mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-24 05:11:08 +00:00
SRB2 2.1.10 release
This commit is contained in:
parent
d066a7a6d1
commit
d6c29e19ab
17 changed files with 76 additions and 61 deletions
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@ -1,4 +1,4 @@
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Here it is! SRB2 v2.1.9 source code!
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Here it is! SRB2 v2.1.10 source code!
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(why do we keep the version number up to date
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when everything else in this file is hilariously old?
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- Inuyasha)
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@ -379,7 +379,13 @@ void COM_AddCommand(const char *name, com_func_t func)
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{
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if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
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{
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// don't I_Error for Lua commands
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// Lua commands can replace game commands, and they have priority.
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// BUT, if for some reason we screwed up and made two console commands with the same name,
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// it's good to have this here so we find out.
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if (cmd->function != COM_Lua_f)
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I_Error("Command %s already exists\n", name);
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return;
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}
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}
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@ -769,7 +769,7 @@ static inline void resynch_write_ctf(resynchend_pak *rst)
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}
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if (j == MAXPLAYERS) // fine, no I_Error
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{
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CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...");
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CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...\n");
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rst->flagplayer[i] = -2;
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}
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continue;
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@ -1527,7 +1527,7 @@ static void CL_LoadReceivedSavegame(void)
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Z_Free(savebuffer);
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save_p = NULL;
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if (unlink(tmpsave) == -1)
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CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s"), tmpsave);
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CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
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return;
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}
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@ -1535,7 +1535,7 @@ static void CL_LoadReceivedSavegame(void)
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Z_Free(savebuffer);
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save_p = NULL;
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if (unlink(tmpsave) == -1)
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CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s"), tmpsave);
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CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
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consistancy[gametic%BACKUPTICS] = Consistancy();
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CON_ToggleOff();
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}
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@ -2309,6 +2309,10 @@ void CL_Reset(void)
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SV_StopServer();
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SV_ResetServer();
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// make sure we don't leave any fileneeded gunk over from a failed join
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fileneedednum = 0;
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memset(fileneeded, 0, sizeof(fileneeded));
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// D_StartTitle should get done now, but the calling function will handle it
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}
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@ -1087,14 +1087,14 @@ void D_SRB2Main(void)
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#endif
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D_CleanFile();
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#if 1 // md5s last updated 8/03/14
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#if 1 // md5s last updated 8/05/14
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// Check MD5s of autoloaded files
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W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad
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W_VerifyFileMD5(1, "e956466eff2c79f7b1cdefad24761bce"); // zones.dta
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W_VerifyFileMD5(2, "95a4cdbed287323dd361243f357a5fd2"); // player.dta
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W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
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W_VerifyFileMD5(4, "636e4c7b71e770e8368b48fcfe07bbd8"); // patch.dta
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W_VerifyFileMD5(4, "01735733412bf68c42f4669e964fc952"); // patch.dta
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// don't check music.dta because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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#endif
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@ -3901,7 +3901,7 @@ static void Command_Cheats_f(void)
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if (CV_CheatsEnabled())
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{
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CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
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CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default."));
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CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
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}
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else
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CONS_Printf(M_GetText("No CHEAT-marked variables are changed -- Cheats are disabled.\n"));
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@ -144,8 +144,8 @@ extern FILE *logstream;
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#define VERSIONSTRING "Trunk"
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#else
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#define VERSION 201 // Game version
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#define SUBVERSION 9 // more precise version number
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#define VERSIONSTRING "v2.1.9"
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#define SUBVERSION 10 // more precise version number
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#define VERSIONSTRING "v2.1.10"
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#endif
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// Modification options
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@ -201,7 +201,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 14
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#define MODVERSION 15
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@ -12525,12 +12525,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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56*FRACUNIT, // height
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48*FRACUNIT, // height
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0, // display offset
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1000, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
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MF_NOCLIP|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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@ -14398,7 +14398,7 @@ void P_ResetData(INT32 flags)
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{
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#ifndef ALLOW_RESETDATA
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(void)flags;
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CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build."));
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CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n"));
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#else
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if (flags & 1)
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{
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@ -1842,7 +1842,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
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static luaL_Reg lib[] = {
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{"print", lib_print},
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{"EvalMath", lib_evalMath,},
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{"EvalMath", lib_evalMath},
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// m_random
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{"P_Random",lib_pRandom},
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@ -55,12 +55,13 @@ static lua_CFunction liblist[] = {
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// Lua asks for memory using this.
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static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
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{
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(void)ud; (void)osize;
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(void)ud;
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if (nsize == 0) {
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if (osize != 0)
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Z_Free(ptr);
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return NULL;
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} else
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return Z_Realloc(ptr, nsize, PU_STATIC, NULL);
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return Z_Realloc(ptr, nsize, PU_LUA, NULL);
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}
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// Panic function Lua calls when there's an unprotected error.
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@ -183,7 +184,7 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
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char *name;
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f.wad = wad;
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f.size = W_LumpLengthPwad(wad, lump);
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f.data = Z_Malloc(f.size, PU_STATIC, NULL);
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f.data = Z_Malloc(f.size, PU_LUA, NULL);
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W_ReadLumpPwad(wad, lump, f.data);
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f.curpos = f.data;
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@ -307,7 +308,7 @@ fixed_t LUA_EvalMath(const char *word)
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p = lua_tostring(L, -1);
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while (*p++ != ':' && *p) ;
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p += 3; // "1: "
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CONS_Alert(CONS_WARNING, "%s", p);
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CONS_Alert(CONS_WARNING, "%s\n", p);
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}
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else
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res = lua_tointeger(L, -1);
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12
src/p_mobj.c
12
src/p_mobj.c
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@ -5780,12 +5780,18 @@ void P_MobjThinker(mobj_t *mobj)
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#ifdef HAVE_BLUA
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// Check for a Lua thinker first
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if (!mobj->player && LUAh_MobjThinker(mobj))
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if (!mobj->player)
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{
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if (LUAh_MobjThinker(mobj) || P_MobjWasRemoved(mobj))
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return;
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else if (mobj->player && !mobj->player->spectator)
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}
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else if (!mobj->player->spectator)
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{
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// You cannot short-circuit the player thinker like you can other thinkers.
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LUAh_MobjThinker(mobj);
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if (P_MobjWasRemoved(mobj))
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return;
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}
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#endif
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// if it's pushable, or if it would be pushable other than temporary disablement, use the
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// separate thinker
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{
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if ((i == MT_BLUEFLAG && blueflag) || (i == MT_REDFLAG && redflag))
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{
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CONS_Alert(CONS_ERROR, M_GetText("Only one flag per team allowed in CTF!"));
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CONS_Alert(CONS_ERROR, M_GetText("Only one flag per team allowed in CTF!\n"));
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return;
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}
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}
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@ -2978,7 +2978,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo)
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#ifdef HAVE_BLUA
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LUAh_LinedefExecute(line, mo);
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#else
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CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!");
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CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!\n");
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#endif
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break;
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27
src/p_user.c
27
src/p_user.c
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@ -4747,7 +4747,6 @@ static void P_ShootLine(mobj_t *source, mobj_t *dest, fixed_t height)
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static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t radius)
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{
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mobj_t* targ;
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if (player->pflags & PF_TRANSFERTOCLOSEST)
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{
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const angle_t fa = R_PointToAngle2(player->axis1->x, player->axis1->y, player->axis2->x, player->axis2->y);
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if (player->exiting)
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return;
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// You're welcome, Rob. -Red
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targ = player->mo->target;
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if (!P_TryMove(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true))
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// You're welcome, Rob. (Now with slightly less horrendous hacking -Red
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player->mo->tracer->flags &= ~MF_NOCLIP;
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player->mo->tracer->z = player->mo->z;
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if (!P_TryMove(player->mo->tracer, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true)) {
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player->mo->tracer->flags |= MF_NOCLIP;
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return;
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else
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P_TeleportMove(player->mo, player->mo->x-player->mo->momx, player->mo->y-player->mo->momy, player->mo->z);
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if (!(player->pflags & PF_TRANSFERTOCLOSEST) && !player->mo->target) {
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P_SetTarget(&player->mo->target, targ);
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P_SetMobjState(player->mo->tracer, S_SUPERTRANS1);
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}
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player->mo->tracer->flags |= MF_NOCLIP;
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{
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const INT32 sequence = player->mo->target->threshold;
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mobj_t *transfer1 = NULL;
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P_NightsTransferPoints(player, xspeed, radius);
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// Check here after transferring because the game can be dumb sometimes -Red
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if (player->mo->tracer->state >= &states[S_SUPERTRANS1]
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&& player->mo->tracer->state <= &states[S_SUPERTRANS9])
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{
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player->mo->momx = player->mo->momy = player->mo->momz = 0;
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return;
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}
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if (still)
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player->mo->momz = -FRACUNIT;
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else
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{
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fa = (i*(FINEANGLES/16));
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mo = P_SpawnMobj(inflictor->x, inflictor->y, inflictor->z, MT_SUPERSPARK);
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if (!P_MobjWasRemoved(mo))
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{
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mo->momx = FixedMul(FINESINE(fa),ns);
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mo->momy = FixedMul(FINECOSINE(fa),ns);
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}
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}
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for (think = thinkercap.next; think != &thinkercap; think = think->next)
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{
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@ -1214,7 +1214,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.9;
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CURRENT_PROJECT_VERSION = 2.1.10;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1226,7 +1226,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.9;
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CURRENT_PROJECT_VERSION = 2.1.10;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -1214,7 +1214,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.9;
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CURRENT_PROJECT_VERSION = 2.1.10;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1226,7 +1226,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.9;
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CURRENT_PROJECT_VERSION = 2.1.10;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -167,9 +167,6 @@ void Z_Free(void *ptr)
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if (ptr == NULL)
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return;
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#ifdef HAVE_BLUA
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LUA_InvalidateUserdata(ptr);
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#endif
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#ifdef ZDEBUG2
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CONS_Debug(DBG_MEMORY, "Z_Free %s:%d\n", file, line);
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@ -186,6 +183,12 @@ void Z_Free(void *ptr)
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CONS_Debug(DBG_MEMORY, "Z_Free at %s:%d\n", file, line);
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#endif
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#ifdef HAVE_BLUA
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// anything that isn't by lua gets passed to lua just in case.
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if (block->tag != PU_LUA)
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LUA_InvalidateUserdata(ptr);
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#endif
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// TODO: if zdebugging, make sure no other block has a user
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// that is about to be freed.
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12
src/z_zone.h
12
src/z_zone.h
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// PU - purge tags.
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// Tags < PU_LEVEL are not purged until freed explicitly.
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#define PU_STATIC 1 // static entire execution time
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#define PU_SOUND 2 // static while playing
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#define PU_MUSIC 3 // static while playing
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#define PU_HUDGFX 4 // static until WAD added
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#define PU_LUA 2 // static entire execution time -- used by lua so it doesn't get caught in loops forever
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#define PU_HWRPATCHINFO 5 // Hardware GLPatch_t struct for OpenGL texture cache
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#define PU_HWRPATCHCOLMIPMAP 6 // Hardware GLMipmap_t struct colromap variation of patch
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#define PU_SOUND 11 // static while playing
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#define PU_MUSIC 12 // static while playing
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#define PU_HUDGFX 13 // static until WAD added
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#define PU_HWRPATCHINFO 21 // Hardware GLPatch_t struct for OpenGL texture cache
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#define PU_HWRPATCHCOLMIPMAP 22 // Hardware GLMipmap_t struct colromap variation of patch
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#define PU_HWRCACHE 48 // static until unlocked
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#define PU_CACHE 49 // static until unlocked
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@ -252,7 +252,9 @@ void writewad(const wad_t *wad, const char *fname, int compress)
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}
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}
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if (fwrite(cbuf, csize, 1, fp) < 1)
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if (!csize)
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; // inu: 0 length markers aren't to be written
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else if (fwrite(cbuf, csize, 1, fp) < 1)
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{
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err(1, "cannot write lump %lu to %s", (unsigned long)ix,
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fname);
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