From dad361721fa3c1f572ba5d40ae5af0884258fb17 Mon Sep 17 00:00:00 2001 From: Shane Ellis Date: Wed, 30 Jun 2021 01:32:24 -0400 Subject: [PATCH] comment cleanup --- src/p_user.c | 27 ++++----------------------- 1 file changed, 4 insertions(+), 23 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index dadc23193..7ab7d8105 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -776,7 +776,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime) { UINT8 oldmare, oldmarelap, oldmarebonuslap; - //! Bots can't be NiGHTSerized, silly!1 :P + // Bots can't be NiGHTSerized, silly!1 :P if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) return; @@ -1188,7 +1188,6 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings) { if (!player) return; - //! if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader) player = player->botleader; @@ -5965,23 +5964,6 @@ static void P_3dMovement(player_t *player) acceleration = 96 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * 40; topspeed = normalspd; } - //! Kill this! - /* else if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) - { // Bot steals player 1's stats - normalspd = FixedMul(players[consoleplayer].normalspeed, player->mo->scale); - thrustfactor = players[consoleplayer].thrustfactor; - acceleration = players[consoleplayer].accelstart + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * players[consoleplayer].acceleration; - - if (player->powers[pw_tailsfly]) - topspeed = normalspd/2; - else if (player->mo->eflags & (MFE_UNDERWATER|MFE_GOOWATER)) - { - topspeed = normalspd/2; - acceleration = 2*acceleration/3; - } - else - topspeed = normalspd; - } */ else { if (player->powers[pw_super] || player->powers[pw_sneakers]) @@ -11488,7 +11470,7 @@ void P_PlayerThink(player_t *player) I_Error("p_playerthink: players[%s].mo == NULL", sizeu1(playeri)); #endif - //! Reset terrain blocked status for this frame + // Reset terrain blocked status for this frame player->blocked = false; // todo: Figure out what is actually causing these problems in the first place... @@ -11641,7 +11623,7 @@ void P_PlayerThink(player_t *player) INT32 i; for (i = 0; i < MAXPLAYERS; i++) - { //! + { if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) continue; if (players[i].lives <= 0) @@ -11673,7 +11655,7 @@ void P_PlayerThink(player_t *player) INT32 i, total = 0, exiting = 0; for (i = 0; i < MAXPLAYERS; i++) - { //! + { if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) continue; if (players[i].quittime > 30 * TICRATE) @@ -12614,7 +12596,6 @@ void P_PlayerAfterThink(player_t *player) player->mo->momy = tails->momy; player->mo->momz = tails->momz; } - //! if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI) { player->mo->angle = tails->angle;