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Added v.width(), v.height() and v.renderer() to Lua's drawer/video library
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1 changed files with 29 additions and 0 deletions
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@ -16,7 +16,9 @@
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#include "r_local.h"
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#include "st_stuff.h" // hudinfo[]
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#include "g_game.h"
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#include "i_video.h" // rendermode
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#include "p_local.h" // camera_t
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#include "screen.h" // screen width/height
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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@ -510,6 +512,30 @@ static int libd_getColormap(lua_State *L)
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return 1;
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}
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static int libd_width(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, vid.width); // push screen width
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return 1;
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}
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static int libd_height(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, vid.height); // push screen height
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return 1;
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}
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static int libd_renderer(lua_State *L)
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{
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HUDONLY
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if (rendermode == render_opengl) // OpenGL renderer
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lua_pushliteral(L, "opengl");
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else // Software renderer
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lua_pushliteral(L, "software");
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return 1;
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}
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static luaL_Reg lib_draw[] = {
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{"patchExists", libd_patchExists},
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{"cachePatch", libd_cachePatch},
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@ -521,6 +547,9 @@ static luaL_Reg lib_draw[] = {
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{"drawString", libd_drawString},
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{"stringWidth", libd_stringWidth},
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{"getColormap", libd_getColormap},
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{"width", libd_width},
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{"height", libd_height},
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{"renderer", libd_renderer},
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{NULL, NULL}
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};
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