
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static void Impl_SetWindowIcon(void);
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static void I_StartupGraphicsGL(void);
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static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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@ -1323,11 +1322,13 @@ void VID_CheckRenderer(void)
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#endif
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SCR_SetDrawFuncs();
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}
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#ifdef HWRENDER
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else if (rendermode == render_opengl)
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{
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I_StartupGraphicsGL();
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I_StartupHardwareGraphics();
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R_InitHardwareMode();
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}
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#endif
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}
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INT32 VID_SetMode(INT32 modeNum)
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@ -1367,10 +1368,9 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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if (borderlesswindow)
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flags |= SDL_WINDOW_BORDERLESS;
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//#ifdef HWRENDER
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//if (rendermode == render_opengl)
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#ifdef HWRENDER
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flags |= SDL_WINDOW_OPENGL;
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//#endif
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#endif
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// Create a window
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window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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@ -1451,51 +1451,6 @@ static void Impl_VideoSetupBuffer(void)
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}
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}
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static void I_StartupGraphicsGL(void)
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{
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#ifdef HWRENDER
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static boolean glstartup = false;
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if (!glstartup)
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{
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HWD.pfnInit = hwSym("Init",NULL);
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HWD.pfnFinishUpdate = NULL;
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HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
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HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
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HWD.pfnSetBlend = hwSym("SetBlend",NULL);
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HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
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HWD.pfnSetTexture = hwSym("SetTexture",NULL);
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HWD.pfnReadRect = hwSym("ReadRect",NULL);
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HWD.pfnGClipRect = hwSym("GClipRect",NULL);
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HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
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HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
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HWD.pfnSetPalette = hwSym("SetPalette",NULL);
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HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
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HWD.pfnDrawMD2 = hwSym("DrawMD2",NULL);
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HWD.pfnDrawMD2i = hwSym("DrawMD2i",NULL);
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HWD.pfnSetTransform = hwSym("SetTransform",NULL);
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HWD.pfnGetRenderVersion = hwSym("GetRenderVersion",NULL);
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#ifdef SHUFFLE
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HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
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#endif
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HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
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HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
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HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
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HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
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HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
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HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
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HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
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HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
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// check gl renderer lib
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if (HWD.pfnGetRenderVersion() != VERSION)
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I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
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if (!HWD.pfnInit(I_Error)) // let load the OpenGL library
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rendermode = render_soft;
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else
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glstartup = true;
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}
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#endif
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}
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void I_StartupGraphics(void)
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{
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if (dedicated)
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@ -1537,9 +1492,11 @@ void I_StartupGraphics(void)
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framebuffer = SDL_TRUE;
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}
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#ifdef HWRENDER
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if (M_CheckParm("-opengl"))
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rendermode = render_opengl;
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else if (M_CheckParm("software"))
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#endif
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rendermode = render_soft;
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usesdl2soft = M_CheckParm("-softblit");
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@ -1548,7 +1505,7 @@ void I_StartupGraphics(void)
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
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VID_Command_ModeList_f();
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#ifdef HWRENDER
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I_StartupGraphicsGL();
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I_StartupHardwareGraphics();
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#endif
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// Fury: we do window initialization after GL setup to allow
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@ -1608,6 +1565,51 @@ void I_StartupGraphics(void)
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graphics_started = true;
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}
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void I_StartupHardwareGraphics(void)
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{
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#ifdef HWRENDER
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static boolean glstartup = false;
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if (!glstartup)
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{
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HWD.pfnInit = hwSym("Init",NULL);
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HWD.pfnFinishUpdate = NULL;
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HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
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HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
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HWD.pfnSetBlend = hwSym("SetBlend",NULL);
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HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
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HWD.pfnSetTexture = hwSym("SetTexture",NULL);
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HWD.pfnReadRect = hwSym("ReadRect",NULL);
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HWD.pfnGClipRect = hwSym("GClipRect",NULL);
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HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
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HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
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HWD.pfnSetPalette = hwSym("SetPalette",NULL);
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HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
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HWD.pfnDrawMD2 = hwSym("DrawMD2",NULL);
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HWD.pfnDrawMD2i = hwSym("DrawMD2i",NULL);
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HWD.pfnSetTransform = hwSym("SetTransform",NULL);
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HWD.pfnGetRenderVersion = hwSym("GetRenderVersion",NULL);
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#ifdef SHUFFLE
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HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
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#endif
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HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
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HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
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HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
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HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
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HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
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HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
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HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
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HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
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// check gl renderer lib
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if (HWD.pfnGetRenderVersion() != VERSION)
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I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
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if (!HWD.pfnInit(I_Error)) // let load the OpenGL library
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rendermode = render_soft;
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else
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glstartup = true;
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}
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#endif
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}
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void I_ShutdownGraphics(void)
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{
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const rendermode_t oldrendermode = rendermode;
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@ -1914,8 +1914,12 @@ void I_StartupGraphics(void)
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if (strncasecmp(vd, "gcvideo", 8) == 0 || strncasecmp(vd, "fbcon", 6) == 0 || strncasecmp(vd, "wii", 4) == 0 || strncasecmp(vd, "psl1ght", 8) == 0)
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framebuffer = SDL_TRUE;
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}
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if (M_CheckParm("-software"))
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#ifdef HWRENDER
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if (M_CheckParm("-opengl"))
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rendermode = render_opengl;
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else if (M_CheckParm("-software"))
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rendermode = render_soft;
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#endif
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
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SDLESSet();
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VID_Command_ModeList_f();
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@ -1949,62 +1953,9 @@ void I_StartupGraphics(void)
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#endif
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#ifdef HWRENDER
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if (M_CheckParm("-opengl") || rendermode == render_opengl)
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{
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rendermode = render_opengl;
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HWD.pfnInit = hwSym("Init",NULL);
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HWD.pfnFinishUpdate = NULL;
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HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
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HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
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HWD.pfnSetBlend = hwSym("SetBlend",NULL);
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HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
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HWD.pfnSetTexture = hwSym("SetTexture",NULL);
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HWD.pfnReadRect = hwSym("ReadRect",NULL);
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HWD.pfnGClipRect = hwSym("GClipRect",NULL);
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HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
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HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
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HWD.pfnSetPalette = hwSym("SetPalette",NULL);
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HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
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HWD.pfnDrawMD2 = hwSym("DrawMD2",NULL);
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HWD.pfnDrawMD2i = hwSym("DrawMD2i",NULL);
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HWD.pfnSetTransform = hwSym("SetTransform",NULL);
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HWD.pfnGetRenderVersion = hwSym("GetRenderVersion",NULL);
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#ifdef SHUFFLE
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HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
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#endif
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HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
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HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
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HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
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HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
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HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
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HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
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// check gl renderer lib
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if (HWD.pfnGetRenderVersion() != VERSION)
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I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
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#if 1 //#ifdef _WIN32_WCE
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vid.width = BASEVIDWIDTH;
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vid.height = BASEVIDHEIGHT;
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#else
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vid.width = 640; // hack to make voodoo cards work in 640x480
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vid.height = 480;
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#endif
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if (HWD.pfnInit(I_Error)) // let load the OpenGL library
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{
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/*
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* We want at least 1 bit R, G, and B,
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* and at least 16 bpp. Why 1 bit? May be more?
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*/
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (!OglSdlSurface(vid.width, vid.height, (USE_FULLSCREEN)))
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if (!OglSdlSurface(vid.width, vid.height, !(USE_FULLSCREEN)))
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rendermode = render_soft;
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}
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else
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rendermode = render_soft;
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}
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I_StartupHardwareGraphics();
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if (rendermode == render_opengl)
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I_StartupHardwareGraphics();
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#else
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rendermode = render_soft; //force software mode when there no HWRENDER code
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#endif
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@ -2058,6 +2009,62 @@ void I_StartupGraphics(void)
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graphics_started = true;
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}
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void I_StartupHardwareGraphics(void)
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{
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HWD.pfnInit = hwSym("Init",NULL);
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HWD.pfnFinishUpdate = NULL;
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HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
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HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
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HWD.pfnSetBlend = hwSym("SetBlend",NULL);
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HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
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HWD.pfnSetTexture = hwSym("SetTexture",NULL);
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HWD.pfnReadRect = hwSym("ReadRect",NULL);
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HWD.pfnGClipRect = hwSym("GClipRect",NULL);
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HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
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HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
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HWD.pfnSetPalette = hwSym("SetPalette",NULL);
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HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
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HWD.pfnDrawMD2 = hwSym("DrawMD2",NULL);
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HWD.pfnDrawMD2i = hwSym("DrawMD2i",NULL);
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HWD.pfnSetTransform = hwSym("SetTransform",NULL);
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HWD.pfnGetRenderVersion = hwSym("GetRenderVersion",NULL);
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#ifdef SHUFFLE
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HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
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#endif
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HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
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HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
||||
HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
|
||||
HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
|
||||
HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
|
||||
HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
|
||||
// check gl renderer lib
|
||||
if (HWD.pfnGetRenderVersion() != VERSION)
|
||||
I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
|
||||
#if 1 //#ifdef _WIN32_WCE
|
||||
vid.width = BASEVIDWIDTH;
|
||||
vid.height = BASEVIDHEIGHT;
|
||||
#else
|
||||
vid.width = 640; // hack to make voodoo cards work in 640x480
|
||||
vid.height = 480;
|
||||
#endif
|
||||
if (HWD.pfnInit(I_Error)) // let load the OpenGL library
|
||||
{
|
||||
/*
|
||||
* We want at least 1 bit R, G, and B,
|
||||
* and at least 16 bpp. Why 1 bit? May be more?
|
||||
*/
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
if (!OglSdlSurface(vid.width, vid.height, (USE_FULLSCREEN)))
|
||||
if (!OglSdlSurface(vid.width, vid.height, !(USE_FULLSCREEN)))
|
||||
rendermode = render_soft;
|
||||
}
|
||||
else
|
||||
rendermode = render_soft;
|
||||
}
|
||||
|
||||
void I_ShutdownGraphics(void)
|
||||
{
|
||||
const rendermode_t oldrendermode = rendermode;
|
||||
|
|
|
@ -239,6 +239,11 @@ void I_StartupGraphics(void)
|
|||
if (!dedicated) graphics_started = true;
|
||||
}
|
||||
|
||||
void I_StartupHardwareGraphics(void)
|
||||
{
|
||||
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
|
||||
}
|
||||
|
||||
// ------------------
|
||||
// I_ShutdownGraphics
|
||||
// Close the screen, restore previous video mode.
|
||||
|
|
|
@ -127,6 +127,11 @@ void I_StartupGraphics(void)
|
|||
if (!dedicated) graphics_started = true;
|
||||
}
|
||||
|
||||
void I_StartupHardwareGraphics(void)
|
||||
{
|
||||
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
|
||||
}
|
||||
|
||||
// ------------------
|
||||
// I_ShutdownGraphics
|
||||
// Close the screen, restore previous video mode.
|
||||
|
|
Loading…
Reference in a new issue