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Merge branch 'long-sprite-names' into better-player-states
This commit is contained in:
commit
d7f29a6299
2 changed files with 51 additions and 13 deletions
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@ -3030,6 +3030,9 @@ static int lib_rFrame2Char(lua_State *L)
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//HUDSAFE
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c[0] = R_Frame2Char(ch);
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if (c[0] == '\xFF')
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return luaL_error(L, "frame %u cannot be represented by a character", ch);
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c[1] = 0;
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lua_pushstring(L, c);
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@ -278,19 +278,20 @@ static boolean GetFramesAndRotationsFromShortLumpName(
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return true;
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}
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static boolean GetFramesAndRotationsFromLongLumpName(
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static boolean GetSingleFrameAndRotation(
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const char *name,
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size_t len,
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INT32 *ret_frame,
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UINT8 *ret_rotation,
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INT32 *ret_frame2,
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UINT8 *ret_rotation2
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UINT8 *ret_rotation
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)
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{
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const char *underscore = strchr(name, '_');
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if (!underscore)
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return false;
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size_t framelen = underscore - name;
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// Found but past the part of the name we are parsing
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if ((size_t)(underscore - name) >= len)
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underscore = NULL;
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size_t framelen = underscore ? (size_t)(underscore - name) : len;
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if (framelen < 1 || framelen > 4)
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return false;
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@ -302,12 +303,40 @@ static boolean GetFramesAndRotationsFromLongLumpName(
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return false;
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*ret_frame = atoi(framepart);
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*ret_rotation = R_Char2Rotation(*(underscore + 1));
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*ret_rotation = underscore ? R_Char2Rotation(*(underscore + 1)) : 0;
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if (*ret_frame >= MAXFRAMENUM || *ret_rotation == 255)
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return false;
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return true;
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}
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static boolean GetFramesAndRotationsFromLongLumpName(
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const char *name,
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INT32 *ret_frame,
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UINT8 *ret_rotation,
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INT32 *ret_frame2,
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UINT8 *ret_rotation2
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)
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{
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const char *plus = strchr(name, '+');
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if (plus)
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{
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size_t len1 = plus - name;
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if (!GetSingleFrameAndRotation(name, len1, ret_frame, ret_rotation))
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return false;
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if (!GetSingleFrameAndRotation(plus + 1, strlen(name) - len1 - 1, ret_frame2, ret_rotation2))
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return false;
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}
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else
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{
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if (!GetSingleFrameAndRotation(name, strlen(name), ret_frame, ret_rotation))
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return false;
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*ret_frame2 = -1;
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*ret_rotation2 = 255;
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}
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return true;
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}
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@ -327,7 +356,7 @@ static void MirrorMissingRotations(void)
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{
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spriteframe_t *frame = &sprtemp[framenum];
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if (!(frame->rotate & SRF_3DMASK))
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if (frame->rotate == SRF_NONE || !(frame->rotate & SRF_3DMASK))
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continue;
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UINT8 numrotations = frame->rotate == SRF_3D ? 8 : 16;
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@ -355,7 +384,10 @@ static void CheckFrame(const char *sprname)
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{
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case SRF_NONE:
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// no rotations were found for that frame at all
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if (frame < 64)
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I_Error("R_AddSingleSpriteDef: No patches found for %s frame %d (%c)", sprname, frame, R_Frame2Char(frame));
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else
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I_Error("R_AddSingleSpriteDef: No patches found for %s frame %d", sprname, frame);
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break;
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case SRF_SINGLE:
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@ -430,6 +462,9 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
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for (l = startlump; l < endlump; l++)
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{
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if (longname && W_IsLumpFolder(wadnum, l))
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I_Error("R_AddSingleSpriteDef: all frame lumps for a sprite should be contained inside a single folder\n");
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// For long sprites, the startlump-endlump range only includes
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// relevant lumps, so no check needed in that case
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if (longname || (strlen(sprname) == 4 && !memcmp(lumpinfo[l].name, sprname, 4)))
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@ -440,7 +475,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
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UINT8 rotation, rotation2;
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boolean good = longname ?
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GetFramesAndRotationsFromLongLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2) :
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GetFramesAndRotationsFromLongLumpName(lumpinfo[l].longname, &frame, &rotation, &frame2, &rotation2) :
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GetFramesAndRotationsFromShortLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2);
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if (!good) // Give an actual NAME error -_-...
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