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Merge branch 'next' into SRB2-lavafall-crash-avoidance
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commit
d6b6ed5bc1
5 changed files with 17 additions and 23 deletions
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@ -5605,7 +5605,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
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// Can't have palette rendering if shaders are disabled.
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boolean HWR_ShouldUsePaletteRendering(void)
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{
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return (cv_glpaletterendering.value && HWR_UseShader());
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return (pMasterPalette != NULL && cv_glpaletterendering.value && HWR_UseShader());
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}
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// enable or disable palette rendering state depending on settings and availability
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@ -5722,7 +5722,7 @@ consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
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static CV_PossibleValue_t glpalettedepth_cons_t[] = {{16, "16 bits"}, {24, "24 bits"}, {0, NULL}};
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consvar_t cv_glpaletterendering = CVAR_INIT ("gr_paletterendering", "Off", CV_SAVE|CV_CALL, CV_OnOff, CV_glpaletterendering_OnChange);
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consvar_t cv_glpaletterendering = CVAR_INIT ("gr_paletterendering", "On", CV_SAVE|CV_CALL, CV_OnOff, CV_glpaletterendering_OnChange);
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consvar_t cv_glpalettedepth = CVAR_INIT ("gr_palettedepth", "16 bits", CV_SAVE|CV_CALL, glpalettedepth_cons_t, CV_glpalettedepth_OnChange);
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#define ONLY_IF_GL_LOADED if (vid.glstate != VID_GL_LIBRARY_LOADED) return;
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20
src/info.c
20
src/info.c
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@ -1784,8 +1784,8 @@ state_t states[NUMSTATES] =
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{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING, 0}, // S_RING
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// Blue Sphere for special stages
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{SPR_SPHR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE
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{SPR_SPHR, FF_FULLBRIGHT
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{SPR_SPHR, FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE
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{SPR_SPHR, FF_SEMIBRIGHT
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#ifdef MANIASPHERES
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|FF_ANIMATE|FF_RANDOMANIM
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#endif
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@ -1794,13 +1794,13 @@ state_t states[NUMSTATES] =
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// Bomb Sphere
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{SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2, 0}, // S_BOMBSPHERE1
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{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2
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{SPR_SPHR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3
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{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4
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{SPR_SPHR, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2
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{SPR_SPHR, FF_SEMIBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3
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{SPR_SPHR, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4
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// NiGHTS Chip
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{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP
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{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS
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{SPR_NCHP, FF_SEMIBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP
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{SPR_NCHP, FF_SEMIBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS
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// NiGHTS Star
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{SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL, 0}, // S_NIGHTSSTAR
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@ -1858,9 +1858,9 @@ state_t states[NUMSTATES] =
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{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG7
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// Emerald hunt shards
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{SPR_SHRD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1
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{SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2
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{SPR_SHRD, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3
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{SPR_SHRD, FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1
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{SPR_SHRD, FF_SEMIBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2
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{SPR_SHRD, FF_SEMIBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3
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// Bubble Source
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{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2, 0}, // S_BUBBLES1
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@ -1152,11 +1152,7 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
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// test ip address of server
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for (i = 0; i < mysocketses; ++i)
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{
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/* sendto tests that there is a network to this
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address */
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if (runp->ai_addr->sa_family == myfamily[i] &&
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sendto(mysockets[i], NULL, 0, 0,
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runp->ai_addr, runp->ai_addrlen) == 0)
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if (runp->ai_addr->sa_family == myfamily[i])
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{
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memcpy(&clientaddress[newnode], runp->ai_addr, runp->ai_addrlen);
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break;
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@ -2995,7 +2995,7 @@ static void P_LoadTextmap(void)
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side_t *sd;
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mapthing_t *mt;
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CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n");
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//CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n");
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/// Given the UDMF specs, some fields are given a default value.
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/// If an element's field has a default value set, it is omitted
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@ -307,12 +307,10 @@ static void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile)
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* \param resblock resulting MD5 checksum
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* \return 0 if MD5 checksum was made, and is at resblock, 1 if error was found
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*/
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#ifndef NOMD5
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static INT32 W_MakeFileMD5(const char *filename, void *resblock)
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{
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#ifdef NOMD5
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(void)filename;
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memset(resblock, 0x00, 16);
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#else
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FILE *fhandle;
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if ((fhandle = fopen(filename, "rb")) != NULL)
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@ -329,9 +327,9 @@ static INT32 W_MakeFileMD5(const char *filename, void *resblock)
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fclose(fhandle);
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return 0;
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}
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#endif
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return 1;
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}
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#endif
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// Invalidates the cache of lump numbers. Call this whenever a wad is added.
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static void W_InvalidateLumpnumCache(void)
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