mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 07:22:28 +00:00
Put player in jump state after spinning during a wall transfer
This commit is contained in:
parent
989e089e0a
commit
d5b1467e79
1 changed files with 2 additions and 0 deletions
|
@ -1990,6 +1990,8 @@ void P_XYMovement(mobj_t *mo)
|
|||
{
|
||||
mo->momz = transfermomz;
|
||||
mo->standingslope = NULL;
|
||||
if (player->pflags & PF_SPINNING)
|
||||
player->pflags = (player->pflags & ~PF_SPINNING) | (P_GetJumpFlags(player) | PF_THOKKED);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue