Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
|
@ -62,7 +62,6 @@
|
|||
|
||||
#define PNG_NO_READ_iTXt
|
||||
#define PNG_NO_READ_APNG
|
||||
#define PNG_NO_READ_UNKNOWN_CHUNKS
|
||||
#define PNG_NO_READ_USER_TRANSFORM
|
||||
#define PNG_READ_BGR_SUPPORTED
|
||||
#define PNG_NO_READ_SWAP_ALPHA
|
||||
|
|
BIN
srb2.png
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 25 KiB |
|
@ -226,8 +226,7 @@ ifdef GCC61
|
|||
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
|
||||
endif
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wno-error=implicit-fallthrough
|
||||
WFLAGS+=-Wno-implicit-fallthrough
|
||||
WFLAGS+=-Wimplicit-fallthrough=4
|
||||
endif
|
||||
ifdef GCC81
|
||||
WFLAGS+=-Wno-error=format-overflow
|
||||
|
|
|
@ -152,7 +152,7 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
|||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
|
||||
static consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -579,6 +579,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
|
|||
rsp->starpostnum = LONG(players[i].starpostnum);
|
||||
rsp->starposttime = (tic_t)LONG(players[i].starposttime);
|
||||
rsp->starpostangle = (angle_t)LONG(players[i].starpostangle);
|
||||
rsp->starpostscale = (fixed_t)LONG(players[i].starpostscale);
|
||||
|
||||
rsp->maxlink = LONG(players[i].maxlink);
|
||||
rsp->dashspeed = (fixed_t)LONG(players[i].dashspeed);
|
||||
|
@ -714,6 +715,7 @@ static void resynch_read_player(resynch_pak *rsp)
|
|||
players[i].starpostnum = LONG(rsp->starpostnum);
|
||||
players[i].starposttime = (tic_t)LONG(rsp->starposttime);
|
||||
players[i].starpostangle = (angle_t)LONG(rsp->starpostangle);
|
||||
players[i].starpostscale = (fixed_t)LONG(rsp->starpostscale);
|
||||
|
||||
players[i].maxlink = LONG(rsp->maxlink);
|
||||
players[i].dashspeed = (fixed_t)LONG(rsp->dashspeed);
|
||||
|
@ -2946,13 +2948,13 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
CL_RemovePlayer(pnum, kickreason);
|
||||
}
|
||||
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "10", 0, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
|
||||
// max file size to send to a player (in kilobytes)
|
||||
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
|
||||
|
@ -2993,11 +2995,6 @@ void D_ClientServerInit(void)
|
|||
RegisterNetXCmd(XD_KICK, Got_KickCmd);
|
||||
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
|
||||
#ifndef NONET
|
||||
CV_RegisterVar(&cv_allownewplayer);
|
||||
CV_RegisterVar(&cv_joinnextround);
|
||||
CV_RegisterVar(&cv_showjoinaddress);
|
||||
CV_RegisterVar(&cv_resynchattempts);
|
||||
CV_RegisterVar(&cv_blamecfail);
|
||||
#ifdef DUMPCONSISTENCY
|
||||
CV_RegisterVar(&cv_dumpconsistency);
|
||||
#endif
|
||||
|
|
|
@ -228,6 +228,7 @@ typedef struct
|
|||
INT32 starpostnum;
|
||||
tic_t starposttime;
|
||||
angle_t starpostangle;
|
||||
fixed_t starpostscale;
|
||||
|
||||
INT32 maxlink;
|
||||
fixed_t dashspeed;
|
||||
|
@ -444,6 +445,7 @@ extern INT32 mapchangepending;
|
|||
// Points inside doomcom
|
||||
extern doomdata_t *netbuffer;
|
||||
|
||||
extern consvar_t cv_showjoinaddress;
|
||||
extern consvar_t cv_playbackspeed;
|
||||
|
||||
#define BASEPACKETSIZE offsetof(doomdata_t, u)
|
||||
|
|
|
@ -287,7 +287,7 @@ static void D_Display(void)
|
|||
F_TitleScreenDrawer();
|
||||
break;
|
||||
}
|
||||
// Intentional fall-through
|
||||
/* FALLTHRU */
|
||||
case GS_LEVEL:
|
||||
if (!gametic)
|
||||
break;
|
||||
|
|
|
@ -561,9 +561,16 @@ void D_RegisterServerCommands(void)
|
|||
|
||||
// d_clisrv
|
||||
CV_RegisterVar(&cv_maxplayers);
|
||||
CV_RegisterVar(&cv_resynchattempts);
|
||||
CV_RegisterVar(&cv_maxsend);
|
||||
CV_RegisterVar(&cv_noticedownload);
|
||||
CV_RegisterVar(&cv_downloadspeed);
|
||||
#ifndef NONET
|
||||
CV_RegisterVar(&cv_allownewplayer);
|
||||
CV_RegisterVar(&cv_joinnextround);
|
||||
CV_RegisterVar(&cv_showjoinaddress);
|
||||
CV_RegisterVar(&cv_blamecfail);
|
||||
#endif
|
||||
|
||||
COM_AddCommand("ping", Command_Ping_f);
|
||||
CV_RegisterVar(&cv_nettimeout);
|
||||
|
@ -854,6 +861,7 @@ void D_RegisterClientCommands(void)
|
|||
COM_AddCommand("rteleport", Command_RTeleport_f);
|
||||
COM_AddCommand("skynum", Command_Skynum_f);
|
||||
COM_AddCommand("weather", Command_Weather_f);
|
||||
COM_AddCommand("toggletwod", Command_Toggletwod_f);
|
||||
#ifdef _DEBUG
|
||||
COM_AddCommand("causecfail", Command_CauseCfail_f);
|
||||
#endif
|
||||
|
|
|
@ -441,6 +441,7 @@ typedef struct player_s
|
|||
INT32 starpostnum; // The number of the last starpost you hit
|
||||
tic_t starposttime; // Your time when you hit the starpost
|
||||
angle_t starpostangle; // Angle that the starpost is facing - you respawn facing this way
|
||||
fixed_t starpostscale; // Scale of the player; if negative, player is gravflipped
|
||||
|
||||
/////////////////
|
||||
// NiGHTS Stuff//
|
||||
|
|
138
src/dehacked.c
|
@ -1181,6 +1181,20 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
mapheaderinfo[num-1]->muspostbosspos = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICPOSTBOSSFADEIN"))
|
||||
mapheaderinfo[num-1]->muspostbossfadein = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "FORCERESETMUSIC"))
|
||||
{
|
||||
// This is a weird one because "FALSE"/"NO" could either apply to "leave to default preference" (cv_resetmusic)
|
||||
// or "force off". Let's assume it means "force off", and let an unspecified value mean "default preference"
|
||||
if (fastcmp(word2, "OFF") || word2[0] == 'F' || word2[0] == 'N') i = 0;
|
||||
else if (fastcmp(word2, "ON") || word2[0] == 'T' || word2[0] == 'Y') i = 1;
|
||||
else i = -1; // (fastcmp(word2, "DEFAULT"))
|
||||
|
||||
if (i >= -1 && i <= 1) // -1 to force off, 1 to force on, 0 to honor default.
|
||||
// This behavior can be disabled with cv_resetmusicbyheader
|
||||
mapheaderinfo[num-1]->musforcereset = (SINT8)i;
|
||||
else
|
||||
deh_warning("Level header %d: invalid forceresetmusic option %d", num, i);
|
||||
}
|
||||
else if (fastcmp(word, "FORCECHARACTER"))
|
||||
{
|
||||
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
|
||||
|
@ -2957,6 +2971,17 @@ static void readunlockable(MYFILE *f, INT32 num)
|
|||
Z_Free(s);
|
||||
}
|
||||
|
||||
static const char NIGHTSGRADE_LIST[] = {
|
||||
'F', // GRADE_F
|
||||
'E', // GRADE_E
|
||||
'D', // GRADE_D
|
||||
'C', // GRADE_C
|
||||
'B', // GRADE_B
|
||||
'A', // GRADE_A
|
||||
'S', // GRADE_S
|
||||
'\0'
|
||||
};
|
||||
|
||||
#define PARAMCHECK(n) do { if (!params[n]) { deh_warning("Too few parameters, need %d", n); return; }} while (0)
|
||||
static void readcondition(UINT8 set, UINT32 id, char *word2)
|
||||
{
|
||||
|
@ -3058,7 +3083,21 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
|
|||
PARAMCHECK(2); // one optional one
|
||||
|
||||
ty = UC_NIGHTSSCORE + offset;
|
||||
re = atoi(params[2 + !!(params[3])]);
|
||||
i = (params[3] ? 3 : 2);
|
||||
if (fastncmp("GRADE_",params[i],6))
|
||||
{
|
||||
char *p = params[i]+6;
|
||||
for (re = 0; NIGHTSGRADE_LIST[re]; re++)
|
||||
if (*p == NIGHTSGRADE_LIST[re])
|
||||
break;
|
||||
if (!NIGHTSGRADE_LIST[re])
|
||||
{
|
||||
deh_warning("Invalid NiGHTS grade %s\n", params[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
re = atoi(params[i]);
|
||||
|
||||
// Convert to map number if it appears to be one
|
||||
if (params[1][0] >= 'A' && params[1][0] <= 'Z')
|
||||
|
@ -4589,10 +4628,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_SONIC3KBOSSEXPLOSION6",
|
||||
|
||||
"S_JETFUME1",
|
||||
"S_JETFUME2",
|
||||
|
||||
// Boss 1
|
||||
"S_EGGMOBILE_STND",
|
||||
"S_EGGMOBILE_ROFL",
|
||||
"S_EGGMOBILE_LATK1",
|
||||
"S_EGGMOBILE_LATK2",
|
||||
"S_EGGMOBILE_LATK3",
|
||||
|
@ -4602,7 +4641,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_LATK7",
|
||||
"S_EGGMOBILE_LATK8",
|
||||
"S_EGGMOBILE_LATK9",
|
||||
"S_EGGMOBILE_LATK10",
|
||||
"S_EGGMOBILE_RATK1",
|
||||
"S_EGGMOBILE_RATK2",
|
||||
"S_EGGMOBILE_RATK3",
|
||||
|
@ -4612,7 +4650,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_RATK7",
|
||||
"S_EGGMOBILE_RATK8",
|
||||
"S_EGGMOBILE_RATK9",
|
||||
"S_EGGMOBILE_RATK10",
|
||||
"S_EGGMOBILE_PANIC1",
|
||||
"S_EGGMOBILE_PANIC2",
|
||||
"S_EGGMOBILE_PANIC3",
|
||||
|
@ -4620,6 +4657,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_PANIC5",
|
||||
"S_EGGMOBILE_PANIC6",
|
||||
"S_EGGMOBILE_PANIC7",
|
||||
"S_EGGMOBILE_PANIC8",
|
||||
"S_EGGMOBILE_PANIC9",
|
||||
"S_EGGMOBILE_PANIC10",
|
||||
"S_EGGMOBILE_PANIC11",
|
||||
"S_EGGMOBILE_PANIC12",
|
||||
"S_EGGMOBILE_PANIC13",
|
||||
"S_EGGMOBILE_PANIC14",
|
||||
"S_EGGMOBILE_PANIC15",
|
||||
"S_EGGMOBILE_PAIN",
|
||||
"S_EGGMOBILE_PAIN2",
|
||||
"S_EGGMOBILE_DIE1",
|
||||
|
@ -4630,6 +4675,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_FLEE2",
|
||||
"S_EGGMOBILE_BALL",
|
||||
"S_EGGMOBILE_TARGET",
|
||||
"S_BOSSEGLZ1",
|
||||
"S_BOSSEGLZ2",
|
||||
|
||||
// Boss 2
|
||||
"S_EGGMOBILE2_STND",
|
||||
|
@ -4661,11 +4708,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
// Boss 3
|
||||
"S_EGGMOBILE3_STND",
|
||||
"S_EGGMOBILE3_LAUGH1",
|
||||
"S_EGGMOBILE3_LAUGH2",
|
||||
"S_EGGMOBILE3_LAUGH3",
|
||||
"S_EGGMOBILE3_LAUGH4",
|
||||
"S_EGGMOBILE3_LAUGH5",
|
||||
"S_EGGMOBILE3_SHOCK",
|
||||
"S_EGGMOBILE3_ATK1",
|
||||
"S_EGGMOBILE3_ATK2",
|
||||
"S_EGGMOBILE3_ATK3A",
|
||||
|
@ -4674,21 +4717,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE3_ATK3D",
|
||||
"S_EGGMOBILE3_ATK4",
|
||||
"S_EGGMOBILE3_ATK5",
|
||||
"S_EGGMOBILE3_LAUGH6",
|
||||
"S_EGGMOBILE3_LAUGH7",
|
||||
"S_EGGMOBILE3_LAUGH8",
|
||||
"S_EGGMOBILE3_LAUGH9",
|
||||
"S_EGGMOBILE3_LAUGH10",
|
||||
"S_EGGMOBILE3_LAUGH11",
|
||||
"S_EGGMOBILE3_LAUGH12",
|
||||
"S_EGGMOBILE3_LAUGH13",
|
||||
"S_EGGMOBILE3_LAUGH14",
|
||||
"S_EGGMOBILE3_LAUGH15",
|
||||
"S_EGGMOBILE3_LAUGH16",
|
||||
"S_EGGMOBILE3_LAUGH17",
|
||||
"S_EGGMOBILE3_LAUGH18",
|
||||
"S_EGGMOBILE3_LAUGH19",
|
||||
"S_EGGMOBILE3_LAUGH20",
|
||||
"S_EGGMOBILE3_ROFL",
|
||||
"S_EGGMOBILE3_PAIN",
|
||||
"S_EGGMOBILE3_PAIN2",
|
||||
"S_EGGMOBILE3_DIE1",
|
||||
|
@ -4698,15 +4727,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE3_FLEE1",
|
||||
"S_EGGMOBILE3_FLEE2",
|
||||
|
||||
// Boss 3 Propeller
|
||||
"S_PROPELLER1",
|
||||
"S_PROPELLER2",
|
||||
"S_PROPELLER3",
|
||||
"S_PROPELLER4",
|
||||
"S_PROPELLER5",
|
||||
"S_PROPELLER6",
|
||||
"S_PROPELLER7",
|
||||
|
||||
// Boss 3 pinch
|
||||
"S_FAKEMOBILE_INIT",
|
||||
"S_FAKEMOBILE",
|
||||
|
@ -4719,6 +4739,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_FAKEMOBILE_DIE1",
|
||||
"S_FAKEMOBILE_DIE2",
|
||||
|
||||
"S_BOSSSEBH1",
|
||||
"S_BOSSSEBH2",
|
||||
|
||||
// Boss 4
|
||||
"S_EGGMOBILE4_STND",
|
||||
"S_EGGMOBILE4_LATK1",
|
||||
|
@ -5122,16 +5145,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
"S_MSSHIELD_F1",
|
||||
"S_MSSHIELD_F2",
|
||||
"S_MSSHIELD_F3",
|
||||
"S_MSSHIELD_F4",
|
||||
"S_MSSHIELD_F5",
|
||||
"S_MSSHIELD_F6",
|
||||
"S_MSSHIELD_F7",
|
||||
"S_MSSHIELD_F8",
|
||||
"S_MSSHIELD_F9",
|
||||
"S_MSSHIELD_F10",
|
||||
"S_MSSHIELD_F11",
|
||||
"S_MSSHIELD_F12",
|
||||
|
||||
// Ring
|
||||
"S_RING",
|
||||
|
@ -7215,6 +7228,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_EGGTRAP",
|
||||
"MT_BOSS3WAYPOINT",
|
||||
"MT_BOSS9GATHERPOINT",
|
||||
"MT_BOSSJUNK",
|
||||
|
||||
// Boss 1
|
||||
"MT_EGGMOBILE",
|
||||
|
@ -7226,15 +7240,11 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
// Boss 2
|
||||
"MT_EGGMOBILE2",
|
||||
"MT_EGGMOBILE2_POGO",
|
||||
"MT_BOSSTANK1",
|
||||
"MT_BOSSTANK2",
|
||||
"MT_BOSSSPIGOT",
|
||||
"MT_GOOP",
|
||||
"MT_GOOPTRAIL",
|
||||
|
||||
// Boss 3
|
||||
"MT_EGGMOBILE3",
|
||||
"MT_PROPELLER",
|
||||
"MT_FAKEMOBILE",
|
||||
"MT_SHOCK",
|
||||
|
||||
|
@ -8474,15 +8484,6 @@ struct {
|
|||
{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
|
||||
{"LF2_WIDEICON",LF2_WIDEICON},
|
||||
|
||||
// NiGHTS grades
|
||||
{"GRADE_F",GRADE_F},
|
||||
{"GRADE_E",GRADE_E},
|
||||
{"GRADE_D",GRADE_D},
|
||||
{"GRADE_C",GRADE_C},
|
||||
{"GRADE_B",GRADE_B},
|
||||
{"GRADE_A",GRADE_A},
|
||||
{"GRADE_S",GRADE_S},
|
||||
|
||||
// Emeralds
|
||||
{"EMERALD1",EMERALD1},
|
||||
{"EMERALD2",EMERALD2},
|
||||
|
@ -9304,6 +9305,19 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("GRADE_",word,6))
|
||||
{
|
||||
char *p = word+6;
|
||||
for (i = 0; NIGHTSGRADE_LIST[i]; i++)
|
||||
if (*p == NIGHTSGRADE_LIST[i])
|
||||
{
|
||||
free(word);
|
||||
return i;
|
||||
}
|
||||
const_warning("NiGHTS grade",word);
|
||||
free(word);
|
||||
return 0;
|
||||
}
|
||||
for (i = 0; INT_CONST[i].n; i++)
|
||||
if (fastcmp(word,INT_CONST[i].n)) {
|
||||
free(word);
|
||||
|
@ -9752,6 +9766,18 @@ static inline int lib_getenum(lua_State *L)
|
|||
if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("GRADE_",word,6))
|
||||
{
|
||||
p = word+6;
|
||||
for (i = 0; NIGHTSGRADE_LIST[i]; i++)
|
||||
if (*p == NIGHTSGRADE_LIST[i])
|
||||
{
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
if (mathlib) return luaL_error(L, "NiGHTS grade '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("MN_",word,3)) {
|
||||
p = word+3;
|
||||
for (i = 0; i < NUMMENUTYPES; i++)
|
||||
|
|
|
@ -616,4 +616,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// SRB2CB itself ported this from PrBoom+
|
||||
#define NEWCLIP
|
||||
|
||||
#ifndef HAVE_PNG
|
||||
#define NO_PNG_LUMPS
|
||||
#endif
|
||||
|
||||
#endif // __DOOMDEF__
|
||||
|
|
|
@ -333,6 +333,8 @@ typedef struct
|
|||
UINT32 muspostbosspos; ///< Post-bossdeath position
|
||||
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
|
||||
|
||||
SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
|
||||
|
|
|
@ -1584,22 +1584,22 @@ void F_StartEnding(void)
|
|||
UINT8 skinnum = players[consoleplayer].skin;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 5)
|
||||
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 7)
|
||||
{
|
||||
sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
// character head, skin specific
|
||||
sprframe = &sprdef->spriteframes[2];
|
||||
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[3];
|
||||
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[4];
|
||||
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[5];
|
||||
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[6];
|
||||
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
}
|
||||
else // eh, yknow what? too lazy to put MISSINGs here. eggman wins if you don't give your character an ending firework display.
|
||||
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
|
||||
{
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL);
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_LEVEL);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_LEVEL);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_LEVEL);
|
||||
}
|
||||
|
||||
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_LEVEL);
|
||||
|
|
12
src/g_game.c
|
@ -2083,6 +2083,7 @@ static inline void G_PlayerFinishLevel(INT32 player)
|
|||
|
||||
p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility
|
||||
P_FlashPal(p, 0, 0); // Resets
|
||||
p->starpostscale = 0;
|
||||
p->starpostangle = 0;
|
||||
p->starposttime = 0;
|
||||
p->starpostx = 0;
|
||||
|
@ -2129,6 +2130,7 @@ void G_PlayerReborn(INT32 player)
|
|||
INT16 starpostz;
|
||||
INT32 starpostnum;
|
||||
INT32 starpostangle;
|
||||
fixed_t starpostscale;
|
||||
fixed_t jumpfactor;
|
||||
fixed_t height;
|
||||
fixed_t spinheight;
|
||||
|
@ -2184,6 +2186,7 @@ void G_PlayerReborn(INT32 player)
|
|||
starpostz = players[player].starpostz;
|
||||
starpostnum = players[player].starpostnum;
|
||||
starpostangle = players[player].starpostangle;
|
||||
starpostscale = players[player].starpostscale;
|
||||
jumpfactor = players[player].jumpfactor;
|
||||
height = players[player].height;
|
||||
spinheight = players[player].spinheight;
|
||||
|
@ -2239,6 +2242,7 @@ void G_PlayerReborn(INT32 player)
|
|||
p->starpostz = starpostz;
|
||||
p->starpostnum = starpostnum;
|
||||
p->starpostangle = starpostangle;
|
||||
p->starpostscale = starpostscale;
|
||||
p->jumpfactor = jumpfactor;
|
||||
p->height = height;
|
||||
p->spinheight = spinheight;
|
||||
|
@ -2276,7 +2280,7 @@ void G_PlayerReborn(INT32 player)
|
|||
}
|
||||
|
||||
// This is in S_Start, but this was not here previously.
|
||||
// if (cv_resetmusic.value)
|
||||
// if (RESETMUSIC)
|
||||
// S_StopMusic();
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
@ -2657,6 +2661,7 @@ void G_DoReborn(INT32 playernum)
|
|||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
players[i].starpostscale = 0;
|
||||
players[i].starpostangle = 0;
|
||||
players[i].starposttime = 0;
|
||||
players[i].starpostx = 0;
|
||||
|
@ -2779,6 +2784,7 @@ void G_AddPlayer(INT32 playernum)
|
|||
if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum)))
|
||||
continue;
|
||||
|
||||
p->starpostscale = players[i].starpostscale;
|
||||
p->starposttime = players[i].starposttime;
|
||||
p->starpostx = players[i].starpostx;
|
||||
p->starposty = players[i].starposty;
|
||||
|
@ -3866,7 +3872,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
players[i].playerstate = PST_REBORN;
|
||||
players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
|
||||
players[i].starpostscale = players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
|
||||
players[i].starpostx = players[i].starposty = players[i].starpostz = 0;
|
||||
|
||||
if (netgame || multiplayer)
|
||||
|
@ -4577,7 +4583,7 @@ void G_GhostTicker(void)
|
|||
default:
|
||||
case GHC_RETURNSKIN:
|
||||
g->mo->skin = g->oldmo.skin;
|
||||
// fallthru
|
||||
/* FALLTHRU */
|
||||
case GHC_NORMAL: // Go back to skin color
|
||||
g->mo->color = g->oldmo.color;
|
||||
break;
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "../z_zone.h"
|
||||
#include "../v_video.h"
|
||||
#include "../r_draw.h"
|
||||
#include "../p_setup.h"
|
||||
|
||||
//Hurdler: 25/04/2000: used for new colormap code in hardware mode
|
||||
//static UINT8 *gr_colormap = NULL; // by default it must be NULL ! (because colormap tables are not initialized)
|
||||
|
@ -60,7 +61,6 @@ static const INT32 format2bpp[16] =
|
|||
2, //14 GR_TEXFMT_AP_88
|
||||
};
|
||||
|
||||
|
||||
// This code was originally placed directly in HWR_DrawPatchInCache.
|
||||
// It is now split from it for my sanity! (and the sanity of others)
|
||||
// -- Monster Iestyn (13/02/19)
|
||||
|
@ -138,18 +138,37 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
// Alam: SRB2 uses Mingw, HUGS
|
||||
switch (bpp)
|
||||
{
|
||||
case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
case 2 : // uhhhhhhhh..........
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
case 3 : colortemp = V_GetColor(texel);
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
|
||||
break;
|
||||
case 4 : colortemp = V_GetColor(texel);
|
||||
colortemp.s.alpha = alpha;
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t));
|
||||
break;
|
||||
// default is 1
|
||||
default: *dest = texel;
|
||||
default:
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
|
||||
else
|
||||
*dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -233,18 +252,37 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
// Alam: SRB2 uses Mingw, HUGS
|
||||
switch (bpp)
|
||||
{
|
||||
case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
case 2 : // uhhhhhhhh..........
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
case 3 : colortemp = V_GetColor(texel);
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
|
||||
break;
|
||||
case 4 : colortemp = V_GetColor(texel);
|
||||
colortemp.s.alpha = alpha;
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t));
|
||||
break;
|
||||
// default is 1
|
||||
default: *dest = texel;
|
||||
default:
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
|
||||
else
|
||||
*dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -331,16 +369,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
|||
if (texture->width <= 0 || texture->height <= 0)
|
||||
return;
|
||||
|
||||
/*if ((patch->style == AST_TRANSLUCENT) && (patch->alpha <= (10*255/11))) // Alpha style set to translucent? Is the alpha small enough for translucency?
|
||||
{
|
||||
if (patch->alpha < 255/11) // Is the patch way too translucent? Don't render then.
|
||||
continue;
|
||||
ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawTransFlippedColumnInCache : HWR_DrawTransColumnInCache;
|
||||
}
|
||||
else*/
|
||||
{
|
||||
ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache;
|
||||
}
|
||||
ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache;
|
||||
|
||||
x1 = patch->originx;
|
||||
width = SHORT(realpatch->width);
|
||||
|
@ -420,6 +449,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
|||
static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
||||
GrTexInfo *grInfo)
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// Build the full textures from patches.
|
||||
static const GrLOD_t gr_lods[9] =
|
||||
{
|
||||
|
@ -456,6 +486,9 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
|
||||
INT32 j,k;
|
||||
INT32 max,min;
|
||||
#else
|
||||
(void)grInfo;
|
||||
#endif
|
||||
|
||||
// find a power of 2 width/height
|
||||
if (cv_grrounddown.value)
|
||||
|
@ -474,6 +507,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
//size up to nearest power of 2
|
||||
blockwidth = 1;
|
||||
while (blockwidth < originalwidth)
|
||||
|
@ -491,9 +525,14 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
if (blockheight > 2048)
|
||||
blockheight = 2048;
|
||||
//I_Error("3D GenerateTexture : too big");
|
||||
#else
|
||||
blockwidth = originalwidth;
|
||||
blockheight = originalheight;
|
||||
#endif
|
||||
}
|
||||
|
||||
// do the boring LOD stuff.. blech!
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
if (blockwidth >= blockheight)
|
||||
{
|
||||
max = blockwidth;
|
||||
|
@ -525,6 +564,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
if (blockwidth < blockheight)
|
||||
j += 4;
|
||||
grInfo->aspectRatioLog2 = gr_aspects[j].aspect;
|
||||
#endif
|
||||
|
||||
blocksize = blockwidth * blockheight;
|
||||
|
||||
|
@ -613,7 +653,12 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
size_t lumplength = W_LumpLengthPwad(patch->wad, patch->lump);
|
||||
realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
|
||||
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
|
||||
#endif
|
||||
HWR_DrawTexturePatchInCache(&grtex->mipmap,
|
||||
blockwidth, blockheight,
|
||||
texture, patch,
|
||||
|
@ -642,6 +687,13 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
{
|
||||
INT32 newwidth, newheight;
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
// lump is a png so convert it
|
||||
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
|
||||
if ((patch != NULL) && R_IsLumpPNG((UINT8 *)patch, len))
|
||||
patch = R_PNGToPatch((UINT8 *)patch, len, NULL, true);
|
||||
#endif
|
||||
|
||||
// don't do it twice (like a cache)
|
||||
if (grMipmap->width == 0)
|
||||
{
|
||||
|
@ -707,11 +759,13 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
|
||||
static size_t gr_numtextures;
|
||||
static GLTexture_t *gr_textures; // for ALL Doom textures
|
||||
static GLTexture_t *gr_textures2;
|
||||
|
||||
void HWR_InitTextureCache(void)
|
||||
{
|
||||
gr_numtextures = 0;
|
||||
gr_textures = NULL;
|
||||
gr_textures2 = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -750,7 +804,10 @@ void HWR_FreeTextureCache(void)
|
|||
// texturecache info, we can free it
|
||||
if (gr_textures)
|
||||
free(gr_textures);
|
||||
if (gr_textures2)
|
||||
free(gr_textures2);
|
||||
gr_textures = NULL;
|
||||
gr_textures2 = NULL;
|
||||
gr_numtextures = 0;
|
||||
}
|
||||
|
||||
|
@ -768,6 +825,9 @@ void HWR_PrepLevelCache(size_t pnumtextures)
|
|||
gr_textures = calloc(pnumtextures, sizeof (*gr_textures));
|
||||
if (gr_textures == NULL)
|
||||
I_Error("3D can't alloc gr_textures");
|
||||
gr_textures2 = calloc(pnumtextures, sizeof (*gr_textures2));
|
||||
if (gr_textures2 == NULL)
|
||||
I_Error("3D can't alloc gr_textures2");
|
||||
}
|
||||
|
||||
void HWR_SetPalette(RGBA_t *palette)
|
||||
|
@ -798,7 +858,7 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
|
|||
GLTexture_t *grtex;
|
||||
#ifdef PARANOIA
|
||||
if ((unsigned)tex >= gr_numtextures)
|
||||
I_Error(" HWR_GetTexture: tex >= numtextures\n");
|
||||
I_Error("HWR_GetTexture: tex >= numtextures\n");
|
||||
#endif
|
||||
grtex = &gr_textures[tex];
|
||||
|
||||
|
@ -813,15 +873,39 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
|
|||
return grtex;
|
||||
}
|
||||
|
||||
// HWR_RenderPlane and HWR_RenderPolyObjectPlane need this to get the flat dimensions from a patch.
|
||||
lumpnum_t gr_patchflat;
|
||||
|
||||
static void HWR_LoadPatchFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
{
|
||||
UINT8 *flat;
|
||||
patch_t *patch = (patch_t *)W_CacheLumpNum(flatlumpnum, PU_STATIC);
|
||||
size_t lumplength = W_LumpLength(flatlumpnum);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)patch, lumplength))
|
||||
patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL, false);
|
||||
#endif
|
||||
|
||||
grMipmap->width = (UINT16)SHORT(patch->width);
|
||||
grMipmap->height = (UINT16)SHORT(patch->height);
|
||||
|
||||
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
|
||||
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
|
||||
|
||||
R_PatchToFlat(patch, flat);
|
||||
}
|
||||
|
||||
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
{
|
||||
size_t size, pflatsize;
|
||||
|
||||
// setup the texture info
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
|
@ -851,15 +935,20 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|||
pflatsize = 64;
|
||||
break;
|
||||
}
|
||||
grMipmap->width = (UINT16)pflatsize;
|
||||
grMipmap->height = (UINT16)pflatsize;
|
||||
|
||||
// the flat raw data needn't be converted with palettized textures
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
|
||||
PU_HWRCACHE, &grMipmap->grInfo.data));
|
||||
if (R_CheckIfPatch(flatlumpnum))
|
||||
HWR_LoadPatchFlat(grMipmap, flatlumpnum);
|
||||
else
|
||||
{
|
||||
grMipmap->width = (UINT16)pflatsize;
|
||||
grMipmap->height = (UINT16)pflatsize;
|
||||
|
||||
// the flat raw data needn't be converted with palettized textures
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
|
||||
PU_HWRCACHE, &grMipmap->grInfo.data));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
||||
void HWR_GetFlat(lumpnum_t flatlumpnum)
|
||||
{
|
||||
|
@ -874,6 +963,52 @@ void HWR_GetFlat(lumpnum_t flatlumpnum)
|
|||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
gr_patchflat = 0;
|
||||
if (R_CheckIfPatch(flatlumpnum))
|
||||
gr_patchflat = flatlumpnum;
|
||||
}
|
||||
|
||||
static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
|
||||
{
|
||||
UINT8 *flat;
|
||||
|
||||
// setup the texture info
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
|
||||
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
|
||||
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
|
||||
|
||||
R_TextureToFlat(texturenum, flat);
|
||||
}
|
||||
|
||||
void HWR_GetTextureFlat(INT32 texturenum)
|
||||
{
|
||||
GLTexture_t *grtex;
|
||||
#ifdef PARANOIA
|
||||
if ((unsigned)texturenum >= gr_numtextures)
|
||||
I_Error("HWR_GetTextureFlat: texturenum >= numtextures\n");
|
||||
#endif
|
||||
if (texturenum == 0 || texturenum == -1)
|
||||
return;
|
||||
grtex = &gr_textures2[texturenum];
|
||||
|
||||
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
||||
HWR_LoadTextureFlat(&grtex->mipmap, texturenum);
|
||||
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -47,6 +47,7 @@ EXPORT void HWRAPI(SetPalette) (RGBA_t *ppal, RGBA_t *pgamma);
|
|||
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
|
||||
EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
|
||||
EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform);
|
||||
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
|
||||
EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
|
||||
|
@ -87,6 +88,7 @@ struct hwdriver_s
|
|||
FinishUpdate pfnFinishUpdate;
|
||||
Draw2DLine pfnDraw2DLine;
|
||||
DrawPolygon pfnDrawPolygon;
|
||||
RenderSkyDome pfnRenderSkyDome;
|
||||
SetBlend pfnSetBlend;
|
||||
ClearBuffer pfnClearBuffer;
|
||||
SetTexture pfnSetTexture;
|
||||
|
|
|
@ -59,9 +59,11 @@ typedef FxI32 GrTextureFormat_t;
|
|||
|
||||
typedef struct
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
GrLOD_t smallLodLog2;
|
||||
GrLOD_t largeLodLog2;
|
||||
GrAspectRatio_t aspectRatioLog2;
|
||||
#endif
|
||||
GrTextureFormat_t format;
|
||||
void *data;
|
||||
} GrTexInfo;
|
||||
|
|
|
@ -101,6 +101,7 @@ void HWR_FreeTextureCache(void);
|
|||
void HWR_FreeExtraSubsectors(void);
|
||||
|
||||
void HWR_GetFlat(lumpnum_t flatlumpnum);
|
||||
void HWR_GetTextureFlat(INT32 texturenum);
|
||||
GLTexture_t *HWR_GetTexture(INT32 tex);
|
||||
void HWR_GetPatch(GLPatch_t *gpatch);
|
||||
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
|
||||
|
@ -114,6 +115,8 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
|||
// --------
|
||||
// hw_draw.c
|
||||
// --------
|
||||
extern lumpnum_t gr_patchflat;
|
||||
|
||||
extern float gr_patch_scalex;
|
||||
extern float gr_patch_scaley;
|
||||
|
||||
|
|
|
@ -186,17 +186,16 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
|
||||
// Boss 1, (Greenflower)
|
||||
&lspr[NOLIGHT], // SPR_EGGM
|
||||
&lspr[NOLIGHT], // SPR_EGLZ
|
||||
|
||||
// Boss 2, (Techno Hill)
|
||||
&lspr[NOLIGHT], // SPR_EGGN
|
||||
&lspr[NOLIGHT], // SPR_TNKA
|
||||
&lspr[NOLIGHT], // SPR_TNKB
|
||||
&lspr[NOLIGHT], // SPR_SPNK
|
||||
&lspr[NOLIGHT], // SPR_TANK
|
||||
&lspr[NOLIGHT], // SPR_GOOP
|
||||
|
||||
// Boss 3 (Deep Sea)
|
||||
&lspr[NOLIGHT], // SPR_EGGO
|
||||
&lspr[NOLIGHT], // SPR_PRPL
|
||||
&lspr[NOLIGHT], // SPR_SEBH
|
||||
&lspr[NOLIGHT], // SPR_FAKE
|
||||
|
||||
// Boss 4 (Castle Eggman)
|
||||
|
@ -1226,9 +1225,11 @@ static void HWR_SetLight(void)
|
|||
lightmappatch.height = 128;
|
||||
lightmappatch.mipmap.width = 128;
|
||||
lightmappatch.mipmap.height = 128;
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
lightmappatch.mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_128;
|
||||
lightmappatch.mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_128;
|
||||
lightmappatch.mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
lightmappatch.mipmap.flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw !
|
||||
}
|
||||
HWD.pfnSetTexture(&lightmappatch.mipmap);
|
||||
|
|
|
@ -70,9 +70,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
|
|||
#endif
|
||||
|
||||
#ifdef SORTING
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
#else
|
||||
static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
|
||||
|
@ -522,7 +522,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this c
|
|||
// HWR_RenderPlane : Render a floor or ceiling convex polygon
|
||||
// -----------------+
|
||||
static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
|
||||
FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
polyvertex_t * pv;
|
||||
float height; //constant y for all points on the convex flat polygon
|
||||
|
@ -530,8 +530,9 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
INT32 nrPlaneVerts; //verts original define of convex flat polygon
|
||||
INT32 i;
|
||||
float flatxref,flatyref;
|
||||
float fflatsize;
|
||||
float fflatwidth, fflatheight;
|
||||
INT32 flatflag;
|
||||
boolean texflat = true;
|
||||
size_t len;
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
angle_t angle = 0;
|
||||
|
@ -540,6 +541,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
#ifdef ESLOPE
|
||||
pslope_t *slope = NULL;
|
||||
#endif
|
||||
patch_t *patch;
|
||||
|
||||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
@ -580,9 +582,10 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
if (nrPlaneVerts < 3) //not even a triangle ?
|
||||
return;
|
||||
|
||||
if (nrPlaneVerts > (INT32)UINT16_MAX) // FIXME: exceeds plVerts size
|
||||
// This check is so inconsistent between functions, it hurts.
|
||||
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, UINT16_MAX);
|
||||
CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, INT16_MAX);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -599,38 +602,47 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
switch (len)
|
||||
{
|
||||
case 4194304: // 2048x2048 lump
|
||||
fflatsize = 2048.0f;
|
||||
flatflag = 2047;
|
||||
fflatwidth = fflatheight = 2048.0f;
|
||||
break;
|
||||
case 1048576: // 1024x1024 lump
|
||||
fflatsize = 1024.0f;
|
||||
flatflag = 1023;
|
||||
fflatwidth = fflatheight = 1024.0f;
|
||||
break;
|
||||
case 262144:// 512x512 lump
|
||||
fflatsize = 512.0f;
|
||||
flatflag = 511;
|
||||
fflatwidth = fflatheight = 512.0f;
|
||||
break;
|
||||
case 65536: // 256x256 lump
|
||||
fflatsize = 256.0f;
|
||||
flatflag = 255;
|
||||
fflatwidth = fflatheight = 256.0f;
|
||||
break;
|
||||
case 16384: // 128x128 lump
|
||||
fflatsize = 128.0f;
|
||||
flatflag = 127;
|
||||
fflatwidth = fflatheight = 128.0f;
|
||||
break;
|
||||
case 1024: // 32x32 lump
|
||||
fflatsize = 32.0f;
|
||||
flatflag = 31;
|
||||
fflatwidth = fflatheight = 32.0f;
|
||||
break;
|
||||
default: // 64x64 lump
|
||||
fflatsize = 64.0f;
|
||||
flatflag = 63;
|
||||
fflatwidth = fflatheight = 64.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
flatflag = ((INT32)fflatwidth)-1;
|
||||
|
||||
if (texturenum != 0 && texturenum != -1)
|
||||
{
|
||||
fflatwidth = textures[texturenum]->width;
|
||||
fflatheight = textures[texturenum]->height;
|
||||
}
|
||||
else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
|
||||
{
|
||||
patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
|
||||
fflatwidth = SHORT(patch->width);
|
||||
fflatheight = SHORT(patch->height);
|
||||
}
|
||||
else
|
||||
texflat = false;
|
||||
|
||||
// reference point for flat texture coord for each vertex around the polygon
|
||||
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatsize);
|
||||
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatsize);
|
||||
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
|
||||
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
|
||||
|
||||
// transform
|
||||
v3d = planeVerts;
|
||||
|
@ -639,14 +651,14 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatheight;
|
||||
angle = FOFsector->floorpic_angle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatheight;
|
||||
angle = FOFsector->ceilingpic_angle;
|
||||
}
|
||||
}
|
||||
|
@ -654,14 +666,14 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatheight;
|
||||
angle = gr_frontsector->floorpic_angle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatheight;
|
||||
angle = gr_frontsector->ceilingpic_angle;
|
||||
}
|
||||
}
|
||||
|
@ -680,17 +692,24 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
for (i = 0; i < nrPlaneVerts; i++,v3d++,pv++)
|
||||
{
|
||||
// Hurdler: add scrolling texture on floor/ceiling
|
||||
v3d->sow = (float)((pv->x / fflatsize) - flatxref + scrollx);
|
||||
v3d->tow = (float)(-(pv->y / fflatsize) + flatyref + scrolly);
|
||||
|
||||
//v3d->sow = (float)(pv->x / fflatsize);
|
||||
//v3d->tow = (float)(pv->y / fflatsize);
|
||||
if (texflat)
|
||||
{
|
||||
v3d->sow = (float)(pv->x / fflatwidth) + scrollx;
|
||||
v3d->tow = -(float)(pv->y / fflatheight) + scrolly;
|
||||
}
|
||||
else
|
||||
{
|
||||
v3d->sow = (float)((pv->x / fflatwidth) - flatxref + scrollx);
|
||||
v3d->tow = (float)(flatyref - (pv->y / fflatheight) + scrolly);
|
||||
}
|
||||
|
||||
// Need to rotate before translate
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = FLOAT_TO_FIXED(v3d->sow);
|
||||
tempytow = FLOAT_TO_FIXED(v3d->tow);
|
||||
if (texflat)
|
||||
tempytow = -tempytow;
|
||||
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
v3d->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
@ -3164,21 +3183,23 @@ static inline void HWR_AddPolyObjectSegs(void)
|
|||
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector,
|
||||
FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector,
|
||||
UINT8 alpha, extracolormap_t *planecolormap)
|
||||
{
|
||||
float height; //constant y for all points on the convex flat polygon
|
||||
FOutVector *v3d;
|
||||
INT32 i;
|
||||
float flatxref,flatyref;
|
||||
float fflatsize;
|
||||
float fflatwidth, fflatheight;
|
||||
INT32 flatflag;
|
||||
boolean texflat = true;
|
||||
size_t len;
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
angle_t angle = 0;
|
||||
FSurfaceInfo Surf;
|
||||
fixed_t tempxsow, tempytow;
|
||||
size_t nrPlaneVerts;
|
||||
patch_t *patch;
|
||||
|
||||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
@ -3209,38 +3230,47 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
switch (len)
|
||||
{
|
||||
case 4194304: // 2048x2048 lump
|
||||
fflatsize = 2048.0f;
|
||||
flatflag = 2047;
|
||||
fflatwidth = fflatheight = 2048.0f;
|
||||
break;
|
||||
case 1048576: // 1024x1024 lump
|
||||
fflatsize = 1024.0f;
|
||||
flatflag = 1023;
|
||||
fflatwidth = fflatheight = 1024.0f;
|
||||
break;
|
||||
case 262144:// 512x512 lump
|
||||
fflatsize = 512.0f;
|
||||
flatflag = 511;
|
||||
fflatwidth = fflatheight = 512.0f;
|
||||
break;
|
||||
case 65536: // 256x256 lump
|
||||
fflatsize = 256.0f;
|
||||
flatflag = 255;
|
||||
fflatwidth = fflatheight = 256.0f;
|
||||
break;
|
||||
case 16384: // 128x128 lump
|
||||
fflatsize = 128.0f;
|
||||
flatflag = 127;
|
||||
fflatwidth = fflatheight = 128.0f;
|
||||
break;
|
||||
case 1024: // 32x32 lump
|
||||
fflatsize = 32.0f;
|
||||
flatflag = 31;
|
||||
fflatwidth = fflatheight = 32.0f;
|
||||
break;
|
||||
default: // 64x64 lump
|
||||
fflatsize = 64.0f;
|
||||
flatflag = 63;
|
||||
fflatwidth = fflatheight = 64.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
flatflag = ((INT32)fflatwidth)-1;
|
||||
|
||||
if (texturenum != 0 && texturenum != -1)
|
||||
{
|
||||
fflatwidth = textures[texturenum]->width;
|
||||
fflatheight = textures[texturenum]->height;
|
||||
}
|
||||
else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
|
||||
{
|
||||
patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
|
||||
fflatwidth = SHORT(patch->width);
|
||||
fflatheight = SHORT(patch->height);
|
||||
}
|
||||
else
|
||||
texflat = false;
|
||||
|
||||
// reference point for flat texture coord for each vertex around the polygon
|
||||
flatxref = (float)(((fixed_t)FIXED_TO_FLOAT(polysector->origVerts[0].x) & (~flatflag)) / fflatsize);
|
||||
flatyref = (float)(((fixed_t)FIXED_TO_FLOAT(polysector->origVerts[0].y) & (~flatflag)) / fflatsize);
|
||||
flatxref = (float)((polysector->origVerts[0].x & (~flatflag)) / fflatwidth);
|
||||
flatyref = (float)((polysector->origVerts[0].y & (~flatflag)) / fflatheight);
|
||||
|
||||
// transform
|
||||
v3d = planeVerts;
|
||||
|
@ -3249,14 +3279,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatheight;
|
||||
angle = FOFsector->floorpic_angle>>ANGLETOFINESHIFT;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatheight;
|
||||
angle = FOFsector->ceilingpic_angle>>ANGLETOFINESHIFT;
|
||||
}
|
||||
}
|
||||
|
@ -3264,14 +3294,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatheight;
|
||||
angle = gr_frontsector->floorpic_angle>>ANGLETOFINESHIFT;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatheight;
|
||||
angle = gr_frontsector->ceilingpic_angle>>ANGLETOFINESHIFT;
|
||||
}
|
||||
}
|
||||
|
@ -3294,15 +3324,26 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
|
||||
for (i = 0; i < (INT32)nrPlaneVerts; i++,v3d++)
|
||||
{
|
||||
// Hurdler: add scrolling texture on floor/ceiling
|
||||
v3d->sow = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatsize) - flatxref + scrollx); // Go from the polysector's original vertex locations
|
||||
v3d->tow = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatsize) + scrolly); // Means the flat is offset based on the original vertex locations
|
||||
// Go from the polysector's original vertex locations
|
||||
// Means the flat is offset based on the original vertex locations
|
||||
if (texflat)
|
||||
{
|
||||
v3d->sow = (float)(FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) + scrollx;
|
||||
v3d->tow = -(float)(FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly;
|
||||
}
|
||||
else
|
||||
{
|
||||
v3d->sow = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
|
||||
v3d->tow = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
|
||||
}
|
||||
|
||||
// Need to rotate before translate
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = FLOAT_TO_FIXED(v3d->sow);
|
||||
tempytow = FLOAT_TO_FIXED(v3d->tow);
|
||||
if (texflat)
|
||||
tempytow = -tempytow;
|
||||
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
v3d->tow = (FIXED_TO_FLOAT(-FixedMul(tempxsow, FINESINE(angle)) - FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
@ -3333,6 +3374,7 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
{
|
||||
size_t i;
|
||||
sector_t *polyobjsector;
|
||||
INT32 light = 0;
|
||||
|
||||
// Polyobject Planes need their own function for drawing because they don't have extrasubsectors by themselves
|
||||
// It should be okay because polyobjects should always be convex anyway
|
||||
|
@ -3351,19 +3393,23 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
&& polyobjsector->floorheight >= gr_frontsector->floorheight
|
||||
&& (viewz < polyobjsector->floorheight))
|
||||
{
|
||||
light = R_GetPlaneLight(gr_frontsector, polyobjsector->floorheight, true);
|
||||
if (po_ptrs[i]->translucency > 0)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FBITFIELD blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
|
||||
polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
|
||||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], false, polyobjsector->floorheight,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[polyobjsector->floorpic].texturenum);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
|
||||
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
|
||||
polyobjsector, 255, NULL);
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
|
||||
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3371,21 +3417,23 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
&& polyobjsector->ceilingheight <= gr_frontsector->ceilingheight
|
||||
&& (viewz > polyobjsector->ceilingheight))
|
||||
{
|
||||
light = R_GetPlaneLight(gr_frontsector, polyobjsector->ceilingheight, true);
|
||||
if (po_ptrs[i]->translucency > 0)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
|
||||
polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], true, polyobjsector->ceilingheight,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[polyobjsector->ceilingpic].texturenum);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
|
||||
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
|
||||
polyobjsector, 255, NULL);
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
|
||||
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3536,11 +3584,12 @@ static void HWR_Subsector(size_t num)
|
|||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[gr_frontsector->floorpic].texturenum);
|
||||
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
PF_Occlude, floorlightlevel, levelflats[gr_frontsector->floorpic].lumpnum, NULL, 255, false, floorcolormap);
|
||||
PF_Occlude, floorlightlevel, levelflats[gr_frontsector->floorpic].lumpnum, levelflats[gr_frontsector->floorpic].texturenum, NULL, 255, false, floorcolormap);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -3558,11 +3607,12 @@ static void HWR_Subsector(size_t num)
|
|||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[gr_frontsector->ceilingpic].texturenum);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
PF_Occlude, ceilinglightlevel, levelflats[gr_frontsector->ceilingpic].lumpnum,NULL, 255, false, ceilingcolormap);
|
||||
PF_Occlude, ceilinglightlevel, levelflats[gr_frontsector->ceilingpic].lumpnum, levelflats[gr_frontsector->ceilingpic].texturenum, NULL, 255, false, ceilingcolormap);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -3621,7 +3671,7 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
|
||||
|
||||
HWR_AddTransparentFloor(0,
|
||||
HWR_AddTransparentFloor(0, 0,
|
||||
&extrasubsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
|
@ -3640,6 +3690,7 @@ static void HWR_Subsector(size_t num)
|
|||
rover->alpha-1, rover->master->frontsector);
|
||||
#else
|
||||
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
|
||||
levelflats[*rover->bottompic].texturenum,
|
||||
&extrasubsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
|
@ -3651,8 +3702,9 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[*rover->bottompic].texturenum);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum, levelflats[*rover->bottompic].texturenum,
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3684,7 +3736,7 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
|
||||
|
||||
HWR_AddTransparentFloor(0,
|
||||
HWR_AddTransparentFloor(0, 0,
|
||||
&extrasubsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
|
@ -3703,6 +3755,7 @@ static void HWR_Subsector(size_t num)
|
|||
rover->alpha-1, rover->master->frontsector);
|
||||
#else
|
||||
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
|
||||
levelflats[*rover->bottompic].texturenum,
|
||||
&extrasubsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
|
@ -3715,8 +3768,9 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[*rover->toppic].texturenum);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum, levelflats[*rover->toppic].texturenum,
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -5045,6 +5099,7 @@ typedef struct
|
|||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
lumpnum_t lumpnum;
|
||||
INT32 texturenum;
|
||||
INT32 alpha;
|
||||
sector_t *FOFSector;
|
||||
FBITFIELD blend;
|
||||
|
@ -5063,6 +5118,7 @@ typedef struct
|
|||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
lumpnum_t lumpnum;
|
||||
INT32 texturenum;
|
||||
INT32 alpha;
|
||||
sector_t *FOFSector;
|
||||
FBITFIELD blend;
|
||||
|
@ -5093,7 +5149,7 @@ static INT32 drawcount = 0;
|
|||
#define MAX_TRANSPARENTFLOOR 512
|
||||
|
||||
// This will likely turn into a copy of HWR_Add3DWater and replace it.
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling,
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling,
|
||||
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedplanes = 0;
|
||||
|
@ -5112,6 +5168,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean
|
|||
planeinfo[numplanes].fixedheight = fixedheight;
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
planeinfo[numplanes].lumpnum = lumpnum;
|
||||
planeinfo[numplanes].texturenum = texturenum;
|
||||
planeinfo[numplanes].xsub = xsub;
|
||||
planeinfo[numplanes].alpha = alpha;
|
||||
planeinfo[numplanes].FOFSector = FOFSector;
|
||||
|
@ -5125,7 +5182,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean
|
|||
|
||||
// Adding this for now until I can create extrasubsector info for polyobjects
|
||||
// When that happens it'll just be done through HWR_AddTransparentFloor and HWR_RenderPlane
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling,
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling,
|
||||
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedpolyplanes = 0;
|
||||
|
@ -5144,6 +5201,7 @@ void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector,
|
|||
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
polyplaneinfo[numpolyplanes].lumpnum = lumpnum;
|
||||
polyplaneinfo[numpolyplanes].texturenum = texturenum;
|
||||
polyplaneinfo[numpolyplanes].polysector = polysector;
|
||||
polyplaneinfo[numpolyplanes].alpha = alpha;
|
||||
polyplaneinfo[numpolyplanes].FOFSector = FOFSector;
|
||||
|
@ -5305,9 +5363,12 @@ static void HWR_CreateDrawNodes(void)
|
|||
gr_frontsector = NULL;
|
||||
|
||||
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
|
||||
{
|
||||
HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
|
||||
HWR_GetTextureFlat(sortnode[sortindex[i]].plane->texturenum);
|
||||
}
|
||||
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
|
||||
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
|
||||
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->texturenum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].polyplane)
|
||||
{
|
||||
|
@ -5315,9 +5376,12 @@ static void HWR_CreateDrawNodes(void)
|
|||
gr_frontsector = NULL;
|
||||
|
||||
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
|
||||
{
|
||||
HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
|
||||
HWR_GetTextureFlat(sortnode[sortindex[i]].polyplane->texturenum);
|
||||
}
|
||||
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
|
||||
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
|
||||
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->texturenum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].wall)
|
||||
{
|
||||
|
@ -5805,86 +5869,122 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
// ==========================================================================
|
||||
//
|
||||
// ==========================================================================
|
||||
static void HWR_DrawSkyBackground(void)
|
||||
static void HWR_DrawSkyBackground(player_t *player)
|
||||
{
|
||||
FOutVector v[4];
|
||||
angle_t angle;
|
||||
float dimensionmultiply;
|
||||
float aspectratio;
|
||||
float angleturn;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
aspectratio = (float)vid.width/(float)vid.height;
|
||||
|
||||
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
|
||||
// because it's called just after clearing the screen
|
||||
// and thus, the near clipping plane is set to 3.99
|
||||
// Sryder: Just use the near clipping plane value then
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
v[0].x = v[3].x = -ZCLIP_PLANE-1;
|
||||
v[1].x = v[2].x = ZCLIP_PLANE+1;
|
||||
v[0].y = v[1].y = -ZCLIP_PLANE-1;
|
||||
v[2].y = v[3].y = ZCLIP_PLANE+1;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = ZCLIP_PLANE+1;
|
||||
|
||||
// X
|
||||
|
||||
// NOTE: This doesn't work right with texture widths greater than 1024
|
||||
// software doesn't draw any further than 1024 for skies anyway, but this doesn't overlap properly
|
||||
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
|
||||
|
||||
angle = (dup_viewangle + gr_xtoviewangle[0]);
|
||||
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
|
||||
|
||||
v[0].sow = v[3].sow = (-1.0f * angle) / ((ANGLE_90-1)*dimensionmultiply); // left
|
||||
v[2].sow = v[1].sow = v[0].sow + (1.0f/dimensionmultiply); // right (or left + 1.0f)
|
||||
// use +angle and -1.0f above instead if you wanted old backwards behavior
|
||||
|
||||
// Y
|
||||
angle = aimingangle;
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
|
||||
|
||||
if (splitscreen)
|
||||
if (cv_grskydome.value)
|
||||
{
|
||||
dimensionmultiply *= 2;
|
||||
angle *= 2;
|
||||
}
|
||||
FTransform transform;
|
||||
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
|
||||
postimg_t *type;
|
||||
|
||||
// Middle of the sky should always be at angle 0
|
||||
// need to keep correct aspect ratio with X
|
||||
if (atransform.flip)
|
||||
{
|
||||
// During vertical flip the sky should be flipped and it's y movement should also be flipped obviously
|
||||
v[3].tow = v[2].tow = -(0.5f-(0.5f/dimensionmultiply)); // top
|
||||
v[0].tow = v[1].tow = v[3].tow - (1.0f/dimensionmultiply); // bottom (or top - 1.0f)
|
||||
if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
type = &postimgtype2;
|
||||
else
|
||||
type = &postimgtype;
|
||||
|
||||
memset(&transform, 0x00, sizeof(FTransform));
|
||||
|
||||
//04/01/2000: Hurdler: added for T&L
|
||||
// It should replace all other gr_viewxxx when finished
|
||||
transform.anglex = (float)(aimingangle>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
transform.angley = (float)((viewangle-ANGLE_270)>>ANGLETOFINESHIFT)*(360.0f/(float)FINEANGLES);
|
||||
|
||||
if (*type == postimg_flip)
|
||||
transform.flip = true;
|
||||
else
|
||||
transform.flip = false;
|
||||
|
||||
transform.scalex = 1;
|
||||
transform.scaley = (float)vid.width/vid.height;
|
||||
transform.scalez = 1;
|
||||
transform.fovxangle = fpov; // Tails
|
||||
transform.fovyangle = fpov; // Tails
|
||||
transform.splitscreen = splitscreen;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
HWD.pfnRenderSkyDome(skytexture, textures[skytexture]->width, textures[skytexture]->height, transform);
|
||||
}
|
||||
else
|
||||
{
|
||||
v[0].tow = v[1].tow = -(0.5f-(0.5f/dimensionmultiply)); // bottom
|
||||
v[3].tow = v[2].tow = v[0].tow - (1.0f/dimensionmultiply); // top (or bottom - 1.0f)
|
||||
}
|
||||
FOutVector v[4];
|
||||
angle_t angle;
|
||||
float dimensionmultiply;
|
||||
float aspectratio;
|
||||
float angleturn;
|
||||
|
||||
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
aspectratio = (float)vid.width/(float)vid.height;
|
||||
|
||||
if (angle > ANGLE_180) // Do this because we don't want the sky to suddenly teleport when crossing over 0 to 360 and vice versa
|
||||
{
|
||||
angle = InvAngle(angle);
|
||||
v[3].tow = v[2].tow += ((float) angle / angleturn);
|
||||
v[0].tow = v[1].tow += ((float) angle / angleturn);
|
||||
}
|
||||
else
|
||||
{
|
||||
v[3].tow = v[2].tow -= ((float) angle / angleturn);
|
||||
v[0].tow = v[1].tow -= ((float) angle / angleturn);
|
||||
}
|
||||
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
|
||||
// because it's called just after clearing the screen
|
||||
// and thus, the near clipping plane is set to 3.99
|
||||
// Sryder: Just use the near clipping plane value then
|
||||
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, 0);
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
v[0].x = v[3].x = -ZCLIP_PLANE-1;
|
||||
v[1].x = v[2].x = ZCLIP_PLANE+1;
|
||||
v[0].y = v[1].y = -ZCLIP_PLANE-1;
|
||||
v[2].y = v[3].y = ZCLIP_PLANE+1;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = ZCLIP_PLANE+1;
|
||||
|
||||
// X
|
||||
|
||||
// NOTE: This doesn't work right with texture widths greater than 1024
|
||||
// software doesn't draw any further than 1024 for skies anyway, but this doesn't overlap properly
|
||||
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
|
||||
|
||||
angle = (dup_viewangle + gr_xtoviewangle[0]);
|
||||
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
|
||||
|
||||
v[0].sow = v[3].sow = (-1.0f * angle) / ((ANGLE_90-1)*dimensionmultiply); // left
|
||||
v[2].sow = v[1].sow = v[0].sow + (1.0f/dimensionmultiply); // right (or left + 1.0f)
|
||||
// use +angle and -1.0f above instead if you wanted old backwards behavior
|
||||
|
||||
// Y
|
||||
angle = aimingangle;
|
||||
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
dimensionmultiply *= 2;
|
||||
angle *= 2;
|
||||
}
|
||||
|
||||
// Middle of the sky should always be at angle 0
|
||||
// need to keep correct aspect ratio with X
|
||||
if (atransform.flip)
|
||||
{
|
||||
// During vertical flip the sky should be flipped and it's y movement should also be flipped obviously
|
||||
v[3].tow = v[2].tow = -(0.5f-(0.5f/dimensionmultiply)); // top
|
||||
v[0].tow = v[1].tow = v[3].tow - (1.0f/dimensionmultiply); // bottom (or top - 1.0f)
|
||||
}
|
||||
else
|
||||
{
|
||||
v[0].tow = v[1].tow = -(0.5f-(0.5f/dimensionmultiply)); // bottom
|
||||
v[3].tow = v[2].tow = v[0].tow - (1.0f/dimensionmultiply); // top (or bottom - 1.0f)
|
||||
}
|
||||
|
||||
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
|
||||
|
||||
if (angle > ANGLE_180) // Do this because we don't want the sky to suddenly teleport when crossing over 0 to 360 and vice versa
|
||||
{
|
||||
angle = InvAngle(angle);
|
||||
v[3].tow = v[2].tow += ((float) angle / angleturn);
|
||||
v[0].tow = v[1].tow += ((float) angle / angleturn);
|
||||
}
|
||||
else
|
||||
{
|
||||
v[3].tow = v[2].tow -= ((float) angle / angleturn);
|
||||
v[0].tow = v[1].tow -= ((float) angle / angleturn);
|
||||
}
|
||||
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -6036,7 +6136,7 @@ if (0)
|
|||
}
|
||||
|
||||
if (drawsky)
|
||||
HWR_DrawSkyBackground();
|
||||
HWR_DrawSkyBackground(player);
|
||||
|
||||
//Hurdler: it doesn't work in splitscreen mode
|
||||
drawsky = splitscreen;
|
||||
|
@ -6254,7 +6354,7 @@ if (0)
|
|||
}
|
||||
|
||||
if (!skybox && drawsky) // Don't draw the regular sky if there's a skybox
|
||||
HWR_DrawSkyBackground();
|
||||
HWR_DrawSkyBackground(player);
|
||||
|
||||
//Hurdler: it doesn't work in splitscreen mode
|
||||
drawsky = splitscreen;
|
||||
|
|
|
@ -96,6 +96,7 @@ extern consvar_t cv_grcorrecttricks;
|
|||
extern consvar_t cv_grfovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
extern consvar_t cv_grspritebillboarding;
|
||||
extern consvar_t cv_grskydome;
|
||||
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
|
||||
|
||||
|
|
|
@ -385,10 +385,12 @@ static void md2_loadTexture(md2_t *model)
|
|||
grpatch->mipmap.width = (UINT16)w;
|
||||
grpatch->mipmap.height = (UINT16)h;
|
||||
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// not correct!
|
||||
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
}
|
||||
HWD.pfnSetTexture(&grpatch->mipmap);
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
|
@ -436,10 +438,12 @@ static void md2_loadBlendTexture(md2_t *model)
|
|||
grpatch->mipmap.width = (UINT16)w;
|
||||
grpatch->mipmap.height = (UINT16)h;
|
||||
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// not correct!
|
||||
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
}
|
||||
HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
|
|
|
@ -1390,6 +1390,232 @@ EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf,
|
|||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
}
|
||||
|
||||
// PRBoom sky dome
|
||||
typedef struct vbo_vertex_s
|
||||
{
|
||||
float x, y, z;
|
||||
float u, v;
|
||||
unsigned char r, g, b, a;
|
||||
} vbo_vertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int mode;
|
||||
int vertexcount;
|
||||
int vertexindex;
|
||||
int use_texture;
|
||||
} GLSkyLoopDef;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int id;
|
||||
int rows, columns;
|
||||
int loopcount;
|
||||
GLSkyLoopDef *loops;
|
||||
vbo_vertex_t *data;
|
||||
} GLSkyVBO;
|
||||
|
||||
// The texture offset to be applied to the texture coordinates in SkyVertex().
|
||||
static int rows, columns;
|
||||
static boolean yflip;
|
||||
static int texw, texh;
|
||||
static float yMult, yAdd;
|
||||
static boolean foglayer;
|
||||
static float delta = 0.0f;
|
||||
static int gl_sky_detail = 16;
|
||||
static INT32 lasttex = -1;
|
||||
|
||||
static RGBA_t SkyColor;
|
||||
|
||||
#define MAP_COEFF 128.0f
|
||||
#define MAP_SCALE (MAP_COEFF*(float)FRACUNIT)
|
||||
|
||||
static void SkyVertex(vbo_vertex_t *vbo, int r, int c)
|
||||
{
|
||||
static fixed_t scale = 10000 << FRACBITS;
|
||||
static angle_t maxSideAngle = ANGLE_180 / 3;
|
||||
|
||||
angle_t topAngle = (angle_t)(c / (float)columns * ANGLE_MAX);
|
||||
angle_t sideAngle = maxSideAngle * (rows - r) / rows;
|
||||
fixed_t height = FINESINE(sideAngle>>ANGLETOFINESHIFT);
|
||||
fixed_t realRadius = FixedMul(scale, FINECOSINE(sideAngle>>ANGLETOFINESHIFT));
|
||||
fixed_t x = FixedMul(realRadius, FINECOSINE(topAngle>>ANGLETOFINESHIFT));
|
||||
fixed_t y = (!yflip) ? FixedMul(scale, height) : FixedMul(scale, height) * -1;
|
||||
fixed_t z = FixedMul(realRadius, FINESINE(topAngle>>ANGLETOFINESHIFT));
|
||||
float timesRepeat;
|
||||
|
||||
timesRepeat = (short)(4 * (256.0f / texw));
|
||||
if (timesRepeat == 0.0f)
|
||||
timesRepeat = 1.0f;
|
||||
|
||||
if (!foglayer)
|
||||
{
|
||||
boolean flip = yflip;
|
||||
vbo->r = 255;
|
||||
vbo->g = 255;
|
||||
vbo->b = 255;
|
||||
vbo->a = (r == 0 ? 0 : 255);
|
||||
|
||||
// Flip Y coordinate anyway for the top part of the hemisphere
|
||||
if (r <= 1)
|
||||
flip = !flip;
|
||||
|
||||
// And the texture coordinates.
|
||||
vbo->u = (-timesRepeat * c / (float)columns);
|
||||
if (!flip) // Flipped Y is for the lower hemisphere.
|
||||
vbo->v = (r / (float)rows) * 1.f * yMult + yAdd;
|
||||
else
|
||||
vbo->v = ((rows-r)/(float)rows) * 1.f * yMult + yAdd;
|
||||
}
|
||||
|
||||
// And finally the vertex.
|
||||
vbo->x = (float)x/(float)MAP_SCALE;
|
||||
vbo->y = (float)y/(float)MAP_SCALE + delta;
|
||||
vbo->z = (float)z/(float)MAP_SCALE;
|
||||
}
|
||||
|
||||
GLSkyVBO sky_vbo;
|
||||
|
||||
static void gld_BuildSky(int row_count, int col_count)
|
||||
{
|
||||
int c, r;
|
||||
vbo_vertex_t *vertex_p;
|
||||
int vertex_count = 2 * row_count * (col_count * 2 + 2) + col_count * 2;
|
||||
|
||||
GLSkyVBO *vbo = &sky_vbo;
|
||||
|
||||
if ((vbo->columns != col_count) || (vbo->rows != row_count))
|
||||
{
|
||||
free(vbo->loops);
|
||||
free(vbo->data);
|
||||
memset(vbo, 0, sizeof(&vbo));
|
||||
}
|
||||
|
||||
if (!vbo->data)
|
||||
{
|
||||
memset(vbo, 0, sizeof(&vbo));
|
||||
vbo->loops = malloc((row_count * 2 + 2) * sizeof(vbo->loops[0]));
|
||||
// create vertex array
|
||||
vbo->data = malloc(vertex_count * sizeof(vbo->data[0]));
|
||||
}
|
||||
|
||||
vbo->columns = col_count;
|
||||
vbo->rows = row_count;
|
||||
|
||||
vertex_p = &vbo->data[0];
|
||||
vbo->loopcount = 0;
|
||||
|
||||
memset(&SkyColor, 0xFF, sizeof(SkyColor));
|
||||
|
||||
// Why not?
|
||||
for (yflip = false; yflip <= true; yflip++)
|
||||
{
|
||||
vbo->loops[vbo->loopcount].mode = GL_TRIANGLE_FAN;
|
||||
vbo->loops[vbo->loopcount].vertexindex = vertex_p - &vbo->data[0];
|
||||
vbo->loops[vbo->loopcount].vertexcount = col_count;
|
||||
vbo->loops[vbo->loopcount].use_texture = false;
|
||||
vbo->loopcount++;
|
||||
|
||||
yAdd = 0.5f;
|
||||
yMult = 1.0f;
|
||||
/*if (yflip == 0)
|
||||
SkyColor = &sky->CeilingSkyColor[vbo_idx];
|
||||
else
|
||||
SkyColor = &sky->FloorSkyColor[vbo_idx];*/
|
||||
|
||||
delta = 0.0f;
|
||||
foglayer = true;
|
||||
for (c = 0; c < col_count; c++)
|
||||
{
|
||||
SkyVertex(vertex_p, 1, c);
|
||||
vertex_p->r = SkyColor.s.red;
|
||||
vertex_p->g = SkyColor.s.green;
|
||||
vertex_p->b = SkyColor.s.blue;
|
||||
vertex_p->a = 255;
|
||||
vertex_p++;
|
||||
}
|
||||
foglayer = false;
|
||||
|
||||
delta = (yflip ? 5.0f : -5.0f) / MAP_COEFF;
|
||||
|
||||
for (r = 0; r < row_count; r++)
|
||||
{
|
||||
vbo->loops[vbo->loopcount].mode = GL_TRIANGLE_STRIP;
|
||||
vbo->loops[vbo->loopcount].vertexindex = vertex_p - &vbo->data[0];
|
||||
vbo->loops[vbo->loopcount].vertexcount = 2 * col_count + 2;
|
||||
vbo->loops[vbo->loopcount].use_texture = true; //(r > 1) ? true : false;
|
||||
vbo->loopcount++;
|
||||
|
||||
for (c = 0; c <= col_count; c++)
|
||||
{
|
||||
SkyVertex(vertex_p++, r + (yflip ? 1 : 0), (c ? c : 0));
|
||||
SkyVertex(vertex_p++, r + (yflip ? 0 : 1), (c ? c : 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RenderDomeForReal(INT32 skytexture)
|
||||
{
|
||||
int i, j;
|
||||
GLSkyVBO *vbo = &sky_vbo;
|
||||
|
||||
pglRotatef(270.f, 0.f, 1.f, 0.f);
|
||||
|
||||
rows = 4;
|
||||
columns = 4 * gl_sky_detail;
|
||||
|
||||
if (lasttex != skytexture)
|
||||
{
|
||||
lasttex = skytexture;
|
||||
gld_BuildSky(rows, columns);
|
||||
}
|
||||
|
||||
pglScalef(1.0f, (float)texh / 230.0f, 1.0f);
|
||||
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
for (i = 0; i < vbo->loopcount; i++)
|
||||
{
|
||||
GLSkyLoopDef *loop = &vbo->loops[i];
|
||||
|
||||
if (j == 0 ? loop->use_texture : !loop->use_texture)
|
||||
continue;
|
||||
else
|
||||
{
|
||||
int k;
|
||||
pglBegin(loop->mode);
|
||||
for (k = loop->vertexindex; k < (loop->vertexindex + loop->vertexcount); k++)
|
||||
{
|
||||
vbo_vertex_t *v = &vbo->data[k];
|
||||
if (loop->use_texture)
|
||||
pglTexCoord2f(v->u, v->v);
|
||||
pglColor4f(v->r, v->g, v->b, v->a);
|
||||
pglVertex3f(v->x, v->y, v->z);
|
||||
}
|
||||
pglEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pglScalef(1.0f, 1.0f, 1.0f);
|
||||
|
||||
// current color is undefined after glDrawArrays
|
||||
pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform)
|
||||
{
|
||||
SetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
|
||||
SetTransform(&transform);
|
||||
|
||||
texw = texture_width;
|
||||
texh = texture_height;
|
||||
RenderDomeForReal(tex);
|
||||
|
||||
// HWR_DrawSkyBackground left no blend flags after rendering the sky
|
||||
SetBlend(0);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
//
|
||||
|
|
333
src/info.c
|
@ -73,18 +73,17 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"JETF", // Boss jet fumes
|
||||
|
||||
// Boss 1 (Greenflower)
|
||||
"EGGM",
|
||||
"EGGM", // Boss 1
|
||||
"EGLZ", // Boss 1 Junk
|
||||
|
||||
// Boss 2 (Techno Hill)
|
||||
"EGGN", // Boss 2
|
||||
"TNKA", // Boss 2 Tank 1
|
||||
"TNKB", // Boss 2 Tank 2
|
||||
"SPNK", // Boss 2 Spigot
|
||||
"TANK", // Boss 2 Junk
|
||||
"GOOP", // Boss 2 Goop
|
||||
|
||||
// Boss 3 (Deep Sea)
|
||||
"EGGO", // Boss 3
|
||||
"PRPL", // Boss 3 Propeller
|
||||
"SEBH", // Boss 3 Junk
|
||||
"FAKE", // Boss 3 Fakemobile
|
||||
|
||||
// Boss 4 (Castle Eggman)
|
||||
|
@ -1179,49 +1178,58 @@ state_t states[NUMSTATES] =
|
|||
{SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6}, // S_SONIC3KBOSSEXPLOSION5
|
||||
{SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL}, // S_SONIC3KBOSSEXPLOSION6
|
||||
|
||||
{SPR_JETF, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFUME2}, // S_JETFUME1
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_JETFUME1}, // S_JETFUME2
|
||||
{SPR_JETF, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 2, 1, S_NULL}, // S_JETFUME1
|
||||
|
||||
// Boss 1
|
||||
{SPR_EGGM, 0, 1, {A_Boss1Chase}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_STND
|
||||
{SPR_EGGM, FF_ANIMATE|17, 35, {A_FaceTarget}, 1, 2, S_EGGMOBILE_STND}, // S_EGGMOBILE_ROFL
|
||||
{SPR_EGGM, 1, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK2}, // S_EGGMOBILE_LATK1
|
||||
{SPR_EGGM, 2, 15, {NULL}, 0, 0, S_EGGMOBILE_LATK3}, // S_EGGMOBILE_LATK2
|
||||
{SPR_EGGM, 3, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3
|
||||
{SPR_EGGM, 4, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4
|
||||
{SPR_EGGM, 5, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5
|
||||
{SPR_EGGM, 6, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6
|
||||
{SPR_EGGM, 7, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7
|
||||
{SPR_EGGM, 8, 45, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8
|
||||
{SPR_EGGM, 9, 10, {NULL}, 0, 0, S_EGGMOBILE_LATK10}, // S_EGGMOBILE_LATK9
|
||||
{SPR_EGGM, 10, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_LATK10
|
||||
{SPR_EGGM, 11, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1
|
||||
{SPR_EGGM, 12, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2
|
||||
{SPR_EGGM, 13, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3
|
||||
{SPR_EGGM, 14, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4
|
||||
{SPR_EGGM, 15, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5
|
||||
{SPR_EGGM, 16, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6
|
||||
{SPR_EGGM, 17, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7
|
||||
{SPR_EGGM, 18, 45, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8
|
||||
{SPR_EGGM, 19, 10, {NULL}, 0, 0, S_EGGMOBILE_RATK10}, // S_EGGMOBILE_RATK9
|
||||
{SPR_EGGM, 20, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_RATK10
|
||||
{SPR_EGGM, 3, 12, {NULL}, 0, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
|
||||
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
|
||||
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
|
||||
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC5 }, // S_EGGMOBILE_PANIC4
|
||||
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
|
||||
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC7 }, // S_EGGMOBILE_PANIC6
|
||||
{SPR_EGGM, 0, 35, {NULL}, 0, 0, S_EGGMOBILE_STND }, // S_EGGMOBILE_PANIC7
|
||||
{SPR_EGGM, 21, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN
|
||||
{SPR_EGGM, 21, 16, {A_SkullAttack}, 1, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2
|
||||
{SPR_EGGM, 22, 2, {A_Fall}, 0, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1
|
||||
{SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2
|
||||
{SPR_EGGM, 22, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3
|
||||
{SPR_EGGM, 22, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE4
|
||||
{SPR_EGGM, 23, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1
|
||||
{SPR_EGGM, 24, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2
|
||||
{SPR_EGGM, 3, 2, {NULL}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3
|
||||
{SPR_EGGM, 4, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4
|
||||
{SPR_EGGM, 6, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5
|
||||
{SPR_EGGM, 5, 1, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6
|
||||
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, (1<<16), S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7
|
||||
{SPR_EGGM, 5, 0, {A_Repeat}, 45, S_EGGMOBILE_LATK6, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8
|
||||
{SPR_EGGM, 8, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_LATK9
|
||||
{SPR_EGGM, 9, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1
|
||||
{SPR_EGGM, 10, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2
|
||||
{SPR_EGGM, 11, 2, {NULL}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3
|
||||
{SPR_EGGM, 12, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4
|
||||
{SPR_EGGM, 14, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5
|
||||
{SPR_EGGM, 13, 1, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6
|
||||
{SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 1|(1<<16), S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7
|
||||
{SPR_EGGM, 13, 0, {A_Repeat}, 45, S_EGGMOBILE_RATK6, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8
|
||||
{SPR_EGGM, 16, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_RATK9
|
||||
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
|
||||
{SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
|
||||
{SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
|
||||
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC5}, // S_EGGMOBILE_PANIC4
|
||||
{SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC3, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
|
||||
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC7}, // S_EGGMOBILE_PANIC6
|
||||
{SPR_EGGM, FF_ANIMATE|9, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC8}, // S_EGGMOBILE_PANIC7
|
||||
{SPR_EGGM, 15, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC9}, // S_EGGMOBILE_PANIC8
|
||||
{SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC10}, // S_EGGMOBILE_PANIC9
|
||||
{SPR_EGGM, 14, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC8, S_EGGMOBILE_PANIC11}, // S_EGGMOBILE_PANIC10
|
||||
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC12}, // S_EGGMOBILE_PANIC11
|
||||
{SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC13}, // S_EGGMOBILE_PANIC12
|
||||
{SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC14}, // S_EGGMOBILE_PANIC13
|
||||
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC15}, // S_EGGMOBILE_PANIC14
|
||||
{SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC13, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_PANIC15
|
||||
{SPR_EGGM, 19, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN
|
||||
{SPR_EGGM, 19, 16, {A_SkullAttack}, 3, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2
|
||||
{SPR_EGGM, 20, 2, {A_Fall}, 17, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1
|
||||
{SPR_EGGM, 20, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2
|
||||
{SPR_EGGM, 20, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3
|
||||
{SPR_EGGM, 20, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE4
|
||||
{SPR_EGGM, 21, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1
|
||||
{SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2
|
||||
{SPR_UNID, 1, 1, {A_UnidusBall}, 2, 0, S_EGGMOBILE_BALL}, // S_EGGMOBILE_BALL
|
||||
{SPR_NULL, 0, 1, {A_FocusTarget}, 0, 0, S_EGGMOBILE_TARGET}, // S_EGGMOBILE_TARGET
|
||||
|
||||
{SPR_EGLZ, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSEGLZ1
|
||||
{SPR_EGLZ, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSEGLZ2
|
||||
|
||||
// Boss 2
|
||||
{SPR_EGGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_STND
|
||||
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO2}, // S_EGGMOBILE2_POGO1
|
||||
|
@ -1240,9 +1248,9 @@ state_t states[NUMSTATES] =
|
|||
{SPR_EGGN, 6, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE2}, // S_EGGMOBILE2_FLEE1
|
||||
{SPR_EGGN, 7, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE1}, // S_EGGMOBILE2_FLEE2
|
||||
|
||||
{SPR_TNKA, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
|
||||
{SPR_TNKB, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
|
||||
{SPR_SPNK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT
|
||||
{SPR_TANK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
|
||||
{SPR_TANK, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
|
||||
{SPR_TANK, 2, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT
|
||||
|
||||
// Boss 2 Goop
|
||||
{SPR_GOOP, 0, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP2}, // S_GOOP1
|
||||
|
@ -1252,34 +1260,16 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// Boss 3
|
||||
{SPR_EGGO, 0, 1, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_STND
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH2}, // S_EGGMOBILE3_LAUGH1
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH3}, // S_EGGMOBILE3_LAUGH2
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH4}, // S_EGGMOBILE3_LAUGH3
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH5}, // S_EGGMOBILE3_LAUGH4
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_ATK1}, // S_EGGMOBILE3_LAUGH5
|
||||
{SPR_EGGO, 1, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1
|
||||
{SPR_EGGO, FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_SHOCK
|
||||
{SPR_EGGO, 6|FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1
|
||||
{SPR_EGGO, 2, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK3A}, // S_EGGMOBILE3_ATK2
|
||||
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B}, // S_EGGMOBILE3_ATK3A
|
||||
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C}, // S_EGGMOBILE3_ATK3B
|
||||
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D}, // S_EGGMOBILE3_ATK3C
|
||||
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4}, // S_EGGMOBILE3_ATK3D
|
||||
{SPR_EGGO, 4, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK5}, // S_EGGMOBILE3_ATK4
|
||||
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH6}, // S_EGGMOBILE3_ATK5
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH7}, // S_EGGMOBILE3_LAUGH6
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH8}, // S_EGGMOBILE3_LAUGH7
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH9}, // S_EGGMOBILE3_LAUGH8
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH10}, // S_EGGMOBILE3_LAUGH9
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH11}, // S_EGGMOBILE3_LAUGH10
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH12}, // S_EGGMOBILE3_LAUGH11
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH13}, // S_EGGMOBILE3_LAUGH12
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH14}, // S_EGGMOBILE3_LAUGH13
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH15}, // S_EGGMOBILE3_LAUGH14
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH16}, // S_EGGMOBILE3_LAUGH15
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH17}, // S_EGGMOBILE3_LAUGH16
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH18}, // S_EGGMOBILE3_LAUGH17
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH19}, // S_EGGMOBILE3_LAUGH18
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH20}, // S_EGGMOBILE3_LAUGH19
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_LAUGH20
|
||||
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_ROFL}, // S_EGGMOBILE3_ATK5
|
||||
{SPR_EGGO, 6|FF_ANIMATE, 60, {NULL}, 1, 2, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_ROFL
|
||||
{SPR_EGGO, 8, 1, {A_Boss3TakeDamage}, 0, 0, S_EGGMOBILE3_PAIN2}, // S_EGGMOBILE3_PAIN
|
||||
{SPR_EGGO, 8, 23, {A_Pain}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_PAIN2
|
||||
{SPR_EGGO, 9, 2, {A_Fall}, 0, 0, S_EGGMOBILE3_DIE2}, // S_EGGMOBILE3_DIE1
|
||||
|
@ -1289,17 +1279,8 @@ state_t states[NUMSTATES] =
|
|||
{SPR_EGGO, 10, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE2}, // S_EGGMOBILE3_FLEE1
|
||||
{SPR_EGGO, 11, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE1}, // S_EGGMOBILE3_FLEE2
|
||||
|
||||
// Boss 3 Propeller
|
||||
{SPR_PRPL, 0, 1, {NULL}, 0, 0, S_PROPELLER2}, // S_PROPELLER1
|
||||
{SPR_PRPL, 1, 1, {NULL}, 0, 0, S_PROPELLER3}, // S_PROPELLER2
|
||||
{SPR_PRPL, 2, 1, {NULL}, 0, 0, S_PROPELLER4}, // S_PROPELLER3
|
||||
{SPR_PRPL, 3, 1, {NULL}, 0, 0, S_PROPELLER5}, // S_PROPELLER4
|
||||
{SPR_PRPL, 4, 1, {NULL}, 0, 0, S_PROPELLER6}, // S_PROPELLER5
|
||||
{SPR_PRPL, 5, 1, {NULL}, 0, 0, S_PROPELLER7}, // S_PROPELLER6
|
||||
{SPR_PRPL, 6, 1, {NULL}, 0, 0, S_PROPELLER1}, // S_PROPELLER7
|
||||
|
||||
// Boss 3 Pinch
|
||||
{SPR_FAKE, 0, 1, {A_BossJetFume}, 1, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT
|
||||
{SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT
|
||||
{SPR_FAKE, 0, 1, {A_Boss3Path}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE
|
||||
{SPR_FAKE, 0, 22, {NULL}, 0, 0, S_FAKEMOBILE_ATK2}, // S_FAKEMOBILE_ATK1
|
||||
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK3A}, // S_FAKEMOBILE_ATK2
|
||||
|
@ -1307,33 +1288,36 @@ state_t states[NUMSTATES] =
|
|||
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C}, // S_FAKEMOBILE_ATK3B
|
||||
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D}, // S_FAKEMOBILE_ATK3C
|
||||
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE}, // S_FAKEMOBILE_ATK3D
|
||||
{SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2}, // S_FAKEMOBILE_DIE1
|
||||
{SPR_FAKE, 1, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2}, // S_FAKEMOBILE_DIE1
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE1}, // S_FAKEMOBILE_DIE2
|
||||
|
||||
{SPR_SEBH, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSEBH1
|
||||
{SPR_SEBH, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSEBH2
|
||||
|
||||
// Boss 4
|
||||
{SPR_EGGP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_STND
|
||||
{SPR_EGGP, 1, 3, {NULL}, 0, 0, S_EGGMOBILE4_LATK2}, // S_EGGMOBILE4_LATK1
|
||||
{SPR_EGGP, 2, 15, {NULL}, 0, 0, S_EGGMOBILE4_LATK3}, // S_EGGMOBILE4_LATK2
|
||||
{SPR_EGGP, 3, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK4}, // S_EGGMOBILE4_LATK3
|
||||
{SPR_EGGP, 4, 4, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4
|
||||
{SPR_EGGP, 4, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5
|
||||
{SPR_EGGP, 5, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6
|
||||
{SPR_EGGP, 6, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1
|
||||
{SPR_EGGP, 7, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2
|
||||
{SPR_EGGP, 8, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3
|
||||
{SPR_EGGP, 9, 4, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4
|
||||
{SPR_EGGP, 9,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5
|
||||
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6
|
||||
{SPR_EGGP, 0, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
|
||||
{SPR_EGGP,13|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL}, // S_EGGMOBILE4_RAISE2
|
||||
{SPR_EGGP,11, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2}, // S_EGGMOBILE4_PAIN1
|
||||
{SPR_EGGP,11, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN2
|
||||
{SPR_EGGP,12, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1
|
||||
{SPR_EGGP,12, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2
|
||||
{SPR_EGGP,12, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3
|
||||
{SPR_EGGP,12, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE4
|
||||
{SPR_EGGP,13, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1
|
||||
{SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2
|
||||
{SPR_EGGP, 4, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4
|
||||
{SPR_EGGP, 5, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5
|
||||
{SPR_EGGP, 6, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6
|
||||
{SPR_EGGP, 7, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1
|
||||
{SPR_EGGP, 8, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2
|
||||
{SPR_EGGP, 9, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3
|
||||
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4
|
||||
{SPR_EGGP,11,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5
|
||||
{SPR_EGGP,12, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6
|
||||
{SPR_EGGP,13, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
|
||||
{SPR_EGGP,15|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL}, // S_EGGMOBILE4_RAISE2
|
||||
{SPR_EGGP,13, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2}, // S_EGGMOBILE4_PAIN1
|
||||
{SPR_EGGP,13, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN2
|
||||
{SPR_EGGP,14, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1
|
||||
{SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2
|
||||
{SPR_EGGP,14, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3
|
||||
{SPR_EGGP,14, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE4
|
||||
{SPR_EGGP,15, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1
|
||||
{SPR_EGGP,16, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2
|
||||
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_MACE
|
||||
{SPR_BMCE, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE2}, // S_EGGMOBILE4_MACE_DIE1
|
||||
{SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE3}, // S_EGGMOBILE4_MACE_DIE2
|
||||
|
@ -1732,18 +1716,8 @@ state_t states[NUMSTATES] =
|
|||
{SPR_METL, 11, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2}, // S_METALSONIC_FLEE1
|
||||
{SPR_METL, 11, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1}, // S_METALSONIC_FLEE2
|
||||
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 0, 1, {NULL}, 0, 0, S_MSSHIELD_F2}, // S_MSSHIELD_F1
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 1, 1, {NULL}, 0, 0, S_MSSHIELD_F3}, // S_MSSHIELD_F2
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 2, 1, {NULL}, 0, 0, S_MSSHIELD_F4}, // S_MSSHIELD_F3
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 3, 1, {NULL}, 0, 0, S_MSSHIELD_F5}, // S_MSSHIELD_F4
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 4, 1, {NULL}, 0, 0, S_MSSHIELD_F6}, // S_MSSHIELD_F5
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 5, 1, {NULL}, 0, 0, S_MSSHIELD_F7}, // S_MSSHIELD_F6
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 6, 1, {NULL}, 0, 0, S_MSSHIELD_F8}, // S_MSSHIELD_F7
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 7, 1, {NULL}, 0, 0, S_MSSHIELD_F9}, // S_MSSHIELD_F8
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 8, 1, {NULL}, 0, 0, S_MSSHIELD_F10}, // S_MSSHIELD_F9
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 9, 1, {NULL}, 0, 0, S_MSSHIELD_F11}, // S_MSSHIELD_F10
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|10, 1, {NULL}, 0, 0, S_MSSHIELD_F12}, // S_MSSHIELD_F11
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|11, 1, {NULL}, 0, 0, S_MSSHIELD_F1}, // S_MSSHIELD_F12
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL}, // S_MSSHIELD_F1
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL}, // S_MSSHIELD_F2
|
||||
|
||||
// Ring
|
||||
{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING}, // S_RING
|
||||
|
@ -5144,6 +5118,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOSSJUNK
|
||||
-1, // doomednum
|
||||
S_BOSSEGLZ1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
2, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_EGGMOBILE
|
||||
200, // doomednum
|
||||
S_EGGMOBILE_STND, // spawnstate
|
||||
|
@ -5333,87 +5334,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_EGGMOBILE2_POGO5 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOSSTANK1
|
||||
-1, // doomednum
|
||||
S_BOSSTANK1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOSSTANK2
|
||||
-1, // doomednum
|
||||
S_BOSSTANK2, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOSSSPIGOT
|
||||
-1, // doomednum
|
||||
S_BOSSSPIGOT, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_GOOP
|
||||
-1, // doomednum
|
||||
S_GOOP1, // spawnstate
|
||||
|
@ -5477,10 +5397,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_EGGMOBILE3_PAIN, // painstate
|
||||
MT_PROPELLER, // painchance
|
||||
MT_NULL, // painchance
|
||||
sfx_dmpain, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_EGGMOBILE3_LAUGH1,// missilestate
|
||||
S_EGGMOBILE3_SHOCK, // missilestate
|
||||
S_EGGMOBILE3_DIE1, // deathstate
|
||||
S_EGGMOBILE3_FLEE1, // xdeathstate
|
||||
sfx_s3kb4, // deathsound
|
||||
|
@ -5492,34 +5412,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
3, // damage
|
||||
sfx_telept, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
|
||||
S_EGGMOBILE3_LAUGH20 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_PROPELLER
|
||||
-1, // doomednum
|
||||
S_PROPELLER1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
1, // speed
|
||||
4*FRACUNIT, // radius
|
||||
4*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
S_EGGMOBILE3_ROFL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FAKEMOBILE
|
||||
|
@ -5531,7 +5424,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
MT_PROPELLER, // painchance
|
||||
MT_NULL, // painchance
|
||||
sfx_s3k7b, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_FAKEMOBILE_ATK1, // missilestate
|
||||
|
@ -9211,7 +9104,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // mass
|
||||
20, // damage
|
||||
sfx_None, // activesound
|
||||
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
73
src/info.h
|
@ -319,18 +319,17 @@ typedef enum sprite
|
|||
SPR_JETF, // Boss jet fumes
|
||||
|
||||
// Boss 1 (Greenflower)
|
||||
SPR_EGGM,
|
||||
SPR_EGGM, // Boss 1
|
||||
SPR_EGLZ, // Boss 1 Junk
|
||||
|
||||
// Boss 2 (Techno Hill)
|
||||
SPR_EGGN, // Boss 2
|
||||
SPR_TNKA, // Boss 2 Tank 1
|
||||
SPR_TNKB, // Boss 2 Tank 2
|
||||
SPR_SPNK, // Boss 2 Spigot
|
||||
SPR_TANK, // Boss 2 Junk
|
||||
SPR_GOOP, // Boss 2 Goop
|
||||
|
||||
// Boss 3 (Deep Sea)
|
||||
SPR_EGGO, // Boss 3
|
||||
SPR_PRPL, // Boss 3 Propeller
|
||||
SPR_SEBH, // Boss 3 Junk
|
||||
SPR_FAKE, // Boss 3 Fakemobile
|
||||
|
||||
// Boss 4 (Castle Eggman)
|
||||
|
@ -1333,10 +1332,10 @@ typedef enum state
|
|||
S_SONIC3KBOSSEXPLOSION6,
|
||||
|
||||
S_JETFUME1,
|
||||
S_JETFUME2,
|
||||
|
||||
// Boss 1
|
||||
S_EGGMOBILE_STND,
|
||||
S_EGGMOBILE_ROFL,
|
||||
S_EGGMOBILE_LATK1,
|
||||
S_EGGMOBILE_LATK2,
|
||||
S_EGGMOBILE_LATK3,
|
||||
|
@ -1346,7 +1345,6 @@ typedef enum state
|
|||
S_EGGMOBILE_LATK7,
|
||||
S_EGGMOBILE_LATK8,
|
||||
S_EGGMOBILE_LATK9,
|
||||
S_EGGMOBILE_LATK10,
|
||||
S_EGGMOBILE_RATK1,
|
||||
S_EGGMOBILE_RATK2,
|
||||
S_EGGMOBILE_RATK3,
|
||||
|
@ -1356,7 +1354,6 @@ typedef enum state
|
|||
S_EGGMOBILE_RATK7,
|
||||
S_EGGMOBILE_RATK8,
|
||||
S_EGGMOBILE_RATK9,
|
||||
S_EGGMOBILE_RATK10,
|
||||
S_EGGMOBILE_PANIC1,
|
||||
S_EGGMOBILE_PANIC2,
|
||||
S_EGGMOBILE_PANIC3,
|
||||
|
@ -1364,6 +1361,14 @@ typedef enum state
|
|||
S_EGGMOBILE_PANIC5,
|
||||
S_EGGMOBILE_PANIC6,
|
||||
S_EGGMOBILE_PANIC7,
|
||||
S_EGGMOBILE_PANIC8,
|
||||
S_EGGMOBILE_PANIC9,
|
||||
S_EGGMOBILE_PANIC10,
|
||||
S_EGGMOBILE_PANIC11,
|
||||
S_EGGMOBILE_PANIC12,
|
||||
S_EGGMOBILE_PANIC13,
|
||||
S_EGGMOBILE_PANIC14,
|
||||
S_EGGMOBILE_PANIC15,
|
||||
S_EGGMOBILE_PAIN,
|
||||
S_EGGMOBILE_PAIN2,
|
||||
S_EGGMOBILE_DIE1,
|
||||
|
@ -1375,6 +1380,9 @@ typedef enum state
|
|||
S_EGGMOBILE_BALL,
|
||||
S_EGGMOBILE_TARGET,
|
||||
|
||||
S_BOSSEGLZ1,
|
||||
S_BOSSEGLZ2,
|
||||
|
||||
// Boss 2
|
||||
S_EGGMOBILE2_STND,
|
||||
S_EGGMOBILE2_POGO1,
|
||||
|
@ -1405,11 +1413,7 @@ typedef enum state
|
|||
|
||||
// Boss 3
|
||||
S_EGGMOBILE3_STND,
|
||||
S_EGGMOBILE3_LAUGH1,
|
||||
S_EGGMOBILE3_LAUGH2,
|
||||
S_EGGMOBILE3_LAUGH3,
|
||||
S_EGGMOBILE3_LAUGH4,
|
||||
S_EGGMOBILE3_LAUGH5,
|
||||
S_EGGMOBILE3_SHOCK,
|
||||
S_EGGMOBILE3_ATK1,
|
||||
S_EGGMOBILE3_ATK2,
|
||||
S_EGGMOBILE3_ATK3A,
|
||||
|
@ -1418,21 +1422,7 @@ typedef enum state
|
|||
S_EGGMOBILE3_ATK3D,
|
||||
S_EGGMOBILE3_ATK4,
|
||||
S_EGGMOBILE3_ATK5,
|
||||
S_EGGMOBILE3_LAUGH6,
|
||||
S_EGGMOBILE3_LAUGH7,
|
||||
S_EGGMOBILE3_LAUGH8,
|
||||
S_EGGMOBILE3_LAUGH9,
|
||||
S_EGGMOBILE3_LAUGH10,
|
||||
S_EGGMOBILE3_LAUGH11,
|
||||
S_EGGMOBILE3_LAUGH12,
|
||||
S_EGGMOBILE3_LAUGH13,
|
||||
S_EGGMOBILE3_LAUGH14,
|
||||
S_EGGMOBILE3_LAUGH15,
|
||||
S_EGGMOBILE3_LAUGH16,
|
||||
S_EGGMOBILE3_LAUGH17,
|
||||
S_EGGMOBILE3_LAUGH18,
|
||||
S_EGGMOBILE3_LAUGH19,
|
||||
S_EGGMOBILE3_LAUGH20,
|
||||
S_EGGMOBILE3_ROFL,
|
||||
S_EGGMOBILE3_PAIN,
|
||||
S_EGGMOBILE3_PAIN2,
|
||||
S_EGGMOBILE3_DIE1,
|
||||
|
@ -1442,15 +1432,6 @@ typedef enum state
|
|||
S_EGGMOBILE3_FLEE1,
|
||||
S_EGGMOBILE3_FLEE2,
|
||||
|
||||
// Boss 3 Propeller
|
||||
S_PROPELLER1,
|
||||
S_PROPELLER2,
|
||||
S_PROPELLER3,
|
||||
S_PROPELLER4,
|
||||
S_PROPELLER5,
|
||||
S_PROPELLER6,
|
||||
S_PROPELLER7,
|
||||
|
||||
// Boss 3 Pinch
|
||||
S_FAKEMOBILE_INIT,
|
||||
S_FAKEMOBILE,
|
||||
|
@ -1463,6 +1444,9 @@ typedef enum state
|
|||
S_FAKEMOBILE_DIE1,
|
||||
S_FAKEMOBILE_DIE2,
|
||||
|
||||
S_BOSSSEBH1,
|
||||
S_BOSSSEBH2,
|
||||
|
||||
// Boss 4
|
||||
S_EGGMOBILE4_STND,
|
||||
S_EGGMOBILE4_LATK1,
|
||||
|
@ -1866,16 +1850,6 @@ typedef enum state
|
|||
|
||||
S_MSSHIELD_F1,
|
||||
S_MSSHIELD_F2,
|
||||
S_MSSHIELD_F3,
|
||||
S_MSSHIELD_F4,
|
||||
S_MSSHIELD_F5,
|
||||
S_MSSHIELD_F6,
|
||||
S_MSSHIELD_F7,
|
||||
S_MSSHIELD_F8,
|
||||
S_MSSHIELD_F9,
|
||||
S_MSSHIELD_F10,
|
||||
S_MSSHIELD_F11,
|
||||
S_MSSHIELD_F12,
|
||||
|
||||
// Ring
|
||||
S_RING,
|
||||
|
@ -3981,6 +3955,7 @@ typedef enum mobj_type
|
|||
MT_EGGTRAP,
|
||||
MT_BOSS3WAYPOINT,
|
||||
MT_BOSS9GATHERPOINT,
|
||||
MT_BOSSJUNK,
|
||||
|
||||
// Boss 1
|
||||
MT_EGGMOBILE,
|
||||
|
@ -3992,15 +3967,11 @@ typedef enum mobj_type
|
|||
// Boss 2
|
||||
MT_EGGMOBILE2,
|
||||
MT_EGGMOBILE2_POGO,
|
||||
MT_BOSSTANK1,
|
||||
MT_BOSSTANK2,
|
||||
MT_BOSSSPIGOT,
|
||||
MT_GOOP,
|
||||
MT_GOOPTRAIL,
|
||||
|
||||
// Boss 3
|
||||
MT_EGGMOBILE3,
|
||||
MT_PROPELLER,
|
||||
MT_FAKEMOBILE,
|
||||
MT_SHOCK,
|
||||
|
||||
|
|
|
@ -2017,6 +2017,8 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->muspostbosspos);
|
||||
else if (fastcmp(field,"muspostbossfadein"))
|
||||
lua_pushinteger(L, header->muspostbossfadein);
|
||||
else if (fastcmp(field,"musforcereset"))
|
||||
lua_pushinteger(L, header->musforcereset);
|
||||
else if (fastcmp(field,"forcecharacter"))
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
else if (fastcmp(field,"weather"))
|
||||
|
|
|
@ -262,6 +262,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->starposttime);
|
||||
else if (fastcmp(field,"starpostangle"))
|
||||
lua_pushangle(L, plr->starpostangle);
|
||||
else if (fastcmp(field,"starpostscale"))
|
||||
lua_pushfixed(L, plr->starpostscale);
|
||||
else if (fastcmp(field,"angle_pos"))
|
||||
lua_pushangle(L, plr->angle_pos);
|
||||
else if (fastcmp(field,"old_angle_pos"))
|
||||
|
@ -570,6 +572,8 @@ static int player_set(lua_State *L)
|
|||
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"starpostangle"))
|
||||
plr->starpostangle = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"starpostscale"))
|
||||
plr->starpostscale = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"angle_pos"))
|
||||
plr->angle_pos = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"old_angle_pos"))
|
||||
|
|
|
@ -746,6 +746,18 @@ void Command_Weather_f(void)
|
|||
P_SwitchWeather(atoi(COM_Argv(1)));
|
||||
}
|
||||
|
||||
void Command_Toggletwod_f(void)
|
||||
{
|
||||
player_t *p = &players[consoleplayer];
|
||||
|
||||
REQUIRE_DEVMODE;
|
||||
REQUIRE_INLEVEL;
|
||||
REQUIRE_SINGLEPLAYER;
|
||||
|
||||
if (p->mo)
|
||||
p->mo->flags2 ^= MF2_TWOD;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
// You never thought you needed this, did you? >=D
|
||||
// Yes, this has the specific purpose of completely screwing you up
|
||||
|
@ -819,6 +831,12 @@ void Command_Savecheckpoint_f(void)
|
|||
players[consoleplayer].starposty = players[consoleplayer].mo->y>>FRACBITS;
|
||||
players[consoleplayer].starpostz = players[consoleplayer].mo->floorz>>FRACBITS;
|
||||
players[consoleplayer].starpostangle = players[consoleplayer].mo->angle;
|
||||
players[consoleplayer].starpostscale = players[consoleplayer].mo->destscale;
|
||||
if (players[consoleplayer].mo->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
players[consoleplayer].starpostscale *= -1;
|
||||
players[consoleplayer].starpostz += players[consoleplayer].mo->height;
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("Temporary checkpoint created at %d, %d, %d\n"), players[consoleplayer].starpostx, players[consoleplayer].starposty, players[consoleplayer].starpostz);
|
||||
}
|
||||
|
|
|
@ -64,6 +64,7 @@ void Command_Teleport_f(void);
|
|||
void Command_RTeleport_f(void);
|
||||
void Command_Skynum_f(void);
|
||||
void Command_Weather_f(void);
|
||||
void Command_Toggletwod_f(void);
|
||||
#ifdef _DEBUG
|
||||
void Command_CauseCfail_f(void);
|
||||
#endif
|
||||
|
|
97
src/m_menu.c
|
@ -265,6 +265,7 @@ static void M_ServerOptions(INT32 choice);
|
|||
#ifndef NONET
|
||||
static void M_StartServerMenu(INT32 choice);
|
||||
static void M_ConnectMenu(INT32 choice);
|
||||
static void M_ConnectMenuModChecks(INT32 choice);
|
||||
static void M_Refresh(INT32 choice);
|
||||
static void M_Connect(INT32 choice);
|
||||
static void M_ChooseRoom(INT32 choice);
|
||||
|
@ -884,12 +885,12 @@ static menuitem_t MP_SplitServerMenu[] =
|
|||
|
||||
static menuitem_t MP_MainMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "Host a game", NULL, 0},
|
||||
{IT_STRING|IT_CALL, NULL, "Internet/LAN...", M_StartServerMenu, 12},
|
||||
{IT_STRING|IT_CALL, NULL, "Splitscreen...", M_StartSplitServerMenu, 22},
|
||||
{IT_HEADER, NULL, "Join a game", NULL, 40},
|
||||
{IT_STRING|IT_CALL, NULL, "Server browser...", M_ConnectMenu, 52},
|
||||
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 62},
|
||||
{IT_HEADER, NULL, "Join a game", NULL, 0},
|
||||
{IT_STRING|IT_CALL, NULL, "Server browser...", M_ConnectMenuModChecks, 12},
|
||||
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 22},
|
||||
{IT_HEADER, NULL, "Host a game", NULL, 54},
|
||||
{IT_STRING|IT_CALL, NULL, "Internet/LAN...", M_StartServerMenu, 66},
|
||||
{IT_STRING|IT_CALL, NULL, "Splitscreen...", M_StartSplitServerMenu, 76},
|
||||
{IT_HEADER, NULL, "Player setup", NULL, 94},
|
||||
{IT_STRING|IT_CALL, NULL, "Player 1...", M_SetupMultiPlayer, 106},
|
||||
{IT_STRING|IT_CALL, NULL, "Player 2... ", M_SetupMultiPlayer2, 116},
|
||||
|
@ -948,7 +949,7 @@ enum
|
|||
|
||||
static menuitem_t MP_RoomMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "<Offline Mode>", M_ChooseRoom, 9},
|
||||
{IT_STRING | IT_CALL, NULL, "<Unlisted Mode>", M_ChooseRoom, 9},
|
||||
{IT_DISABLED, NULL, "", M_ChooseRoom, 18},
|
||||
{IT_DISABLED, NULL, "", M_ChooseRoom, 27},
|
||||
{IT_DISABLED, NULL, "", M_ChooseRoom, 36},
|
||||
|
@ -1322,6 +1323,12 @@ static menuitem_t OP_SoundOptionsMenu[] =
|
|||
#define OPENMPT_MENUOFFSET 0
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MIXERX
|
||||
#define MIXERX_MENUOFFSET 81
|
||||
#else
|
||||
#define MIXERX_MENUOFFSET 0
|
||||
#endif
|
||||
|
||||
static menuitem_t OP_SoundAdvancedMenu[] =
|
||||
{
|
||||
#ifdef HAVE_OPENMPT
|
||||
|
@ -1333,12 +1340,15 @@ static menuitem_t OP_SoundAdvancedMenu[] =
|
|||
{IT_HEADER, NULL, "MIDI Settings", NULL, OPENMPT_MENUOFFSET+10},
|
||||
{IT_STRING | IT_CVAR, NULL, "MIDI Player", &cv_midiplayer, OPENMPT_MENUOFFSET+22},
|
||||
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "FluidSynth Sound Font File", &cv_midisoundfontpath, OPENMPT_MENUOFFSET+34},
|
||||
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "TiMidity++ Config Folder", &cv_miditimiditypath, OPENMPT_MENUOFFSET+61}
|
||||
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "TiMidity++ Config Folder", &cv_miditimiditypath, OPENMPT_MENUOFFSET+61},
|
||||
#endif
|
||||
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Let Levels Force Reset Music", &cv_resetmusicbyheader, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+22},
|
||||
};
|
||||
|
||||
#undef OPENMPT_MENUOFFSET
|
||||
|
||||
#undef MIXERX_MENUOFFSET
|
||||
#endif
|
||||
|
||||
static menuitem_t OP_DataOptionsMenu[] =
|
||||
|
@ -5603,7 +5613,7 @@ static boolean M_AddonsRefresh(void)
|
|||
{
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
if (refreshdirmenu & REFRESHDIR_MAX)
|
||||
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you want to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you wish to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
else
|
||||
message = va("%c%s\x80\nA file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
}
|
||||
|
@ -8479,8 +8489,8 @@ static void M_NightsAttack(INT32 choice)
|
|||
M_PatchSkinNameTable();
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
||||
else
|
||||
|
@ -8872,7 +8882,7 @@ static void M_DrawConnectMenu(void)
|
|||
// Room name
|
||||
if (ms_RoomId < 0)
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
|
||||
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Offline Mode>");
|
||||
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Unlisted Mode>");
|
||||
else
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
|
||||
V_YELLOWMAP, room_list[menuRoomIndex].name);
|
||||
|
@ -9022,11 +9032,32 @@ static void M_ConnectMenu(INT32 choice)
|
|||
|
||||
// first page of servers
|
||||
serverlistpage = 0;
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
if (ms_RoomId < 0)
|
||||
{
|
||||
M_RoomMenu(0); // Select a room instead of staring at an empty list
|
||||
// This prevents us from returning to the modified game alert.
|
||||
currentMenu->prevMenu = &MP_MainDef;
|
||||
}
|
||||
else
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
itemOn = 0;
|
||||
M_Refresh(0);
|
||||
}
|
||||
|
||||
static void M_ConnectMenuModChecks(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
// okay never mind we want to COMMUNICATE to the player pre-emptively instead of letting them try and then get confused when it doesn't work
|
||||
|
||||
if (modifiedgame)
|
||||
{
|
||||
M_StartMessage(M_GetText("Add-ons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing add-ons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
|
||||
M_ConnectMenu(-1);
|
||||
}
|
||||
|
||||
static UINT32 roomIds[NUM_LIST_ROOMS];
|
||||
|
||||
static void M_RoomMenu(INT32 choice)
|
||||
|
@ -9081,7 +9112,16 @@ static void M_ChooseRoom(INT32 choice)
|
|||
}
|
||||
|
||||
serverlistpage = 0;
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
/*
|
||||
We were on the Multiplayer menu? That means that we must have been trying to
|
||||
view the server browser, but we hadn't selected a room yet. So we need to go
|
||||
to the browser next, not back there.
|
||||
*/
|
||||
if (currentMenu->prevMenu == &MP_MainDef)
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
else
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
|
||||
if (currentMenu == &MP_ConnectDef)
|
||||
M_Refresh(0);
|
||||
}
|
||||
|
@ -9140,7 +9180,7 @@ static void M_DrawServerMenu(void)
|
|||
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false);
|
||||
if (ms_RoomId < 0)
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
|
||||
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Offline Mode>");
|
||||
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Unlisted Mode>");
|
||||
else
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
|
||||
V_YELLOWMAP, room_list[menuRoomIndex].name);
|
||||
|
@ -9247,7 +9287,7 @@ static void M_StartServerMenu(INT32 choice)
|
|||
// CONNECT VIA IP
|
||||
// ==============
|
||||
|
||||
static char setupm_ip[16];
|
||||
static char setupm_ip[28];
|
||||
|
||||
// Draw the funky Connect IP menu. Tails 11-19-2002
|
||||
// So much work for such a little thing!
|
||||
|
@ -9259,30 +9299,26 @@ static void M_DrawMPMainMenu(void)
|
|||
// use generic drawer for cursor, items and title
|
||||
M_DrawGenericMenu();
|
||||
|
||||
#if MAXPLAYERS == 32
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+12,
|
||||
((itemOn == 1) ? V_YELLOWMAP : 0), "(2-32 players)");
|
||||
#else
|
||||
Update the maxplayers label...
|
||||
#endif
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+66,
|
||||
((itemOn == 4) ? V_YELLOWMAP : 0), va("(2-%d players)", MAXPLAYERS));
|
||||
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+22,
|
||||
((itemOn == 2) ? V_YELLOWMAP : 0), "(2 players)");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+76,
|
||||
((itemOn == 5) ? V_YELLOWMAP : 0), "(2 players)");
|
||||
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+116,
|
||||
((itemOn == 8) ? V_YELLOWMAP : 0), "(splitscreen)");
|
||||
|
||||
y += 62;
|
||||
y += 22;
|
||||
|
||||
V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 159);
|
||||
|
||||
// draw name string
|
||||
V_DrawString(x+8,y+12, V_MONOSPACE, setupm_ip);
|
||||
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, setupm_ip);
|
||||
|
||||
// draw text cursor for name
|
||||
if (itemOn == 5 //0
|
||||
if (itemOn == 2 //0
|
||||
&& skullAnimCounter < 4) //blink cursor
|
||||
V_DrawCharacter(x+8+V_StringWidth(setupm_ip, V_MONOSPACE),y+12,'_',false);
|
||||
V_DrawCharacter(x+8+V_StringWidth(setupm_ip, V_ALLOWLOWERCASE),y+12,'_',false);
|
||||
}
|
||||
|
||||
// Tails 11-19-2002
|
||||
|
@ -9353,10 +9389,11 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
|
||||
default:
|
||||
l = strlen(setupm_ip);
|
||||
if (l >= 16-1)
|
||||
if (l >= 28-1)
|
||||
break;
|
||||
|
||||
if (choice == 46 || (choice >= 48 && choice <= 57)) // Rudimentary number and period enforcing
|
||||
// Rudimentary number and period enforcing - also allows letters so hostnames can be used instead
|
||||
if ((choice >= '-' && choice <= ':') || (choice >= 'A' && choice <= 'Z') || (choice >= 'a' && choice <= 'z'))
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_ip[l] = (char)choice;
|
||||
|
|
42
src/m_swap.h
|
@ -14,29 +14,39 @@
|
|||
#ifndef __M_SWAP__
|
||||
#define __M_SWAP__
|
||||
|
||||
#include "endian.h"
|
||||
|
||||
// Endianess handling.
|
||||
// WAD files are stored little endian.
|
||||
#include "endian.h"
|
||||
|
||||
// Little to big endian
|
||||
#ifdef SRB2_BIG_ENDIAN
|
||||
|
||||
#define SHORT(x) ((INT16)(\
|
||||
(((UINT16)(x) & (UINT16)0x00ffU) << 8) \
|
||||
| \
|
||||
(((UINT16)(x) & (UINT16)0xff00U) >> 8))) \
|
||||
#define SHORT(x) ((INT16)(\
|
||||
(((UINT16)(x) & (UINT16)0x00ffU) << 8) \
|
||||
| \
|
||||
(((UINT16)(x) & (UINT16)0xff00U) >> 8))) \
|
||||
|
||||
#define LONG(x) ((INT32)(\
|
||||
(((UINT32)(x) & (UINT32)0x000000ffUL) << 24) \
|
||||
| \
|
||||
(((UINT32)(x) & (UINT32)0x0000ff00UL) << 8) \
|
||||
| \
|
||||
(((UINT32)(x) & (UINT32)0x00ff0000UL) >> 8) \
|
||||
| \
|
||||
(((UINT32)(x) & (UINT32)0xff000000UL) >> 24)))
|
||||
#define LONG(x) ((INT32)(\
|
||||
(((UINT32)(x) & (UINT32)0x000000ffUL) << 24) \
|
||||
| \
|
||||
(((UINT32)(x) & (UINT32)0x0000ff00UL) << 8) \
|
||||
| \
|
||||
(((UINT32)(x) & (UINT32)0x00ff0000UL) >> 8) \
|
||||
| \
|
||||
(((UINT32)(x) & (UINT32)0xff000000UL) >> 24)))
|
||||
|
||||
#else
|
||||
#define SHORT(x) ((INT16)(x))
|
||||
#define LONG(x) ((INT32)(x))
|
||||
#define SHORT(x) ((INT16)(x))
|
||||
#define LONG(x) ((INT32)(x))
|
||||
#endif
|
||||
|
||||
// Big to little endian
|
||||
#ifdef SRB2_LITTLE_ENDIAN
|
||||
#define BIGENDIAN_LONG(x) ((INT32)(((x)>>24)&0xff)|(((x)<<8)&0xff0000)|(((x)>>8)&0xff00)|(((x)<<24)&0xff000000))
|
||||
#define BIGENDIAN_SHORT(x) ((INT16)(((x)>>8)|((x)<<8)))
|
||||
#else
|
||||
#define BIGENDIAN_LONG(x) ((INT32)(x))
|
||||
#define BIGENDIAN_SHORT(x) ((INT16)(x))
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
255
src/p_enemy.c
|
@ -726,6 +726,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
if (player->mo->health <= 0)
|
||||
continue; // dead
|
||||
|
||||
if (player->bot)
|
||||
continue; // ignore bots
|
||||
|
||||
if (dist > 0
|
||||
&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
|
||||
continue; // Too far away
|
||||
|
@ -3003,16 +3006,19 @@ void A_Boss7FireMissiles(mobj_t *actor)
|
|||
// 0 - Boss 1 Left side
|
||||
// 1 - Boss 1 Right side
|
||||
// 2 - Triple laser
|
||||
// >3 - Boss 1 Middle
|
||||
// 3 - Boss 1 Middle
|
||||
// >=3 - Generic middle
|
||||
//
|
||||
void A_Boss1Laser(mobj_t *actor)
|
||||
{
|
||||
fixed_t x, y, z, floorz, speed;
|
||||
INT32 locvar1 = var1;
|
||||
INT32 locvar2 = var2;
|
||||
INT32 locvar2 = (var2 & 65535);
|
||||
INT32 upperend = (var2>>16);
|
||||
INT32 i;
|
||||
angle_t angle;
|
||||
mobj_t *point;
|
||||
tic_t dur;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_Boss1Laser", actor))
|
||||
|
@ -3021,19 +3027,24 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
if (!actor->target)
|
||||
return;
|
||||
|
||||
if ((upperend & 1) && (actor->extravalue2 > 1))
|
||||
actor->extravalue2--;
|
||||
|
||||
dur = actor->extravalue2;
|
||||
|
||||
switch (locvar2)
|
||||
{
|
||||
case 0:
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle+ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle+ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle+ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle+ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
z = actor->z + actor->height - FixedMul(56*FRACUNIT, actor->scale) - mobjinfo[locvar1].height;
|
||||
else
|
||||
z = actor->z + FixedMul(56*FRACUNIT, actor->scale);
|
||||
break;
|
||||
case 1:
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle-ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle-ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle-ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle-ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
z = actor->z + actor->height - FixedMul(56*FRACUNIT, actor->scale) - mobjinfo[locvar1].height;
|
||||
else
|
||||
|
@ -3048,6 +3059,11 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
A_Boss1Laser(actor);
|
||||
return;
|
||||
break;
|
||||
case 3:
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle, FixedMul(42*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle, FixedMul(42*FRACUNIT, actor->scale));
|
||||
z = actor->z + actor->height/2;
|
||||
break;
|
||||
default:
|
||||
x = actor->x;
|
||||
y = actor->y;
|
||||
|
@ -3055,7 +3071,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
break;
|
||||
}
|
||||
|
||||
if (!(actor->flags2 & MF2_FIRING) && actor->tics > 1)
|
||||
if (!(actor->flags2 & MF2_FIRING) && dur > 1)
|
||||
{
|
||||
actor->angle = R_PointToAngle2(x, y, actor->target->x, actor->target->y);
|
||||
if (mobjinfo[locvar1].seesound)
|
||||
|
@ -3064,7 +3080,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
{
|
||||
point = P_SpawnMobj(x + P_ReturnThrustX(actor, actor->angle, actor->radius), y + P_ReturnThrustY(actor, actor->angle, actor->radius), actor->z - actor->height / 2, MT_EGGMOBILE_TARGET);
|
||||
point->angle = actor->angle;
|
||||
point->fuse = actor->tics+1;
|
||||
point->fuse = dur+1;
|
||||
P_SetTarget(&point->target, actor->target);
|
||||
P_SetTarget(&actor->target, point);
|
||||
}
|
||||
|
@ -3073,9 +3089,9 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
else if (actor->target && !(actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH))
|
||||
actor->angle = R_PointToAngle2(x, y, actor->target->x, actor->target->y);*/
|
||||
|
||||
if (actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH)
|
||||
angle = FixedAngle(FixedDiv(actor->tics*160*FRACUNIT, actor->state->tics*FRACUNIT) + 10*FRACUNIT);
|
||||
else
|
||||
/*if (actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH)
|
||||
angle = FixedAngle(FixedDiv(dur*160*FRACUNIT, actor->state->tics*FRACUNIT) + 10*FRACUNIT);
|
||||
else*/
|
||||
angle = R_PointToAngle2(z + (mobjinfo[locvar1].height>>1), 0, actor->target->z, R_PointToDist2(x, y, actor->target->x, actor->target->y));
|
||||
|
||||
point = P_SpawnMobj(x, y, z, locvar1);
|
||||
|
@ -3109,7 +3125,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
point->fuse = TICRATE;
|
||||
}
|
||||
|
||||
if (actor->tics > 1)
|
||||
if (dur > 1)
|
||||
actor->flags2 |= MF2_FIRING;
|
||||
else
|
||||
actor->flags2 &= ~MF2_FIRING;
|
||||
|
@ -3253,6 +3269,7 @@ void A_Boss4Raise(mobj_t *actor)
|
|||
// 0 - Fly at the player
|
||||
// 1 - Fly away from the player
|
||||
// 2 - Strafe in relation to the player
|
||||
// 3 - Dynamic mode - don't get too close to walls
|
||||
// var2:
|
||||
// 0 - Fly horizontally and vertically
|
||||
// 1 - Fly horizontal-only (momz = 0)
|
||||
|
@ -3283,16 +3300,83 @@ void A_SkullAttack(mobj_t *actor)
|
|||
S_StartSound(actor, actor->info->activesound);
|
||||
A_FaceTarget(actor);
|
||||
|
||||
dist = P_AproxDistance(dest->x - actor->x, dest->y - actor->y);
|
||||
|
||||
if (locvar1 == 1)
|
||||
actor->angle += ANGLE_180;
|
||||
else if (locvar1 == 2)
|
||||
actor->angle += (P_RandomChance(FRACUNIT/2)) ? ANGLE_90 : -ANGLE_90;
|
||||
else if (locvar1 == 3)
|
||||
{
|
||||
statenum_t oldspawnstate = mobjinfo[MT_NULL].spawnstate;
|
||||
UINT32 oldflags = mobjinfo[MT_NULL].flags;
|
||||
fixed_t oldradius = mobjinfo[MT_NULL].radius;
|
||||
fixed_t oldheight = mobjinfo[MT_NULL].height;
|
||||
mobj_t *check;
|
||||
INT32 i, j, k;
|
||||
boolean allow;
|
||||
angle_t testang;
|
||||
|
||||
mobjinfo[MT_NULL].spawnstate = S_INVISIBLE;
|
||||
mobjinfo[MT_NULL].flags = MF_NOGRAVITY|MF_NOTHINK|MF_NOCLIPTHING|MF_NOBLOCKMAP;
|
||||
mobjinfo[MT_NULL].radius = mobjinfo[actor->type].radius;
|
||||
mobjinfo[MT_NULL].height = mobjinfo[actor->type].height;
|
||||
|
||||
if (P_RandomChance(FRACUNIT/2)) // port priority 1?
|
||||
{
|
||||
i = 9;
|
||||
j = 27;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = 27;
|
||||
j = 9;
|
||||
}
|
||||
|
||||
#define dostuff(q) check = P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_NULL);\
|
||||
testang = actor->angle + ((i+(q))*ANG10);\
|
||||
allow = (P_TryMove(check,\
|
||||
P_ReturnThrustX(check, testang, dist + 2*actor->radius),\
|
||||
P_ReturnThrustY(check, testang, dist + 2*actor->radius),\
|
||||
true));\
|
||||
P_RemoveMobj(check);\
|
||||
if (allow)\
|
||||
break;
|
||||
|
||||
if (P_RandomChance(FRACUNIT/2)) // port priority 2?
|
||||
{
|
||||
for (k = 0; k < 9; k++)
|
||||
{
|
||||
dostuff(i+k)
|
||||
dostuff(i-k)
|
||||
dostuff(j+k)
|
||||
dostuff(j-k)
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (k = 0; k < 9; k++)
|
||||
{
|
||||
dostuff(i-k)
|
||||
dostuff(i+k)
|
||||
dostuff(j-k)
|
||||
dostuff(j+k)
|
||||
}
|
||||
}
|
||||
actor->angle = testang;
|
||||
|
||||
#undef dostuff
|
||||
|
||||
mobjinfo[MT_NULL].spawnstate = oldspawnstate;
|
||||
mobjinfo[MT_NULL].flags = oldflags;
|
||||
mobjinfo[MT_NULL].radius = oldradius;
|
||||
mobjinfo[MT_NULL].height = oldheight;
|
||||
}
|
||||
|
||||
an = actor->angle >> ANGLETOFINESHIFT;
|
||||
|
||||
actor->momx = FixedMul(speed, FINECOSINE(an));
|
||||
actor->momy = FixedMul(speed, FINESINE(an));
|
||||
dist = P_AproxDistance(dest->x - actor->x, dest->y - actor->y);
|
||||
dist = dist / speed;
|
||||
|
||||
if (dist < 1)
|
||||
|
@ -3442,11 +3526,13 @@ void A_Pain(mobj_t *actor)
|
|||
//
|
||||
// Description: Changes a dying object's flags to reflect its having fallen to the ground.
|
||||
//
|
||||
// var1 = unused
|
||||
// var1 = value to set repeat to if nonzero
|
||||
// var2 = unused
|
||||
//
|
||||
void A_Fall(mobj_t *actor)
|
||||
{
|
||||
INT32 locvar1 = var1;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_Fall", actor))
|
||||
return;
|
||||
|
@ -3459,6 +3545,9 @@ void A_Fall(mobj_t *actor)
|
|||
|
||||
// So change this if corpse objects
|
||||
// are meant to be obstacles.
|
||||
|
||||
if (locvar1)
|
||||
actor->extravalue2 = locvar1;
|
||||
}
|
||||
|
||||
#define LIVESBOXDISPLAYPLAYER // Use displayplayer instead of closest player
|
||||
|
@ -3854,6 +3943,72 @@ bossjustdie:
|
|||
else if (P_MobjWasRemoved(mo))
|
||||
return;
|
||||
#endif
|
||||
|
||||
// Spawn your junk
|
||||
switch (mo->type)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
case MT_EGGMOBILE: // twin laser pods
|
||||
{
|
||||
mo2 = P_SpawnMobjFromMobj(mo,
|
||||
P_ReturnThrustX(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
|
||||
P_ReturnThrustY(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
|
||||
32<<FRACBITS, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_InstaThrust(mo2, mo2->angle - ANGLE_90, 4*mo2->scale);
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
P_SetMobjState(mo2, S_BOSSEGLZ1);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo,
|
||||
P_ReturnThrustX(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
|
||||
P_ReturnThrustY(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
|
||||
32<<FRACBITS, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_InstaThrust(mo2, mo2->angle + ANGLE_90, 4*mo2->scale);
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
P_SetMobjState(mo2, S_BOSSEGLZ2);
|
||||
}
|
||||
break;
|
||||
case MT_EGGMOBILE2: // twin tanks + spigot
|
||||
{
|
||||
mo2 = P_SpawnMobjFromMobj(mo,
|
||||
P_ReturnThrustX(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
|
||||
P_ReturnThrustY(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
|
||||
32<<FRACBITS, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_InstaThrust(mo2, mo2->angle - ANGLE_90, 4*mo2->scale);
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
P_SetMobjState(mo2, S_BOSSTANK1);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo,
|
||||
P_ReturnThrustX(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
|
||||
P_ReturnThrustY(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
|
||||
32<<FRACBITS, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_InstaThrust(mo2, mo2->angle + ANGLE_90, 4*mo2->scale);
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
P_SetMobjState(mo2, S_BOSSTANK2);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo, 0, 0,
|
||||
mobjinfo[MT_EGGMOBILE2].height + (32<<FRACBITS),
|
||||
MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
mo2->momz += mo->momz;
|
||||
P_SetMobjState(mo2, S_BOSSSPIGOT);
|
||||
}
|
||||
break;
|
||||
case MT_EGGMOBILE3:
|
||||
{
|
||||
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_SetMobjState(mo2, S_BOSSSEBH1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// now do another switch case for escaping
|
||||
switch (mo->type)
|
||||
{
|
||||
case MT_BLACKEGGMAN:
|
||||
|
@ -3951,7 +4106,7 @@ bossjustdie:
|
|||
mo->movedir = 0;
|
||||
mo->extravalue1 = 35;
|
||||
mo->flags2 |= MF2_BOSSFLEE;
|
||||
mo->momz = 2*mo->scale;
|
||||
mo->momz = P_MobjFlip(mo)*2*mo->scale;
|
||||
|
||||
if (mo->target)
|
||||
{
|
||||
|
@ -3969,50 +4124,6 @@ bossjustdie:
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (mo->type == MT_EGGMOBILE2)
|
||||
{
|
||||
mo2 = P_SpawnMobj(mo->x + P_ReturnThrustX(mo, mo->angle - ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
|
||||
mo->y + P_ReturnThrustY(mo, mo->angle - ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
|
||||
mo->z + mo->height/2 + ((mo->eflags & MFE_VERTICALFLIP)? FixedMul(8*FRACUNIT, mo->scale)-mobjinfo[MT_BOSSTANK1].height : -FixedMul(8*FRACUNIT, mo->scale)), MT_BOSSTANK1); // Right tank
|
||||
mo2->angle = mo->angle;
|
||||
mo2->destscale = mo->scale;
|
||||
P_SetScale(mo2, mo2->destscale);
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mo2->eflags |= MFE_VERTICALFLIP;
|
||||
mo2->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
P_InstaThrust(mo2, mo2->angle - ANGLE_90, FixedMul(4*FRACUNIT, mo2->scale));
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
|
||||
mo2 = P_SpawnMobj(mo->x + P_ReturnThrustX(mo, mo->angle + ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
|
||||
mo->y + P_ReturnThrustY(mo, mo->angle + ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
|
||||
mo->z + mo->height/2 + ((mo->eflags & MFE_VERTICALFLIP)? FixedMul(8*FRACUNIT, mo->scale)-mobjinfo[MT_BOSSTANK2].height : -FixedMul(8*FRACUNIT, mo->scale)), MT_BOSSTANK2); // Left tank
|
||||
mo2->angle = mo->angle;
|
||||
mo2->destscale = mo->scale;
|
||||
P_SetScale(mo2, mo2->destscale);
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mo2->eflags |= MFE_VERTICALFLIP;
|
||||
mo2->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
P_InstaThrust(mo2, mo2->angle + ANGLE_90, FixedMul(4*FRACUNIT, mo2->scale));
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
|
||||
mo2 = P_SpawnMobj(mo->x, mo->y,
|
||||
mo->z + ((mo->eflags & MFE_VERTICALFLIP)? mobjinfo[MT_BOSSSPIGOT].height-FixedMul(32*FRACUNIT,mo->scale): mo->height + FixedMul(32*FRACUNIT, mo->scale)), MT_BOSSSPIGOT);
|
||||
mo2->angle = mo->angle;
|
||||
mo2->destscale = mo->scale;
|
||||
P_SetScale(mo2, mo2->destscale);
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mo2->eflags |= MFE_VERTICALFLIP;
|
||||
mo2->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Function: A_CustomPower
|
||||
|
@ -4149,9 +4260,9 @@ void A_Invincibility(mobj_t *actor)
|
|||
{
|
||||
if (mariomode)
|
||||
G_GhostAddColor(GHC_INVINCIBLE);
|
||||
P_PlayJingle(player, (mariomode) ? JT_MINV : JT_INV);
|
||||
strlcpy(S_sfx[sfx_None].caption, "Invincibility", 14);
|
||||
S_StartCaption(sfx_None, -1, player->powers[pw_invulnerability]);
|
||||
P_PlayJingle(player, (mariomode) ? JT_MINV : JT_INV);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6355,6 +6466,7 @@ void A_MixUp(mobj_t *actor)
|
|||
INT32 starpostnum;
|
||||
tic_t starposttime;
|
||||
angle_t starpostangle;
|
||||
fixed_t starpostscale;
|
||||
|
||||
INT32 mflags2;
|
||||
|
||||
|
@ -6402,6 +6514,7 @@ void A_MixUp(mobj_t *actor)
|
|||
starposty = players[one].starposty;
|
||||
starpostz = players[one].starpostz;
|
||||
starpostangle = players[one].starpostangle;
|
||||
starpostscale = players[one].starpostscale;
|
||||
starpostnum = players[one].starpostnum;
|
||||
starposttime = players[one].starposttime;
|
||||
|
||||
|
@ -6410,15 +6523,11 @@ void A_MixUp(mobj_t *actor)
|
|||
P_MixUp(players[one].mo, players[two].mo->x, players[two].mo->y, players[two].mo->z, players[two].mo->angle,
|
||||
players[two].starpostx, players[two].starposty, players[two].starpostz,
|
||||
players[two].starpostnum, players[two].starposttime, players[two].starpostangle,
|
||||
players[two].mo->flags2);
|
||||
|
||||
players[one].drawangle = players[two].drawangle;
|
||||
players[two].starpostscale, players[two].drawangle, players[two].mo->flags2);
|
||||
|
||||
P_MixUp(players[two].mo, x, y, z, angle, starpostx, starposty, starpostz,
|
||||
starpostnum, starposttime, starpostangle,
|
||||
mflags2);
|
||||
|
||||
players[two].drawangle = drawangle;
|
||||
starpostscale, drawangle, mflags2);
|
||||
|
||||
//carry set after mixup. Stupid P_ResetPlayer() takes away some of the stuff we look for...
|
||||
//but not all of it! So we need to make sure they aren't set wrong or anything.
|
||||
|
@ -6445,6 +6554,7 @@ void A_MixUp(mobj_t *actor)
|
|||
INT32 starpostnum[MAXPLAYERS];
|
||||
tic_t starposttime[MAXPLAYERS];
|
||||
angle_t starpostangle[MAXPLAYERS];
|
||||
fixed_t starpostscale[MAXPLAYERS];
|
||||
|
||||
INT32 flags2[MAXPLAYERS];
|
||||
|
||||
|
@ -6482,6 +6592,7 @@ void A_MixUp(mobj_t *actor)
|
|||
starpostnum[counter] = players[i].starpostnum;
|
||||
starposttime[counter] = players[i].starposttime;
|
||||
starpostangle[counter] = players[i].starpostangle;
|
||||
starpostscale[counter] = players[i].starpostscale;
|
||||
|
||||
flags2[counter] = players[i].mo->flags2;
|
||||
|
||||
|
@ -6522,9 +6633,7 @@ void A_MixUp(mobj_t *actor)
|
|||
P_MixUp(players[i].mo, position[teleportfrom][0], position[teleportfrom][1], position[teleportfrom][2], anglepos[teleportfrom][0],
|
||||
spposition[teleportfrom][0], spposition[teleportfrom][1], spposition[teleportfrom][2],
|
||||
starpostnum[teleportfrom], starposttime[teleportfrom], starpostangle[teleportfrom],
|
||||
flags2[teleportfrom]);
|
||||
|
||||
players[i].drawangle = anglepos[teleportfrom][1];
|
||||
starpostscale[teleportfrom], anglepos[teleportfrom][1], flags2[teleportfrom]);
|
||||
|
||||
//...carry after. same reasoning.
|
||||
players[i].powers[pw_carry] = transcarry[teleportfrom];
|
||||
|
@ -8699,7 +8808,7 @@ void A_SetObjectFlags2(mobj_t *actor)
|
|||
//
|
||||
// var1:
|
||||
// 0 - Triple jet fume pattern
|
||||
// 1 - Boss 3's propeller
|
||||
// 1 - Unused (formerly Boss 3's propeller)
|
||||
// 2 - Metal Sonic jet fume
|
||||
// 3 - Boss 4 jet flame
|
||||
// var2 = unused
|
||||
|
@ -8759,7 +8868,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
|
||||
P_SetTarget(&actor->tracer, filler);
|
||||
}
|
||||
else if (locvar1 == 1) // Boss 3 propeller
|
||||
/*else if (locvar1 == 1) // Boss 3 propeller
|
||||
{
|
||||
fixed_t jetx, jety, jetz;
|
||||
|
||||
|
@ -8779,14 +8888,14 @@ void A_BossJetFume(mobj_t *actor)
|
|||
filler->angle = actor->angle - ANGLE_180;
|
||||
|
||||
P_SetTarget(&actor->tracer, filler);
|
||||
}
|
||||
}*/
|
||||
else if (locvar1 == 2) // Metal Sonic jet fumes
|
||||
{
|
||||
filler = P_SpawnMobj(actor->x, actor->y, actor->z, MT_JETFUME1);
|
||||
P_SetTarget(&filler->target, actor);
|
||||
filler->fuse = 59;
|
||||
P_SetTarget(&actor->tracer, filler);
|
||||
filler->destscale = actor->scale/2;
|
||||
filler->destscale = actor->scale/3;
|
||||
P_SetScale(filler, filler->destscale);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
|
|
|
@ -1427,6 +1427,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
players[i].starposty = player->mo->y>>FRACBITS;
|
||||
players[i].starpostz = special->z>>FRACBITS;
|
||||
players[i].starpostangle = special->angle;
|
||||
players[i].starpostscale = player->mo->destscale;
|
||||
if (special->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
players[i].starpostscale *= -1;
|
||||
players[i].starpostz += special->height>>FRACBITS;
|
||||
}
|
||||
players[i].starpostnum = special->health;
|
||||
|
||||
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
|
||||
|
@ -1443,6 +1449,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
player->starposty = toucher->y>>FRACBITS;
|
||||
player->starpostz = special->z>>FRACBITS;
|
||||
player->starpostangle = special->angle;
|
||||
player->starpostscale = player->mo->destscale;
|
||||
if (special->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
player->starpostscale *= -1;
|
||||
player->starpostz += special->height>>FRACBITS;
|
||||
}
|
||||
player->starpostnum = special->health;
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
}
|
||||
|
@ -2594,6 +2606,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
|
||||
case MT_EGGMOBILE3:
|
||||
{
|
||||
mobj_t *mo2;
|
||||
thinker_t *th;
|
||||
UINT32 i = 0; // to check how many clones we've removed
|
||||
|
||||
|
@ -2614,6 +2627,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
mo->scalespeed = (mo->scale - mo->destscale)/(2*TICRATE);
|
||||
mo->momz = mo->info->speed;
|
||||
mo->angle = FixedAngle((P_RandomKey(36)*10)<<FRACBITS);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_SetMobjState(mo2, S_BOSSSEBH2);
|
||||
|
||||
if (++i == 2) // we've already removed 2 of these, let's stop now
|
||||
break;
|
||||
else
|
||||
|
|
|
@ -509,7 +509,7 @@ extern INT32 ceilmovesound;
|
|||
void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
||||
INT16 starpostx, INT16 starposty, INT16 starpostz,
|
||||
INT32 starpostnum, tic_t starposttime, angle_t starpostangle,
|
||||
INT32 flags2);
|
||||
fixed_t starpostscale, angle_t drawangle, INT32 flags2);
|
||||
boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, boolean flash, boolean dontstopmove);
|
||||
boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
|
||||
boolean P_CheckMissileSpawn(mobj_t *th);
|
||||
|
|
17
src/p_map.c
|
@ -345,17 +345,14 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
if (horizspeed)
|
||||
{
|
||||
object->player->drawangle = spring->angle;
|
||||
if (vertispeed || (object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0))
|
||||
{
|
||||
object->angle = spring->angle;
|
||||
object->angle = spring->angle;
|
||||
|
||||
if (!demoplayback || P_AnalogMove(object->player))
|
||||
{
|
||||
if (object->player == &players[consoleplayer])
|
||||
localangle = spring->angle;
|
||||
else if (object->player == &players[secondarydisplayplayer])
|
||||
localangle2 = spring->angle;
|
||||
}
|
||||
if (!demoplayback || P_AnalogMove(object->player))
|
||||
{
|
||||
if (object->player == &players[consoleplayer])
|
||||
localangle = spring->angle;
|
||||
else if (object->player == &players[secondarydisplayplayer])
|
||||
localangle2 = spring->angle;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
186
src/p_mobj.c
|
@ -4359,12 +4359,6 @@ static void P_Boss3Thinker(mobj_t *mobj)
|
|||
if (mobj->flags2 & MF2_FRET)
|
||||
mobj->movedir = 1;
|
||||
|
||||
if (!mobj->tracer)
|
||||
{
|
||||
var1 = 1;
|
||||
A_BossJetFume(mobj);
|
||||
}
|
||||
|
||||
if (mobj->health <= 0)
|
||||
return;
|
||||
/*
|
||||
|
@ -4493,7 +4487,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
|
|||
if (mobj->health <= mobj->info->damage) // pinch phase
|
||||
mobj->movecount--; // limited number of shots before diving again
|
||||
if (mobj->movecount)
|
||||
P_SetMobjState(mobj, mobj->info->missilestate);
|
||||
P_SetMobjState(mobj, mobj->info->missilestate+1);
|
||||
}
|
||||
}
|
||||
else if (mobj->threshold >= 0) // Traveling mode
|
||||
|
@ -4592,6 +4586,15 @@ static void P_Boss3Thinker(mobj_t *mobj)
|
|||
ang += (ANGLE_MAX/64);
|
||||
}
|
||||
S_StartSound(mobj, sfx_fizzle);
|
||||
|
||||
// look for a new target
|
||||
P_BossTargetPlayer(mobj, false);
|
||||
|
||||
if (mobj->target && mobj->target->player)
|
||||
{
|
||||
A_FaceTarget(mobj);
|
||||
P_SetMobjState(mobj, mobj->info->missilestate);
|
||||
}
|
||||
}
|
||||
else if (mobj->flags2 & (MF2_STRONGBOX|MF2_CLASSICPUSH)) // just hit the bottom of your tube
|
||||
{
|
||||
|
@ -5527,8 +5530,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
mobj->tracer->destscale = FRACUNIT + (4*TICRATE - mobj->fuse)*(FRACUNIT/2)/TICRATE + FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT),FRACUNIT/2);
|
||||
P_SetScale(mobj->tracer, mobj->tracer->destscale);
|
||||
}
|
||||
else
|
||||
mobj->tracer->frame &= ~FF_TRANSMASK; // this causes a flicker but honestly i like it this way
|
||||
|
||||
P_TeleportMove(mobj->tracer, mobj->x, mobj->y, mobj->z + mobj->height/2 - mobj->tracer->height/2);
|
||||
mobj->tracer->momx = mobj->momx;
|
||||
mobj->tracer->momy = mobj->momy;
|
||||
|
@ -5645,12 +5647,12 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
|
||||
if (mobj->health > mobj->info->damage)
|
||||
{
|
||||
P_SetScale(missile, FRACUNIT/2);
|
||||
P_SetScale(missile, FRACUNIT/3);
|
||||
missile->color = SKINCOLOR_GOLD; // sonic cd electric power
|
||||
}
|
||||
else
|
||||
{
|
||||
P_SetScale(missile, FRACUNIT/4);
|
||||
P_SetScale(missile, FRACUNIT/5);
|
||||
missile->color = SKINCOLOR_MAGENTA; // sonic OVA/4 purple power
|
||||
}
|
||||
missile->destscale = missile->scale*2;
|
||||
|
@ -5940,9 +5942,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
P_SetTarget(&mobj->tracer, shield);
|
||||
P_SetTarget(&shield->target, mobj);
|
||||
shield->height -= 20*FRACUNIT; // different offset...
|
||||
shield->color = SKINCOLOR_MAGENTA;
|
||||
shield->colorized = true;
|
||||
P_SetMobjState(shield, S_FIRS1);
|
||||
P_SetMobjState(shield, S_MSSHIELD_F2);
|
||||
//P_LinedefExecute(LE_PINCHPHASE, mobj, NULL); -- why does this happen twice? see case 2...
|
||||
}
|
||||
mobj->fuse = 4*TICRATE;
|
||||
|
@ -7093,9 +7093,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
switch (mobj->type)
|
||||
{
|
||||
case MT_BOSSTANK1:
|
||||
case MT_BOSSTANK2:
|
||||
case MT_BOSSSPIGOT:
|
||||
case MT_BOSSJUNK:
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
break;
|
||||
case MT_MACEPOINT:
|
||||
|
@ -7681,12 +7679,22 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
switch (mobj->type)
|
||||
{
|
||||
case MT_EGGMOBILE:
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 1 && mobj->health > 0)
|
||||
P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMOKE);
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
|
||||
{
|
||||
fixed_t rad = mobj->radius>>FRACBITS;
|
||||
fixed_t hei = mobj->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
MT_SMOKE);
|
||||
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
|
||||
particle->momz += mobj->momz;
|
||||
}
|
||||
if (mobj->flags2 & MF2_SKULLFLY)
|
||||
#if 1
|
||||
P_SpawnGhostMobj(mobj);
|
||||
#else
|
||||
#else // all the way back from final demo... MT_THOK isn't even the same size anymore!
|
||||
{
|
||||
mobj_t *spawnmobj;
|
||||
spawnmobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobj->info->painchance);
|
||||
|
@ -7697,12 +7705,48 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_Boss1Thinker(mobj);
|
||||
break;
|
||||
case MT_EGGMOBILE2:
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
|
||||
{
|
||||
fixed_t rad = mobj->radius>>FRACBITS;
|
||||
fixed_t hei = mobj->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
MT_SMOKE);
|
||||
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
|
||||
particle->momz += mobj->momz;
|
||||
}
|
||||
P_Boss2Thinker(mobj);
|
||||
break;
|
||||
case MT_EGGMOBILE3:
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
|
||||
{
|
||||
fixed_t rad = mobj->radius>>FRACBITS;
|
||||
fixed_t hei = mobj->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
MT_SMOKE);
|
||||
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
|
||||
particle->momz += mobj->momz;
|
||||
}
|
||||
P_Boss3Thinker(mobj);
|
||||
break;
|
||||
case MT_EGGMOBILE4:
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
|
||||
{
|
||||
fixed_t rad = mobj->radius>>FRACBITS;
|
||||
fixed_t hei = mobj->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
MT_SMOKE);
|
||||
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
|
||||
particle->momz += mobj->momz;
|
||||
}
|
||||
P_Boss4Thinker(mobj);
|
||||
break;
|
||||
case MT_FANG:
|
||||
|
@ -8318,30 +8362,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->fuse++;
|
||||
}
|
||||
break;
|
||||
case MT_PROPELLER:
|
||||
{
|
||||
fixed_t jetx, jety;
|
||||
|
||||
if (!mobj->target // if you have no target
|
||||
|| (!(mobj->target->flags & MF_BOSS) && mobj->target->health <= 0)) // or your target isn't a boss and it's popped now
|
||||
{ // then remove yourself as well!
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
jetx = mobj->target->x + P_ReturnThrustX(mobj->target, mobj->target->angle, FixedMul(-60*FRACUNIT, mobj->target->scale));
|
||||
jety = mobj->target->y + P_ReturnThrustY(mobj->target, mobj->target->angle, FixedMul(-60*FRACUNIT, mobj->target->scale));
|
||||
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->x = jetx;
|
||||
mobj->y = jety;
|
||||
mobj->z = mobj->target->z + FixedMul(17*FRACUNIT, mobj->target->scale);
|
||||
mobj->angle = mobj->target->angle - ANGLE_180;
|
||||
mobj->floorz = mobj->z;
|
||||
mobj->ceilingz = mobj->z+mobj->height;
|
||||
P_SetThingPosition(mobj);
|
||||
}
|
||||
break;
|
||||
case MT_JETFLAME:
|
||||
{
|
||||
if (!mobj->target // if you have no target
|
||||
|
@ -8405,6 +8425,17 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
else
|
||||
{
|
||||
|
||||
fixed_t basex = mobj->cusval, basey = mobj->cvmem;
|
||||
|
||||
if (mobj->spawnpoint && mobj->spawnpoint->options & (MTF_AMBUSH|MTF_OBJECTSPECIAL))
|
||||
{
|
||||
angle_t sideang = mobj->movedir + ((mobj->spawnpoint->options & MTF_AMBUSH) ? ANGLE_90 : -ANGLE_90);
|
||||
fixed_t oscillate = FixedMul(FINESINE(((leveltime*ANG1)>>(ANGLETOFINESHIFT+2)) & FINEMASK), 250*mobj->scale);
|
||||
basex += P_ReturnThrustX(mobj, sideang, oscillate);
|
||||
basey += P_ReturnThrustY(mobj, sideang, oscillate);
|
||||
}
|
||||
|
||||
mobj->z = mobj->threshold + FixedMul(FINESINE(((leveltime + mobj->movecount)*ANG2>>(ANGLETOFINESHIFT-2)) & FINEMASK), 8*mobj->scale);
|
||||
if (mobj->state != &states[mobj->info->meleestate])
|
||||
{
|
||||
|
@ -8433,8 +8464,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (players[i].mo->z + players[i].mo->height < mobj->z - 8*mobj->scale)
|
||||
continue;
|
||||
compdist = P_AproxDistance(
|
||||
players[i].mo->x + players[i].mo->momx - mobj->cusval,
|
||||
players[i].mo->y + players[i].mo->momy - mobj->cvmem);
|
||||
players[i].mo->x + players[i].mo->momx - basex,
|
||||
players[i].mo->y + players[i].mo->momy - basey);
|
||||
if (compdist >= dist)
|
||||
continue;
|
||||
dist = compdist;
|
||||
|
@ -8448,14 +8479,14 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
|
||||
|
||||
if (P_AproxDistance(
|
||||
mobj->x - mobj->cusval,
|
||||
mobj->y - mobj->cvmem)
|
||||
mobj->x - basex,
|
||||
mobj->y - basey)
|
||||
< mobj->scale)
|
||||
S_StartSound(mobj, mobj->info->seesound);
|
||||
|
||||
P_TeleportMove(mobj,
|
||||
(15*(mobj->x>>4)) + (mobj->cusval>>4) + P_ReturnThrustX(mobj, mobj->angle, SPECTATORRADIUS>>4),
|
||||
(15*(mobj->y>>4)) + (mobj->cvmem>>4) + P_ReturnThrustY(mobj, mobj->angle, SPECTATORRADIUS>>4),
|
||||
(15*(mobj->x>>4)) + (basex>>4) + P_ReturnThrustX(mobj, mobj->angle, SPECTATORRADIUS>>4),
|
||||
(15*(mobj->y>>4)) + (basey>>4) + P_ReturnThrustY(mobj, mobj->angle, SPECTATORRADIUS>>4),
|
||||
mobj->z);
|
||||
}
|
||||
else
|
||||
|
@ -8478,18 +8509,12 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (!didmove)
|
||||
{
|
||||
if (P_AproxDistance(
|
||||
mobj->x - mobj->cusval,
|
||||
mobj->y - mobj->cvmem)
|
||||
< mobj->scale)
|
||||
P_TeleportMove(mobj,
|
||||
mobj->cusval,
|
||||
mobj->cvmem,
|
||||
mobj->z);
|
||||
if (P_AproxDistance(mobj->x - basex, mobj->y - basey) < mobj->scale)
|
||||
P_TeleportMove(mobj, basex, basey, mobj->z);
|
||||
else
|
||||
P_TeleportMove(mobj,
|
||||
(15*(mobj->x>>4)) + (mobj->cusval>>4),
|
||||
(15*(mobj->y>>4)) + (mobj->cvmem>>4),
|
||||
(15*(mobj->x>>4)) + (basex>>4),
|
||||
(15*(mobj->y>>4)) + (basey>>4),
|
||||
mobj->z);
|
||||
}
|
||||
}
|
||||
|
@ -9038,9 +9063,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
{
|
||||
if (mobj->state->action.acp1 == (actionf_p1)A_Boss1Laser)
|
||||
{
|
||||
var1 = mobj->state->var1;
|
||||
var2 = mobj->state->var2;
|
||||
mobj->state->action.acp1(mobj);
|
||||
/*var1 = mobj->state->var1;
|
||||
var2 = mobj->state->var2 & 65535;
|
||||
mobj->state->action.acp1(mobj);*/
|
||||
}
|
||||
else if (leveltime & 1) // Fire mode
|
||||
{
|
||||
|
@ -10521,10 +10546,6 @@ void P_AfterPlayerSpawn(INT32 playernum)
|
|||
else
|
||||
p->viewz = p->mo->z + p->viewheight;
|
||||
|
||||
if (p->powers[pw_carry] != CR_NIGHTSMODE)
|
||||
P_SetPlayerMobjState(p->mo, S_PLAY_STND);
|
||||
p->pflags &= ~PF_SPINNING;
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
{
|
||||
// wake up the status bar
|
||||
|
@ -10609,6 +10630,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
mobj->eflags |= MFE_VERTICALFLIP;
|
||||
mobj->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
if (mthing->options & MTF_AMBUSH)
|
||||
P_SetPlayerMobjState(mobj, S_PLAY_FALL);
|
||||
}
|
||||
else
|
||||
z = floor;
|
||||
|
@ -10627,7 +10650,12 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
P_SetThingPosition(mobj);
|
||||
|
||||
mobj->z = z;
|
||||
if (mobj->z == mobj->floorz)
|
||||
if (mobj->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
if (mobj->z + mobj->height == mobj->ceilingz)
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
}
|
||||
else if (mobj->z == mobj->floorz)
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
|
||||
mobj->angle = angle;
|
||||
|
@ -10663,17 +10691,29 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
sector->ceilingheight;
|
||||
|
||||
z = p->starpostz << FRACBITS;
|
||||
if (z < floor)
|
||||
|
||||
P_SetScale(mobj, (mobj->destscale = abs(p->starpostscale)));
|
||||
|
||||
if (p->starpostscale < 0)
|
||||
{
|
||||
mobj->flags2 |= MF2_OBJECTFLIP;
|
||||
if (z >= ceiling)
|
||||
{
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
z = ceiling;
|
||||
}
|
||||
z -= mobj->height;
|
||||
}
|
||||
else if (z <= floor)
|
||||
{
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
z = floor;
|
||||
else if (z > ceiling - mobjinfo[MT_PLAYER].height)
|
||||
z = ceiling - mobjinfo[MT_PLAYER].height;
|
||||
}
|
||||
|
||||
mobj->floorz = floor;
|
||||
mobj->ceilingz = ceiling;
|
||||
|
||||
mobj->z = z;
|
||||
if (mobj->z == mobj->floorz)
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
|
||||
mobj->angle = p->starpostangle;
|
||||
|
||||
|
|
|
@ -189,6 +189,7 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEINT16(save_p, players[i].starpostz);
|
||||
WRITEINT32(save_p, players[i].starpostnum);
|
||||
WRITEANGLE(save_p, players[i].starpostangle);
|
||||
WRITEFIXED(save_p, players[i].starpostscale);
|
||||
|
||||
WRITEANGLE(save_p, players[i].angle_pos);
|
||||
WRITEANGLE(save_p, players[i].old_angle_pos);
|
||||
|
@ -397,6 +398,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].starpostz = READINT16(save_p);
|
||||
players[i].starpostnum = READINT32(save_p);
|
||||
players[i].starpostangle = READANGLE(save_p);
|
||||
players[i].starpostscale = READFIXED(save_p);
|
||||
|
||||
players[i].angle_pos = READANGLE(save_p);
|
||||
players[i].old_angle_pos = READANGLE(save_p);
|
||||
|
|
|
@ -222,6 +222,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->muspostbosstrack = 0;
|
||||
mapheaderinfo[num]->muspostbosspos = 0;
|
||||
mapheaderinfo[num]->muspostbossfadein = 0;
|
||||
mapheaderinfo[num]->musforcereset = -1;
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
mapheaderinfo[num]->weather = 0;
|
||||
mapheaderinfo[num]->skynum = 1;
|
||||
|
@ -574,6 +575,11 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
|
|||
|
||||
// store the flat lump number
|
||||
levelflat->lumpnum = R_GetFlatNumForName(flatname);
|
||||
levelflat->texturenum = R_CheckTextureNumForName(flatname);
|
||||
levelflat->lasttexturenum = levelflat->texturenum;
|
||||
|
||||
levelflat->baselumpnum = LUMPERROR;
|
||||
levelflat->basetexturenum = -1;
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
|
@ -618,6 +624,11 @@ INT32 P_AddLevelFlatRuntime(const char *flatname)
|
|||
|
||||
// store the flat lump number
|
||||
levelflat->lumpnum = R_GetFlatNumForName(flatname);
|
||||
levelflat->texturenum = R_CheckTextureNumForName(flatname);
|
||||
levelflat->lasttexturenum = levelflat->texturenum;
|
||||
|
||||
levelflat->baselumpnum = LUMPERROR;
|
||||
levelflat->basetexturenum = -1;
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
|
@ -1481,6 +1492,7 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
case 425: // Calls P_SetMobjState on calling mobj
|
||||
case 434: // Custom Power
|
||||
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
|
||||
case 461: // Spawns an object on the map based on texture offsets
|
||||
{
|
||||
char process[8*3+1];
|
||||
memset(process,0,8*3+1);
|
||||
|
@ -2693,7 +2705,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
S_StartSound(NULL, sfx_s3kaf);
|
||||
|
||||
// Fade music! Time it to S3KAF: 0.25 seconds is snappy.
|
||||
if (cv_resetmusic.value ||
|
||||
if (RESETMUSIC ||
|
||||
strnicmp(S_MusicName(),
|
||||
(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap-1]->musname : mapmusname, 7))
|
||||
S_FadeOutStopMusic(MUSICRATE/4); //FixedMul(FixedDiv(F_GetWipeLength(wipedefs[wipe_speclevel_towhite])*NEWTICRATERATIO, NEWTICRATE), MUSICRATE)
|
||||
|
@ -2726,7 +2738,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
// Fade out music here. Deduct 2 tics so the fade volume actually reaches 0.
|
||||
// But don't halt the music! S_Start will take care of that. This dodges a MIDI crash bug.
|
||||
if (!titlemapinaction && (cv_resetmusic.value ||
|
||||
if (!titlemapinaction && (RESETMUSIC ||
|
||||
strnicmp(S_MusicName(),
|
||||
(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap-1]->musname : mapmusname, 7)))
|
||||
S_FadeMusic(0, FixedMul(
|
||||
|
|
|
@ -37,12 +37,19 @@ typedef struct
|
|||
{
|
||||
char name[9]; // resource name from wad
|
||||
lumpnum_t lumpnum; // lump number of the flat
|
||||
INT32 texturenum, lasttexturenum; // texture number of the flat
|
||||
UINT16 width, height;
|
||||
fixed_t topoffset, leftoffset;
|
||||
|
||||
// for flat animation
|
||||
lumpnum_t baselumpnum;
|
||||
INT32 basetexturenum;
|
||||
INT32 animseq; // start pos. in the anim sequence
|
||||
INT32 numpics;
|
||||
INT32 speed;
|
||||
|
||||
// for patchflats
|
||||
UINT8 *flatpatch;
|
||||
} levelflat_t;
|
||||
|
||||
extern size_t numlevelflats;
|
||||
|
|
65
src/p_spec.c
|
@ -205,8 +205,8 @@ void P_InitPicAnims(void)
|
|||
if ((W_CheckNumForName(animdefs[i].startname)) == LUMPERROR)
|
||||
continue;
|
||||
|
||||
lastanim->picnum = R_FlatNumForName(animdefs[i].endname);
|
||||
lastanim->basepic = R_FlatNumForName(animdefs[i].startname);
|
||||
lastanim->picnum = R_GetFlatNumForName(animdefs[i].endname);
|
||||
lastanim->basepic = R_GetFlatNumForName(animdefs[i].startname);
|
||||
}
|
||||
|
||||
lastanim->istexture = animdefs[i].istexture;
|
||||
|
@ -464,7 +464,19 @@ static inline void P_FindAnimatedFlat(INT32 animnum)
|
|||
for (i = 0; i < numlevelflats; i++, foundflats++)
|
||||
{
|
||||
// is that levelflat from the flat anim sequence ?
|
||||
if (foundflats->lumpnum >= startflatnum && foundflats->lumpnum <= endflatnum)
|
||||
if ((anims[animnum].istexture) && (foundflats->texturenum != 0 && foundflats->texturenum != -1)
|
||||
&& ((UINT16)foundflats->texturenum >= startflatnum && (UINT16)foundflats->texturenum <= endflatnum))
|
||||
{
|
||||
foundflats->basetexturenum = startflatnum;
|
||||
foundflats->animseq = foundflats->texturenum - startflatnum;
|
||||
foundflats->numpics = endflatnum - startflatnum + 1;
|
||||
foundflats->speed = anims[animnum].speed;
|
||||
|
||||
CONS_Debug(DBG_SETUP, "animflat: #%03d name:%.8s animseq:%d numpics:%d speed:%d\n",
|
||||
atoi(sizeu1(i)), foundflats->name, foundflats->animseq,
|
||||
foundflats->numpics,foundflats->speed);
|
||||
}
|
||||
else if (foundflats->lumpnum >= startflatnum && foundflats->lumpnum <= endflatnum)
|
||||
{
|
||||
foundflats->baselumpnum = startflatnum;
|
||||
foundflats->animseq = foundflats->lumpnum - startflatnum;
|
||||
|
@ -488,10 +500,7 @@ void P_SetupLevelFlatAnims(void)
|
|||
|
||||
// the original game flat anim sequences
|
||||
for (i = 0; anims[i].istexture != -1; i++)
|
||||
{
|
||||
if (!anims[i].istexture)
|
||||
P_FindAnimatedFlat(i);
|
||||
}
|
||||
P_FindAnimatedFlat(i);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3953,6 +3962,39 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
}
|
||||
break;
|
||||
|
||||
case 461: // Spawns an object on the map based on texture offsets
|
||||
{
|
||||
const mobjtype_t type = (mobjtype_t)(sides[line->sidenum[0]].toptexture);
|
||||
mobj_t *mobj;
|
||||
|
||||
fixed_t x, y, z;
|
||||
x = sides[line->sidenum[0]].textureoffset;
|
||||
y = sides[line->sidenum[0]].rowoffset;
|
||||
z = line->frontsector->floorheight;
|
||||
|
||||
if (line->flags & ML_NOCLIMB) // If noclimb is set, spawn randomly within a range
|
||||
{
|
||||
if (line->sidenum[1] != 0xffff) // Make sure the linedef has a back side
|
||||
{
|
||||
x = P_RandomRange(sides[line->sidenum[0]].textureoffset>>FRACBITS, sides[line->sidenum[1]].textureoffset>>FRACBITS)<<FRACBITS;
|
||||
y = P_RandomRange(sides[line->sidenum[0]].rowoffset>>FRACBITS, sides[line->sidenum[1]].rowoffset>>FRACBITS)<<FRACBITS;
|
||||
z = P_RandomRange(line->frontsector->floorheight>>FRACBITS, line->frontsector->ceilingheight>>FRACBITS)<<FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,"Linedef Type %d - Spawn Object: Linedef is set for random range but has no back side.\n", line->special);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mobj = P_SpawnMobj(x, y, z, type);
|
||||
if (mobj)
|
||||
CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow.
|
||||
else
|
||||
CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special);
|
||||
}
|
||||
break;
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
case 480: // Polyobj_DoorSlide
|
||||
case 481: // Polyobj_DoorSwing
|
||||
|
@ -4942,7 +4984,7 @@ DoneSection2:
|
|||
CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1);
|
||||
|
||||
// Reset starposts (checkpoints) info
|
||||
player->starpostangle = player->starposttime = player->starpostnum = 0;
|
||||
player->starpostscale = player->starpostangle = player->starposttime = player->starpostnum = 0;
|
||||
player->starpostx = player->starposty = player->starpostz = 0;
|
||||
P_ResetStarposts();
|
||||
|
||||
|
@ -5636,9 +5678,12 @@ void P_UpdateSpecials(void)
|
|||
{
|
||||
if (foundflats->speed) // it is an animated flat
|
||||
{
|
||||
// update the levelflat texture number
|
||||
if (foundflats->basetexturenum != -1)
|
||||
foundflats->texturenum = foundflats->basetexturenum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
|
||||
// update the levelflat lump number
|
||||
foundflats->lumpnum = foundflats->baselumpnum +
|
||||
((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
|
||||
else if (foundflats->baselumpnum != LUMPERROR)
|
||||
foundflats->lumpnum = foundflats->baselumpnum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
||||
INT16 starpostx, INT16 starposty, INT16 starpostz,
|
||||
INT32 starpostnum, tic_t starposttime, angle_t starpostangle,
|
||||
INT32 flags2)
|
||||
fixed_t starpostscale, angle_t drawangle, INT32 flags2)
|
||||
{
|
||||
const INT32 takeflags2 = MF2_TWOD|MF2_OBJECTFLIP;
|
||||
|
||||
|
@ -89,8 +89,11 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
thing->player->starpostz = starpostz;
|
||||
thing->player->starposttime = starposttime;
|
||||
thing->player->starpostangle = starpostangle;
|
||||
thing->player->starpostscale = starpostscale;
|
||||
thing->player->starpostnum = starpostnum;
|
||||
|
||||
thing->player->drawangle = drawangle;
|
||||
|
||||
// Reset map starposts for the player's new info.
|
||||
P_ResetStarposts();
|
||||
P_ClearStarPost(starpostnum);
|
||||
|
|
|
@ -1431,11 +1431,11 @@ void P_PlayLivesJingle(player_t *player)
|
|||
S_StartSound(NULL, sfx_marioa);
|
||||
else
|
||||
{
|
||||
P_PlayJingle(player, JT_1UP);
|
||||
if (player)
|
||||
player->powers[pw_extralife] = extralifetics + 1;
|
||||
strlcpy(S_sfx[sfx_None].caption, "One-up", 7);
|
||||
S_StartCaption(sfx_None, -1, extralifetics+1);
|
||||
P_PlayJingle(player, JT_1UP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
10
src/r_bsp.c
|
@ -1088,9 +1088,9 @@ static void R_Subsector(size_t num)
|
|||
{
|
||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
|
||||
polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs,
|
||||
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->floor_xoffs, polysec->floor_yoffs,
|
||||
polysec->floorpic_angle-po->angle,
|
||||
NULL, NULL, po
|
||||
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po
|
||||
#ifdef ESLOPE
|
||||
, NULL // will ffloors be slopable eventually?
|
||||
#endif
|
||||
|
@ -1115,10 +1115,10 @@ static void R_Subsector(size_t num)
|
|||
&& polysec->ceilingheight <= ceilingcenterz
|
||||
&& (viewz > polysec->ceilingheight))
|
||||
{
|
||||
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
|
||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
||||
polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle,
|
||||
NULL, NULL, po
|
||||
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle,
|
||||
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po
|
||||
#ifdef ESLOPE
|
||||
, NULL // will ffloors be slopable eventually?
|
||||
#endif
|
||||
|
|
832
src/r_data.c
34
src/r_data.h
|
@ -16,13 +16,19 @@
|
|||
|
||||
#include "r_defs.h"
|
||||
#include "r_state.h"
|
||||
#include "p_setup.h" // levelflats
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
// Possible alpha types for a patch.
|
||||
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT}; // , AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
|
||||
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
|
||||
|
||||
RGBA_t ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
|
||||
UINT8 ASTBlendPixel_8bpp(UINT8 background, UINT8 foreground, int style, UINT8 alpha);
|
||||
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
|
||||
// moved here for r_sky.c (texpatch_t is used)
|
||||
|
||||
|
@ -55,12 +61,17 @@ typedef struct
|
|||
texpatch_t patches[0];
|
||||
} texture_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 *flat;
|
||||
INT16 width, height;
|
||||
} textureflat_t;
|
||||
|
||||
// all loaded and prepared textures from the start of the game
|
||||
extern texture_t **textures;
|
||||
extern textureflat_t *texflats;
|
||||
|
||||
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
|
||||
extern INT32 *texturewidthmask;
|
||||
|
||||
extern INT32 *texturewidth;
|
||||
extern fixed_t *textureheight; // needed for texture pegging
|
||||
|
||||
extern INT16 color8to16[256]; // remap color index to highcolor
|
||||
|
@ -88,7 +99,6 @@ void R_PrecacheLevel(void);
|
|||
// Floor/ceiling opaque texture tiles,
|
||||
// lookup by name. For animation?
|
||||
lumpnum_t R_GetFlatNumForName(const char *name);
|
||||
#define R_FlatNumForName(x) R_GetFlatNumForName(x)
|
||||
|
||||
// Called by P_Ticker for switches and animations,
|
||||
// returns the texture number for the texture name.
|
||||
|
@ -148,6 +158,20 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
|
|||
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
|
||||
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
|
||||
|
||||
boolean R_CheckIfPatch(lumpnum_t lump);
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
|
||||
void R_PatchToFlat(patch_t *patch, UINT8 *flat);
|
||||
void R_TextureToFlat(size_t tex, UINT8 *flat);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
boolean R_IsLumpPNG(UINT8 *d, size_t s);
|
||||
|
||||
UINT8 *R_PNGToFlat(levelflat_t *levelflat, UINT8 *png, size_t size);
|
||||
patch_t *R_PNGToPatch(UINT8 *png, size_t size, size_t *destsize, boolean transparency);
|
||||
boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
|
||||
#endif
|
||||
|
||||
extern INT32 numtextures;
|
||||
|
||||
#endif
|
||||
|
|
13
src/r_draw.c
|
@ -99,6 +99,8 @@ INT32 dc_numlights = 0, dc_maxlights, dc_texheight;
|
|||
INT32 ds_y, ds_x1, ds_x2;
|
||||
lighttable_t *ds_colormap;
|
||||
fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
||||
UINT16 ds_flatwidth, ds_flatheight;
|
||||
boolean ds_powersoftwo;
|
||||
|
||||
UINT8 *ds_source; // start of a 64*64 tile image
|
||||
UINT8 *ds_transmap; // one of the translucency tables
|
||||
|
@ -557,9 +559,16 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
|
||||
// White!
|
||||
if (skinnum == TC_BOSS)
|
||||
dest_colormap[31] = 0;
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
dest_colormap[31-i] = i;
|
||||
}
|
||||
else if (skinnum == TC_METALSONIC)
|
||||
dest_colormap[159] = 0;
|
||||
{
|
||||
for (i = 0; i < 6; i++)
|
||||
dest_colormap[Color_Index[SKINCOLOR_BLUE-1][12-i]] = Color_Index[SKINCOLOR_BLUE-1][i];
|
||||
dest_colormap[159] = dest_colormap[253] = dest_colormap[254] = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (color == SKINCOLOR_NONE)
|
||||
|
|
13
src/r_draw.h
|
@ -57,7 +57,9 @@ extern INT32 dc_texheight;
|
|||
extern INT32 ds_y, ds_x1, ds_x2;
|
||||
extern lighttable_t *ds_colormap;
|
||||
extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
||||
extern UINT8 *ds_source; // start of a 64*64 tile image
|
||||
extern UINT16 ds_flatwidth, ds_flatheight;
|
||||
extern boolean ds_powersoftwo;
|
||||
extern UINT8 *ds_source;
|
||||
extern UINT8 *ds_transmap;
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
@ -128,6 +130,8 @@ void R_FillBackScreen(void);
|
|||
void R_DrawViewBorder(void);
|
||||
#endif
|
||||
|
||||
#define TRANSPARENTPIXEL 255
|
||||
|
||||
// -----------------
|
||||
// 8bpp DRAWING CODE
|
||||
// -----------------
|
||||
|
@ -169,6 +173,13 @@ void R_DrawFogSpan_8(void);
|
|||
void R_DrawFogColumn_8(void);
|
||||
void R_DrawColumnShadowed_8(void);
|
||||
|
||||
#ifndef NOWATER
|
||||
void R_DrawTranslucentWaterSpan_8(void);
|
||||
|
||||
extern INT32 ds_bgofs;
|
||||
extern INT32 ds_waterofs;
|
||||
#endif
|
||||
|
||||
// ------------------
|
||||
// 16bpp DRAWING CODE
|
||||
// ------------------
|
||||
|
|
913
src/r_draw8.c
|
@ -1214,6 +1214,7 @@ void R_RegisterEngineStuff(void)
|
|||
#endif
|
||||
CV_RegisterVar(&cv_grmodels);
|
||||
CV_RegisterVar(&cv_grspritebillboarding);
|
||||
CV_RegisterVar(&cv_grskydome);
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
|
474
src/r_plane.c
|
@ -127,91 +127,13 @@ void R_InitPlanes(void)
|
|||
// viewheight
|
||||
|
||||
#ifndef NOWATER
|
||||
static INT32 bgofs;
|
||||
INT32 ds_bgofs;
|
||||
INT32 ds_waterofs;
|
||||
|
||||
static INT32 wtofs=0;
|
||||
static INT32 waterofs;
|
||||
static boolean itswater;
|
||||
#endif
|
||||
|
||||
#ifndef NOWATER
|
||||
static void R_DrawTranslucentWaterSpan_8(void)
|
||||
{
|
||||
UINT32 xposition;
|
||||
UINT32 yposition;
|
||||
UINT32 xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
UINT8 *dsrc;
|
||||
|
||||
size_t count;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
// texture with two shifts, an OR and one AND. (see below)
|
||||
// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
|
||||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
xposition = ds_xfrac << nflatshiftup; yposition = (ds_yfrac + waterofs) << nflatshiftup;
|
||||
xstep = ds_xstep << nflatshiftup; ystep = ds_ystep << nflatshiftup;
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
dsrc = screens[1] + (ds_y+bgofs)*vid.width + ds_x1;
|
||||
count = ds_x2 - ds_x1 + 1;
|
||||
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
// need!
|
||||
dest[0] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[1] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[2] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[3] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[4] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[5] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[6] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[7] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest += 8;
|
||||
count -= 8;
|
||||
}
|
||||
while (count--)
|
||||
{
|
||||
*dest++ = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||
{
|
||||
angle_t angle, planecos, planesin;
|
||||
|
@ -258,17 +180,17 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
{
|
||||
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
|
||||
// ripples da water texture
|
||||
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||
ds_bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
|
||||
angle = (angle + 2048) & 8191; // 90 degrees
|
||||
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
|
||||
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
|
||||
ds_xfrac += FixedMul(FINECOSINE(angle), (ds_bgofs<<FRACBITS));
|
||||
ds_yfrac += FixedMul(FINESINE(angle), (ds_bgofs<<FRACBITS));
|
||||
|
||||
if (y+bgofs>=viewheight)
|
||||
bgofs = viewheight-y-1;
|
||||
if (y+bgofs<0)
|
||||
bgofs = -y;
|
||||
if (y+ds_bgofs>=viewheight)
|
||||
ds_bgofs = viewheight-y-1;
|
||||
if (y+ds_bgofs<0)
|
||||
ds_bgofs = -y;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -680,7 +602,7 @@ void R_DrawPlanes(void)
|
|||
}
|
||||
}
|
||||
#ifndef NOWATER
|
||||
waterofs = (leveltime & 1)*16384;
|
||||
ds_waterofs = (leveltime & 1)*16384;
|
||||
wtofs = leveltime * 140;
|
||||
#endif
|
||||
}
|
||||
|
@ -728,13 +650,169 @@ static void R_DrawSkyPlane(visplane_t *pl)
|
|||
}
|
||||
}
|
||||
|
||||
boolean R_CheckPowersOfTwo(void)
|
||||
{
|
||||
boolean wpow2 = (!(ds_flatwidth & (ds_flatwidth - 1)));
|
||||
boolean hpow2 = (!(ds_flatheight & (ds_flatheight - 1)));
|
||||
|
||||
// Initially, the flat isn't powers-of-two-sized.
|
||||
ds_powersoftwo = false;
|
||||
|
||||
// But if the width and height are powers of two,
|
||||
// and are EQUAL, then it's okay :]
|
||||
if ((ds_flatwidth == ds_flatheight) && (wpow2 && hpow2))
|
||||
ds_powersoftwo = true;
|
||||
|
||||
// Just return ds_powersoftwo.
|
||||
return ds_powersoftwo;
|
||||
}
|
||||
|
||||
void R_CheckFlatLength(size_t size)
|
||||
{
|
||||
switch (size)
|
||||
{
|
||||
case 4194304: // 2048x2048 lump
|
||||
nflatmask = 0x3FF800;
|
||||
nflatxshift = 21;
|
||||
nflatyshift = 10;
|
||||
nflatshiftup = 5;
|
||||
ds_flatwidth = ds_flatheight = 2048;
|
||||
break;
|
||||
case 1048576: // 1024x1024 lump
|
||||
nflatmask = 0xFFC00;
|
||||
nflatxshift = 22;
|
||||
nflatyshift = 12;
|
||||
nflatshiftup = 6;
|
||||
ds_flatwidth = ds_flatheight = 1024;
|
||||
break;
|
||||
case 262144:// 512x512 lump
|
||||
nflatmask = 0x3FE00;
|
||||
nflatxshift = 23;
|
||||
nflatyshift = 14;
|
||||
nflatshiftup = 7;
|
||||
ds_flatwidth = ds_flatheight = 512;
|
||||
break;
|
||||
case 65536: // 256x256 lump
|
||||
nflatmask = 0xFF00;
|
||||
nflatxshift = 24;
|
||||
nflatyshift = 16;
|
||||
nflatshiftup = 8;
|
||||
ds_flatwidth = ds_flatheight = 256;
|
||||
break;
|
||||
case 16384: // 128x128 lump
|
||||
nflatmask = 0x3F80;
|
||||
nflatxshift = 25;
|
||||
nflatyshift = 18;
|
||||
nflatshiftup = 9;
|
||||
ds_flatwidth = ds_flatheight = 128;
|
||||
break;
|
||||
case 1024: // 32x32 lump
|
||||
nflatmask = 0x3E0;
|
||||
nflatxshift = 27;
|
||||
nflatyshift = 22;
|
||||
nflatshiftup = 11;
|
||||
ds_flatwidth = ds_flatheight = 32;
|
||||
break;
|
||||
default: // 64x64 lump
|
||||
nflatmask = 0xFC0;
|
||||
nflatxshift = 26;
|
||||
nflatyshift = 20;
|
||||
nflatshiftup = 10;
|
||||
ds_flatwidth = ds_flatheight = 64;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 *R_GetPatchFlat(levelflat_t *levelflat, boolean leveltexture, boolean ispng)
|
||||
{
|
||||
UINT8 *flat;
|
||||
textureflat_t *texflat = &texflats[levelflat->texturenum];
|
||||
patch_t *patch = NULL;
|
||||
boolean texturechanged = (leveltexture ? (levelflat->texturenum != levelflat->lasttexturenum) : false);
|
||||
|
||||
// Check if the texture changed.
|
||||
if (leveltexture && (!texturechanged))
|
||||
{
|
||||
if (texflat != NULL && texflat->flat)
|
||||
{
|
||||
flat = texflat->flat;
|
||||
ds_flatwidth = texflat->width;
|
||||
ds_flatheight = texflat->height;
|
||||
texturechanged = false;
|
||||
}
|
||||
else
|
||||
texturechanged = true;
|
||||
}
|
||||
|
||||
// If the texture changed, or the patch doesn't exist, convert either of them to a flat.
|
||||
if (levelflat->flatpatch == NULL || texturechanged)
|
||||
{
|
||||
if (leveltexture)
|
||||
{
|
||||
texture_t *texture = textures[levelflat->texturenum];
|
||||
texflat->width = ds_flatwidth = texture->width;
|
||||
texflat->height = ds_flatheight = texture->height;
|
||||
|
||||
texflat->flat = Z_Malloc(ds_flatwidth * ds_flatheight, PU_LEVEL, NULL);
|
||||
memset(texflat->flat, TRANSPARENTPIXEL, ds_flatwidth * ds_flatheight);
|
||||
R_TextureToFlat(levelflat->texturenum, texflat->flat);
|
||||
flat = texflat->flat;
|
||||
|
||||
levelflat->flatpatch = flat;
|
||||
levelflat->width = ds_flatwidth;
|
||||
levelflat->height = ds_flatheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
patch = (patch_t *)ds_source;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (ispng)
|
||||
{
|
||||
levelflat->flatpatch = R_PNGToFlat(levelflat, ds_source, W_LumpLength(levelflat->lumpnum));
|
||||
levelflat->topoffset = levelflat->leftoffset = 0;
|
||||
ds_flatwidth = levelflat->width;
|
||||
ds_flatheight = levelflat->height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
levelflat->width = ds_flatwidth = SHORT(patch->width);
|
||||
levelflat->height = ds_flatheight = SHORT(patch->height);
|
||||
|
||||
levelflat->topoffset = patch->topoffset * FRACUNIT;
|
||||
levelflat->leftoffset = patch->leftoffset * FRACUNIT;
|
||||
|
||||
levelflat->flatpatch = Z_Malloc(ds_flatwidth * ds_flatheight, PU_LEVEL, NULL);
|
||||
memset(levelflat->flatpatch, TRANSPARENTPIXEL, ds_flatwidth * ds_flatheight);
|
||||
R_PatchToFlat(patch, levelflat->flatpatch);
|
||||
}
|
||||
flat = levelflat->flatpatch;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
flat = levelflat->flatpatch;
|
||||
ds_flatwidth = levelflat->width;
|
||||
ds_flatheight = levelflat->height;
|
||||
|
||||
xoffs += levelflat->leftoffset;
|
||||
yoffs += levelflat->topoffset;
|
||||
}
|
||||
|
||||
levelflat->lasttexturenum = levelflat->texturenum;
|
||||
return flat;
|
||||
}
|
||||
|
||||
void R_DrawSinglePlane(visplane_t *pl)
|
||||
{
|
||||
UINT8 *flat;
|
||||
INT32 light = 0;
|
||||
INT32 x;
|
||||
INT32 stop, angle;
|
||||
size_t size;
|
||||
ffloor_t *rover;
|
||||
levelflat_t *levelflat;
|
||||
boolean rawflat = false;
|
||||
|
||||
if (!(pl->minx <= pl->maxx))
|
||||
return;
|
||||
|
@ -874,64 +952,51 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
viewangle = pl->viewangle+pl->plangle;
|
||||
}
|
||||
|
||||
currentplane = pl;
|
||||
|
||||
ds_source = (UINT8 *)
|
||||
W_CacheLumpNum(levelflats[pl->picnum].lumpnum,
|
||||
PU_STATIC); // Stay here until Z_ChangeTag
|
||||
|
||||
size = W_LumpLength(levelflats[pl->picnum].lumpnum);
|
||||
|
||||
switch (size)
|
||||
{
|
||||
case 4194304: // 2048x2048 lump
|
||||
nflatmask = 0x3FF800;
|
||||
nflatxshift = 21;
|
||||
nflatyshift = 10;
|
||||
nflatshiftup = 5;
|
||||
break;
|
||||
case 1048576: // 1024x1024 lump
|
||||
nflatmask = 0xFFC00;
|
||||
nflatxshift = 22;
|
||||
nflatyshift = 12;
|
||||
nflatshiftup = 6;
|
||||
break;
|
||||
case 262144:// 512x512 lump'
|
||||
nflatmask = 0x3FE00;
|
||||
nflatxshift = 23;
|
||||
nflatyshift = 14;
|
||||
nflatshiftup = 7;
|
||||
break;
|
||||
case 65536: // 256x256 lump
|
||||
nflatmask = 0xFF00;
|
||||
nflatxshift = 24;
|
||||
nflatyshift = 16;
|
||||
nflatshiftup = 8;
|
||||
break;
|
||||
case 16384: // 128x128 lump
|
||||
nflatmask = 0x3F80;
|
||||
nflatxshift = 25;
|
||||
nflatyshift = 18;
|
||||
nflatshiftup = 9;
|
||||
break;
|
||||
case 1024: // 32x32 lump
|
||||
nflatmask = 0x3E0;
|
||||
nflatxshift = 27;
|
||||
nflatyshift = 22;
|
||||
nflatshiftup = 11;
|
||||
break;
|
||||
default: // 64x64 lump
|
||||
nflatmask = 0xFC0;
|
||||
nflatxshift = 26;
|
||||
nflatyshift = 20;
|
||||
nflatshiftup = 10;
|
||||
break;
|
||||
}
|
||||
|
||||
xoffs = pl->xoffs;
|
||||
yoffs = pl->yoffs;
|
||||
planeheight = abs(pl->height - pl->viewz);
|
||||
|
||||
currentplane = pl;
|
||||
levelflat = &levelflats[pl->picnum];
|
||||
size = W_LumpLength(levelflat->lumpnum);
|
||||
ds_source = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_STATIC); // Stay here until Z_ChangeTag
|
||||
|
||||
// Check if the flat is actually a wall texture.
|
||||
if (levelflat->texturenum != 0 && levelflat->texturenum != -1)
|
||||
flat = R_GetPatchFlat(levelflat, true, false);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
// Maybe it's a PNG?!
|
||||
else if (R_IsLumpPNG(ds_source, size))
|
||||
flat = R_GetPatchFlat(levelflat, false, true);
|
||||
#endif
|
||||
// Maybe it's just a patch, then?
|
||||
else if (R_CheckIfPatch(levelflat->lumpnum))
|
||||
flat = R_GetPatchFlat(levelflat, false, false);
|
||||
// It's a raw flat.
|
||||
else
|
||||
{
|
||||
rawflat = true;
|
||||
R_CheckFlatLength(size);
|
||||
flat = ds_source;
|
||||
}
|
||||
|
||||
Z_ChangeTag(ds_source, PU_CACHE);
|
||||
ds_source = flat;
|
||||
|
||||
if (ds_source == NULL)
|
||||
return;
|
||||
|
||||
// Raw flats always have dimensions that are powers-of-two numbers.
|
||||
if (rawflat)
|
||||
ds_powersoftwo = true;
|
||||
// Otherwise, check if this texture or patch has such dimensions.
|
||||
else if (R_CheckPowersOfTwo())
|
||||
{
|
||||
R_CheckFlatLength(ds_flatwidth * ds_flatheight);
|
||||
if (spanfunc == basespanfunc)
|
||||
spanfunc = mmxspanfunc;
|
||||
}
|
||||
|
||||
if (light >= LIGHTLEVELS)
|
||||
light = LIGHTLEVELS-1;
|
||||
|
||||
|
@ -945,60 +1010,63 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
floatv3_t p, m, n;
|
||||
float ang;
|
||||
float vx, vy, vz;
|
||||
float fudge = 0;
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
fixed_t temp;
|
||||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||||
const float fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
|
||||
angle_t hack = (pl->plangle & (ANGLE_90-1));
|
||||
|
||||
yoffs *= 1;
|
||||
|
||||
if (hack)
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
/*
|
||||
Essentially: We can't & the components along the regular axes when the plane is rotated.
|
||||
This is because the distance on each regular axis in order to loop is different.
|
||||
We rotate them, & the components, add them together, & them again, and then rotate them back.
|
||||
These three seperate & operations are done per axis in order to prevent overflows.
|
||||
toast 10/04/17
|
||||
*/
|
||||
const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT);
|
||||
const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT);
|
||||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||||
fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
if (hack)
|
||||
{
|
||||
/*
|
||||
Essentially: We can't & the components along the regular axes when the plane is rotated.
|
||||
This is because the distance on each regular axis in order to loop is different.
|
||||
We rotate them, & the components, add them together, & them again, and then rotate them back.
|
||||
These three seperate & operations are done per axis in order to prevent overflows.
|
||||
toast 10/04/17
|
||||
*/
|
||||
const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT);
|
||||
const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT);
|
||||
|
||||
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
|
||||
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
|
||||
|
||||
fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask);
|
||||
fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask);
|
||||
fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask);
|
||||
fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask);
|
||||
|
||||
temp = ox & modmask;
|
||||
oy &= modmask;
|
||||
ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction
|
||||
oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent);
|
||||
temp = ox & modmask;
|
||||
oy &= modmask;
|
||||
ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction
|
||||
oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent);
|
||||
|
||||
temp = xoffs;
|
||||
xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask);
|
||||
yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask);
|
||||
temp = xoffs;
|
||||
xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask);
|
||||
yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask);
|
||||
|
||||
temp = xoffs & modmask;
|
||||
yoffs &= modmask;
|
||||
xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto
|
||||
yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent);
|
||||
temp = xoffs & modmask;
|
||||
yoffs &= modmask;
|
||||
xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto
|
||||
yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent);
|
||||
|
||||
xoffs -= (pl->slope->o.x - ox);
|
||||
yoffs += (pl->slope->o.y + oy);
|
||||
xoffs -= (pl->slope->o.x - ox);
|
||||
yoffs += (pl->slope->o.y + oy);
|
||||
}
|
||||
else
|
||||
{
|
||||
xoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
yoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
}
|
||||
xoffs = (fixed_t)(xoffs*fudge);
|
||||
yoffs = (fixed_t)(yoffs/fudge);
|
||||
}
|
||||
else
|
||||
{
|
||||
xoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
yoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
}
|
||||
|
||||
xoffs = (fixed_t)(xoffs*fudge);
|
||||
yoffs = (fixed_t)(yoffs/fudge);
|
||||
|
||||
vx = FIXED_TO_FLOAT(pl->viewx+xoffs);
|
||||
vy = FIXED_TO_FLOAT(pl->viewy-yoffs);
|
||||
|
@ -1033,13 +1101,16 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang)));
|
||||
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
|
||||
m.x /= fudge;
|
||||
m.y /= fudge;
|
||||
m.z /= fudge;
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
m.x /= fudge;
|
||||
m.y /= fudge;
|
||||
m.z /= fudge;
|
||||
|
||||
n.x *= fudge;
|
||||
n.y *= fudge;
|
||||
n.z *= fudge;
|
||||
n.x *= fudge;
|
||||
n.y *= fudge;
|
||||
n.z *= fudge;
|
||||
}
|
||||
|
||||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||||
#define CROSS(d, v1, v2) \
|
||||
|
@ -1056,13 +1127,26 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
ds_sz.z *= focallengthf;
|
||||
|
||||
// Premultiply the texture vectors with the scale factors
|
||||
#define SFMULT 65536.f*(1<<nflatshiftup)
|
||||
ds_su.x *= SFMULT;
|
||||
ds_su.y *= SFMULT;
|
||||
ds_su.z *= SFMULT;
|
||||
ds_sv.x *= SFMULT;
|
||||
ds_sv.y *= SFMULT;
|
||||
ds_sv.z *= SFMULT;
|
||||
#define SFMULT 65536.f
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
ds_su.x *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_su.y *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_su.z *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_sv.x *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_sv.y *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_sv.z *= (SFMULT * (1<<nflatshiftup));
|
||||
}
|
||||
else
|
||||
{
|
||||
// I'm essentially multiplying the vectors by FRACUNIT...
|
||||
ds_su.x *= SFMULT;
|
||||
ds_su.y *= SFMULT;
|
||||
ds_su.z *= SFMULT;
|
||||
ds_sv.x *= SFMULT;
|
||||
ds_sv.y *= SFMULT;
|
||||
ds_sv.z *= SFMULT;
|
||||
}
|
||||
#undef SFMULT
|
||||
|
||||
if (spanfunc == R_DrawTranslucentSpan_8)
|
||||
|
@ -1170,8 +1254,6 @@ using the palette colors.
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Z_ChangeTag(ds_source, PU_CACHE);
|
||||
}
|
||||
|
||||
void R_PlaneBounds(visplane_t *plane)
|
||||
|
|
|
@ -96,6 +96,8 @@ void R_PlaneBounds(visplane_t *plane);
|
|||
|
||||
// Draws a single visplane.
|
||||
void R_DrawSinglePlane(visplane_t *pl);
|
||||
void R_CheckFlatLength(size_t size);
|
||||
boolean R_CheckPowersOfTwo(void);
|
||||
|
||||
typedef struct planemgr_s
|
||||
{
|
||||
|
|
|
@ -254,6 +254,19 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
|
|||
// store sprite info in lookup tables
|
||||
//FIXME : numspritelumps do not duplicate sprite replacements
|
||||
W_ReadLumpHeaderPwad(wadnum, l, &patch, sizeof (patch_t), 0);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
{
|
||||
patch_t *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
|
||||
size_t len = W_LumpLengthPwad(wadnum, l);
|
||||
// lump is a png so convert it
|
||||
if (R_IsLumpPNG((UINT8 *)png, len))
|
||||
{
|
||||
png = R_PNGToPatch((UINT8 *)png, len, NULL, true);
|
||||
M_Memcpy(&patch, png, sizeof(INT16)*4);
|
||||
}
|
||||
Z_Free(png);
|
||||
}
|
||||
#endif
|
||||
spritecachedinfo[numspritelumps].width = SHORT(patch.width)<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].offset = SHORT(patch.leftoffset)<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].topoffset = SHORT(patch.topoffset)<<FRACBITS;
|
||||
|
@ -701,7 +714,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
INT32 texturecolumn;
|
||||
#endif
|
||||
fixed_t frac;
|
||||
patch_t *patch = W_CacheLumpNum(vis->patch, PU_CACHE);
|
||||
patch_t *patch = W_CachePatchNum(vis->patch, PU_CACHE);
|
||||
fixed_t this_scale = vis->mobj->scale;
|
||||
INT32 x1, x2;
|
||||
INT64 overflow_test;
|
||||
|
@ -870,7 +883,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
|||
INT64 overflow_test;
|
||||
|
||||
//Fab : R_InitSprites now sets a wad lump number
|
||||
patch = W_CacheLumpNum(vis->patch, PU_CACHE);
|
||||
patch = W_CachePatchNum(vis->patch, PU_CACHE);
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
|
|
|
@ -108,7 +108,9 @@ consvar_t cv_closedcaptioning = {"closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_
|
|||
consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_resetmusic = {"resetmusic", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_resetmusic = {"resetmusic", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_resetmusicbyheader = {"resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Sound system toggles, saved into the config
|
||||
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -275,6 +277,7 @@ void S_RegisterSoundStuff(void)
|
|||
CV_RegisterVar(&surround);
|
||||
CV_RegisterVar(&cv_samplerate);
|
||||
CV_RegisterVar(&cv_resetmusic);
|
||||
CV_RegisterVar(&cv_resetmusicbyheader);
|
||||
CV_RegisterVar(&cv_gamesounds);
|
||||
CV_RegisterVar(&cv_gamedigimusic);
|
||||
CV_RegisterVar(&cv_gamemidimusic);
|
||||
|
@ -1783,12 +1786,12 @@ static lumpnum_t S_GetMusicLumpNum(const char *mname)
|
|||
return W_GetNumForName(va("d_%s", mname));
|
||||
else if (S_DigMusicDisabled() && S_DigExists(mname))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
|
||||
//CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
|
||||
return LUMPERROR;
|
||||
}
|
||||
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
|
||||
//CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
|
||||
return LUMPERROR;
|
||||
}
|
||||
else
|
||||
|
@ -2096,7 +2099,7 @@ void S_StartEx(boolean reset)
|
|||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
|
||||
if (cv_resetmusic.value || reset)
|
||||
if (RESETMUSIC || reset)
|
||||
S_StopMusic();
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
|
||||
|
|
|
@ -31,7 +31,16 @@ openmpt_module *openmpt_mhandle;
|
|||
extern consvar_t stereoreverse;
|
||||
extern consvar_t cv_soundvolume, cv_closedcaptioning, cv_digmusicvolume, cv_midimusicvolume;
|
||||
extern consvar_t cv_numChannels;
|
||||
|
||||
extern consvar_t cv_resetmusic;
|
||||
extern consvar_t cv_resetmusicbyheader;
|
||||
|
||||
#define RESETMUSIC (!modeattacking && \
|
||||
(cv_resetmusicbyheader.value ? \
|
||||
(mapheaderinfo[gamemap-1]->musforcereset != -1 ? mapheaderinfo[gamemap-1]->musforcereset : cv_resetmusic.value) \
|
||||
: cv_resetmusic.value) \
|
||||
)
|
||||
|
||||
extern consvar_t cv_gamedigimusic;
|
||||
extern consvar_t cv_gamemidimusic;
|
||||
extern consvar_t cv_gamesounds;
|
||||
|
|
|
@ -49,6 +49,7 @@ void (*fuzzcolfunc)(void); // standard fuzzy effect column drawer
|
|||
void (*transcolfunc)(void); // translation column drawer
|
||||
void (*shadecolfunc)(void); // smokie test..
|
||||
void (*spanfunc)(void); // span drawer, use a 64x64 tile
|
||||
void (*mmxspanfunc)(void); // span drawer in MMX assembly
|
||||
void (*splatfunc)(void); // span drawer w/ transparency
|
||||
void (*basespanfunc)(void); // default span func for color mode
|
||||
void (*transtransfunc)(void); // translucent translated column drawer
|
||||
|
@ -112,7 +113,7 @@ void SCR_SetMode(void)
|
|||
//
|
||||
if (true)//vid.bpp == 1) //Always run in 8bpp. todo: remove all 16bpp code?
|
||||
{
|
||||
spanfunc = basespanfunc = R_DrawSpan_8;
|
||||
spanfunc = basespanfunc = mmxspanfunc = R_DrawSpan_8;
|
||||
splatfunc = R_DrawSplat_8;
|
||||
transcolfunc = R_DrawTranslatedColumn_8;
|
||||
transtransfunc = R_DrawTranslatedTranslucentColumn_8;
|
||||
|
@ -133,7 +134,7 @@ void SCR_SetMode(void)
|
|||
//fuzzcolfunc = R_DrawTranslucentColumn_8_ASM;
|
||||
walldrawerfunc = R_DrawWallColumn_8_MMX;
|
||||
twosmultipatchfunc = R_Draw2sMultiPatchColumn_8_MMX;
|
||||
spanfunc = basespanfunc = R_DrawSpan_8_MMX;
|
||||
mmxspanfunc = R_DrawSpan_8_MMX;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -123,6 +123,7 @@ extern void (*transcolfunc)(void);
|
|||
extern void (*shadecolfunc)(void);
|
||||
extern void (*spanfunc)(void);
|
||||
extern void (*basespanfunc)(void);
|
||||
extern void (*mmxspanfunc)(void);
|
||||
extern void (*splatfunc)(void);
|
||||
extern void (*transtransfunc)(void);
|
||||
extern void (*twosmultipatchfunc)(void);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
SDL_image: An example image loading library for use with SDL
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -34,7 +34,7 @@
|
|||
*
|
||||
* Besides the standard API, also provides
|
||||
*
|
||||
* SDL_Surface *IMG_ReadXPMFromArray(char **xpm)
|
||||
* SDL_Surface *IMG_ReadXPMFromArray(const char **xpm)
|
||||
*
|
||||
* that reads the image data from an XPM file included in the C source.
|
||||
*
|
||||
|
@ -88,8 +88,8 @@ struct color_hash {
|
|||
struct hash_entry **table;
|
||||
struct hash_entry *entries; /* array of all entries */
|
||||
struct hash_entry *next_free;
|
||||
int size;
|
||||
int maxnum;
|
||||
size_t size;
|
||||
size_t maxnum;
|
||||
};
|
||||
|
||||
static int hash_key(const char *key, int cpp, int size)
|
||||
|
@ -103,14 +103,14 @@ static int hash_key(const char *key, int cpp, int size)
|
|||
return hash & (size - 1);
|
||||
}
|
||||
|
||||
static struct color_hash *create_colorhash(int maxnum)
|
||||
static struct color_hash *create_colorhash(size_t maxnum)
|
||||
{
|
||||
int bytes, s;
|
||||
size_t bytes, s;
|
||||
struct color_hash *hash;
|
||||
|
||||
/* we know how many entries we need, so we can allocate
|
||||
everything here */
|
||||
hash = (struct color_hash *)SDL_malloc(sizeof *hash);
|
||||
hash = (struct color_hash *)SDL_calloc(1, sizeof(*hash));
|
||||
if (!hash)
|
||||
return NULL;
|
||||
|
||||
|
@ -119,15 +119,29 @@ static struct color_hash *create_colorhash(int maxnum)
|
|||
;
|
||||
hash->size = s;
|
||||
hash->maxnum = maxnum;
|
||||
|
||||
bytes = hash->size * sizeof(struct hash_entry **);
|
||||
hash->entries = NULL; /* in case malloc fails */
|
||||
hash->table = (struct hash_entry **)SDL_malloc(bytes);
|
||||
/* Check for overflow */
|
||||
if ((bytes / sizeof(struct hash_entry **)) != hash->size) {
|
||||
IMG_SetError("memory allocation overflow");
|
||||
SDL_free(hash);
|
||||
return NULL;
|
||||
}
|
||||
hash->table = (struct hash_entry **)SDL_calloc(1, bytes);
|
||||
if (!hash->table) {
|
||||
SDL_free(hash);
|
||||
return NULL;
|
||||
}
|
||||
SDL_memset(hash->table, 0, bytes);
|
||||
hash->entries = (struct hash_entry *)SDL_malloc(maxnum * sizeof(struct hash_entry));
|
||||
|
||||
bytes = maxnum * sizeof(struct hash_entry);
|
||||
/* Check for overflow */
|
||||
if ((bytes / sizeof(struct hash_entry)) != maxnum) {
|
||||
IMG_SetError("memory allocation overflow");
|
||||
SDL_free(hash->table);
|
||||
SDL_free(hash);
|
||||
return NULL;
|
||||
}
|
||||
hash->entries = (struct hash_entry *)SDL_calloc(1, bytes);
|
||||
if (!hash->entries) {
|
||||
SDL_free(hash->table);
|
||||
SDL_free(hash);
|
||||
|
@ -138,7 +152,7 @@ static struct color_hash *create_colorhash(int maxnum)
|
|||
}
|
||||
|
||||
static int add_colorhash(struct color_hash *hash,
|
||||
char *key, int cpp, Uint32 color)
|
||||
const char *key, int cpp, Uint32 color)
|
||||
{
|
||||
int index = hash_key(key, cpp, hash->size);
|
||||
struct hash_entry *e = hash->next_free++;
|
||||
|
@ -995,10 +1009,11 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
|
|||
{
|
||||
Sint64 start = 0;
|
||||
SDL_Surface *image = NULL;
|
||||
int index;
|
||||
size_t index;
|
||||
int x, y;
|
||||
int w, h, ncolors, cpp;
|
||||
int indexed;
|
||||
int w, h, cpp;
|
||||
size_t ncolors;
|
||||
size_t indexed;
|
||||
Uint8 *dst;
|
||||
struct color_hash *colors = NULL;
|
||||
SDL_Color *im_colors = NULL;
|
||||
|
@ -1029,12 +1044,17 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
|
|||
* Right now we don't use the hotspots but it should be handled
|
||||
* one day.
|
||||
*/
|
||||
if (SDL_sscanf(line, "%d %d %d %d", &w, &h, &ncolors, &cpp) != 4
|
||||
if (SDL_sscanf(line, "%d %d %lu %d", &w, &h, &ncolors, &cpp) != 4
|
||||
|| w <= 0 || h <= 0 || ncolors <= 0 || cpp <= 0) {
|
||||
error = "Invalid format description";
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Check for allocation overflow */
|
||||
if ((size_t)(ncolors * cpp)/cpp != ncolors) {
|
||||
error = "Invalid color specification";
|
||||
goto done;
|
||||
}
|
||||
keystrings = (char *)SDL_malloc(ncolors * cpp);
|
||||
if (!keystrings) {
|
||||
error = "Out of memory";
|
||||
|
@ -1102,8 +1122,9 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
|
|||
c->g = (Uint8)(rgb >> 8);
|
||||
c->b = (Uint8)(rgb);
|
||||
pixel = index;
|
||||
} else
|
||||
} else {
|
||||
pixel = rgb;
|
||||
}
|
||||
add_colorhash(colors, nextkey, cpp, pixel);
|
||||
nextkey += cpp;
|
||||
if (rgb == 0xffffffff)
|
||||
|
@ -1192,7 +1213,7 @@ SDL_Surface *IMG_LoadXPM_RW(SDL_RWops *src)
|
|||
return(NULL);
|
||||
}
|
||||
|
||||
SDL_Surface *IMG_ReadXPMFromArray(char **xpm)
|
||||
SDL_Surface *IMG_ReadXPMFromArray(const char **xpm)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -1,163 +1,99 @@
|
|||
/* XPM */
|
||||
const char * SDL_icon_xpm[] = {
|
||||
"96 96 64 1",
|
||||
static const char *SDL_icon_xpm[] = {
|
||||
"64 64 32 1",
|
||||
" c None",
|
||||
". c #040656",
|
||||
"+ c #0100B2",
|
||||
"@ c #04056E",
|
||||
"# c #0000BD",
|
||||
"$ c #0B0C09",
|
||||
"% c #0B0D26",
|
||||
"& c #090C42",
|
||||
"* c #060AA7",
|
||||
"= c #1604DA",
|
||||
"- c #020CD5",
|
||||
"; c #100F8D",
|
||||
"> c #040DE4",
|
||||
", c #11129B",
|
||||
"' c #1D1A83",
|
||||
") c #2A10FD",
|
||||
"! c #1318FA",
|
||||
"~ c #25225B",
|
||||
"{ c #252271",
|
||||
"] c #312E2B",
|
||||
"^ c #33334D",
|
||||
"/ c #363775",
|
||||
"( c #3D3B69",
|
||||
"_ c #3A3B8B",
|
||||
": c #373AFF",
|
||||
"< c #4142AA",
|
||||
"[ c #4B4864",
|
||||
"} c #4D4B4A",
|
||||
"| c #60492F",
|
||||
"1 c #4F4C57",
|
||||
"2 c #4A4A9E",
|
||||
"3 c #4F4E85",
|
||||
"4 c #474ADE",
|
||||
"5 c #4E4FFE",
|
||||
"6 c #5D5CB3",
|
||||
"7 c #686663",
|
||||
"8 c #666682",
|
||||
"9 c #676875",
|
||||
"0 c #66659E",
|
||||
"a c #8B6538",
|
||||
"b c #6465D5",
|
||||
"c c #7F694F",
|
||||
"d c #6767FF",
|
||||
"e c #7272FF",
|
||||
"f c #91795C",
|
||||
"g c #7677FD",
|
||||
"h c #828396",
|
||||
"i c #A78153",
|
||||
"j c #888989",
|
||||
"k c #8D897E",
|
||||
"l c #9190FD",
|
||||
"m c #CA9048",
|
||||
"n c #C09968",
|
||||
"o c #A9A8A1",
|
||||
"p c #A6A8B0",
|
||||
"q c #B0B1FB",
|
||||
"r c #EEAC61",
|
||||
"s c #E3B478",
|
||||
"t c #C3C4BE",
|
||||
"u c #FFC68C",
|
||||
"v c #FCCD90",
|
||||
"w c #D4D7D3",
|
||||
"x c #E3E5E0",
|
||||
"y c #FCFFFB",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ttj7777777joot ",
|
||||
" 9hh8830000088hh9 ",
|
||||
" 9888(//__<bbbb2////3[888hpp ",
|
||||
" oj}^/_6bbbbgggggggb2///_bgbbbbb631kt ",
|
||||
" (80066bgeeegggggggb22262/bbggeggb66081 ",
|
||||
" p9^jj pp8(_2bgggggeeeeeeeegb2~_bgb//6geegged5*'(hp ",
|
||||
" ^2<3[7 j^/2bbggggeeeeeeeeeeggb2_({'4eb/2ggge5:!!!>-*{^kt ",
|
||||
" &,5b60^ (02<beggggeeeeeeeeeegb62__7}~:5g/_bgd5!))))))=+;20k ",
|
||||
" @#:egb3^ pp({4dgggeeeeeeeeeeeeegg6/__3im}+:e//bd:!)))))))))!#;87 ",
|
||||
" p'-!:dgb3] 7['4egeeeeeeeeeeeeeeeegg2/__[armc,-523<:!)))))))))))!>*{} ",
|
||||
" tp,-)!5egb3} ~_<4dgggeeeeeeeeeeeeeegb6/_2[amusf'#!<_'>))))))))))))!)>+{~ ",
|
||||
" p;-))!5gb2^^'#5eggeeeeeeeeeeeeeeegg6/_23amrusi{#!+;;>))))))))))))))!!-'8p ",
|
||||
" tp'#!)):d6(@*>5egeeeeeeeeeeeeeeeegg6_/<(amrrvvn{+)-,;>))))))!!!!!!)))!!>,~j ",
|
||||
" p;#!))-'{'+-5eggeeeeeeeeeeeeeeeegb222(cmrruvvn{+)>,@>!)!!)!!>>>>======>-,/8 ",
|
||||
" ;#)!-*.;-!5eggeeeeeeeeeeeeeeeegb2_<6|mrrsvvvn{+)!,.-!!!!>>=--######+++-#@(k ",
|
||||
" h@-)+@.*>!5egeeeeeeeeeeeeeeeeeegb_</]mrrruvvvn{+))*@->>--###++++++###+;@{(9j ",
|
||||
" kh,#+@@,>!:dggeeeeeeeeeeeeeeeeeeebbb_]mrruuvvsf'#)!*.+-###+++++++##+*;'3(&^9 ",
|
||||
" 8*,@@*)):dggeeeeeeeeeeeeeeeeeeeeggg<(|iruvvvsc,=!!*.;*++++++++###+,@&1o ",
|
||||
" 8@@@-!)!5eeeeeeeeeeeeeeeeeeeeeeeeeggb2[csvvvn^#)!!+@;*#+++++###*@~[ ",
|
||||
" 9&@*!)):5geeeeeeeeeeeeeeeeeeeeeeeeegge637nsvf{>))!+;;*-######*;{.^ ",
|
||||
" 9%;!!)):dgeeeeeeeeeeeeeeeeeeeeeeeeeeeggb_1ir7;>))!+;;,++++++*'(} ",
|
||||
" 9{+!))!5egeeeeeeeeeeeeeeeeeddddeeeeeeeege2}|~#!))!#;@...@@@.^hp ",
|
||||
" 8,=!))):dggeeeeeeeeeeeeeeeeggggeeeeeeeeggb_~,>!))!+@@@;;;;@&^o ",
|
||||
" }(-)))))!:eegeeeeeeeeeeeeeegllllgeeeeeeeegd5+=))))!+;,#>--#,'/hj ",
|
||||
" o8.>))))))!:dgggeeeeeeeeeeellqqqqlgeeeeggg5:!!!)))))-*+>)!:55db631 ",
|
||||
" p8<*!)))))))!:5deggggggeeeegqqqqqqqqlggged5:!))))))))>->!!:5ddeegb3/ ",
|
||||
" oh'#!))))))))))!:ddeeeeeeeeglqqqqqqqqlgedd:!)))))))))))))!:dggggeggg239 ",
|
||||
" ^*>!))!)))))))))!::55dddeegglll600333_4:!!)))))))))))))):dggeeeeeeggb6(9o ",
|
||||
" ~+=-+#>))))))))))!!!:::::5554<3889988[/,=)))))))))))))):5gggeeeeeeeggb6087 ",
|
||||
" ~**@~'+>!))))))))))))))))!!>*{1kkooook7(,-!)))))))))))!:5deeeeeeeeeeeggb289 ",
|
||||
" ~,'1o7(*>!))))))))))))))))=,[jtttwxxxwto^;>!))))))))))!!!::5deggeeeeeeegbb3] ",
|
||||
" ~@/oxt7'#))))))))))))))))=,3ktwxxyyyyyyxk/+!))))))))))))))!:::5degggeeegggb3^ ",
|
||||
" ^&8xyyt^,)))))))))))))))>,3otwxyyyyyyyyyxh'>)))))))))))))))))):5ddeeeeeeeggb3^ ",
|
||||
" 771pyyyx7'=!)))))))))))!!#(jtxxyyyyyyyyyyyt3-)))))))))))))))))))!!::degggeeegb2[o ",
|
||||
" 77tyyyxk/+!!)))))))))))-;9owxyyyyyyyyyyyywh*>)))))))))))))))))))))!::5ddgggggb68j ",
|
||||
" owyyyyt8;>))))))))))))*(otwyyyyyyyyyyyyyxp'-)))))))))))))))))))))))!!:5deeeggg_8j ",
|
||||
" jtxyyyyxh'>)))))))))!!#_ktxyyyyyyyyyyyyyyyt_+))))))))))))))))))))))))))!!:5deggg63j ",
|
||||
" 7jwyyyyyyp/=))))))))))>,3owxyyyyyyyyyyyyyyyw/+))))))))))))))))))))))))))))!::5degb689 ",
|
||||
" 7xyyyyyyo[#))))))))))-/jtwyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))!:5dgg_/ ",
|
||||
" }xyyyyyyt9*=))))))))=*9owyyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))))!!:5d3} ",
|
||||
" }xyyyyyywj'#!))))))!#@7oxyyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))))))!!:4/7 ",
|
||||
" 7xyyyyyyxj&,!!))))!!,%}oyyyyyyyyyyyyyyyyyyw/*))))))))))))))))))))))))))))))))))))))>487 ",
|
||||
" 7xyyyyyywk$@!!)))!!-.$]oyyyyyyyyyyyyyyyyyyw/+))))))))))))))))))))))))))))))!!!!))))!>' ",
|
||||
" }xyyyyyywj$&+!!)!)>;%$]jyyyyyyyyyyyyyyyyyyt{#)))))))))))))))))))))!!!!!!))!)!!!!!!))!#' ",
|
||||
" 7xyyyyyyt7$%@-!)!>*[]$$jyyyyyyyyyyyyyyyyyxp;-))))))))))))))))))!!!!!!!!!!!!>>>>>>>>>>!,^ ",
|
||||
" 7xyyyyyyt}$][;-)=,(o7$$7yyyyyyyyyyyyyyyyyxp,-)))))))))))!!!!)!!!!>>>>=-----########--=+'9 ",
|
||||
" jwyyyyyyo}$}o(';@~7wj$$7yyyyyyyyyyyyyyyyywh*>)))))))))))!>>>=>=---#####+########+++***;@17 ",
|
||||
" otxyyyyyt}$7t7}1}7kw7$$7yyyyyyyyyyyyyyyyyt0-)))))))))!!!>--####+++++++++++++##+***,;''.&] ",
|
||||
" ooowyyyyyt}$}j7owwojo}$$jyyyyyyyyyyyyyyyyyp2>)))))))!!!=##++++++++++++++###+*;@.~[8[9hph ",
|
||||
" ojtyyyyywj$$}jwyyxo}$$]jyyyyyyyyyyyyyyyyyp'>))))))!>>-#++++++++++++####+,;'_3/&^}77kot ",
|
||||
" 7tyyyyyxo]$$oxyyyt]$$}tyyyyyyyyyyyyyyyyx0*!)))!!!>-#++++++++++++#+##+*;.&1ko ",
|
||||
" 7tyyyyyyx7]}xyyyyxj}]oxyyyyyyyyyyyyyyyyp<=)!!!!>-#++++++++++++####*;.(8h ",
|
||||
" owxyxxyytooywptwwtppxyyyyyyyyyyyyyyyxp3,-=!)!>-#++++++++++###+*,'_{&1k ",
|
||||
" jtwwttwtwwtj7kjowxyyyyyyyyyyyyyyyyxt7~'',+>=#+++++++++++###*;@&^j ",
|
||||
" ]joojj7}]}]|innfc7jtwyyyyyyyyyyyxtjcfnnnf[@*#+++++++++###+@.&%% ",
|
||||
" ]$}77}}$$$$]fsssnnifkkotwwwwwwwtpjkfinvvvsi}@*#++++++###*;@.@@&[ ",
|
||||
" o7$]]]]]$$]|isvvvvvusifckopppopok7cisvvvvvvvn(,#++++++#+*@.&@*#;3o ",
|
||||
" }}$]|||fnnsvvvuvvvuuvvsniffffffnnsvvvvuuuvvvc{*+#++##*@&.@*+#--<7 ",
|
||||
" }]cninsuvvvvuuuuuuvvvvusnnnnnssuvvvvvuuuuvvc~*+#+++*@.@;*##=>>,^ ",
|
||||
" 7fvvvvvvuuuuuuuuuuuuvvvvvvvvvvvuuuuuuuuuvvc~*+#+#+,.@*###->!!*~ ",
|
||||
" pkivvvvuuuuuuuuuuuuuuuvvvvvvvvuuuvsnsuuuvvf~*+#++++*+++->!!)!#. ",
|
||||
" kfsuvvuuuuuuuuuuuuuuuuuuuuuuuuuvvnfsuvuvvc{++#++++###->!!))!-;h ",
|
||||
" kisvvvuuuuuuuuuuuuuuuuuuuuuuuvvvicsvvvvs1@##+++++++#>!!))))=,ho ",
|
||||
" 7imuvvvuuuuuuuuuuuuuuuuuuuuvusfcivvuvvn~;##+++++++#>!!))))!#8k ",
|
||||
" cimruuuuuvuuuuuuuuuuuuuuuuvsnfisuvvvsc@*#+++++++++#>!!))))-3} ",
|
||||
" 7amrruuuuuuuuuuuuuuuuuuuuvsnnsvvuvvi^,##++++++++++#>!!)))>/^ ",
|
||||
" kfamrruuuuvvvuuuuuuuuuuuuuvvvvvvvn1@+#++++++++++++#>!)))>{~ ",
|
||||
" 7|iimrrruuuuuuuuuuuuuuuuvvvvuusn1'+#########++++++->!))>; ",
|
||||
" 7cammrrrrruuuuuuvvvvvuuuuurrm|.*-#+#######+###+++->!!!*' ",
|
||||
" ookcaimmrrrrrruuuuurrrrrmi|]%.@@@@@;,*,*+########->!!*6o ",
|
||||
" p7}|ainiimmmmmmmmmmminnia|$%.....{3322_{''',,**+#=!!#6k ",
|
||||
" j7||aaiiiiiaa||7j ookok711^&.';,*+=!><k ",
|
||||
" koooook hph[~@+>><k ",
|
||||
" ppppp tk7^3_,+<j ",
|
||||
" o7^@3j ",
|
||||
" 9jj ",
|
||||
" o ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
". c #000271",
|
||||
"+ c #03035D",
|
||||
"@ c #00009F",
|
||||
"# c #0A0A1B",
|
||||
"$ c #08058E",
|
||||
"% c #060E4C",
|
||||
"& c #11110E",
|
||||
"* c #101339",
|
||||
"= c #0D11CC",
|
||||
"- c #1B1CFD",
|
||||
"; c #342B24",
|
||||
"> c #2325EC",
|
||||
", c #3C3883",
|
||||
"' c #3D3A9E",
|
||||
") c #5B5170",
|
||||
"! c #4B4CFF",
|
||||
"~ c #795339",
|
||||
"{ c #5E5B5C",
|
||||
"] c #5F5ED3",
|
||||
"^ c #5E5EFB",
|
||||
"/ c #7271FF",
|
||||
"( c #B37F5D",
|
||||
"_ c #8F8883",
|
||||
": c #8887FF",
|
||||
"< c #D59E76",
|
||||
"[ c #ABABA9",
|
||||
"} c #A9AAFF",
|
||||
"| c #C1C3C1",
|
||||
"1 c #FAC296",
|
||||
"2 c #D4D6D3",
|
||||
"3 c #F9FCF8",
|
||||
" ",
|
||||
" ",
|
||||
" #***,,,**** ",
|
||||
" *,,]]]]]]]]]]]]]',,** ",
|
||||
" *,']//////////////////]]',* ",
|
||||
" *,']/////////////////////////]'% ",
|
||||
" *,]////////////////////^^!!>>>>>>>$+ ",
|
||||
" *,]////////////////////!>---------->=@% ",
|
||||
" * ,]///////////////////]^>------->==@@@$.# ",
|
||||
" +', *']//////////////////],,,=---->=@@@@@$.% ",
|
||||
" #.=^'* ,]//////////////////],']^]$--=@@@@@@@$+# ",
|
||||
" %$=-^'* ,]/////////////////],]/!>-^'=@@@@@@@$.% ",
|
||||
" +$=->/,*,//////////////////]'/^!,$-!,$@@@@@@$+* ",
|
||||
" +@=--!''/////////////////]']^!,(()->%$@@@@@$+# ",
|
||||
" +@=--='/////////////////]']^${(<<)->,$@@@@$% ",
|
||||
" +@=->']/////////:::////]]/^'(<111)->,$@@@$% ",
|
||||
" #+@@>$]////////::}}}://///!,(<1111)--%$@@.% ",
|
||||
" #+@@$$^////////:}}}}}://^>$(<<1111)--+$@.% ",
|
||||
" +@$.>^///////:}}}}}}:/^>->,(<111<'--+$$*# ",
|
||||
" +$.=-!///////:}}}}}:^!-----@(111<@--+$,'],,* ",
|
||||
" %+%=->^///////:}}}:!--------@(11(=--$=^////],* ",
|
||||
" ,]]'>->^//////^^!!-----------'<1_>--@-!//////]'* ",
|
||||
" '!->@--->>>>>>--->===>--------)<,-->@->^///////]', ",
|
||||
" *$--->----------='){__{'>------>'=--=@-->!^///////],* ",
|
||||
" %$.=---------->$)[22332[)=----------=>----->^^//////], ",
|
||||
" %$_,--------->'_|3333333['----------=--------->!^////],# ",
|
||||
" *'[{=--------'_2333333333_=---------------------->!^///,* ",
|
||||
" #)[_@-------@_|33333333332,------------------------->!^/'* ",
|
||||
" #)2[$------=)|333332|23333{>--------------------------->^'* ",
|
||||
" {2|,------$[233333___3333_=----------------------------->$ ",
|
||||
" ;22)=---->)|333332{2_2333[@-------------------------------$ ",
|
||||
" &22{@----$_233333|{2||333|'--------------------------------$ ",
|
||||
" &|3_.----,|333333[;2|[333|'--------------------------------=+ ",
|
||||
" [3_%=--={2333333[&___333|'-------------------->>>====>>----@ ",
|
||||
" _3[#$=@.[2333333[&&&_333[$------------->>==@@@@@@@@@@@@@@@==+",
|
||||
" {3|;+$$)|3333333[&&&[333_=-------->==@@@@@@@@@@@@@@@$$$$.+++%",
|
||||
" {23{*$${23333333|;&&|332)>----->=@@@@@@@@@@@@@@$$$.++%** ",
|
||||
";{{;[3{&*)[333333333{&&|332,=---==@@@@@@@@@@@@$$.++%* ",
|
||||
"{22_{|[;_|2333333333_&;233_$@@@@@@@@@@@@@@@@$$+%* ",
|
||||
"&_|2{;{{[233333333332_[33[,$@@@@@@@@@@@@@$$+%# ",
|
||||
" &;{&&&;~(_|3333333333332)$@@@@@@@@@@@@$.+%# ",
|
||||
" &&&&&;(11([33333333332{$@@@@@@@@@@@$...$@$* ",
|
||||
" &~((1111<[333333332{%.$@@@@@@@@@$$$$@=--$ ",
|
||||
" ~<<11111<[33333|[_(<~,$@@@@@@@@@@@@@>-->. ",
|
||||
" ;(<111111<(____(11111(+@@@@@@@@@@@@=----=% ",
|
||||
" ~(<11111111<11111<(<<;$@@$$@@@@@@@=-----. ",
|
||||
" ~(<1111111111111(~<1{$$$.$@@@@@@@=-----= ",
|
||||
" ~(<1111111<<(((<11<*$+.$@@@@@@@@@>---->+ ",
|
||||
" ;(<1111111<<1111<~%+$@@@@@@@@@@@=-----$ ",
|
||||
" ~(<<111111111(~&*+$$$@@@@@@@@@@=----=% ",
|
||||
" ;~((<<<<(~~; *%+$$@@@@@@@@@>----+ ",
|
||||
" ;;; #%+$$@@@@@@@----. ",
|
||||
" *+$$@@@@@=---@ ",
|
||||
" *+$@@@@@>--= ",
|
||||
" *.$@@@@-->% ",
|
||||
" #%.$@@=->+ ",
|
||||
" *+$@@>-$ ",
|
||||
" %$@=-$ ",
|
||||
" %.@>@ ",
|
||||
" +=@ ",
|
||||
" .. ",
|
||||
" * ",
|
||||
" ",
|
||||
" "};
|
||||
|
|
Before Width: | Height: | Size: 364 KiB After Width: | Height: | Size: 62 KiB |
|
@ -79,6 +79,7 @@ void *hwSym(const char *funcName,void *handle)
|
|||
GETFUNC(Init);
|
||||
GETFUNC(Draw2DLine);
|
||||
GETFUNC(DrawPolygon);
|
||||
GETFUNC(RenderSkyDome);
|
||||
GETFUNC(SetBlend);
|
||||
GETFUNC(ClearBuffer);
|
||||
GETFUNC(SetTexture);
|
||||
|
|
|
@ -530,7 +530,7 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
|
|||
break;
|
||||
case VK_RETURN:
|
||||
entering_con_command = false;
|
||||
// Fall through.
|
||||
/* FALLTHRU */
|
||||
default:
|
||||
event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
|
||||
#ifdef HAVE_IMAGE
|
||||
#include "SDL_image.h"
|
||||
#elif 1
|
||||
#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) // Windows doesn't need this, as SDL will do it for us.
|
||||
#define LOAD_XPM //I want XPM!
|
||||
#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so
|
||||
#define HAVE_IMAGE //I have SDL_Image, sortof
|
||||
|
@ -1499,6 +1499,7 @@ void I_StartupGraphics(void)
|
|||
HWD.pfnFinishUpdate = NULL;
|
||||
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
|
||||
HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
|
||||
HWD.pfnRenderSkyDome = hwSym("RenderSkyDome",NULL);
|
||||
HWD.pfnSetBlend = hwSym("SetBlend",NULL);
|
||||
HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
|
||||
HWD.pfnSetTexture = hwSym("SetTexture",NULL);
|
||||
|
|
Before Width: | Height: | Size: 11 KiB |
|
@ -1960,7 +1960,7 @@ static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, I
|
|||
|
||||
static void ST_drawMatchHUD(void)
|
||||
{
|
||||
char penaltystr[5];
|
||||
char penaltystr[7];
|
||||
const INT32 y = 176; // HUD_LIVES
|
||||
INT32 offset = (BASEVIDWIDTH / 2) - (NUM_WEAPONS * 10) - 6;
|
||||
|
||||
|
|
|
@ -111,6 +111,7 @@ static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NUL
|
|||
// console variables in development
|
||||
consvar_t cv_grmodels = {"gr_models", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
// local copy of the palette for V_GetColor()
|
||||
|
@ -855,8 +856,8 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Done
|
||||
if (rendermode != render_soft && !con_startup)
|
||||
//if (rendermode != render_soft && !con_startup) // Not this again
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
HWR_DrawCroppedPatch((GLPatch_t*)patch,x,y,pscale,scrn,sx,sy,w,h);
|
||||
return;
|
||||
|
@ -1044,9 +1045,15 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,fdup))*vid.width;
|
||||
if (topdelta-sy > 0)
|
||||
{
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*vid.width;
|
||||
ofs = 0;
|
||||
}
|
||||
else
|
||||
ofs = (sy-topdelta)<<FRACBITS;
|
||||
|
||||
for (ofs = sy<<FRACBITS; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = patchdrawfunc(dest, source, ofs);
|
||||
|
@ -1173,7 +1180,8 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && !con_startup)
|
||||
//if (rendermode != render_soft && !con_startup) // Not this again
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
HWR_DrawFill(x, y, w, h, c);
|
||||
return;
|
||||
|
|
85
src/w_wad.c
|
@ -789,6 +789,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
|
|||
// set up caching
|
||||
//
|
||||
Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache);
|
||||
Z_Calloc(numlumps * sizeof (*wadfile->patchcache), PU_STATIC, &wadfile->patchcache);
|
||||
|
||||
#ifdef HWRENDER
|
||||
// allocates GLPatch info structures and store them in a tree
|
||||
|
@ -1182,8 +1183,6 @@ void zerr(int ret)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define NO_PNG_LUMPS
|
||||
|
||||
#ifdef NO_PNG_LUMPS
|
||||
static void ErrorIfPNG(UINT8 *d, size_t s, char *f, char *l)
|
||||
{
|
||||
|
@ -1459,6 +1458,38 @@ boolean W_IsLumpCached(lumpnum_t lumpnum, void *ptr)
|
|||
return W_IsLumpCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
||||
}
|
||||
|
||||
//
|
||||
// W_IsPatchCached
|
||||
//
|
||||
// If a patch is already cached return true, otherwise
|
||||
// return false.
|
||||
//
|
||||
// no outside code uses the PWAD form, for now
|
||||
static inline boolean W_IsPatchCachedPWAD(UINT16 wad, UINT16 lump, void *ptr)
|
||||
{
|
||||
void *lcache;
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return false;
|
||||
|
||||
lcache = wadfiles[wad]->patchcache[lump];
|
||||
|
||||
if (ptr)
|
||||
{
|
||||
if (ptr == lcache)
|
||||
return true;
|
||||
}
|
||||
else if (lcache)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr)
|
||||
{
|
||||
return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// W_CacheLumpName
|
||||
// ==========================================================================
|
||||
|
@ -1482,18 +1513,53 @@ void *W_CacheLumpName(const char *name, INT32 tag)
|
|||
// Cache a patch into heap memory, convert the patch format as necessary
|
||||
//
|
||||
|
||||
// Software-only compile cache the data without conversion
|
||||
#ifdef HWRENDER
|
||||
static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
GLPatch_t *grPatch;
|
||||
|
||||
if (rendermode == render_soft || rendermode == render_none)
|
||||
return W_CacheLumpNumPwad(wad, lump, tag);
|
||||
#endif
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Software-only compile cache the data without conversion
|
||||
if (rendermode == render_soft || rendermode == render_none)
|
||||
{
|
||||
#endif
|
||||
lumpcache_t *lumpcache = wadfiles[wad]->patchcache;
|
||||
if (!lumpcache[lump])
|
||||
{
|
||||
size_t len = W_LumpLengthPwad(wad, lump);
|
||||
void *ptr, *lumpdata, *srcdata = NULL;
|
||||
|
||||
ptr = Z_Malloc(len, tag, &lumpcache[lump]);
|
||||
lumpdata = Z_Malloc(len, tag, NULL);
|
||||
|
||||
// read the lump in full
|
||||
W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
// lump is a png so convert it
|
||||
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
|
||||
{
|
||||
size_t newlen;
|
||||
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen, true);
|
||||
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
|
||||
M_Memcpy(ptr, srcdata, newlen);
|
||||
Z_Free(srcdata);
|
||||
}
|
||||
else // just copy it into the patch cache
|
||||
#endif
|
||||
M_Memcpy(ptr, lumpdata, len);
|
||||
}
|
||||
else
|
||||
Z_ChangeTag(lumpcache[lump], tag);
|
||||
|
||||
return lumpcache[lump];
|
||||
#ifdef HWRENDER
|
||||
}
|
||||
|
||||
grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
|
||||
|
||||
if (grPatch->mipmap.grInfo.data)
|
||||
|
@ -1517,6 +1583,7 @@ static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
|
||||
// return GLPatch_t, which can be casted to (patch_t) with valid patch header info
|
||||
return (void *)grPatch;
|
||||
#endif
|
||||
}
|
||||
|
||||
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
||||
|
@ -1524,8 +1591,6 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
|||
return W_CachePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
|
||||
}
|
||||
|
||||
#endif // HWRENDER
|
||||
|
||||
void W_UnlockCachedPatch(void *patch)
|
||||
{
|
||||
// The hardware code does its own memory management, as its patches
|
||||
|
|
|
@ -102,6 +102,7 @@ typedef struct wadfile_s
|
|||
restype_t type;
|
||||
lumpinfo_t *lumpinfo;
|
||||
lumpcache_t *lumpcache;
|
||||
lumpcache_t *patchcache;
|
||||
#ifdef HWRENDER
|
||||
aatree_t *hwrcache; // patches are cached in renderer's native format
|
||||
#endif
|
||||
|
@ -167,17 +168,13 @@ void *W_CacheLumpNum(lumpnum_t lump, INT32 tag);
|
|||
void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag);
|
||||
|
||||
boolean W_IsLumpCached(lumpnum_t lump, void *ptr);
|
||||
boolean W_IsPatchCached(lumpnum_t lump, void *ptr);
|
||||
|
||||
void *W_CacheLumpName(const char *name, INT32 tag);
|
||||
void *W_CachePatchName(const char *name, INT32 tag);
|
||||
|
||||
#ifdef HWRENDER
|
||||
//void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
|
||||
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
|
||||
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t
|
||||
#else
|
||||
//#define W_CachePatchNumPwad(wad, lump, tag) W_CacheLumpNumPwad(wad, lump, tag)
|
||||
#define W_CachePatchNum(lumpnum, tag) W_CacheLumpNum(lumpnum, tag)
|
||||
#endif
|
||||
|
||||
void W_UnlockCachedPatch(void *patch);
|
||||
|
||||
|
|
Before Width: | Height: | Size: 364 KiB After Width: | Height: | Size: 62 KiB |
|
@ -1,6 +1,7 @@
|
|||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
#include "winver.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -62,9 +63,11 @@ END
|
|||
// Version
|
||||
//
|
||||
|
||||
#include "../doomdef.h" // Needed for version string
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,9,0
|
||||
PRODUCTVERSION 1,0,9,0
|
||||
FILEVERSION 2,2,0,0
|
||||
PRODUCTVERSION 2,2,0,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -82,14 +85,14 @@ BEGIN
|
|||
VALUE "Comments", "Visit our web site at www.srb2.org for news and updates!\0"
|
||||
VALUE "CompanyName", "Sonic Team Junior\0"
|
||||
VALUE "FileDescription", "Sonic Robo Blast 2\0"
|
||||
VALUE "FileVersion", "1, 09\0"
|
||||
VALUE "FileVersion", VERSIONSTRING
|
||||
VALUE "InternalName", "srb2\0"
|
||||
VALUE "LegalCopyright", "Copyright <EFBFBD> 1998-2018 by Sonic Team Junior\0"
|
||||
VALUE "LegalCopyright", "Copyright 1998-2019 by Sonic Team Junior\0"
|
||||
VALUE "LegalTrademarks", "Sonic the Hedgehog and related characters are trademarks of Sega.\0"
|
||||
VALUE "OriginalFilename", "srb2win.exe\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "Sonic Robo Blast 2\0"
|
||||
VALUE "ProductVersion", "1, 09\0"
|
||||
VALUE "ProductVersion", VERSIONSTRING
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
|
|
|
@ -102,6 +102,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"FinishUpdate@4", &hwdriver.pfnFinishUpdate},
|
||||
{"Draw2DLine@12", &hwdriver.pfnDraw2DLine},
|
||||
{"DrawPolygon@16", &hwdriver.pfnDrawPolygon},
|
||||
{"RenderSkyDome@16", &hwdriver.pfnRenderDome},
|
||||
{"SetBlend@4", &hwdriver.pfnSetBlend},
|
||||
{"ClearBuffer@12", &hwdriver.pfnClearBuffer},
|
||||
{"SetTexture@4", &hwdriver.pfnSetTexture},
|
||||
|
@ -132,6 +133,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"FinishUpdate", &hwdriver.pfnFinishUpdate},
|
||||
{"Draw2DLine", &hwdriver.pfnDraw2DLine},
|
||||
{"DrawPolygon", &hwdriver.pfnDrawPolygon},
|
||||
{"RenderSkyDome", &hwdriver.pfnRenderDome},
|
||||
{"SetBlend", &hwdriver.pfnSetBlend},
|
||||
{"ClearBuffer", &hwdriver.pfnClearBuffer},
|
||||
{"SetTexture", &hwdriver.pfnSetTexture},
|
||||
|
|
|
@ -327,7 +327,7 @@ static inline VOID I_GetConsoleEvents(VOID)
|
|||
break;
|
||||
case VK_RETURN:
|
||||
entering_con_command = false;
|
||||
// Fall through.
|
||||
/* FALLTHRU */
|
||||
default:
|
||||
ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
|
||||
}
|
||||
|
|
|
@ -322,9 +322,9 @@ static inline boolean I_SkipFrame(void)
|
|||
case GS_LEVEL:
|
||||
if (!paused)
|
||||
return false;
|
||||
/* FALLTHRU */
|
||||
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
|
||||
#ifndef CLIENT_LOADINGSCREEN
|
||||
/* FALLTHRU */
|
||||
case GS_WAITINGPLAYERS:
|
||||
#endif
|
||||
return skip; // Skip odd frames
|
||||
|
|