mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
SRB2 2.1.10 release
This commit is contained in:
parent
d066a7a6d1
commit
d6c29e19ab
17 changed files with 76 additions and 61 deletions
|
@ -1,4 +1,4 @@
|
|||
Here it is! SRB2 v2.1.9 source code!
|
||||
Here it is! SRB2 v2.1.10 source code!
|
||||
(why do we keep the version number up to date
|
||||
when everything else in this file is hilariously old?
|
||||
- Inuyasha)
|
||||
|
|
|
@ -379,7 +379,13 @@ void COM_AddCommand(const char *name, com_func_t func)
|
|||
{
|
||||
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
// don't I_Error for Lua commands
|
||||
// Lua commands can replace game commands, and they have priority.
|
||||
// BUT, if for some reason we screwed up and made two console commands with the same name,
|
||||
// it's good to have this here so we find out.
|
||||
if (cmd->function != COM_Lua_f)
|
||||
I_Error("Command %s already exists\n", name);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -769,7 +769,7 @@ static inline void resynch_write_ctf(resynchend_pak *rst)
|
|||
}
|
||||
if (j == MAXPLAYERS) // fine, no I_Error
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...");
|
||||
CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...\n");
|
||||
rst->flagplayer[i] = -2;
|
||||
}
|
||||
continue;
|
||||
|
@ -1527,7 +1527,7 @@ static void CL_LoadReceivedSavegame(void)
|
|||
Z_Free(savebuffer);
|
||||
save_p = NULL;
|
||||
if (unlink(tmpsave) == -1)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s"), tmpsave);
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1535,7 +1535,7 @@ static void CL_LoadReceivedSavegame(void)
|
|||
Z_Free(savebuffer);
|
||||
save_p = NULL;
|
||||
if (unlink(tmpsave) == -1)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s"), tmpsave);
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
|
||||
consistancy[gametic%BACKUPTICS] = Consistancy();
|
||||
CON_ToggleOff();
|
||||
}
|
||||
|
@ -2309,6 +2309,10 @@ void CL_Reset(void)
|
|||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
|
||||
// make sure we don't leave any fileneeded gunk over from a failed join
|
||||
fileneedednum = 0;
|
||||
memset(fileneeded, 0, sizeof(fileneeded));
|
||||
|
||||
// D_StartTitle should get done now, but the calling function will handle it
|
||||
}
|
||||
|
||||
|
|
|
@ -1087,14 +1087,14 @@ void D_SRB2Main(void)
|
|||
#endif
|
||||
D_CleanFile();
|
||||
|
||||
#if 1 // md5s last updated 8/03/14
|
||||
#if 1 // md5s last updated 8/05/14
|
||||
|
||||
// Check MD5s of autoloaded files
|
||||
W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad
|
||||
W_VerifyFileMD5(1, "e956466eff2c79f7b1cdefad24761bce"); // zones.dta
|
||||
W_VerifyFileMD5(2, "95a4cdbed287323dd361243f357a5fd2"); // player.dta
|
||||
W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
|
||||
W_VerifyFileMD5(4, "636e4c7b71e770e8368b48fcfe07bbd8"); // patch.dta
|
||||
W_VerifyFileMD5(4, "01735733412bf68c42f4669e964fc952"); // patch.dta
|
||||
// don't check music.dta because people like to modify it, and it doesn't matter if they do
|
||||
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
|
||||
#endif
|
||||
|
|
|
@ -3901,7 +3901,7 @@ static void Command_Cheats_f(void)
|
|||
if (CV_CheatsEnabled())
|
||||
{
|
||||
CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
|
||||
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default."));
|
||||
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
|
||||
}
|
||||
else
|
||||
CONS_Printf(M_GetText("No CHEAT-marked variables are changed -- Cheats are disabled.\n"));
|
||||
|
|
|
@ -144,8 +144,8 @@ extern FILE *logstream;
|
|||
#define VERSIONSTRING "Trunk"
|
||||
#else
|
||||
#define VERSION 201 // Game version
|
||||
#define SUBVERSION 9 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.9"
|
||||
#define SUBVERSION 10 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.10"
|
||||
#endif
|
||||
|
||||
// Modification options
|
||||
|
@ -201,7 +201,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 14
|
||||
#define MODVERSION 15
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -12525,12 +12525,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
56*FRACUNIT, // height
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
1000, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
|
||||
MF_NOCLIP|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -14398,7 +14398,7 @@ void P_ResetData(INT32 flags)
|
|||
{
|
||||
#ifndef ALLOW_RESETDATA
|
||||
(void)flags;
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build."));
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n"));
|
||||
#else
|
||||
if (flags & 1)
|
||||
{
|
||||
|
|
|
@ -1842,7 +1842,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
|
|||
|
||||
static luaL_Reg lib[] = {
|
||||
{"print", lib_print},
|
||||
{"EvalMath", lib_evalMath,},
|
||||
{"EvalMath", lib_evalMath},
|
||||
|
||||
// m_random
|
||||
{"P_Random",lib_pRandom},
|
||||
|
|
|
@ -55,12 +55,13 @@ static lua_CFunction liblist[] = {
|
|||
// Lua asks for memory using this.
|
||||
static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
|
||||
{
|
||||
(void)ud; (void)osize;
|
||||
(void)ud;
|
||||
if (nsize == 0) {
|
||||
if (osize != 0)
|
||||
Z_Free(ptr);
|
||||
return NULL;
|
||||
} else
|
||||
return Z_Realloc(ptr, nsize, PU_STATIC, NULL);
|
||||
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
|
||||
}
|
||||
|
||||
// Panic function Lua calls when there's an unprotected error.
|
||||
|
@ -183,7 +184,7 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
|||
char *name;
|
||||
f.wad = wad;
|
||||
f.size = W_LumpLengthPwad(wad, lump);
|
||||
f.data = Z_Malloc(f.size, PU_STATIC, NULL);
|
||||
f.data = Z_Malloc(f.size, PU_LUA, NULL);
|
||||
W_ReadLumpPwad(wad, lump, f.data);
|
||||
f.curpos = f.data;
|
||||
|
||||
|
@ -307,7 +308,7 @@ fixed_t LUA_EvalMath(const char *word)
|
|||
p = lua_tostring(L, -1);
|
||||
while (*p++ != ':' && *p) ;
|
||||
p += 3; // "1: "
|
||||
CONS_Alert(CONS_WARNING, "%s", p);
|
||||
CONS_Alert(CONS_WARNING, "%s\n", p);
|
||||
}
|
||||
else
|
||||
res = lua_tointeger(L, -1);
|
||||
|
|
12
src/p_mobj.c
12
src/p_mobj.c
|
@ -5780,12 +5780,18 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
#ifdef HAVE_BLUA
|
||||
// Check for a Lua thinker first
|
||||
if (!mobj->player && LUAh_MobjThinker(mobj))
|
||||
if (!mobj->player)
|
||||
{
|
||||
if (LUAh_MobjThinker(mobj) || P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
else if (mobj->player && !mobj->player->spectator)
|
||||
}
|
||||
else if (!mobj->player->spectator)
|
||||
{
|
||||
// You cannot short-circuit the player thinker like you can other thinkers.
|
||||
LUAh_MobjThinker(mobj);
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
// if it's pushable, or if it would be pushable other than temporary disablement, use the
|
||||
// separate thinker
|
||||
|
@ -8262,7 +8268,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
{
|
||||
if ((i == MT_BLUEFLAG && blueflag) || (i == MT_REDFLAG && redflag))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Only one flag per team allowed in CTF!"));
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Only one flag per team allowed in CTF!\n"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2978,7 +2978,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo)
|
|||
#ifdef HAVE_BLUA
|
||||
LUAh_LinedefExecute(line, mo);
|
||||
#else
|
||||
CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!");
|
||||
CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!\n");
|
||||
#endif
|
||||
break;
|
||||
|
||||
|
|
27
src/p_user.c
27
src/p_user.c
|
@ -4747,7 +4747,6 @@ static void P_ShootLine(mobj_t *source, mobj_t *dest, fixed_t height)
|
|||
|
||||
static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t radius)
|
||||
{
|
||||
mobj_t* targ;
|
||||
if (player->pflags & PF_TRANSFERTOCLOSEST)
|
||||
{
|
||||
const angle_t fa = R_PointToAngle2(player->axis1->x, player->axis1->y, player->axis2->x, player->axis2->y);
|
||||
|
@ -4763,17 +4762,14 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
|
|||
if (player->exiting)
|
||||
return;
|
||||
|
||||
// You're welcome, Rob. -Red
|
||||
targ = player->mo->target;
|
||||
if (!P_TryMove(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true))
|
||||
// You're welcome, Rob. (Now with slightly less horrendous hacking -Red
|
||||
player->mo->tracer->flags &= ~MF_NOCLIP;
|
||||
player->mo->tracer->z = player->mo->z;
|
||||
if (!P_TryMove(player->mo->tracer, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true)) {
|
||||
player->mo->tracer->flags |= MF_NOCLIP;
|
||||
return;
|
||||
else
|
||||
P_TeleportMove(player->mo, player->mo->x-player->mo->momx, player->mo->y-player->mo->momy, player->mo->z);
|
||||
|
||||
if (!(player->pflags & PF_TRANSFERTOCLOSEST) && !player->mo->target) {
|
||||
P_SetTarget(&player->mo->target, targ);
|
||||
P_SetMobjState(player->mo->tracer, S_SUPERTRANS1);
|
||||
}
|
||||
player->mo->tracer->flags |= MF_NOCLIP;
|
||||
{
|
||||
const INT32 sequence = player->mo->target->threshold;
|
||||
mobj_t *transfer1 = NULL;
|
||||
|
@ -5735,14 +5731,6 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
|
||||
P_NightsTransferPoints(player, xspeed, radius);
|
||||
|
||||
// Check here after transferring because the game can be dumb sometimes -Red
|
||||
if (player->mo->tracer->state >= &states[S_SUPERTRANS1]
|
||||
&& player->mo->tracer->state <= &states[S_SUPERTRANS9])
|
||||
{
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (still)
|
||||
player->mo->momz = -FRACUNIT;
|
||||
else
|
||||
|
@ -7221,9 +7209,12 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
{
|
||||
fa = (i*(FINEANGLES/16));
|
||||
mo = P_SpawnMobj(inflictor->x, inflictor->y, inflictor->z, MT_SUPERSPARK);
|
||||
if (!P_MobjWasRemoved(mo))
|
||||
{
|
||||
mo->momx = FixedMul(FINESINE(fa),ns);
|
||||
mo->momy = FixedMul(FINECOSINE(fa),ns);
|
||||
}
|
||||
}
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
|
|
|
@ -1214,7 +1214,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.9;
|
||||
CURRENT_PROJECT_VERSION = 2.1.10;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1226,7 +1226,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.9;
|
||||
CURRENT_PROJECT_VERSION = 2.1.10;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -1214,7 +1214,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.9;
|
||||
CURRENT_PROJECT_VERSION = 2.1.10;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1226,7 +1226,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.9;
|
||||
CURRENT_PROJECT_VERSION = 2.1.10;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -167,9 +167,6 @@ void Z_Free(void *ptr)
|
|||
|
||||
if (ptr == NULL)
|
||||
return;
|
||||
#ifdef HAVE_BLUA
|
||||
LUA_InvalidateUserdata(ptr);
|
||||
#endif
|
||||
|
||||
#ifdef ZDEBUG2
|
||||
CONS_Debug(DBG_MEMORY, "Z_Free %s:%d\n", file, line);
|
||||
|
@ -186,6 +183,12 @@ void Z_Free(void *ptr)
|
|||
CONS_Debug(DBG_MEMORY, "Z_Free at %s:%d\n", file, line);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
// anything that isn't by lua gets passed to lua just in case.
|
||||
if (block->tag != PU_LUA)
|
||||
LUA_InvalidateUserdata(ptr);
|
||||
#endif
|
||||
|
||||
// TODO: if zdebugging, make sure no other block has a user
|
||||
// that is about to be freed.
|
||||
|
||||
|
|
12
src/z_zone.h
12
src/z_zone.h
|
@ -34,12 +34,14 @@
|
|||
// PU - purge tags.
|
||||
// Tags < PU_LEVEL are not purged until freed explicitly.
|
||||
#define PU_STATIC 1 // static entire execution time
|
||||
#define PU_SOUND 2 // static while playing
|
||||
#define PU_MUSIC 3 // static while playing
|
||||
#define PU_HUDGFX 4 // static until WAD added
|
||||
#define PU_LUA 2 // static entire execution time -- used by lua so it doesn't get caught in loops forever
|
||||
|
||||
#define PU_HWRPATCHINFO 5 // Hardware GLPatch_t struct for OpenGL texture cache
|
||||
#define PU_HWRPATCHCOLMIPMAP 6 // Hardware GLMipmap_t struct colromap variation of patch
|
||||
#define PU_SOUND 11 // static while playing
|
||||
#define PU_MUSIC 12 // static while playing
|
||||
#define PU_HUDGFX 13 // static until WAD added
|
||||
|
||||
#define PU_HWRPATCHINFO 21 // Hardware GLPatch_t struct for OpenGL texture cache
|
||||
#define PU_HWRPATCHCOLMIPMAP 22 // Hardware GLMipmap_t struct colromap variation of patch
|
||||
|
||||
#define PU_HWRCACHE 48 // static until unlocked
|
||||
#define PU_CACHE 49 // static until unlocked
|
||||
|
|
|
@ -252,7 +252,9 @@ void writewad(const wad_t *wad, const char *fname, int compress)
|
|||
}
|
||||
}
|
||||
|
||||
if (fwrite(cbuf, csize, 1, fp) < 1)
|
||||
if (!csize)
|
||||
; // inu: 0 length markers aren't to be written
|
||||
else if (fwrite(cbuf, csize, 1, fp) < 1)
|
||||
{
|
||||
err(1, "cannot write lump %lu to %s", (unsigned long)ix,
|
||||
fname);
|
||||
|
|
Loading…
Reference in a new issue