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i'm not paying too much attention, am i.
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3 changed files with 3 additions and 3 deletions
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@ -5594,7 +5594,7 @@ static void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean
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{
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{
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// 1 = always on
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// 1 = always on
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// 2 = chasecam only
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// 2 = chasecam only
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if (cv_grshearing.value == 1 || (cv_grshearing.value == 2 && R_IsViewpointFirstPerson(player, skybox)))
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if (cv_grshearing.value == 1 || (cv_grshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox)))
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{
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{
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fixed_t fixedaiming = AIMINGTODY(aimingangle);
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fixed_t fixedaiming = AIMINGTODY(aimingangle);
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trans->viewaiming = FIXED_TO_FLOAT(fixedaiming);
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trans->viewaiming = FIXED_TO_FLOAT(fixedaiming);
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@ -1028,7 +1028,7 @@ boolean R_ViewpointHasChasecam(player_t *player)
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return chasecam;
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return chasecam;
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}
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}
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boolean R_IsViewpointFirstPerson(player_t *player, boolean skybox)
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boolean R_IsViewpointThirdPerson(player_t *player, boolean skybox)
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{
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{
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boolean chasecam = R_ViewpointHasChasecam(player);
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boolean chasecam = R_ViewpointHasChasecam(player);
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@ -106,7 +106,7 @@ void R_SetupFrame(player_t *player);
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void R_SkyboxFrame(player_t *player);
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void R_SkyboxFrame(player_t *player);
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boolean R_ViewpointHasChasecam(player_t *player);
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boolean R_ViewpointHasChasecam(player_t *player);
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boolean R_IsViewpointFirstPerson(player_t *player, boolean skybox);
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boolean R_IsViewpointThirdPerson(player_t *player, boolean skybox);
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// Called by D_Display.
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// Called by D_Display.
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void R_RenderPlayerView(player_t *player);
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void R_RenderPlayerView(player_t *player);
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