From d541bb7eadb791416450d13cf7e2d28e541f2677 Mon Sep 17 00:00:00 2001 From: toaster Date: Tue, 30 Jul 2019 17:24:21 +0100 Subject: [PATCH] * Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated. --- src/g_game.c | 8 +++++++- src/g_game.h | 4 +++- src/p_user.c | 3 ++- 3 files changed, 12 insertions(+), 3 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 95cc2288d..3cb5da1b5 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -4366,7 +4366,7 @@ void G_WriteGhostTic(mobj_t *ghost) ghostext.flags = 0; } - if (ghost->player && ghost->player->followmobj) + if (ghost->player && ghost->player->followmobj) // bloats tails runs but what can ya do { INT16 temp; @@ -4592,6 +4592,9 @@ void G_GhostTicker(void) switch(g->color) { default: + case GHC_RETURNSKIN: + g->mo->skin = g->oldmo.skin; + // fallthru case GHC_NORMAL: // Go back to skin color g->mo->color = g->oldmo.color; break; @@ -4602,6 +4605,9 @@ void G_GhostTicker(void) case GHC_FIREFLOWER: // Fireflower g->mo->color = SKINCOLOR_WHITE; break; + case GHC_NIGHTSSKIN: // not actually a colour + g->mo->skin = &skins[DEFAULTNIGHTSSKIN]; + break; } } if (xziptic & EZT_FLIP) diff --git a/src/g_game.h b/src/g_game.h index 3cbde9a3c..96a192ee8 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -140,7 +140,9 @@ typedef enum GHC_NORMAL = 0, GHC_SUPER, GHC_FIREFLOWER, - GHC_INVINCIBLE + GHC_INVINCIBLE, + GHC_NIGHTSSKIN, // not actually a colour + GHC_RETURNSKIN // ditto } ghostcolor_t; // Record/playback tics diff --git a/src/p_user.c b/src/p_user.c index cdf8c246c..7bd2af127 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -621,7 +621,7 @@ static void P_DeNightserizePlayer(player_t *player) player->mo->skin = &skins[player->skin]; player->followitem = skins[player->skin].followitem; player->mo->color = player->skincolor; - G_GhostAddColor(GHC_NORMAL); + G_GhostAddColor(GHC_RETURNSKIN); // Restore aiming angle if (player == &players[consoleplayer]) @@ -739,6 +739,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime) if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) player->mo->color = skins[DEFAULTNIGHTSSKIN].prefcolor; player->followitem = skins[DEFAULTNIGHTSSKIN].followitem; + G_GhostAddColor(GHC_NIGHTSSKIN); } player->nightstime = player->startedtime = player->lapstartedtime = nighttime*TICRATE;