Merge branch 'long-sprite-names' into better-player-states

This commit is contained in:
LJ Sonic 2024-04-04 18:31:25 +02:00
commit d7f29a6299
2 changed files with 51 additions and 13 deletions

View file

@ -3030,6 +3030,9 @@ static int lib_rFrame2Char(lua_State *L)
//HUDSAFE //HUDSAFE
c[0] = R_Frame2Char(ch); c[0] = R_Frame2Char(ch);
if (c[0] == '\xFF')
return luaL_error(L, "frame %u cannot be represented by a character", ch);
c[1] = 0; c[1] = 0;
lua_pushstring(L, c); lua_pushstring(L, c);

View file

@ -278,19 +278,20 @@ static boolean GetFramesAndRotationsFromShortLumpName(
return true; return true;
} }
static boolean GetFramesAndRotationsFromLongLumpName( static boolean GetSingleFrameAndRotation(
const char *name, const char *name,
size_t len,
INT32 *ret_frame, INT32 *ret_frame,
UINT8 *ret_rotation, UINT8 *ret_rotation
INT32 *ret_frame2,
UINT8 *ret_rotation2
) )
{ {
const char *underscore = strchr(name, '_'); const char *underscore = strchr(name, '_');
if (!underscore)
return false;
size_t framelen = underscore - name; // Found but past the part of the name we are parsing
if ((size_t)(underscore - name) >= len)
underscore = NULL;
size_t framelen = underscore ? (size_t)(underscore - name) : len;
if (framelen < 1 || framelen > 4) if (framelen < 1 || framelen > 4)
return false; return false;
@ -302,12 +303,40 @@ static boolean GetFramesAndRotationsFromLongLumpName(
return false; return false;
*ret_frame = atoi(framepart); *ret_frame = atoi(framepart);
*ret_rotation = R_Char2Rotation(*(underscore + 1)); *ret_rotation = underscore ? R_Char2Rotation(*(underscore + 1)) : 0;
if (*ret_frame >= MAXFRAMENUM || *ret_rotation == 255) if (*ret_frame >= MAXFRAMENUM || *ret_rotation == 255)
return false; return false;
*ret_frame2 = -1; return true;
*ret_rotation2 = 255; }
static boolean GetFramesAndRotationsFromLongLumpName(
const char *name,
INT32 *ret_frame,
UINT8 *ret_rotation,
INT32 *ret_frame2,
UINT8 *ret_rotation2
)
{
const char *plus = strchr(name, '+');
if (plus)
{
size_t len1 = plus - name;
if (!GetSingleFrameAndRotation(name, len1, ret_frame, ret_rotation))
return false;
if (!GetSingleFrameAndRotation(plus + 1, strlen(name) - len1 - 1, ret_frame2, ret_rotation2))
return false;
}
else
{
if (!GetSingleFrameAndRotation(name, strlen(name), ret_frame, ret_rotation))
return false;
*ret_frame2 = -1;
*ret_rotation2 = 255;
}
return true; return true;
} }
@ -327,7 +356,7 @@ static void MirrorMissingRotations(void)
{ {
spriteframe_t *frame = &sprtemp[framenum]; spriteframe_t *frame = &sprtemp[framenum];
if (!(frame->rotate & SRF_3DMASK)) if (frame->rotate == SRF_NONE || !(frame->rotate & SRF_3DMASK))
continue; continue;
UINT8 numrotations = frame->rotate == SRF_3D ? 8 : 16; UINT8 numrotations = frame->rotate == SRF_3D ? 8 : 16;
@ -355,7 +384,10 @@ static void CheckFrame(const char *sprname)
{ {
case SRF_NONE: case SRF_NONE:
// no rotations were found for that frame at all // no rotations were found for that frame at all
I_Error("R_AddSingleSpriteDef: No patches found for %s frame %d (%c)", sprname, frame, R_Frame2Char(frame)); if (frame < 64)
I_Error("R_AddSingleSpriteDef: No patches found for %s frame %d (%c)", sprname, frame, R_Frame2Char(frame));
else
I_Error("R_AddSingleSpriteDef: No patches found for %s frame %d", sprname, frame);
break; break;
case SRF_SINGLE: case SRF_SINGLE:
@ -430,6 +462,9 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
for (l = startlump; l < endlump; l++) for (l = startlump; l < endlump; l++)
{ {
if (longname && W_IsLumpFolder(wadnum, l))
I_Error("R_AddSingleSpriteDef: all frame lumps for a sprite should be contained inside a single folder\n");
// For long sprites, the startlump-endlump range only includes // For long sprites, the startlump-endlump range only includes
// relevant lumps, so no check needed in that case // relevant lumps, so no check needed in that case
if (longname || (strlen(sprname) == 4 && !memcmp(lumpinfo[l].name, sprname, 4))) if (longname || (strlen(sprname) == 4 && !memcmp(lumpinfo[l].name, sprname, 4)))
@ -440,7 +475,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
UINT8 rotation, rotation2; UINT8 rotation, rotation2;
boolean good = longname ? boolean good = longname ?
GetFramesAndRotationsFromLongLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2) : GetFramesAndRotationsFromLongLumpName(lumpinfo[l].longname, &frame, &rotation, &frame2, &rotation2) :
GetFramesAndRotationsFromShortLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2); GetFramesAndRotationsFromShortLumpName(lumpinfo[l].name, &frame, &rotation, &frame2, &rotation2);
if (!good) // Give an actual NAME error -_-... if (!good) // Give an actual NAME error -_-...