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Fix normal one-up sound playing in Mario mode
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1 changed files with 3 additions and 3 deletions
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@ -1491,10 +1491,10 @@ void P_PlayLivesJingle(player_t *player)
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if (player && !P_IsLocalPlayer(player))
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if (player && !P_IsLocalPlayer(player))
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return;
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return;
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if (use1upSound || cv_1upsound.value)
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if (mariomode)
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S_StartSound(NULL, sfx_oneup);
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else if (mariomode)
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S_StartSound(NULL, sfx_marioa);
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S_StartSound(NULL, sfx_marioa);
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else if (use1upSound || cv_1upsound.value)
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S_StartSound(NULL, sfx_oneup);
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else
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else
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{
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{
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P_PlayJingle(player, JT_1UP);
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P_PlayJingle(player, JT_1UP);
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