S_ChangeMusicAdvanced -> S_ChangeMusicEx

This commit is contained in:
mazmazz 2018-09-16 23:10:23 -04:00
parent 917dea7070
commit d7f4c9be84
6 changed files with 13 additions and 13 deletions

View file

@ -4051,7 +4051,7 @@ static void Command_Tunes_f(void)
mapmusflags = (track & MUSIC_TRACKMASK);
mapmusposition = position;
S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
if (argc > 3)
{

View file

@ -1831,7 +1831,7 @@ static void F_AdvanceToNextScene(void)
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
if (cutscenes[cutnum]->scene[scenenum].musswitch[0])
S_ChangeMusicAdvanced(cutscenes[cutnum]->scene[scenenum].musswitch,
S_ChangeMusicEx(cutscenes[cutnum]->scene[scenenum].musswitch,
cutscenes[cutnum]->scene[scenenum].musswitchflags,
cutscenes[cutnum]->scene[scenenum].musicloop,
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
@ -1905,7 +1905,7 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
stoptimer = 0;
if (cutscenes[cutnum]->scene[0].musswitch[0])
S_ChangeMusicAdvanced(cutscenes[cutnum]->scene[0].musswitch,
S_ChangeMusicEx(cutscenes[cutnum]->scene[0].musswitch,
cutscenes[cutnum]->scene[0].musswitchflags,
cutscenes[cutnum]->scene[0].musicloop,
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);

View file

@ -2242,7 +2242,7 @@ static int lib_sChangeMusic(lua_State *L)
if (!player || P_IsLocalPlayer(player))
{
S_ChangeMusicAdvanced(music_name, music_flags, looping, position, prefadems, fadeinms);
S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms);
lua_pushboolean(L, true);
}
else

View file

@ -1277,13 +1277,13 @@ void P_RestoreMusic(player_t *player)
if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC)
{
S_SpeedMusic(1.4f);
S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
}
else
S_ChangeMusicInternal("_shoes", true);
}
else
S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
}
//

View file

@ -1551,11 +1551,11 @@ static void S_ClearQueue(void)
static void S_ChangeMusicToQueue(void)
{
S_ChangeMusicAdvanced(queue_name, queue_flags, queue_looping, queue_position, 0, queue_fadeinms);
S_ChangeMusicEx(queue_name, queue_flags, queue_looping, queue_position, 0, queue_fadeinms);
S_ClearQueue();
}
void S_ChangeMusicAdvanced(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms)
void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms)
{
if (S_MusicDisabled())
return;
@ -1741,5 +1741,5 @@ void S_Start(void)
if (cv_resetmusic.value)
S_StopMusic();
S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
}

View file

@ -176,9 +176,9 @@ UINT32 S_GetMusicPosition(void);
// note: music flags 12 bits for tracknum (gme, other formats with more than one track)
// 13-15 aren't used yet
// and the last bit we ignore (internal game flag for resetting music on reload)
void S_ChangeMusicAdvanced(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms);
#define S_ChangeMusicInternal(a,b) S_ChangeMusicAdvanced(a,0,b,0,0,0)
#define S_ChangeMusic(a,b,c) S_ChangeMusicAdvanced(a,b,c,0,0,0)
void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms);
#define S_ChangeMusicInternal(a,b) S_ChangeMusicEx(a,0,b,0,0,0)
#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0)
// Stops the music.
void S_StopMusic(void);
@ -195,7 +195,7 @@ void S_SetInternalMusicVolume(INT32 volume);
void S_StopFadingMusic(void);
boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms);
#define S_FadeMusic(a, b) S_FadeMusicFromVolume(a, -1, b)
#define S_FadeInChangeMusic(a,b,c,d) S_ChangeMusicAdvanced(a,b,c,0,0,d)
#define S_FadeInChangeMusic(a,b,c,d) S_ChangeMusicEx(a,b,c,0,0,d)
boolean S_FadeOutStopMusic(UINT32 ms);
//