diff --git a/src/hu_stuff.c b/src/hu_stuff.c index a3d56a9a5..35a065b1c 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2638,7 +2638,7 @@ static void HU_DrawRankings(void) UINT32 whiteplayer; // draw the current gametype in the lower right - if (gametype >= 0 || gametype < gametypecount) + if (gametype >= 0 && gametype < gametypecount) V_DrawString(4, splitscreen ? 184 : 192, 0, Gametype_Names[gametype]); if (gametyperules & (GTR_TIMELIMIT|GTR_POINTLIMIT))