From da55b4b82ae2940b8b73e2b7293ccb8238b19311 Mon Sep 17 00:00:00 2001 From: mazmazz Date: Sun, 4 Aug 2019 00:15:31 -0400 Subject: [PATCH] Fix 1up intermission jingle not playing --- src/p_user.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index eb34809f4..63c7ee5ee 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1443,7 +1443,8 @@ void P_PlayJingle(player_t *player, jingletype_t jingletype) // void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UINT16 status) { - if (!P_IsLocalPlayer(player)) + // If gamestate != GS_LEVEL, always play the jingle (1-up intermission) + if (gamestate == GS_LEVEL && !P_IsLocalPlayer(player)) return; S_RetainMusic(musname, musflags, looping, 0, status);