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Add PlayerSpawn hook
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3 changed files with 9 additions and 0 deletions
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@ -42,6 +42,7 @@ enum hook {
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hook_LinedefExecute,
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hook_LinedefExecute,
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hook_PlayerMsg,
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hook_PlayerMsg,
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hook_HurtMsg,
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hook_HurtMsg,
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hook_PlayerSpawn,
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hook_MAX // last hook
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hook_MAX // last hook
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};
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};
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@ -75,5 +76,6 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_B
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boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
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boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
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boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
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boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
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boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
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boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
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#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for P_SpawnPlayer
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#endif
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#endif
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@ -53,6 +53,7 @@ const char *const hookNames[hook_MAX+1] = {
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"LinedefExecute",
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"LinedefExecute",
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"PlayerMsg",
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"PlayerMsg",
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"HurtMsg",
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"HurtMsg",
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"PlayerSpawn",
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NULL
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NULL
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};
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};
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@ -8294,6 +8294,12 @@ void P_SpawnPlayer(INT32 playernum)
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// Spawn with a pity shield if necessary.
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// Spawn with a pity shield if necessary.
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P_DoPityCheck(p);
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P_DoPityCheck(p);
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#ifdef HAVE_BLUA
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if (LUAh_PlayerSpawn(p)) // Lua hook for player spawning :)
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;
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#endif
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}
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}
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void P_AfterPlayerSpawn(INT32 playernum)
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void P_AfterPlayerSpawn(INT32 playernum)
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