From d844c06f9bbf2dadb05af00bc7d6e10757e10501 Mon Sep 17 00:00:00 2001 From: katsy Date: Sat, 15 Jul 2023 16:24:08 -0500 Subject: [PATCH] Fix roll braking assuming player angle is camera angle --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 1adf6bc3f..6c2f0fe90 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5949,7 +5949,7 @@ static void P_3dMovement(player_t *player) // Monster Iestyn - 04-11-13 // Quadrants are stupid, excessive and broken, let's do this a much simpler way! // Get delta angle from rmom angle and player angle first - dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - player->mo->angle; + dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - (cmd->angleturn<<16); if (dangle > ANGLE_180) //flip to keep to one side dangle = InvAngle(dangle);