mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-03 06:51:11 +00:00
Most Pipe Towers stuff, I'm tired
Added Linedef type 430: Bounce Player, bouncy FOFs suck ass Revamped a few existing PTZ assets Added most new PTZ decorations, only missing shield mushrooms and trampolines (but I'll probably replace the latter with springs idk) also Dave goes by Skydusk now
This commit is contained in:
parent
5205d64f4a
commit
db5d9053f2
10 changed files with 688 additions and 64 deletions
|
@ -3185,37 +3185,28 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
|
||||
"S_RINGEXPLODE",
|
||||
|
||||
"S_COIN1",
|
||||
"S_COIN2",
|
||||
"S_COIN3",
|
||||
// Mario-specific stuff
|
||||
"S_COIN",
|
||||
"S_COINSPARKLE1",
|
||||
"S_COINSPARKLE2",
|
||||
"S_COINSPARKLE3",
|
||||
"S_COINSPARKLE4",
|
||||
"S_GOOMBA1",
|
||||
"S_GOOMBA1B",
|
||||
"S_GOOMBA2",
|
||||
"S_GOOMBA3",
|
||||
"S_GOOMBA4",
|
||||
"S_GOOMBA5",
|
||||
"S_GOOMBA6",
|
||||
"S_GOOMBA7",
|
||||
"S_GOOMBA8",
|
||||
"S_GOOMBA9",
|
||||
"S_GOOMBA_DEAD",
|
||||
"S_GOOMBA_DEAD2",
|
||||
"S_GOOMBA_DEAD3",
|
||||
"S_BLUEGOOMBA1",
|
||||
"S_BLUEGOOMBA1B",
|
||||
"S_BLUEGOOMBA2",
|
||||
"S_BLUEGOOMBA3",
|
||||
"S_BLUEGOOMBA4",
|
||||
"S_BLUEGOOMBA5",
|
||||
"S_BLUEGOOMBA6",
|
||||
"S_BLUEGOOMBA7",
|
||||
"S_BLUEGOOMBA8",
|
||||
"S_BLUEGOOMBA9",
|
||||
"S_BLUEGOOMBA_DEAD",
|
||||
|
||||
// Mario-specific stuff
|
||||
"S_BLUEGOOMBA_DEAD2",
|
||||
"S_BLUEGOOMBA_DEAD3",
|
||||
"S_FIREFLOWER1",
|
||||
"S_FIREFLOWER2",
|
||||
"S_FIREFLOWER3",
|
||||
|
@ -3223,6 +3214,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
"S_FIREBALL",
|
||||
"S_FIREBALLTRAIL1",
|
||||
"S_FIREBALLTRAIL2",
|
||||
"S_GREENKOOPASPAWN",
|
||||
"S_GREENKOOPA1",
|
||||
"S_GREENKOOPA2",
|
||||
"S_GREENKOOPA3",
|
||||
"S_GREENKOOPA4",
|
||||
"S_GREENKOOPADEATH1",
|
||||
"S_GREENKOOPADEATH2",
|
||||
"S_SHELL",
|
||||
"S_PUMA_START1",
|
||||
"S_PUMA_START2",
|
||||
|
@ -3248,6 +3246,21 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
"S_MARIOBUSH1",
|
||||
"S_MARIOBUSH2",
|
||||
"S_TOAD",
|
||||
"S_PTZSHROOM",
|
||||
"S_PTZFLAG1",
|
||||
"S_PTZFLAG2",
|
||||
"S_PTZFLAG3",
|
||||
"S_PTZFLAG4",
|
||||
"S_PTZFLAG5",
|
||||
"S_MARIOBUSH",
|
||||
"S_BSBSHROOM",
|
||||
"S_BLBSHROOM",
|
||||
"S_BNWSHROOM",
|
||||
"S_REDMFLOWER",
|
||||
"S_BLUEMFLOWER",
|
||||
"S_YELLOWMFLOWER",
|
||||
"S_WHITEDANDELION",
|
||||
"S_MAR64TREE",
|
||||
|
||||
// Nights-specific stuff
|
||||
"S_NIGHTSDRONE_MAN1",
|
||||
|
@ -3550,6 +3563,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
"S_REDBRICKDEBRIS",
|
||||
"S_BLUEBRICKDEBRIS",
|
||||
"S_YELLOWBRICKDEBRIS",
|
||||
"S_MARIOBRICKDEBRIS",
|
||||
"S_MARIOBRICKDEBRISS",
|
||||
"S_MARIOBRICKDEBRISB",
|
||||
"S_MARIOBRICKDEBRISC",
|
||||
"S_MARIOBRICKDEBRISM",
|
||||
|
||||
"S_NAMECHECK",
|
||||
};
|
||||
|
@ -4219,6 +4237,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
|
|||
"MT_FIREFLOWER",
|
||||
"MT_FIREBALL",
|
||||
"MT_FIREBALLTRAIL",
|
||||
"MT_GREENKOOPA",
|
||||
"MT_SHELL",
|
||||
"MT_PUMA",
|
||||
"MT_PUMATRAIL",
|
||||
|
@ -4229,6 +4248,17 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
|
|||
"MT_MARIOBUSH1",
|
||||
"MT_MARIOBUSH2",
|
||||
"MT_TOAD",
|
||||
"MT_PTZSHROOM",
|
||||
"MT_PTZFLAG",
|
||||
"MT_BSBSHROOM",
|
||||
"MT_BLBSHROOM",
|
||||
"MT_BNWSHROOM",
|
||||
"MT_MARIOBUSH",
|
||||
"MT_REDMFLOWER",
|
||||
"MT_BLUEMFLOWER",
|
||||
"MT_YELLOWMFLOWER",
|
||||
"MT_WHITEDANDELION",
|
||||
"MT_MAR64TREE",
|
||||
|
||||
// NiGHTS Stuff
|
||||
"MT_AXIS",
|
||||
|
@ -4326,6 +4356,11 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
|
|||
"MT_REDBRICKDEBRIS",
|
||||
"MT_BLUEBRICKDEBRIS",
|
||||
"MT_YELLOWBRICKDEBRIS",
|
||||
"MT_MARIOBRICKDEBRIS",
|
||||
"MT_MARIOBRICKDEBRISS",
|
||||
"MT_MARIOBRICKDEBRISB",
|
||||
"MT_MARIOBRICKDEBRISC",
|
||||
"MT_MARIOBRICKDEBRISM",
|
||||
|
||||
"MT_NAMECHECK",
|
||||
"MT_RAY",
|
||||
|
|
|
@ -1104,7 +1104,6 @@ static const char *credits[] = {
|
|||
"\"ChrispyPixels\"",
|
||||
"Paul \"Boinciel\" Clempson",
|
||||
"Sally \"TehRealSalt\" Cochenour",
|
||||
"\"Dave Lite\"",
|
||||
"Desmond \"Blade\" DesJardins",
|
||||
"Sherman \"CoatRack\" DesJardins",
|
||||
"\"DirkTheHusky\"",
|
||||
|
@ -1124,6 +1123,7 @@ static const char *credits[] = {
|
|||
"\"MotorRoach\"",
|
||||
"Phillip \"TelosTurntable\" Robinson",
|
||||
"\"Scizor300\"",
|
||||
"\"Skydusk\"",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"David \"Instant Sonic\" Spencer Jr.",
|
||||
"\"SSNTails\"",
|
||||
|
@ -1173,6 +1173,7 @@ static const char *credits[] = {
|
|||
"\"Radicalicious\"",
|
||||
"\"Revan\"",
|
||||
"Anna \"QueenDelta\" Sandlin",
|
||||
"\"Skydusk\"",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"\"SSNTails\"",
|
||||
"Aaron \"Othius\" Stojkov",
|
||||
|
|
|
@ -539,6 +539,7 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
&lspr[NOLIGHT], // SPR_BGOM
|
||||
&lspr[REDBALL_L], // SPR_FFWR
|
||||
&lspr[SMALLREDBALL_L], // SPR_FBLL
|
||||
&lspr[NOLIGHT], // SPR_MKOP
|
||||
&lspr[NOLIGHT], // SPR_SHLL
|
||||
&lspr[REDBALL_L], // SPR_PUMA
|
||||
&lspr[NOLIGHT], // SPR_HAMM
|
||||
|
@ -609,6 +610,22 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
&lspr[NOLIGHT], // SPR_BRIR
|
||||
&lspr[NOLIGHT], // SPR_BRIB
|
||||
&lspr[NOLIGHT], // SPR_BRIY
|
||||
&lspr[NOLIGHT], // SPR_MBRI
|
||||
&lspr[NOLIGHT], // SPR_MBRS
|
||||
&lspr[NOLIGHT], // SPR_MBRB
|
||||
&lspr[NOLIGHT], // SPR_MBRC
|
||||
&lspr[NOLIGHT], // SPR_MTRI
|
||||
&lspr[NOLIGHT], // SPR_MARS
|
||||
&lspr[NOLIGHT], // SPR_MRFL
|
||||
&lspr[NOLIGHT], // SPR_MAUH
|
||||
&lspr[NOLIGHT], // SPR_MBSA
|
||||
&lspr[NOLIGHT], // SPR_MBSB
|
||||
&lspr[NOLIGHT], // SPR_MBSC
|
||||
&lspr[NOLIGHT], // SPR_MFRE
|
||||
&lspr[NOLIGHT], // SPR_MFYE
|
||||
&lspr[NOLIGHT], // SPR_MFBE
|
||||
&lspr[NOLIGHT], // SPR_MFWD
|
||||
&lspr[NOLIGHT], // SPR_MUS3
|
||||
|
||||
// Gravity Well Objects
|
||||
&lspr[NOLIGHT], // SPR_GWLG
|
||||
|
|
554
src/info.c
554
src/info.c
|
@ -450,6 +450,7 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
|
|||
"BGOM",
|
||||
"FFWR",
|
||||
"FBLL",
|
||||
"MKOP",
|
||||
"SHLL",
|
||||
"PUMA",
|
||||
"HAMM",
|
||||
|
@ -459,6 +460,17 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
|
|||
"MUS1",
|
||||
"MUS2",
|
||||
"TOAD",
|
||||
"MARS",
|
||||
"MRFL",
|
||||
"MAUH",
|
||||
"MBSA",
|
||||
"MBSB",
|
||||
"MBSC",
|
||||
"MFRE",
|
||||
"MFYE",
|
||||
"MFBE",
|
||||
"MFWD",
|
||||
"MUS3",
|
||||
|
||||
// NiGHTS Stuff
|
||||
"NDRN", // NiGHTS drone
|
||||
|
@ -520,6 +532,11 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
|
|||
"BRIR", // CEZ3 colored bricks
|
||||
"BRIB", // CEZ3 colored bricks
|
||||
"BRIY", // CEZ3 colored bricks
|
||||
"MBRI",
|
||||
"MBRS",
|
||||
"MBRB",
|
||||
"MBRC",
|
||||
"MTRI",
|
||||
|
||||
// Gravity Well Objects
|
||||
"GWLG",
|
||||
|
@ -3599,41 +3616,33 @@ state_t states[NUMSTATES] =
|
|||
{SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1, 0}, // S_RINGEXPLODE
|
||||
|
||||
// Coin
|
||||
{SPR_COIN, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COIN2, 0}, // S_COIN1
|
||||
{SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3, 0}, // S_COIN2
|
||||
{SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1, 0}, // S_COIN3
|
||||
{SPR_COIN, FF_ANIMATE, 32, {NULL}, 15, 2, S_COIN, 0}, // S_COIN
|
||||
|
||||
// Coin Sparkle
|
||||
{SPR_CPRK, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COINSPARKLE2, 0}, // S_COINSPARKLE1
|
||||
{SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3, 0}, // S_COINSPARKLE2
|
||||
{SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4, 0}, // S_COINSPARKLE3
|
||||
{SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL, 0}, // S_COINSPARKLE4
|
||||
{SPR_CPRK, 1|FF_FULLBRIGHT|FF_TRANS30|FF_ADD, 2, {A_ForceStop}, 0, 0, S_COINSPARKLE2, 0}, // S_COINSPARKLE1
|
||||
{SPR_CPRK, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_TRANS30|FF_ADD, 20, {NULL}, 9, 2, S_NULL, 0}, // S_COINSPARKLE2
|
||||
|
||||
// Goomba
|
||||
{SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B, 0}, // S_GOOMBA1
|
||||
{SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1, 0}, // S_GOOMBA1B
|
||||
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3, 0}, // S_GOOMBA2
|
||||
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4, 0}, // S_GOOMBA3
|
||||
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5, 0}, // S_GOOMBA4
|
||||
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6, 0}, // S_GOOMBA5
|
||||
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7, 0}, // S_GOOMBA6
|
||||
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8, 0}, // S_GOOMBA7
|
||||
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9, 0}, // S_GOOMBA8
|
||||
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2, 0}, // S_GOOMBA9
|
||||
{SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0}, // S_GOOMBA_DEAD
|
||||
{SPR_GOOM, 0, 6, {A_Chase}, 0, 0, S_GOOMBA3, 0}, // S_GOOMBA2
|
||||
{SPR_GOOM, 1, 6, {A_Chase}, 0, 0, S_GOOMBA4, 0}, // S_GOOMBA3
|
||||
{SPR_GOOM, 2, 6, {A_Chase}, 0, 0, S_GOOMBA5, 0}, // S_GOOMBA4
|
||||
{SPR_GOOM, 3, 6, {A_Chase}, 0, 0, S_GOOMBA2, 0}, // S_GOOMBA5
|
||||
{SPR_GOOM, 4, 8, {A_Scream}, 0, 0, S_GOOMBA_DEAD2, 0}, // S_GOOMBA_DEAD
|
||||
{SPR_GOOM, 5, 4, {NULL}, 0, 0, S_GOOMBA_DEAD3, 0}, // S_GOOMBA_DEAD2
|
||||
{SPR_GOOM, 4, 15, {NULL}, 0, 0, S_NULL, 0}, // S_GOOMBA_DEAD3
|
||||
|
||||
// Blue Goomba
|
||||
{SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B, 0}, // S_BLUEGOOMBA1
|
||||
{SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1, 0}, // S_BLUEGOOMBA1B
|
||||
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3, 0}, // S_BLUEGOOMBA2
|
||||
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4, 0}, // S_BLUEGOOMBA3
|
||||
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5, 0}, // S_BLUEGOOMBA4
|
||||
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6, 0}, // S_BLUEGOOMBA5
|
||||
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7, 0}, // S_BLUEGOOMBA6
|
||||
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8, 0}, // S_BLUEGOOMBA7
|
||||
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9, 0}, // S_BLUEGOOMBA8
|
||||
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2, 0}, // S_BLUEGOOMBA9
|
||||
{SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0}, // S_BLUEGOOMBA_DEAD
|
||||
{SPR_BGOM, 0, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA3, 0}, // S_BLUEGOOMBA2
|
||||
{SPR_BGOM, 1, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA4, 0}, // S_BLUEGOOMBA3
|
||||
{SPR_BGOM, 2, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA5, 0}, // S_BLUEGOOMBA4
|
||||
{SPR_BGOM, 3, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA2, 0}, // S_BLUEGOOMBA5
|
||||
{SPR_BGOM, 4, 8, {A_Scream}, 0, 0, S_BLUEGOOMBA_DEAD2, 0}, // S_BLUEGOOMBA_DEAD
|
||||
{SPR_BGOM, 5, 4, {NULL}, 0, 0, S_BLUEGOOMBA_DEAD3, 0}, // S_BLUEGOOMBA_DEAD2
|
||||
{SPR_BGOM, 4, 15, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEGOOMBA_DEAD3
|
||||
|
||||
// Fire Flower
|
||||
{SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2, 0}, // S_FIREFLOWER1
|
||||
|
@ -3646,7 +3655,16 @@ state_t states[NUMSTATES] =
|
|||
{SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 1, {A_SetScale}, FRACUNIT*3/4, 0, S_FIREBALLTRAIL2, 0}, // S_FIREBALLTRAIL1
|
||||
{SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 8, {A_SetScale}, FRACUNIT/6, 1, S_NULL, 0}, // S_FIREBALLTRAIL2
|
||||
|
||||
// Turtle Shell
|
||||
// Green Koopa
|
||||
{SPR_MKOP, 0, 1, {A_Look}, 0, 0, S_GREENKOOPASPAWN, 0}, // S_GREENKOOPASPAWN
|
||||
{SPR_MKOP, 0, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA2, 0}, // S_GREENKOOPA1
|
||||
{SPR_MKOP, 1, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA3, 0}, // S_GREENKOOPA2
|
||||
{SPR_MKOP, 2, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA4, 0}, // S_GREENKOOPA3
|
||||
{SPR_MKOP, 3, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA1, 0}, // S_GREENKOOPA4
|
||||
{SPR_MKOP, 3, 1, {A_Scream}, 0, 0, S_GREENKOOPADEATH2, 0}, // S_GREENKOOPADEATH1
|
||||
{SPR_MKOP, 3, 1, {A_SpawnObjectRelative}, 0|0, 0|MT_SHELL, S_NULL, 0}, // S_GREENKOOPADEATH2
|
||||
|
||||
// Koopa Shell
|
||||
{SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHELL
|
||||
|
||||
// Puma (Mario fireball)
|
||||
|
@ -3684,6 +3702,22 @@ state_t states[NUMSTATES] =
|
|||
{SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH2
|
||||
{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TOAD
|
||||
|
||||
{SPR_MARS, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PTZSHROOM
|
||||
{SPR_MRFL, 0|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG2, 0}, // S_PTZFLAG1
|
||||
{SPR_MRFL, 1|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG3, 0}, // S_PTZFLAG2
|
||||
{SPR_MRFL, 2|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG4, 0}, // S_PTZFLAG3
|
||||
{SPR_MRFL, 3|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG5, 0}, // S_PTZFLAG4
|
||||
{SPR_MRFL, 4|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG1, 0}, // S_PTZFLAG5
|
||||
{SPR_MAUH, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH
|
||||
{SPR_MBSA, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSBSHROOM
|
||||
{SPR_MBSB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLBSHROOM
|
||||
{SPR_MBSC, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BNWSHROOM
|
||||
{SPR_MFRE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_REDMFLOWER
|
||||
{SPR_MFBE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BLUEMFLOWER
|
||||
{SPR_MFYE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_YELLOWMFLOWER
|
||||
{SPR_MFWD, FF_ANIMATE, -1, {NULL}, 3, 6, S_NULL, 0}, // S_WHITEDANDELION
|
||||
{SPR_MUS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MAR64TREE
|
||||
|
||||
// Nights Drone
|
||||
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2, 0}, // S_NIGHTSDRONE_MAN1
|
||||
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1, 0}, // S_NIGHTSDRONE_MAN2
|
||||
|
@ -3996,6 +4030,11 @@ state_t states[NUMSTATES] =
|
|||
{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_REDBRICKDEBRIS
|
||||
{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_BLUEBRICKDEBRIS
|
||||
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_YELLOWBRICKDEBRIS
|
||||
{SPR_MBRI, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRIS
|
||||
{SPR_MBRS, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISS
|
||||
{SPR_MBRB, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISB
|
||||
{SPR_MBRC, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISC
|
||||
{SPR_MTRI, FF_ANIMATE, 50, {NULL}, 3, 4, S_NULL, 0}, // S_MARIOBRICKDEBRISM
|
||||
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NAMECHECK
|
||||
|
||||
|
@ -18887,7 +18926,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_COIN
|
||||
1800, // doomednum
|
||||
S_COIN1, // spawnstate
|
||||
S_COIN, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
|
@ -18914,7 +18953,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_FLINGCOIN
|
||||
-1, // doomednum
|
||||
S_COIN1, // spawnstate
|
||||
S_COIN, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
|
@ -19074,6 +19113,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_GREENKOOPA
|
||||
1832, // doomednum
|
||||
S_GREENKOOPASPAWN, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_GREENKOOPA1, // seestate
|
||||
sfx_None, // seesound
|
||||
1, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_GREENKOOPADEATH1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_mario2, // deathsound
|
||||
12, // speed
|
||||
16*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_mario1, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SHELL
|
||||
1804, // doomednum
|
||||
S_SHELL, // spawnstate
|
||||
|
@ -19343,6 +19409,303 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_PTZSHROOM
|
||||
1811, // doomednum
|
||||
S_PTZSHROOM, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_PTZFLAG
|
||||
1812, // doomednum
|
||||
S_PTZFLAG1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MARIOBUSH
|
||||
1819, // doomednum
|
||||
S_MARIOBUSH, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BSBSHROOM
|
||||
1820, // doomednum
|
||||
S_BSBSHROOM, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLBSHROOM
|
||||
1821, // doomednum
|
||||
S_BLBSHROOM, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BNWSHROOM
|
||||
1822, // doomednum
|
||||
S_BNWSHROOM, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_REDMFLOWER
|
||||
1823, // doomednum
|
||||
S_REDMFLOWER, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLUEMFLOWER
|
||||
1842, // doomednum
|
||||
S_BLUEMFLOWER, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_YELLOWMFLOWER
|
||||
1824, // doomednum
|
||||
S_YELLOWMFLOWER,// spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_WHITEDANDELION
|
||||
1840, // doomednum
|
||||
S_WHITEDANDELION, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MAR64TREE
|
||||
1847, // doomednum
|
||||
S_MAR64TREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
150*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_AXIS
|
||||
1700, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
|
@ -21559,6 +21922,141 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MARIOBRICKDEBRIS
|
||||
-1, // doomednum
|
||||
S_MARIOBRICKDEBRIS, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
35, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
6, // speed
|
||||
16*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_marioc, // activesound
|
||||
MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MARIOBRICKDEBRISS
|
||||
-1, // doomednum
|
||||
S_MARIOBRICKDEBRISS, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
35, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
6, // speed
|
||||
16*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_marioc, // activesound
|
||||
MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MARIOBRICKDEBRISB
|
||||
-1, // doomednum
|
||||
S_MARIOBRICKDEBRISB, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
35, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
6, // speed
|
||||
16*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_marioc, // activesound
|
||||
MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MARIOBRICKDEBRISC
|
||||
-1, // doomednum
|
||||
S_MARIOBRICKDEBRISC, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
35, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
6, // speed
|
||||
16*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_marioc, // activesound
|
||||
MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_MARIOBRICKDEBRISM
|
||||
-1, // doomednum
|
||||
S_MARIOBRICKDEBRISM, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
35, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
6, // speed
|
||||
16*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_marioc, // activesound
|
||||
MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_NAMECHECK
|
||||
-1, // doomednum
|
||||
S_NAMECHECK, // spawnstate
|
||||
|
|
82
src/info.h
82
src/info.h
|
@ -1001,6 +1001,7 @@ typedef enum sprite
|
|||
SPR_BGOM,
|
||||
SPR_FFWR,
|
||||
SPR_FBLL,
|
||||
SPR_MKOP,
|
||||
SPR_SHLL,
|
||||
SPR_PUMA,
|
||||
SPR_HAMM,
|
||||
|
@ -1010,6 +1011,17 @@ typedef enum sprite
|
|||
SPR_MUS1,
|
||||
SPR_MUS2,
|
||||
SPR_TOAD,
|
||||
SPR_MARS,
|
||||
SPR_MRFL,
|
||||
SPR_MAUH,
|
||||
SPR_MBSA,
|
||||
SPR_MBSB,
|
||||
SPR_MBSC,
|
||||
SPR_MFRE,
|
||||
SPR_MFYE,
|
||||
SPR_MFBE,
|
||||
SPR_MFWD,
|
||||
SPR_MUS3,
|
||||
|
||||
// NiGHTS Stuff
|
||||
SPR_NDRN, // NiGHTS drone
|
||||
|
@ -1071,6 +1083,11 @@ typedef enum sprite
|
|||
SPR_BRIR, // CEZ3 colored bricks
|
||||
SPR_BRIB,
|
||||
SPR_BRIY,
|
||||
SPR_MBRI,
|
||||
SPR_MBRS,
|
||||
SPR_MBRB,
|
||||
SPR_MBRC,
|
||||
SPR_MTRI,
|
||||
|
||||
// Gravity Well Objects
|
||||
SPR_GWLG,
|
||||
|
@ -4003,37 +4020,28 @@ typedef enum state
|
|||
|
||||
S_RINGEXPLODE,
|
||||
|
||||
S_COIN1,
|
||||
S_COIN2,
|
||||
S_COIN3,
|
||||
// Mario-specific stuff
|
||||
S_COIN,
|
||||
S_COINSPARKLE1,
|
||||
S_COINSPARKLE2,
|
||||
S_COINSPARKLE3,
|
||||
S_COINSPARKLE4,
|
||||
S_GOOMBA1,
|
||||
S_GOOMBA1B,
|
||||
S_GOOMBA2,
|
||||
S_GOOMBA3,
|
||||
S_GOOMBA4,
|
||||
S_GOOMBA5,
|
||||
S_GOOMBA6,
|
||||
S_GOOMBA7,
|
||||
S_GOOMBA8,
|
||||
S_GOOMBA9,
|
||||
S_GOOMBA_DEAD,
|
||||
S_GOOMBA_DEAD2,
|
||||
S_GOOMBA_DEAD3,
|
||||
S_BLUEGOOMBA1,
|
||||
S_BLUEGOOMBA1B,
|
||||
S_BLUEGOOMBA2,
|
||||
S_BLUEGOOMBA3,
|
||||
S_BLUEGOOMBA4,
|
||||
S_BLUEGOOMBA5,
|
||||
S_BLUEGOOMBA6,
|
||||
S_BLUEGOOMBA7,
|
||||
S_BLUEGOOMBA8,
|
||||
S_BLUEGOOMBA9,
|
||||
S_BLUEGOOMBA_DEAD,
|
||||
|
||||
// Mario-specific stuff
|
||||
S_BLUEGOOMBA_DEAD2,
|
||||
S_BLUEGOOMBA_DEAD3,
|
||||
S_FIREFLOWER1,
|
||||
S_FIREFLOWER2,
|
||||
S_FIREFLOWER3,
|
||||
|
@ -4041,6 +4049,13 @@ typedef enum state
|
|||
S_FIREBALL,
|
||||
S_FIREBALLTRAIL1,
|
||||
S_FIREBALLTRAIL2,
|
||||
S_GREENKOOPASPAWN,
|
||||
S_GREENKOOPA1,
|
||||
S_GREENKOOPA2,
|
||||
S_GREENKOOPA3,
|
||||
S_GREENKOOPA4,
|
||||
S_GREENKOOPADEATH1,
|
||||
S_GREENKOOPADEATH2,
|
||||
S_SHELL,
|
||||
S_PUMA_START1,
|
||||
S_PUMA_START2,
|
||||
|
@ -4066,6 +4081,21 @@ typedef enum state
|
|||
S_MARIOBUSH1,
|
||||
S_MARIOBUSH2,
|
||||
S_TOAD,
|
||||
S_PTZSHROOM,
|
||||
S_PTZFLAG1,
|
||||
S_PTZFLAG2,
|
||||
S_PTZFLAG3,
|
||||
S_PTZFLAG4,
|
||||
S_PTZFLAG5,
|
||||
S_MARIOBUSH,
|
||||
S_BSBSHROOM,
|
||||
S_BLBSHROOM,
|
||||
S_BNWSHROOM,
|
||||
S_REDMFLOWER,
|
||||
S_BLUEMFLOWER,
|
||||
S_YELLOWMFLOWER,
|
||||
S_WHITEDANDELION,
|
||||
S_MAR64TREE,
|
||||
|
||||
// Nights-specific stuff
|
||||
S_NIGHTSDRONE_MAN1,
|
||||
|
@ -4368,6 +4398,11 @@ typedef enum state
|
|||
S_REDBRICKDEBRIS, // for CEZ3
|
||||
S_BLUEBRICKDEBRIS, // for CEZ3
|
||||
S_YELLOWBRICKDEBRIS, // for CEZ3
|
||||
S_MARIOBRICKDEBRIS,
|
||||
S_MARIOBRICKDEBRISS,
|
||||
S_MARIOBRICKDEBRISB,
|
||||
S_MARIOBRICKDEBRISC,
|
||||
S_MARIOBRICKDEBRISM,
|
||||
|
||||
S_NAMECHECK,
|
||||
|
||||
|
@ -5064,6 +5099,7 @@ typedef enum mobj_type
|
|||
MT_FIREFLOWER,
|
||||
MT_FIREBALL,
|
||||
MT_FIREBALLTRAIL,
|
||||
MT_GREENKOOPA,
|
||||
MT_SHELL,
|
||||
MT_PUMA,
|
||||
MT_PUMATRAIL,
|
||||
|
@ -5074,6 +5110,17 @@ typedef enum mobj_type
|
|||
MT_MARIOBUSH1,
|
||||
MT_MARIOBUSH2,
|
||||
MT_TOAD,
|
||||
MT_PTZSHROOM,
|
||||
MT_PTZFLAG,
|
||||
MT_BSBSHROOM,
|
||||
MT_BLBSHROOM,
|
||||
MT_BNWSHROOM,
|
||||
MT_MARIOBUSH,
|
||||
MT_REDMFLOWER,
|
||||
MT_BLUEMFLOWER,
|
||||
MT_YELLOWMFLOWER,
|
||||
MT_WHITEDANDELION,
|
||||
MT_MAR64TREE,
|
||||
|
||||
// NiGHTS Stuff
|
||||
MT_AXIS,
|
||||
|
@ -5171,6 +5218,11 @@ typedef enum mobj_type
|
|||
MT_REDBRICKDEBRIS, // for CEZ3
|
||||
MT_BLUEBRICKDEBRIS, // for CEZ3
|
||||
MT_YELLOWBRICKDEBRIS, // for CEZ3
|
||||
MT_MARIOBRICKDEBRIS,
|
||||
MT_MARIOBRICKDEBRISS,
|
||||
MT_MARIOBRICKDEBRISB,
|
||||
MT_MARIOBRICKDEBRISC,
|
||||
MT_MARIOBRICKDEBRISM,
|
||||
|
||||
MT_NAMECHECK,
|
||||
MT_RAY, // General purpose mobj
|
||||
|
|
|
@ -7837,13 +7837,14 @@ void A_BuzzFly(mobj_t *actor)
|
|||
|
||||
// Function: A_GuardChase
|
||||
//
|
||||
// Description: Modified A_Chase for Egg Guard
|
||||
// Description: Modified A_Chase for Egg Guard and Koopa Troopas
|
||||
//
|
||||
// var1 = unused
|
||||
// var1 = shield (0) or no shield (1)
|
||||
// var2 = unused
|
||||
//
|
||||
void A_GuardChase(mobj_t *actor)
|
||||
{
|
||||
INT32 locvar1 = var1;
|
||||
INT32 delta;
|
||||
|
||||
if (LUA_CallAction(A_GUARDCHASE, actor))
|
||||
|
@ -7852,11 +7853,11 @@ void A_GuardChase(mobj_t *actor)
|
|||
if (actor->reactiontime)
|
||||
actor->reactiontime--;
|
||||
|
||||
if (actor->threshold != 42) // In formation...
|
||||
if (actor->threshold != 42 || locvar1 == 1) // In formation...
|
||||
{
|
||||
fixed_t speed;
|
||||
|
||||
if (!actor->tracer || !actor->tracer->health)
|
||||
if ((!actor->tracer || !actor->tracer->health) && locvar1 == 0)
|
||||
{
|
||||
P_SetTarget(&actor->tracer, NULL);
|
||||
actor->threshold = 42;
|
||||
|
@ -7945,7 +7946,7 @@ void A_GuardChase(mobj_t *actor)
|
|||
// Now that we've moved, its time for our shield to move!
|
||||
// Otherwise it'll never act as a proper overlay.
|
||||
if (actor->tracer && actor->tracer->state
|
||||
&& actor->tracer->state->action.acp1)
|
||||
&& actor->tracer->state->action.acp1 && locvar1 == 0)
|
||||
{
|
||||
var1 = actor->tracer->state->var1, var2 = actor->tracer->state->var2;
|
||||
actor->tracer->state->action.acp1(actor->tracer);
|
||||
|
|
|
@ -5866,6 +5866,10 @@ static void P_ConvertBinaryLinedefTypes(void)
|
|||
lines[i].args[0] = tag;
|
||||
lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
|
||||
break;
|
||||
case 465: // Bounce Player (purely for backwards compatibility with new Pipe Towers)
|
||||
lines[i].args[0] = (FixedHypot(lines[i].dx, lines[i].dy) / 8) >> FRACBITS;
|
||||
lines[i].special = 430;
|
||||
break;
|
||||
case 466: //Set level failure state
|
||||
lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
|
||||
break;
|
||||
|
|
12
src/p_spec.c
12
src/p_spec.c
|
@ -2702,6 +2702,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
EV_DoCrush(line->args[0], line, crushBothOnce);
|
||||
break;
|
||||
|
||||
case 430: // Bounce Player
|
||||
if (mo && mo->player)
|
||||
{
|
||||
P_SetObjectMomZ(mo, line->args[0]*FRACUNIT, false);
|
||||
S_StartSound(NULL, sfx_s3k8a);
|
||||
mo->player->pflags |= PF_JUMPED;
|
||||
if (skins[mo->player->skin]->flags & SF_NOJUMPSPIN)
|
||||
P_SetMobjState(mo, S_PLAY_SPRING);
|
||||
else
|
||||
P_SetMobjState(mo, S_PLAY_JUMP);
|
||||
}
|
||||
break;
|
||||
case 432: // Enable/Disable 2D Mode
|
||||
if (mo && mo->player)
|
||||
{
|
||||
|
|
|
@ -284,6 +284,8 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"mario8", false, 48, SF_X4AWAYSOUND, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
|
||||
{"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging power-up"},
|
||||
{"marioa", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
|
||||
{"mariob", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
|
||||
{"marioc", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"},
|
||||
{"thwomp", true, 127, SF_X4AWAYSOUND, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
|
||||
|
||||
// Black Eggman
|
||||
|
|
|
@ -332,6 +332,8 @@ typedef enum
|
|||
sfx_mario8,
|
||||
sfx_mario9,
|
||||
sfx_marioa,
|
||||
sfx_mariob,
|
||||
sfx_marioc,
|
||||
sfx_thwomp,
|
||||
|
||||
// Black Eggman
|
||||
|
|
Loading…
Reference in a new issue