mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Merge branch 'combine-dupx-and-dupy' into 'next'
Combine vid.dupx and vid.dupy See merge request STJr/SRB2!1118
This commit is contained in:
commit
d6a0006b75
14 changed files with 408 additions and 475 deletions
|
@ -543,13 +543,13 @@ static void CON_RecalcSize(void)
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con_scalefactor = 1;
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break;
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case V_SMALLSCALEPATCH:
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con_scalefactor = vid.smalldupx;
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con_scalefactor = vid.smalldup;
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break;
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case V_MEDSCALEPATCH:
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con_scalefactor = vid.meddupx;
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con_scalefactor = vid.meddup;
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break;
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default: // Full scaling
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con_scalefactor = vid.dupx;
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con_scalefactor = vid.dup;
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break;
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}
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@ -667,7 +667,7 @@ static void CON_MoveConsole(void)
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}
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// Not instant - Increment fracmovement fractionally
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fracmovement += FixedMul(cons_speed.value*vid.fdupy, renderdeltatics);
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fracmovement += FixedMul(cons_speed.value*vid.fdup, renderdeltatics);
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if (con_curlines < con_destlines) // Move the console downwards
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{
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@ -1764,9 +1764,9 @@ static void CON_DrawBackpic(void)
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con_backpic = W_CachePatchNum(piclump, PU_PATCH);
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// Center the backpic, and draw a vertically cropped patch.
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w = (con_backpic->width * vid.dupx);
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w = con_backpic->width * vid.dup;
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x = (vid.width / 2) - (w / 2);
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h = con_curlines/vid.dupy;
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h = con_curlines/vid.dup;
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// If the patch doesn't fill the entire screen,
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// then fill the sides with a solid color.
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@ -1327,7 +1327,7 @@ void F_CreditDrawer(void)
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y += 12<<FRACBITS;
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break;
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}
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if (FixedMul(y,vid.dupy) > vid.height)
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if (FixedMul(y,vid.dup) > vid.height)
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break;
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}
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}
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@ -1362,7 +1362,7 @@ void F_CreditTicker(void)
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case 1: y += 30<<FRACBITS; break;
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default: y += 12<<FRACBITS; break;
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}
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if (FixedMul(y,vid.dupy) > vid.height)
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if (FixedMul(y,vid.dup) > vid.height)
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break;
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}
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@ -2082,7 +2082,7 @@ void F_EndingDrawer(void)
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if (goodending && finalecount >= TICRATE && finalecount < INFLECTIONPOINT)
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{
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INT32 workingtime = finalecount - TICRATE;
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fixed_t radius = ((vid.width/vid.dupx)*(INFLECTIONPOINT - TICRATE - workingtime))/(INFLECTIONPOINT - TICRATE);
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fixed_t radius = ((vid.width/vid.dup)*(INFLECTIONPOINT - TICRATE - workingtime))/(INFLECTIONPOINT - TICRATE);
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angle_t fa;
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INT32 eemeralds_cur[4];
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char patchname[7] = "CEMGx0";
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@ -2287,7 +2287,6 @@ void F_InitMenuPresValues(void)
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void F_SkyScroll(const char *patchname)
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{
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INT32 x, basey = 0;
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INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
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patch_t *pat;
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if (rendermode == render_none)
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@ -2315,17 +2314,17 @@ void F_SkyScroll(const char *patchname)
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curbgy %= pat->height * 16;
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// Ooh, fancy frame interpolation
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x = ((curbgx*dupz) + FixedInt((rendertimefrac-FRACUNIT) * curbgxspeed*dupz)) / 16;
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basey = ((curbgy*dupz) + FixedInt((rendertimefrac-FRACUNIT) * curbgyspeed*dupz)) / 16;
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x = ((curbgx*vid.dup) + FixedInt((rendertimefrac-FRACUNIT) * curbgxspeed*vid.dup)) / 16;
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basey = ((curbgy*vid.dup) + FixedInt((rendertimefrac-FRACUNIT) * curbgyspeed*vid.dup)) / 16;
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if (x > 0) // Make sure that we don't leave the left or top sides empty
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x -= pat->width * dupz;
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x -= pat->width * vid.dup;
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if (basey > 0)
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basey -= pat->height * dupz;
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basey -= pat->height * vid.dup;
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for (; x < vid.width; x += pat->width * dupz)
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for (; x < vid.width; x += pat->width * vid.dup)
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{
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for (INT32 y = basey; y < vid.height; y += pat->height * dupz)
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for (INT32 y = basey; y < vid.height; y += pat->height * vid.dup)
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V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
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}
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@ -2603,7 +2602,7 @@ static void F_LoadAlacroixGraphics(SINT8 newttscale)
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static void F_FigureActiveTtScale(void)
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{
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SINT8 newttscale = max(1, min(6, vid.dupx));
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SINT8 newttscale = max(1, min(6, vid.dup));
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SINT8 oldttscale = activettscale;
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if (newttscale == testttscale)
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@ -4095,7 +4094,7 @@ static fixed_t F_GetPromptHideHudBound(void)
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F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
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// calc boxheight (see V_DrawPromptBack)
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boxh *= vid.dupy;
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boxh *= vid.dup;
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boxh = (boxh * 4) + (boxh/2)*5; // 4 lines of space plus gaps between and some leeway
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// return a coordinate to check
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@ -78,10 +78,8 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
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// | /|
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// |/ |
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// 0--1
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float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
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float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
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float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
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float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
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float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
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float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
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// make patch ready in hardware cache
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HWR_GetPatch(gpatch);
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@ -90,25 +88,23 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
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switch (option & V_SCALEPATCHMASK)
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{
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case V_NOSCALEPATCH:
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pdupx = pdupy = 2.0f;
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pdup = 2.0f;
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break;
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case V_SMALLSCALEPATCH:
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pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
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pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
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pdup = 2.0f * FIXED_TO_FLOAT(vid.fsmalldup);
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break;
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case V_MEDSCALEPATCH:
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pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
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pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
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pdup = 2.0f * FIXED_TO_FLOAT(vid.fmeddup);
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break;
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}
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if (option & V_NOSCALESTART)
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sdupx = sdupy = 2.0f;
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sdup = 2.0f;
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v[0].x = v[3].x = (x*sdupx-(gpatch->leftoffset)*pdupx)/vid.width - 1;
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v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
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v[0].y = v[1].y = 1-(y*sdupy-(gpatch->topoffset)*pdupy)/vid.height;
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v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
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v[0].x = v[3].x = (x*sdup-(gpatch->leftoffset)*pdup)/vid.width - 1;
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v[2].x = v[1].x = (x*sdup+(gpatch->width-gpatch->leftoffset)*pdup)/vid.width - 1;
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v[0].y = v[1].y = 1-(y*sdup-(gpatch->topoffset)*pdup)/vid.height;
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v[2].y = v[3].y = 1-(y*sdup+(gpatch->height-gpatch->topoffset)*pdup)/vid.height;
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v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
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@ -137,7 +133,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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// | /|
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// |/ |
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// 0--1
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float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
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float dup, fscalew, fscaleh, fwidth, fheight;
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UINT8 perplayershuffle = 0;
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@ -149,25 +145,21 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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hwrPatch = ((GLPatch_t *)gpatch->hardware);
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dupx = (float)vid.dupx;
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dupy = (float)vid.dupy;
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dup = (float)vid.dup;
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switch (option & V_SCALEPATCHMASK)
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{
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case V_NOSCALEPATCH:
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dupx = dupy = 1.0f;
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dup = 1.0f;
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break;
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case V_SMALLSCALEPATCH:
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dupx = (float)vid.smalldupx;
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dupy = (float)vid.smalldupy;
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dup = (float)vid.smalldup;
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break;
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case V_MEDSCALEPATCH:
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dupx = (float)vid.meddupx;
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dupy = (float)vid.meddupy;
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dup = (float)vid.meddup;
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break;
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}
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dupx = dupy = (dupx < dupy ? dupx : dupy);
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fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
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if (vscale != pscale)
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fscaleh = FIXED_TO_FLOAT(vscale);
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@ -261,8 +253,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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if (!(option & V_NOSCALESTART))
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{
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cx = cx * dupx;
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cy = cy * dupy;
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cx = cx * dup;
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cy = cy * dup;
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if (!(option & V_SCALEPATCHMASK))
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{
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@ -279,40 +271,40 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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}
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}
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// centre screen
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if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
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if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
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{
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if (option & V_SNAPTORIGHT)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
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else if (!(option & V_SNAPTOLEFT))
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/2;
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if (perplayershuffle & 4)
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cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
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cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
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else if (perplayershuffle & 8)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
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}
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if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
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if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
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{
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if (option & V_SNAPTOBOTTOM)
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
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else if (!(option & V_SNAPTOTOP))
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/2;
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if (perplayershuffle & 1)
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cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
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cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
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else if (perplayershuffle & 2)
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
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}
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}
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}
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if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
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{
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fwidth = (float)(gpatch->width) * fscalew * dupx;
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fheight = (float)(gpatch->height) * fscaleh * dupy;
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fwidth = (float)(gpatch->width) * fscalew * dup;
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fheight = (float)(gpatch->height) * fscaleh * dup;
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}
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else
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{
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fwidth = (float)(gpatch->width) * dupx;
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fheight = (float)(gpatch->height) * dupy;
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fwidth = (float)(gpatch->width) * dup;
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fheight = (float)(gpatch->height) * dup;
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}
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// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
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@ -379,7 +371,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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// | /|
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// |/ |
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// 0--1
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float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
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float dup, fscalew, fscaleh, fwidth, fheight;
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UINT8 perplayershuffle = 0;
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@ -391,25 +383,21 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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hwrPatch = ((GLPatch_t *)gpatch->hardware);
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dupx = (float)vid.dupx;
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dupy = (float)vid.dupy;
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dup = (float)vid.dup;
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switch (option & V_SCALEPATCHMASK)
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{
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case V_NOSCALEPATCH:
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dupx = dupy = 1.0f;
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dup = 1.0f;
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break;
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case V_SMALLSCALEPATCH:
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dupx = (float)vid.smalldupx;
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dupy = (float)vid.smalldupy;
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dup = (float)vid.smalldup;
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break;
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case V_MEDSCALEPATCH:
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dupx = (float)vid.meddupx;
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dupy = (float)vid.meddupy;
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dup = (float)vid.meddup;
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break;
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}
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dupx = dupy = (dupx < dupy ? dupx : dupy);
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fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
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if (vscale != pscale)
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fscaleh = FIXED_TO_FLOAT(vscale);
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|
@ -487,8 +475,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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if (!(option & V_NOSCALESTART))
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{
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cx = cx * dupx;
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cy = cy * dupy;
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cx = cx * dup;
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cy = cy * dup;
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if (!(option & V_SCALEPATCHMASK))
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{
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@ -496,27 +484,27 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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// no the patch is cropped do not do this ever
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// centre screen
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if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
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if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
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{
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if (option & V_SNAPTORIGHT)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
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else if (!(option & V_SNAPTOLEFT))
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/2;
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if (perplayershuffle & 4)
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cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
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cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
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else if (perplayershuffle & 8)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
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}
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if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
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if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
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{
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if (option & V_SNAPTOBOTTOM)
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
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else if (!(option & V_SNAPTOTOP))
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/2;
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if (perplayershuffle & 1)
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cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
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cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
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else if (perplayershuffle & 2)
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
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}
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}
|
||||
}
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|
@ -532,13 +520,13 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
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|
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if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
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{
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fwidth *= fscalew * dupx;
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fheight *= fscaleh * dupy;
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fwidth *= fscalew * dup;
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fheight *= fscaleh * dup;
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}
|
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else
|
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{
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fwidth *= dupx;
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fheight *= dupy;
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fwidth *= dup;
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fheight *= dup;
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}
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|
||||
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
|
||||
|
@ -674,9 +662,9 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
|
|||
// 0--1
|
||||
|
||||
v[0].x = v[3].x = 2.0f * (float)x/vid.width - 1;
|
||||
v[2].x = v[1].x = 2.0f * (float)(x + patch->width*FIXED_TO_FLOAT(vid.fdupx))/vid.width - 1;
|
||||
v[2].x = v[1].x = 2.0f * (float)(x + patch->width*FIXED_TO_FLOAT(vid.fdup))/vid.width - 1;
|
||||
v[0].y = v[1].y = 1.0f - 2.0f * (float)y/vid.height;
|
||||
v[2].y = v[3].y = 1.0f - 2.0f * (float)(y + patch->height*FIXED_TO_FLOAT(vid.fdupy))/vid.height;
|
||||
v[2].y = v[3].y = 1.0f - 2.0f * (float)(y + patch->height*FIXED_TO_FLOAT(vid.fdup))/vid.height;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
|
@ -866,35 +854,33 @@ void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 ac
|
|||
|
||||
if (!(color & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
fx *= vid.dup;
|
||||
fy *= vid.dup;
|
||||
fw *= vid.dup;
|
||||
fh *= vid.dup;
|
||||
|
||||
fx *= dupx;
|
||||
fy *= dupy;
|
||||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * vid.dup) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
|
||||
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
|
||||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * vid.dup) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup));
|
||||
else if (!(color & V_SNAPTOTOP))
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
|
||||
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1032,10 +1018,10 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwindowx), vid.fdupx));
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwindowx), vid.fdup));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
|
@ -1250,35 +1236,35 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
|
|||
|
||||
if (!(color & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
float dup = (float)vid.dup;
|
||||
|
||||
fx *= dupx;
|
||||
fy *= dupy;
|
||||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
fx *= dup;
|
||||
fy *= dup;
|
||||
fw *= dup;
|
||||
fh *= dup;
|
||||
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
|
||||
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 4;
|
||||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
|
||||
else if (!(color & V_SNAPTOTOP))
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
|
||||
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 4;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1416,8 +1402,6 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
|
||||
if (!(color & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{
|
||||
RGBA_t rgbaColour = V_GetColor(color);
|
||||
|
@ -1430,33 +1414,33 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
return;
|
||||
}
|
||||
|
||||
fx *= dupx;
|
||||
fy *= dupy;
|
||||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
fx *= vid.dup;
|
||||
fy *= vid.dup;
|
||||
fw *= vid.dup;
|
||||
fh *= vid.dup;
|
||||
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * vid.dup) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
|
||||
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
|
||||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * vid.dup) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup));
|
||||
else if (!(color & V_SNAPTOTOP))
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
|
||||
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1206,19 +1206,11 @@ static int libd_height(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int libd_dupx(lua_State *L)
|
||||
static int libd_dup(lua_State *L)
|
||||
{
|
||||
HUDONLY
|
||||
lua_pushinteger(L, vid.dupx); // push integral scale (patch scale)
|
||||
lua_pushfixed(L, vid.fdupx); // push fixed point scale (position scale)
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int libd_dupy(lua_State *L)
|
||||
{
|
||||
HUDONLY
|
||||
lua_pushinteger(L, vid.dupy); // push integral scale (patch scale)
|
||||
lua_pushfixed(L, vid.fdupy); // push fixed point scale (position scale)
|
||||
lua_pushinteger(L, vid.dup); // push integral scale (patch scale)
|
||||
lua_pushfixed(L, vid.fdup); // push fixed point scale (position scale)
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
@ -1338,8 +1330,8 @@ static luaL_Reg lib_draw[] = {
|
|||
// properties
|
||||
{"width", libd_width},
|
||||
{"height", libd_height},
|
||||
{"dupx", libd_dupx},
|
||||
{"dupy", libd_dupy},
|
||||
{"dupx", libd_dup},
|
||||
{"dupy", libd_dup},
|
||||
{"renderer", libd_renderer},
|
||||
{"localTransFlag", libd_getlocaltransflag},
|
||||
{"userTransFlag", libd_getusertransflag},
|
||||
|
|
|
@ -462,7 +462,7 @@ static void GIF_headwrite(void)
|
|||
// Image width/height
|
||||
if (gif_downscale)
|
||||
{
|
||||
scrbuf_downscaleamt = vid.dupx;
|
||||
scrbuf_downscaleamt = vid.dup;
|
||||
rwidth = (vid.width / scrbuf_downscaleamt);
|
||||
rheight = (vid.height / scrbuf_downscaleamt);
|
||||
}
|
||||
|
|
61
src/m_menu.c
61
src/m_menu.c
|
@ -214,7 +214,7 @@ static fixed_t lsoffs[2];
|
|||
#define lshli levelselectselect[2]
|
||||
|
||||
#define lshseperation 101
|
||||
#define lsbasevseperation ((62*vid.height)/(BASEVIDHEIGHT*vid.dupy)) //62
|
||||
#define lsbasevseperation ((62*vid.height)/(BASEVIDHEIGHT*vid.dup)) //62
|
||||
#define lsheadingheight 16
|
||||
#define getheadingoffset(row) (levelselect.rows[row].header[0] ? lsheadingheight : 0)
|
||||
#define lsvseperation(row) (lsbasevseperation + getheadingoffset(row))
|
||||
|
@ -3574,16 +3574,16 @@ void M_Drawer(void)
|
|||
{
|
||||
if (customversionstring[0] != '\0')
|
||||
{
|
||||
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
|
||||
V_DrawThinString(vid.dup, vid.height - 17*vid.dup, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
|
||||
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEVELOP // Development -- show revision / branch info
|
||||
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
|
||||
V_DrawThinString(vid.dup, vid.height - 17*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
|
||||
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
|
||||
#else // Regular build
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
|
||||
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -5757,16 +5757,15 @@ static void M_DrawRecordAttackForeground(void)
|
|||
|
||||
INT32 i;
|
||||
INT32 height = (fg->height / 2);
|
||||
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
|
||||
for (i = -12; i < (BASEVIDHEIGHT/height) + 12; i++)
|
||||
{
|
||||
INT32 y = ((i*height) - (height - ((FixedInt(recatkdrawtimer*2))%height)));
|
||||
// don't draw above the screen
|
||||
{
|
||||
INT32 sy = FixedMul(y, dupz<<FRACBITS) >> FRACBITS;
|
||||
if (vid.height != BASEVIDHEIGHT * dupz)
|
||||
sy += (vid.height - (BASEVIDHEIGHT * dupz)) / 2;
|
||||
INT32 sy = FixedMul(y, vid.dup<<FRACBITS) >> FRACBITS;
|
||||
if (vid.height != BASEVIDHEIGHT * vid.dup)
|
||||
sy += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
|
||||
if ((sy+height) < 0)
|
||||
continue;
|
||||
}
|
||||
|
@ -5790,13 +5789,12 @@ static void M_DrawRecordAttackForeground(void)
|
|||
static void M_DrawNightsAttackMountains(void)
|
||||
{
|
||||
static fixed_t bgscrollx;
|
||||
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
|
||||
INT16 w = background->width;
|
||||
INT32 x = FixedInt(-bgscrollx) % w;
|
||||
INT32 y = BASEVIDHEIGHT - (background->height * 2);
|
||||
|
||||
if (vid.height != BASEVIDHEIGHT * dupz)
|
||||
if (vid.height != BASEVIDHEIGHT * vid.dup)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
|
||||
V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
|
||||
|
||||
|
@ -5952,7 +5950,7 @@ static void M_DrawLevelPlatterMenu(void)
|
|||
}
|
||||
|
||||
// draw from top to bottom
|
||||
while (y < (vid.height/vid.dupy))
|
||||
while (y < (vid.height/vid.dup))
|
||||
{
|
||||
M_DrawLevelPlatterRow(iter, y);
|
||||
y += lsvseperation(iter);
|
||||
|
@ -7799,9 +7797,9 @@ static void M_DrawSoundTest(void)
|
|||
}
|
||||
}
|
||||
|
||||
y = (BASEVIDWIDTH-(vid.width/vid.dupx))/2;
|
||||
y = (BASEVIDWIDTH-(vid.width/vid.dup))/2;
|
||||
|
||||
V_DrawFill(y, 20, vid.width/vid.dupx, 24, 159);
|
||||
V_DrawFill(y, 20, vid.width/vid.dup, 24, 159);
|
||||
{
|
||||
static fixed_t st_scroll = -FRACUNIT;
|
||||
const char* titl;
|
||||
|
@ -8371,8 +8369,8 @@ static void M_DrawLoadGameData(void)
|
|||
INT32 i, prev_i = 1, savetodraw, x, y, hsep = 90;
|
||||
skin_t *charskin = NULL;
|
||||
|
||||
if (vid.width != BASEVIDWIDTH*vid.dupx)
|
||||
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dupx);
|
||||
if (vid.width != BASEVIDWIDTH*vid.dup)
|
||||
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dup);
|
||||
|
||||
for (i = 2; prev_i; i = -(i + ((UINT32)i >> 31))) // draws from outwards in; 2, -2, 1, -1, 0
|
||||
{
|
||||
|
@ -9357,7 +9355,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
INT16 bgwidth = charbg->width;
|
||||
INT16 fgwidth = charfg->width;
|
||||
INT32 x, y;
|
||||
INT32 w = (vid.width/vid.dupx);
|
||||
INT32 w = (vid.width/vid.dup);
|
||||
|
||||
if (abs(char_scroll) > FRACUNIT/4)
|
||||
char_scroll -= FixedMul((char_scroll>>2), renderdeltatics);
|
||||
|
@ -9393,7 +9391,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
// Background and borders
|
||||
V_DrawFill(0, 0, bgwidth, vid.height, V_SNAPTOTOP|colormap[101]);
|
||||
{
|
||||
INT32 sw = (BASEVIDWIDTH * vid.dupx);
|
||||
INT32 sw = (BASEVIDWIDTH * vid.dup);
|
||||
INT32 bw = (vid.width - sw) / 2;
|
||||
col = colormap[106];
|
||||
if (bw)
|
||||
|
@ -10815,7 +10813,7 @@ void M_DrawMarathon(void)
|
|||
const char *cvstring;
|
||||
char *work;
|
||||
angle_t fa;
|
||||
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy), xspan = (vid.width/dupz), yspan = (vid.height/dupz), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
|
||||
INT32 xspan = (vid.width/vid.dup), yspan = (vid.height/vid.dup), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
|
||||
|
||||
curbgxspeed = 0;
|
||||
curbgyspeed = 18;
|
||||
|
@ -10888,16 +10886,17 @@ void M_DrawMarathon(void)
|
|||
INT32 trans = V_60TRANS+((cnt&~3)<<(V_ALPHASHIFT-2));
|
||||
INT32 height = fg->height / 2;
|
||||
char patchname[7] = "CEMGx0";
|
||||
INT32 dup;
|
||||
|
||||
dupz = (w*7)/6; //(w*42*120)/(360*6); -- I don't know why this works but I'm not going to complain.
|
||||
dupz = ((dupz>>FRACBITS) % height);
|
||||
dup = (w*7)/6; //(w*42*120)/(360*6); -- I don't know why this works but I'm not going to complain.
|
||||
dup = ((dup>>FRACBITS) % height);
|
||||
y = height/2;
|
||||
while (y+dupz >= -diffy)
|
||||
while (y+dup >= -diffy)
|
||||
y -= height;
|
||||
while (y-2-dupz < maxy)
|
||||
while (y-2-dup < maxy)
|
||||
{
|
||||
V_DrawFixedPatch(((BASEVIDWIDTH-190)<<(FRACBITS-1)), (y-2-dupz)<<FRACBITS, FRACUNIT/2, trans, fg, NULL);
|
||||
V_DrawFixedPatch(((BASEVIDWIDTH+190)<<(FRACBITS-1)), (y+dupz)<<FRACBITS, FRACUNIT/2, trans|V_FLIP, fg, NULL);
|
||||
V_DrawFixedPatch(((BASEVIDWIDTH-190)<<(FRACBITS-1)), (y-2-dup)<<FRACBITS, FRACUNIT/2, trans, fg, NULL);
|
||||
V_DrawFixedPatch(((BASEVIDWIDTH+190)<<(FRACBITS-1)), (y+dup)<<FRACBITS, FRACUNIT/2, trans|V_FLIP, fg, NULL);
|
||||
y += height;
|
||||
}
|
||||
|
||||
|
@ -10915,16 +10914,16 @@ void M_DrawMarathon(void)
|
|||
}
|
||||
|
||||
height = 18; // prevents the need for the next line
|
||||
//dupz = (w*height)/18;
|
||||
dupz = ((w>>FRACBITS) % height);
|
||||
y = dupz+(height/4);
|
||||
x = 105+dupz;
|
||||
//dup = (w*height)/18;
|
||||
dup = ((w>>FRACBITS) % height);
|
||||
y = dup+(height/4);
|
||||
x = 105+dup;
|
||||
while (y >= -diffy)
|
||||
{
|
||||
x -= height;
|
||||
y -= height;
|
||||
}
|
||||
while (y-dupz < maxy && x < (xspan/2))
|
||||
while (y-dup < maxy && x < (xspan/2))
|
||||
{
|
||||
V_DrawFill((BASEVIDWIDTH/2)-x-height, -diffy, height, diffy+y+height, 153);
|
||||
V_DrawFill((BASEVIDWIDTH/2)+x, (maxy-y)-height, height, height+y, 153);
|
||||
|
|
|
@ -989,7 +989,7 @@ static inline boolean M_PNGLib(void)
|
|||
|
||||
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
|
||||
{
|
||||
png_uint_16 downscale = apng_downscale ? vid.dupx : 1;
|
||||
png_uint_16 downscale = apng_downscale ? vid.dup : 1;
|
||||
|
||||
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
||||
PNG_CONST png_uint_32 width = vid.width / downscale;
|
||||
|
@ -1055,7 +1055,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
|
|||
|
||||
apng_downscale = (!!cv_apng_downscale.value);
|
||||
|
||||
downscale = apng_downscale ? vid.dupx : 1;
|
||||
downscale = apng_downscale ? vid.dup : 1;
|
||||
|
||||
apng_FILE = fopen(filename,"wb+"); // + mode for reading
|
||||
if (!apng_FILE)
|
||||
|
|
|
@ -75,6 +75,6 @@ void R_SetupSkyDraw(void)
|
|||
*/
|
||||
void R_SetSkyScale(void)
|
||||
{
|
||||
fixed_t difference = vid.fdupx-(vid.dupx<<FRACBITS);
|
||||
skyscale = FixedDiv(fovtan, vid.fdupx+difference);
|
||||
fixed_t difference = vid.fdup-(vid.dup<<FRACBITS);
|
||||
skyscale = FixedDiv(fovtan, vid.fdup+difference);
|
||||
}
|
||||
|
|
10
src/screen.c
10
src/screen.c
|
@ -494,7 +494,7 @@ void SCR_CalculateFPS(void)
|
|||
void SCR_DisplayTicRate(void)
|
||||
{
|
||||
INT32 ticcntcolor = 0;
|
||||
const INT32 h = vid.height-(8*vid.dupy);
|
||||
const INT32 h = vid.height-(8*vid.dup);
|
||||
UINT32 cap = R_GetFramerateCap();
|
||||
double fps = round(averageFPS);
|
||||
|
||||
|
@ -530,7 +530,7 @@ void SCR_DisplayTicRate(void)
|
|||
|
||||
width = V_StringWidth(drawnstr, V_NOSCALESTART);
|
||||
|
||||
V_DrawString(vid.width - ((7 * 8 * vid.dupx) + V_StringWidth("FPS: ", V_NOSCALESTART)), h,
|
||||
V_DrawString(vid.width - ((7 * 8 * vid.dup) + V_StringWidth("FPS: ", V_NOSCALESTART)), h,
|
||||
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
|
||||
V_DrawString(vid.width - width, h,
|
||||
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, drawnstr);
|
||||
|
@ -589,7 +589,7 @@ void SCR_ClosedCaptions(void)
|
|||
|
||||
if (closedcaptions[i].b)
|
||||
{
|
||||
y -= closedcaptions[i].b * vid.dupy;
|
||||
y -= closedcaptions[i].b * vid.dup;
|
||||
if (renderisnewtic)
|
||||
{
|
||||
closedcaptions[i].b--;
|
||||
|
@ -639,9 +639,9 @@ void SCR_DisplayMarathonInfo(void)
|
|||
#define PRIMEV1 13
|
||||
#define PRIMEV2 17 // I can't believe it! I'm on TV!
|
||||
antisplice[0] += (entertic - oldentertics)*PRIMEV2;
|
||||
antisplice[0] %= PRIMEV1*((vid.width/vid.dupx)+1);
|
||||
antisplice[0] %= PRIMEV1*((vid.width/vid.dup)+1);
|
||||
antisplice[1] += (entertic - oldentertics)*PRIMEV1;
|
||||
antisplice[1] %= PRIMEV1*((vid.width/vid.dupx)+1);
|
||||
antisplice[1] %= PRIMEV1*((vid.width/vid.dup)+1);
|
||||
str = va("%i:%02i:%02i.%02i",
|
||||
G_TicsToHours(marathontime),
|
||||
G_TicsToMinutes(marathontime, false),
|
||||
|
|
12
src/screen.h
12
src/screen.h
|
@ -59,19 +59,19 @@ typedef struct viddef_s
|
|||
} u;
|
||||
INT32 recalc; // if true, recalc vid-based stuff
|
||||
UINT8 *direct; // linear frame buffer, or vga base mem.
|
||||
INT32 dupx, dupy; // scale 1, 2, 3 value for menus & overlays
|
||||
INT32/*fixed_t*/ fdupx, fdupy; // same as dupx, dupy, but exact value when aspect ratio isn't 320/200
|
||||
INT32 dup; // scale 1, 2, 3 value for menus & overlays
|
||||
INT32/*fixed_t*/ fdup; // same as dup, but exact value when aspect ratio isn't 320/200
|
||||
INT32 bpp; // BYTES per pixel: 1 = 256color, 2 = highcolor
|
||||
|
||||
INT32 baseratio; // Used to get the correct value for lighting walls
|
||||
|
||||
// for Win32 version
|
||||
DNWH WndParent; // handle of the application's window
|
||||
UINT8 smalldupx, smalldupy; // factor for a little bit of scaling
|
||||
UINT8 meddupx, meddupy; // factor for moderate, but not full, scaling
|
||||
UINT8 smalldup; // factor for a little bit of scaling
|
||||
UINT8 meddup; // factor for moderate, but not full, scaling
|
||||
#ifdef HWRENDER
|
||||
INT32/*fixed_t*/ fsmalldupx, fsmalldupy;
|
||||
INT32/*fixed_t*/ fmeddupx, fmeddupy;
|
||||
INT32/*fixed_t*/ fsmalldup;
|
||||
INT32/*fixed_t*/ fmeddup;
|
||||
INT32 glstate;
|
||||
#endif
|
||||
} viddef_t;
|
||||
|
|
|
@ -513,10 +513,10 @@ static void ST_drawDebugInfo(void)
|
|||
|
||||
#define VFLAGS V_MONOSPACE|V_SNAPTOTOP|V_SNAPTORIGHT
|
||||
|
||||
if ((moviemode == MM_GIF && cv_gif_downscale.value) || vid.dupx == 1)
|
||||
if ((moviemode == MM_GIF && cv_gif_downscale.value) || vid.dup == 1)
|
||||
{
|
||||
textfunc = V_DrawRightAlignedString;
|
||||
lowh = ((vid.height/vid.dupy) - 16);
|
||||
lowh = ((vid.height/vid.dup) - 16);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
507
src/v_video.c
507
src/v_video.c
File diff suppressed because it is too large
Load diff
|
@ -36,7 +36,7 @@ cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation,
|
|||
// Allocates buffer screens, call before R_Init.
|
||||
void V_Init(void);
|
||||
|
||||
// Recalculates the viddef (dupx, dupy, etc.) according to the current screen resolution.
|
||||
// Recalculates the viddef (dup, fdup, etc.) according to the current screen resolution.
|
||||
void V_Recalc(void);
|
||||
|
||||
// Color look-up table
|
||||
|
|
|
@ -536,7 +536,7 @@ void Y_IntermissionDrawer(void)
|
|||
|
||||
if (animatetic && (tic_t)intertic >= animatetic)
|
||||
{
|
||||
const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
|
||||
const INT32 scradjust = (vid.width/vid.dup)>>3; // 40 for BASEVIDWIDTH
|
||||
INT32 animatetimer = (intertic - animatetic);
|
||||
if (animatetimer <= 16)
|
||||
{
|
||||
|
@ -687,7 +687,7 @@ void Y_IntermissionDrawer(void)
|
|||
|
||||
if (intertic > 1)
|
||||
{
|
||||
if (stagefailed && data.spec.emeraldy < (vid.height/vid.dupy)+16)
|
||||
if (stagefailed && data.spec.emeraldy < (vid.height/vid.dup)+16)
|
||||
{
|
||||
emeraldx += intertic - 6;
|
||||
}
|
||||
|
@ -1163,7 +1163,7 @@ void Y_Ticker(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (data.spec.emeraldy < (vid.height/vid.dupy)+16)
|
||||
if (data.spec.emeraldy < (vid.height/vid.dup)+16)
|
||||
{
|
||||
data.spec.emeraldy += (++data.spec.emeraldmomy);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue