diff --git a/src/d_netcmd.c b/src/d_netcmd.c index f57b7e569..4be1da776 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -4051,7 +4051,7 @@ static void Command_Tunes_f(void) mapmusflags = (track & MUSIC_TRACKMASK); mapmusposition = position; - S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); if (argc > 3) { diff --git a/src/f_finale.c b/src/f_finale.c index 3b3ae8a91..755a1103a 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1831,7 +1831,7 @@ static void F_AdvanceToNextScene(void) picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum]; if (cutscenes[cutnum]->scene[scenenum].musswitch[0]) - S_ChangeMusicAdvanced(cutscenes[cutnum]->scene[scenenum].musswitch, + S_ChangeMusicEx(cutscenes[cutnum]->scene[scenenum].musswitch, cutscenes[cutnum]->scene[scenenum].musswitchflags, cutscenes[cutnum]->scene[scenenum].musicloop, cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0); @@ -1905,7 +1905,7 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset stoptimer = 0; if (cutscenes[cutnum]->scene[0].musswitch[0]) - S_ChangeMusicAdvanced(cutscenes[cutnum]->scene[0].musswitch, + S_ChangeMusicEx(cutscenes[cutnum]->scene[0].musswitch, cutscenes[cutnum]->scene[0].musswitchflags, cutscenes[cutnum]->scene[0].musicloop, cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0); diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 3c0a78f88..08f6e3051 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2242,7 +2242,7 @@ static int lib_sChangeMusic(lua_State *L) if (!player || P_IsLocalPlayer(player)) { - S_ChangeMusicAdvanced(music_name, music_flags, looping, position, prefadems, fadeinms); + S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms); lua_pushboolean(L, true); } else diff --git a/src/p_user.c b/src/p_user.c index ae7288858..fd4e5b5d7 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1277,13 +1277,13 @@ void P_RestoreMusic(player_t *player) if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC) { S_SpeedMusic(1.4f); - S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); } else S_ChangeMusicInternal("_shoes", true); } else - S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); } // diff --git a/src/s_sound.c b/src/s_sound.c index e711a16f0..ed929af0b 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -1551,11 +1551,11 @@ static void S_ClearQueue(void) static void S_ChangeMusicToQueue(void) { - S_ChangeMusicAdvanced(queue_name, queue_flags, queue_looping, queue_position, 0, queue_fadeinms); + S_ChangeMusicEx(queue_name, queue_flags, queue_looping, queue_position, 0, queue_fadeinms); S_ClearQueue(); } -void S_ChangeMusicAdvanced(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms) +void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms) { if (S_MusicDisabled()) return; @@ -1741,5 +1741,5 @@ void S_Start(void) if (cv_resetmusic.value) S_StopMusic(); - S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); } diff --git a/src/s_sound.h b/src/s_sound.h index 3cb05000b..7a962d11a 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -176,9 +176,9 @@ UINT32 S_GetMusicPosition(void); // note: music flags 12 bits for tracknum (gme, other formats with more than one track) // 13-15 aren't used yet // and the last bit we ignore (internal game flag for resetting music on reload) -void S_ChangeMusicAdvanced(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms); -#define S_ChangeMusicInternal(a,b) S_ChangeMusicAdvanced(a,0,b,0,0,0) -#define S_ChangeMusic(a,b,c) S_ChangeMusicAdvanced(a,b,c,0,0,0) +void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms); +#define S_ChangeMusicInternal(a,b) S_ChangeMusicEx(a,0,b,0,0,0) +#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0) // Stops the music. void S_StopMusic(void); @@ -195,7 +195,7 @@ void S_SetInternalMusicVolume(INT32 volume); void S_StopFadingMusic(void); boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms); #define S_FadeMusic(a, b) S_FadeMusicFromVolume(a, -1, b) -#define S_FadeInChangeMusic(a,b,c,d) S_ChangeMusicAdvanced(a,b,c,0,0,d) +#define S_FadeInChangeMusic(a,b,c,d) S_ChangeMusicEx(a,b,c,0,0,d) boolean S_FadeOutStopMusic(UINT32 ms); //