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P_SpawnMapThing: Ignore MTF_ flags if MT_NIGHTSBUMPER
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@ -10261,6 +10261,14 @@ domaceagain:
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}
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}
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// ignore MTF_ flags and return early
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if (i == MT_NIGHTSBUMPER)
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{
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mobj->angle = FixedAngle(mthing->angle*FRACUNIT);
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mthing->mobj = mobj;
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return;
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}
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mobj->angle = FixedAngle(mthing->angle*FRACUNIT);
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if ((mthing->options & MTF_AMBUSH)
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