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* Tweaked some monitor toggle names I forgot to modify.
* Added arrows to the "sky room" menu.
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1 changed files with 9 additions and 2 deletions
11
src/m_menu.c
11
src/m_menu.c
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@ -1426,11 +1426,11 @@ static menuitem_t OP_MonitorToggleMenu[] =
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// Printing handled by drawing function
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{IT_STRING|IT_CALL, NULL, "Reset to defaults", M_ResetCvars, 15},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Recycler", &cv_recycler, 30},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Teleporters", &cv_teleporters, 40},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Teleport", &cv_teleporters, 40},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Super Ring", &cv_superring, 50},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Super Sneakers", &cv_supersneakers, 60},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Invincibility", &cv_invincibility, 70},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Jump Shield", &cv_jumpshield, 80},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Whirlwind Shield", &cv_jumpshield, 80},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Elemental Shield", &cv_watershield, 90},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Attraction Shield", &cv_ringshield, 100},
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{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Force Shield", &cv_forceshield, 110},
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@ -5262,6 +5262,13 @@ static void M_DrawSkyRoom(void)
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return;
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V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + y, V_YELLOWMAP, cv_soundtest.string);
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if (i == itemOn)
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{
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V_DrawCharacter(BASEVIDWIDTH - currentMenu->x - 10 - V_StringWidth(cv_soundtest.string, 0) - (skullAnimCounter/5), currentMenu->y + y,
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'\x1C' | V_YELLOWMAP, false);
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V_DrawCharacter(BASEVIDWIDTH - currentMenu->x + 2 + (skullAnimCounter/5), currentMenu->y + y,
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'\x1D' | V_YELLOWMAP, false);
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}
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if (cv_soundtest.value)
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V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + y + 8, V_YELLOWMAP, S_sfx[cv_soundtest.value].name);
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}
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