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Lua FadeMusicFromVolume, GetMusicName refactor
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f6789a6eb7
commit
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1 changed files with 5 additions and 5 deletions
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@ -2242,7 +2242,7 @@ static int lib_sChangeMusic(lua_State *L)
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if (!player || P_IsLocalPlayer(player))
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if (!player || P_IsLocalPlayer(player))
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{
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{
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S_ChangeMusicWithFade(music_name, music_flags, looping, position, prefadems, fadeinms);
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S_ChangeMusicAdvanced(music_name, music_flags, looping, position, prefadems, fadeinms);
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lua_pushboolean(L, true);
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lua_pushboolean(L, true);
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}
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}
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else
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else
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@ -2468,7 +2468,7 @@ static int lib_sMusicType(lua_State *L)
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return 1;
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return 1;
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}
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}
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static int lib_sMusicName(lua_State *L)
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static int lib_sGetMusicName(lua_State *L)
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{
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{
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player_t *player = NULL;
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player_t *player = NULL;
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NOHUD
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NOHUD
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@ -2479,7 +2479,7 @@ static int lib_sMusicName(lua_State *L)
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return LUA_ErrInvalid(L, "player_t");
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return LUA_ErrInvalid(L, "player_t");
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}
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}
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if (!player || P_IsLocalPlayer(player))
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if (!player || P_IsLocalPlayer(player))
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lua_pushstring(L, S_MusicName());
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lua_pushstring(L, S_GetMusicName());
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else
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else
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lua_pushnil(L);
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lua_pushnil(L);
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return 1;
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return 1;
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@ -2599,7 +2599,7 @@ static int lib_sFadeMusic(lua_State *L)
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NOHUD
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NOHUD
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if (!player || P_IsLocalPlayer(player))
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if (!player || P_IsLocalPlayer(player))
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lua_pushboolean(L, S_FadeMusicFromLevel(target_volume, source_volume, ms));
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lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms));
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else
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else
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lua_pushnil(L);
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lua_pushnil(L);
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return 1;
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return 1;
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@ -3015,7 +3015,7 @@ static luaL_Reg lib[] = {
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{"S_MusicPlaying",lib_sMusicPlaying},
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{"S_MusicPlaying",lib_sMusicPlaying},
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{"S_MusicPaused",lib_sMusicPaused},
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{"S_MusicPaused",lib_sMusicPaused},
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{"S_MusicType",lib_sMusicType},
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{"S_MusicType",lib_sMusicType},
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{"S_MusicName",lib_sMusicName},
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{"S_GetMusicName",lib_sGetMusicName},
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{"S_MusicExists",lib_sMusicExists},
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{"S_MusicExists",lib_sMusicExists},
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{"S_SetInternalMusicVolume", lib_sSetInternalMusicVolume},
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{"S_SetInternalMusicVolume", lib_sSetInternalMusicVolume},
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{"S_StopFadingMusic",lib_sStopFadingMusic},
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{"S_StopFadingMusic",lib_sStopFadingMusic},
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