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Use tag instead of angle for skyboxes
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parent
5656d77c82
commit
d947558576
2 changed files with 11 additions and 2 deletions
10
src/p_mobj.c
10
src/p_mobj.c
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@ -12643,10 +12643,16 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
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break;
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break;
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}
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}
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case MT_SKYBOX:
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case MT_SKYBOX:
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if (mthing->tag < 0 || mthing->tag > 15)
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{
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CONS_Debug(DBG_GAMELOGIC, "P_SetupSpawnedMapThing: Skybox ID %d of mapthing %s is not between 0 and 15!\n", mthing->tag, sizeu1((size_t)(mthing - mapthings)));
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break;
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}
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if (mthing->options & MTF_OBJECTSPECIAL)
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if (mthing->options & MTF_OBJECTSPECIAL)
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skyboxcenterpnts[mthing->extrainfo] = mobj;
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skyboxcenterpnts[mthing->tag % 16] = mobj;
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else
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else
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skyboxviewpnts[mthing->extrainfo] = mobj;
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skyboxviewpnts[mthing->tag % 16] = mobj;
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break;
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break;
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case MT_EGGSTATUE:
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case MT_EGGSTATUE:
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if (mthing->options & MTF_EXTRA)
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if (mthing->options & MTF_EXTRA)
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@ -2781,6 +2781,9 @@ static void P_ConvertBinaryMap(void)
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case 762:
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case 762:
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mapthings[i].tag = mapthings[i].angle;
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mapthings[i].tag = mapthings[i].angle;
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break;
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break;
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case 780:
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mapthings[i].tag = mapthings[i].extrainfo;
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break;
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default:
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default:
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break;
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break;
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}
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}
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