PK3 stuff again.

-Now can load map WAD files inside Maps/ directory, but they must only contain map data explicitly!

Known problems:
-There's an issue causing a crash with palettes and colormaps in PK3s.
-SS_START and SS_END don't work now. Will check later.
-Standalone lumps for maps in the Maps/ folder don't work anymore; perhaps I should keep that functionality?

Notes:
-It's now a mashup of something dumb that I wanted to do and yet piling hacks again.
-A lot of code duplicity with map lump loading functions.
This commit is contained in:
Nevur 2017-05-16 21:10:02 +02:00
parent ea2846394e
commit d4c324eb30
7 changed files with 872 additions and 91 deletions

View file

@ -418,6 +418,31 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
Z_Free(data);
}
static inline void P_LoadRawVertexes(UINT8 *data, size_t i)
{
mapvertex_t *ml;
vertex_t *li;
numvertexes = i / sizeof (mapvertex_t);
if (numvertexes <= 0)
I_Error("Level has no vertices"); // instead of crashing
// Allocate zone memory for buffer.
vertexes = Z_Calloc(numvertexes * sizeof (*vertexes), PU_LEVEL, NULL);
ml = (mapvertex_t *)data;
li = vertexes;
// Copy and convert vertex coordinates, internal representation as fixed.
for (i = 0; i < numvertexes; i++, li++, ml++)
{
li->x = SHORT(ml->x)<<FRACBITS;
li->y = SHORT(ml->y)<<FRACBITS;
}
}
//
// Computes the line length in fracunits, the OpenGL render needs this
//
@ -509,6 +534,54 @@ static void P_LoadSegs(lumpnum_t lumpnum)
Z_Free(data);
}
static void P_LoadRawSegs(UINT8 *data, size_t i)
{
INT32 linedef, side;
mapseg_t *ml;
seg_t *li;
line_t *ldef;
numsegs = i / sizeof (mapseg_t);
if (numsegs <= 0)
I_Error("Level has no segs"); // instead of crashing
segs = Z_Calloc(numsegs * sizeof (*segs), PU_LEVEL, NULL);
ml = (mapseg_t *)data;
li = segs;
for (i = 0; i < numsegs; i++, li++, ml++)
{
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
#ifdef HWRENDER // not win32 only 19990829 by Kin
// used for the hardware render
if (rendermode != render_soft && rendermode != render_none)
{
li->flength = P_SegLengthf(li);
//Hurdler: 04/12/2000: for now, only used in hardware mode
li->lightmaps = NULL; // list of static lightmap for this seg
}
#endif
li->angle = (SHORT(ml->angle))<<FRACBITS;
li->offset = (SHORT(ml->offset))<<FRACBITS;
linedef = SHORT(ml->linedef);
ldef = &lines[linedef];
li->linedef = ldef;
li->side = side = SHORT(ml->side);
li->sidedef = &sides[ldef->sidenum[side]];
li->frontsector = sides[ldef->sidenum[side]].sector;
if (ldef-> flags & ML_TWOSIDED)
li->backsector = sides[ldef->sidenum[side^1]].sector;
else
li->backsector = 0;
li->numlights = 0;
li->rlights = NULL;
}
}
/** Loads the SSECTORS resource from a level.
*
* \param lump Lump number of the SSECTORS resource.
@ -543,6 +616,30 @@ static inline void P_LoadSubsectors(lumpnum_t lumpnum)
Z_Free(data);
}
static inline void P_LoadRawSubsectors(void *data, size_t i)
{
mapsubsector_t *ms;
subsector_t *ss;
numsubsectors = i / sizeof (mapsubsector_t);
if (numsubsectors <= 0)
I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)");
ss = subsectors = Z_Calloc(numsubsectors * sizeof (*subsectors), PU_LEVEL, NULL);
ms = (mapsubsector_t *)data;
for (i = 0; i < numsubsectors; i++, ss++, ms++)
{
ss->sector = NULL;
ss->numlines = SHORT(ms->numsegs);
ss->firstline = SHORT(ms->firstseg);
#ifdef FLOORSPLATS
ss->splats = NULL;
#endif
ss->validcount = 0;
}
}
//
// levelflats
//
@ -780,6 +877,111 @@ static void P_LoadSectors(lumpnum_t lumpnum)
P_SetupLevelFlatAnims();
}
static void P_LoadRawSectors(UINT8 *data, size_t i)
{
mapsector_t *ms;
sector_t *ss;
levelflat_t *foundflats;
// We count how many sectors we got.
numsectors = i / sizeof (mapsector_t);
if (numsectors <= 0)
I_Error("Level has no sectors");
// Allocate as much memory as we need into the global sectors table.
sectors = Z_Calloc(numsectors*sizeof (*sectors), PU_LEVEL, NULL);
// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
if (foundflats == NULL)
I_Error("Ran out of memory while loading sectors\n");
numlevelflats = 0;
// For each counted sector, copy the sector raw data from our cache pointer ms, to the global table pointer ss.
ms = (mapsector_t *)data;
ss = sectors;
for (i = 0; i < numsectors; i++, ss++, ms++)
{
ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
ss->floorpic = P_AddLevelFlat(ms->floorpic, foundflats);
ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
ss->lightlevel = SHORT(ms->lightlevel);
ss->special = SHORT(ms->special);
ss->tag = SHORT(ms->tag);
ss->nexttag = ss->firsttag = -1;
ss->spawn_nexttag = ss->spawn_firsttag = -1;
memset(&ss->soundorg, 0, sizeof(ss->soundorg));
ss->validcount = 0;
ss->thinglist = NULL;
ss->touching_thinglist = NULL;
ss->preciplist = NULL;
ss->touching_preciplist = NULL;
ss->floordata = NULL;
ss->ceilingdata = NULL;
ss->lightingdata = NULL;
ss->linecount = 0;
ss->lines = NULL;
ss->heightsec = -1;
ss->camsec = -1;
ss->floorlightsec = -1;
ss->ceilinglightsec = -1;
ss->crumblestate = 0;
ss->ffloors = NULL;
ss->lightlist = NULL;
ss->numlights = 0;
ss->attached = NULL;
ss->attachedsolid = NULL;
ss->numattached = 0;
ss->maxattached = 1;
ss->moved = true;
ss->extra_colormap = NULL;
ss->floor_xoffs = ss->ceiling_xoffs = ss->floor_yoffs = ss->ceiling_yoffs = 0;
ss->spawn_flr_xoffs = ss->spawn_ceil_xoffs = ss->spawn_flr_yoffs = ss->spawn_ceil_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0;
ss->spawn_flrpic_angle = ss->spawn_ceilpic_angle = 0;
ss->bottommap = ss->midmap = ss->topmap = -1;
ss->gravity = NULL;
ss->cullheight = NULL;
ss->verticalflip = false;
ss->flags = 0;
ss->flags |= SF_FLIPSPECIAL_FLOOR;
ss->floorspeed = 0;
ss->ceilspeed = 0;
#ifdef HWRENDER // ----- for special tricks with HW renderer -----
ss->pseudoSector = false;
ss->virtualFloor = false;
ss->virtualCeiling = false;
ss->sectorLines = NULL;
ss->stackList = NULL;
ss->lineoutLength = -1.0l;
#endif // ----- end special tricks -----
}
// set the sky flat num
skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
// copy table for global usage
levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
free(foundflats);
// search for animated flats and set up
P_SetupLevelFlatAnims();
}
//
// P_LoadNodes
//
@ -817,6 +1019,36 @@ static void P_LoadNodes(lumpnum_t lumpnum)
Z_Free(data);
}
static void P_LoadRawNodes(UINT8 *data, size_t i)
{
UINT8 j, k;
mapnode_t *mn;
node_t *no;
numnodes = i / sizeof (mapnode_t);
if (numnodes <= 0)
I_Error("Level has no nodes");
nodes = Z_Calloc(numnodes * sizeof (*nodes), PU_LEVEL, NULL);
mn = (mapnode_t *)data;
no = nodes;
for (i = 0; i < numnodes; i++, no++, mn++)
{
no->x = SHORT(mn->x)<<FRACBITS;
no->y = SHORT(mn->y)<<FRACBITS;
no->dx = SHORT(mn->dx)<<FRACBITS;
no->dy = SHORT(mn->dy)<<FRACBITS;
for (j = 0; j < 2; j++)
{
no->children[j] = SHORT(mn->children[j]);
for (k = 0; k < 4; k++)
no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
}
}
}
//
// P_ReloadRings
// Used by NiGHTS, clears all ring/wing/etc items and respawns them
@ -988,6 +1220,43 @@ static void P_PrepareThings(lumpnum_t lumpnum)
}
static void P_PrepareRawThings(UINT8 *data, size_t i)
{
mapthing_t *mt;
UINT8 *datastart;
nummapthings = i / (5 * sizeof (INT16));
mapthings = Z_Calloc(nummapthings * sizeof (*mapthings), PU_LEVEL, NULL);
// Spawn axis points first so they are
// at the front of the list for fast searching.
datastart = data;
mt = mapthings;
for (i = 0; i < nummapthings; i++, mt++)
{
mt->x = READINT16(data);
mt->y = READINT16(data);
mt->angle = READINT16(data);
mt->type = READUINT16(data);
mt->options = READUINT16(data);
mt->extrainfo = (UINT8)(mt->type >> 12);
mt->type &= 4095;
switch (mt->type)
{
case 1700: // MT_AXIS
case 1701: // MT_AXISTRANSFER
case 1702: // MT_AXISTRANSFERLINE
mt->mobj = NULL;
P_SpawnMapThing(mt);
break;
default:
break;
}
}
}
static void P_LoadThings(void)
{
size_t i;
@ -1287,6 +1556,113 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
Z_Free(data);
}
static void P_LoadRawLineDefs(UINT8 *data, size_t i)
{
maplinedef_t *mld;
line_t *ld;
vertex_t *v1, *v2;
numlines = i / sizeof (maplinedef_t);
if (numlines <= 0)
I_Error("Level has no linedefs");
lines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
mld = (maplinedef_t *)data;
ld = lines;
for (i = 0; i < numlines; i++, mld++, ld++)
{
ld->flags = SHORT(mld->flags);
ld->special = SHORT(mld->special);
ld->tag = SHORT(mld->tag);
v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
ld->dx = v2->x - v1->x;
ld->dy = v2->y - v1->y;
#ifdef WALLSPLATS
ld->splats = NULL;
#endif
if (!ld->dx)
ld->slopetype = ST_VERTICAL;
else if (!ld->dy)
ld->slopetype = ST_HORIZONTAL;
else if (FixedDiv(ld->dy, ld->dx) > 0)
ld->slopetype = ST_POSITIVE;
else
ld->slopetype = ST_NEGATIVE;
if (v1->x < v2->x)
{
ld->bbox[BOXLEFT] = v1->x;
ld->bbox[BOXRIGHT] = v2->x;
}
else
{
ld->bbox[BOXLEFT] = v2->x;
ld->bbox[BOXRIGHT] = v1->x;
}
if (v1->y < v2->y)
{
ld->bbox[BOXBOTTOM] = v1->y;
ld->bbox[BOXTOP] = v2->y;
}
else
{
ld->bbox[BOXBOTTOM] = v2->y;
ld->bbox[BOXTOP] = v1->y;
}
ld->sidenum[0] = SHORT(mld->sidenum[0]);
ld->sidenum[1] = SHORT(mld->sidenum[1]);
{
// cph 2006/09/30 - fix sidedef errors right away.
// cph 2002/07/20 - these errors are fatal if not fixed, so apply them
UINT8 j;
for (j=0; j < 2; j++)
{
if (ld->sidenum[j] != 0xffff && ld->sidenum[j] >= (UINT16)numsides)
{
ld->sidenum[j] = 0xffff;
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s has out-of-range sidedef number\n", sizeu1(numlines-i-1));
}
}
}
ld->frontsector = ld->backsector = NULL;
ld->validcount = 0;
ld->firsttag = ld->nexttag = -1;
ld->callcount = 0;
// killough 11/98: fix common wad errors (missing sidedefs):
if (ld->sidenum[0] == 0xffff)
{
ld->sidenum[0] = 0; // Substitute dummy sidedef for missing right side
// cph - print a warning about the bug
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s missing first sidedef\n", sizeu1(numlines-i-1));
}
if ((ld->sidenum[1] == 0xffff) && (ld->flags & ML_TWOSIDED))
{
ld->flags &= ~ML_TWOSIDED; // Clear 2s flag for missing left side
// cph - print a warning about the bug
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s has two-sided flag set, but no second sidedef\n", sizeu1(numlines-i-1));
}
if (ld->sidenum[0] != 0xffff && ld->special)
sides[ld->sidenum[0]].special = ld->special;
if (ld->sidenum[1] != 0xffff && ld->special)
sides[ld->sidenum[1]].special = ld->special;
#ifdef POLYOBJECTS
ld->polyobj = NULL;
#endif
}
}
static void P_LoadLineDefs2(void)
{
size_t i = numlines;
@ -1396,6 +1772,14 @@ static inline void P_LoadSideDefs(lumpnum_t lumpnum)
sides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
}
static inline void P_LoadRawSideDefs(size_t i)
{
numsides = i / sizeof (mapsidedef_t);
if (numsides <= 0)
I_Error("Level has no sidedefs");
sides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
}
// Delay loading texture names until after loaded linedefs.
static void P_LoadSideDefs2(lumpnum_t lumpnum)
@ -1636,6 +2020,244 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
R_ClearTextureNumCache(true);
}
// I'm sorry about all this duplicity with little change :( -Nev3r
static void P_LoadRawSideDefs2(void *data)
{
UINT16 i;
INT32 num;
for (i = 0; i < numsides; i++)
{
register mapsidedef_t *msd = (mapsidedef_t *)data + i;
register side_t *sd = sides + i;
register sector_t *sec;
sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
{ /* cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead */
UINT16 sector_num = SHORT(msd->sector);
if (sector_num >= numsectors)
{
CONS_Debug(DBG_SETUP, "P_LoadSideDefs2: sidedef %u has out-of-range sector num %u\n", i, sector_num);
sector_num = 0;
}
sd->sector = sec = &sectors[sector_num];
}
// refined to allow colormaps to work as wall textures if invalid as colormaps
// but valid as textures.
sd->sector = sec = &sectors[SHORT(msd->sector)];
// Colormaps!
switch (sd->special)
{
case 63: // variable colormap via 242 linedef
case 606: //SoM: 4/4/2000: Just colormap transfer
// SoM: R_CreateColormap will only create a colormap in software mode...
// Perhaps we should just call it instead of doing the calculations here.
if (rendermode == render_soft || rendermode == render_none)
{
if (msd->toptexture[0] == '#' || msd->bottomtexture[0] == '#')
{
sec->midmap = R_CreateColormap(msd->toptexture, msd->midtexture,
msd->bottomtexture);
sd->toptexture = sd->bottomtexture = 0;
}
else
{
if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1)
sd->toptexture = 0;
else
sd->toptexture = num;
if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1)
sd->midtexture = 0;
else
sd->midtexture = num;
if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1)
sd->bottomtexture = 0;
else
sd->bottomtexture = num;
}
break;
}
#ifdef HWRENDER
else
{
// for now, full support of toptexture only
if ((msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6])
|| (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6]))
{
char *col;
sec->midmap = R_CreateColormap(msd->toptexture, msd->midtexture,
msd->bottomtexture);
sd->toptexture = sd->bottomtexture = 0;
#define HEX2INT(x) (x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
#define ALPHA2INT(x) (x >= 'a' && x <= 'z' ? x - 'a' : x >= 'A' && x <= 'Z' ? x - 'A' : x >= '0' && x <= '9' ? 25 : 0)
sec->extra_colormap = &extra_colormaps[sec->midmap];
if (msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6])
{
col = msd->toptexture;
sec->extra_colormap->rgba =
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
// alpha
if (msd->toptexture[7])
sec->extra_colormap->rgba += (ALPHA2INT(col[7]) << 24);
else
sec->extra_colormap->rgba += (25 << 24);
}
else
sec->extra_colormap->rgba = 0;
if (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6])
{
col = msd->bottomtexture;
sec->extra_colormap->fadergba =
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
// alpha
if (msd->bottomtexture[7])
sec->extra_colormap->fadergba += (ALPHA2INT(col[7]) << 24);
else
sec->extra_colormap->fadergba += (25 << 24);
}
else
sec->extra_colormap->fadergba = 0x19000000; // default alpha, (25 << 24)
#undef ALPHA2INT
#undef HEX2INT
}
else
{
if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1)
sd->toptexture = 0;
else
sd->toptexture = num;
if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1)
sd->midtexture = 0;
else
sd->midtexture = num;
if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1)
sd->bottomtexture = 0;
else
sd->bottomtexture = num;
}
break;
}
#endif
case 413: // Change music
{
char process[8+1];
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
{
M_Memcpy(process,msd->bottomtexture,8);
process[8] = '\0';
sd->bottomtexture = get_number(process)-1;
}
M_Memcpy(process,msd->toptexture,8);
process[8] = '\0';
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
// If they type in O_ or D_ and their music name, just shrug,
// then copy the rest instead.
if ((process[0] == 'O' || process[0] == 'D') && process[7])
M_Memcpy(sd->text, process+2, 6);
else // Assume it's a proper music name.
M_Memcpy(sd->text, process, 6);
sd->text[6] = 0;
break;
}
case 4: // Speed pad parameters
case 414: // Play SFX
{
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
if (msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
{
char process[8+1];
M_Memcpy(process,msd->toptexture,8);
process[8] = '\0';
sd->toptexture = get_number(process);
}
break;
}
case 14: // Bustable block parameters
case 15: // Fan particle spawner parameters
case 425: // Calls P_SetMobjState on calling mobj
case 434: // Custom Power
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
{
char process[8*3+1];
memset(process,0,8*3+1);
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
break;
else
M_Memcpy(process,msd->toptexture,8);
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->midtexture, 8);
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->bottomtexture, 8);
sd->toptexture = get_number(process);
break;
}
case 443: // Calls a named Lua function
{
char process[8*3+1];
memset(process,0,8*3+1);
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
break;
else
M_Memcpy(process,msd->toptexture,8);
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->midtexture, 8);
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->bottomtexture, 8);
sd->text = Z_Malloc(strlen(process)+1, PU_LEVEL, NULL);
M_Memcpy(sd->text, process, strlen(process)+1);
break;
}
default: // normal cases
if (msd->toptexture[0] == '#')
{
char *col = msd->toptexture;
sd->toptexture = sd->bottomtexture =
((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0') + 1;
sd->midtexture = R_TextureNumForName(msd->midtexture);
}
else
{
sd->midtexture = R_TextureNumForName(msd->midtexture);
sd->toptexture = R_TextureNumForName(msd->toptexture);
sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
}
break;
}
}
R_ClearTextureNumCache(true);
}
static boolean LineInBlock(fixed_t cx1, fixed_t cy1, fixed_t cx2, fixed_t cy2, fixed_t bx1, fixed_t by1)
{
fixed_t bbox[4];
@ -2524,6 +3146,7 @@ boolean P_SetupLevel(boolean skipprecip)
// use gamemap to get map number.
// 99% of the things already did, so.
// Map header should always be in place at this point
boolean isLumpWad = false; // Is the lump a marker or actually a WAD file of its own? (For PK3s)
INT32 i, loadprecip = 1, ranspecialwipe = 0;
INT32 loademblems = 1;
INT32 fromnetsave = 0;
@ -2685,7 +3308,54 @@ boolean P_SetupLevel(boolean skipprecip)
}
// internal game map
lastloadedmaplumpnum = W_GetNumForName(maplumpname = G_BuildMapName(gamemap));
maplumpname = G_BuildMapName(gamemap);
lastloadedmaplumpnum = LUMPERROR;
// Look for valid map data through all added files in descendant order.
// Get a map marker for WADs, and a standalone WAD file lump inside PK3s.
// TODO: Make it search through cache first, maybe...?
// TODO: Also move it to w_wad.c as a function...?
for (i = numwadfiles - 1; i >= 0; i--)
{
if (wadfiles[i]->type == RET_WAD)
{
UINT16 lumpNum;
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
{
if (!strncmp(maplumpname, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
{
lastloadedmaplumpnum = (i<<16) + lumpNum;
CONS_Printf("WAD %s has a map marker named %s.\n", wadfiles[i]->filename, maplumpname);
break;
}
}
}
else if (wadfiles[i]->type == RET_PK3)
{
// Look for the maps folder.
UINT16 lumpNum, end;
lumpNum = W_CheckNumForFullNamePK3("maps/", i, 0);
if (lumpNum != INT16_MAX)
end = W_CheckNumForFolderEndPK3("maps/", i, lumpNum);
else
continue;
// Now look for the specified map.
for (++lumpNum; lumpNum < end; lumpNum++)
if (!strnicmp(maplumpname, (wadfiles[i]->lumpinfo + lumpNum)->name, 5))
{
isLumpWad = true;
lastloadedmaplumpnum = (i<<16) + lumpNum;
CONS_Printf("PK3 %s has a map WAD named %s.\n", wadfiles[i]->filename, maplumpname);
break;
}
}
if (!(lastloadedmaplumpnum == LUMPERROR)) // Stop looking if we found a valid lump.
break;
}
if (lastloadedmaplumpnum == INT16_MAX)
I_Error("Map %s not found.\n", maplumpname);
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
CON_SetupBackColormap();
@ -2695,27 +3365,80 @@ boolean P_SetupLevel(boolean skipprecip)
P_MakeMapMD5(lastloadedmaplumpnum, &mapmd5);
// note: most of this ordering is important
loadedbm = P_LoadBlockMap(lastloadedmaplumpnum + ML_BLOCKMAP);
P_LoadVertexes(lastloadedmaplumpnum + ML_VERTEXES);
P_LoadSectors(lastloadedmaplumpnum + ML_SECTORS);
// HACK ALERT: Cache the WAD, get the map data into the table, free memory.
// As it is implemented right now, we're assuming an uncompressed WAD.
// (As in, a normal PWAD, not ZWAD or anything. The lump itself can be compressed.)
// Basically this is a nerfed&modified version of W_InitFile from w_wad.
if (isLumpWad)
{
UINT16 i;
wadinfo_t *header;
filelump_t *fileinfo;
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
header = (wadinfo_t *)wadData;
CONS_Printf("This map WAD contains %lu lumps.\n", header->numlumps);
P_LoadSideDefs(lastloadedmaplumpnum + ML_SIDEDEFS);
fileinfo = wadData + header->infotableofs;
for(i = 0; i < header->numlumps; i++, fileinfo++)
{
char name[9];
memcpy(name, fileinfo->name, 8);
name[8] = '\0';
CONS_Printf("%s, size %lu\n", name, fileinfo->size);
}
fileinfo = wadData + header->infotableofs;
P_LoadLineDefs(lastloadedmaplumpnum + ML_LINEDEFS);
P_LoadRawVertexes(wadData + (fileinfo + ML_VERTEXES)->filepos, (fileinfo + ML_VERTEXES)->size);
P_LoadRawSectors(wadData + (fileinfo + ML_SECTORS)->filepos, (fileinfo + ML_SECTORS)->size);
P_LoadRawSideDefs((fileinfo + ML_SIDEDEFS)->size);
P_LoadRawLineDefs(wadData + (fileinfo + ML_LINEDEFS)->filepos, (fileinfo + ML_LINEDEFS)->size);
P_LoadRawSideDefs2(wadData + (fileinfo + ML_SIDEDEFS)->filepos);
P_LoadRawSubsectors(wadData + (fileinfo + ML_SSECTORS)->filepos, (fileinfo + ML_SSECTORS)->size);
P_LoadRawNodes(wadData + (fileinfo + ML_NODES)->filepos, (fileinfo + ML_NODES)->size);
P_LoadRawSegs(wadData + (fileinfo + ML_SEGS)->filepos, (fileinfo + ML_SEGS)->size);
// P_LoadReject(lastloadedmaplumpnum + ML_REJECT);
// Important: take care of the ordering of the next functions.
if (!loadedbm)
P_CreateBlockMap(); // Graue 02-29-2004
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
R_MakeColormaps();
P_LoadLineDefs2();
P_GroupLines();
numdmstarts = numredctfstarts = numbluectfstarts = 0;
// reset the player starts
for (i = 0; i < MAXPLAYERS; i++)
playerstarts[i] = NULL;
for (i = 0; i < 2; i++)
skyboxmo[i] = NULL;
P_MapStart();
P_PrepareRawThings(wadData + (fileinfo + ML_THINGS)->filepos, (fileinfo + ML_THINGS)->size);
Z_Free(wadData);
}
else
{
// Important: take care of the ordering of the next functions.
loadedbm = P_LoadBlockMap(lastloadedmaplumpnum + ML_BLOCKMAP);
P_LoadVertexes(lastloadedmaplumpnum + ML_VERTEXES);
P_LoadSectors(lastloadedmaplumpnum + ML_SECTORS);
P_LoadSideDefs(lastloadedmaplumpnum + ML_SIDEDEFS);
P_LoadLineDefs(lastloadedmaplumpnum + ML_LINEDEFS);
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS);
P_LoadNodes(lastloadedmaplumpnum + ML_NODES);
P_LoadSegs(lastloadedmaplumpnum + ML_SEGS);
P_LoadReject(lastloadedmaplumpnum + ML_REJECT);
P_GroupLines();
// Important: take care of the ordering of the next functions.
if (!loadedbm)
P_CreateBlockMap(); // Graue 02-29-2004
R_MakeColormaps();
P_LoadLineDefs2();
P_GroupLines();
numdmstarts = numredctfstarts = numbluectfstarts = 0;
// reset the player starts
@ -2728,6 +3451,7 @@ boolean P_SetupLevel(boolean skipprecip)
P_MapStart();
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
}
#ifdef ESLOPE
P_ResetDynamicSlopes();
@ -3079,6 +3803,32 @@ void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num)
return;
}
// Auxiliary function for PK3 loading - adds extra lumps
// NOTE: does nothing but print debug messages.
/*void P_LoadWadMapRange(UINT16 wadnum, UINT16 first, UINT16 num)
{
lumpinfo_t *lumpinfo = wadfiles[wadnum]->lumpinfo + first;
CONS_Printf("First %s\n", lumpinfo->name2);
for (; num > 0; num--, first++, lumpinfo++)
{
wadinfo_t header;
void* wadCache = Z_Malloc(W_LumpLengthPwad(wadnum, first), PU_STATIC, NULL);
W_ReadLumpHeaderPwad(wadnum, first, wadCache, 0, 0);
// We put the header info into our header var.
memcpy(header, wadCache, sizeof header);
header.numlumps = LONG(header.numlumps);
header.infotableofs = LONG(header.infotableofs);
lumpinfo = (lumpinfo_t*) Z_Realloc(lumpinfo, (numlumps + 1)*sizeof(*lumpinfo), PU_STATIC, NULL);
Z_Free(wadCache);
CONS_Printf("Decached map WAD stuff.\n");
}
return;
}*/
//
// Add a wadfile to the active wad files,
// replace sounds, musics, patches, textures, sprites and maps
@ -3095,16 +3845,17 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
// Vars to help us with the position start and amount of each resource type.
// Useful for PK3s since they use folders.
// WADs use markers for some resources, but others such as sounds are checked lump-by-lump anyway.
UINT16 luaPos, luaNum = 0;
UINT16 socPos, socNum = 0;
// UINT16 luaPos, luaNum = 0;
// UINT16 socPos, socNum = 0;
UINT16 sfxPos, sfxNum = 0;
UINT16 musPos, musNum = 0;
UINT16 sprPos, sprNum = 0;
UINT16 texPos, texNum = 0;
// UINT16 patPos, patNum = 0;
// UINT16 flaPos, flaNum = 0;
// UINT16 mapPos, mapNum = 0;
UINT16 mapPos, mapNum = 0;
// Init file.
if ((numlumps = W_InitFile(wadfilename)) == INT16_MAX)
{
CONS_Printf(M_GetText("Errors occured while loading %s; not added.\n"), wadfilename);
@ -3133,7 +3884,6 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
}
lumpinfo--;
*end = i-- - *start;
CONS_Printf("Folder %s, first lump %lu, total: %lu.\n", folName, *start, *end);
return;
}
return;
@ -3143,35 +3893,35 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
FindFolder("Lua/", &luaPos, &luaNum);
FindFolder("Soc/", &socPos, &socNum);
// FindFolder("Lua/", &luaPos, &luaNum);
// FindFolder("SOCs/", &socPos, &socNum);
FindFolder("Sounds/", &sfxPos, &sfxNum);
FindFolder("Music/", &musPos, &musNum);
FindFolder("Sprites/", &sprPos, &sprNum);
FindFolder("Textures/", &texPos, &texNum);
// FindFolder("Patches/", &patPos, &patNum);
// FindFolder("Flats/", &flaPos, &flaNum);
// FindFolder("Maps/", &mapPos, &mapNum);
FindFolder("Maps/", &mapPos, &mapNum);
}
// Update the detected resources.
// Note: ALWAYS load Lua scripts first, SOCs right after, and the remaining resources afterwards.
#ifdef HAVE_BLUA
if (luaNum) // Lua scripts.
P_LoadLuaScrRange(wadnum, luaPos, luaNum);
// if (luaNum) // Lua scripts.
// P_LoadLuaScrRange(wadnum, luaPos, luaNum);
#endif
if (socNum) // SOCs.
P_LoadDehackRange(wadnum, socPos, socNum);
// if (socNum) // SOCs.
// P_LoadDehackRange(wadnum, socPos, socNum);
if (sfxNum) // Sounds. TODO: Function currently only updates already existing sounds, the rest is handled somewhere else.
P_LoadSoundsRange(wadnum, sfxPos, sfxNum);
if (musNum) // Music. TODO: Useless function right now.
P_LoadMusicsRange(wadnum, musPos, musNum);
if (sprNum) // Sprites.
R_LoadSpritsRange(wadnum, sprPos, sprNum);
if (texNum) // Textures. TODO: R_LoadTextures() does the folder positioning once again. New function maybe?
R_LoadTextures();
// if (texNum) // Textures. TODO: R_LoadTextures() does the folder positioning once again. New function maybe?
// R_LoadTextures();
// if (mapNum) // Maps. TODO: Actually implement the map WAD loading code, lulz.
// P_LoadWadMapRange();
// P_LoadWadMapRange(wadnum, mapPos, mapNum);
}
break;
default:

View file

@ -284,7 +284,10 @@ void P_InitPicAnims(void)
}
// Now find ANIMDEFS
if (wadfiles[w]->type == RET_WAD)
animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0);
else if (wadfiles[w]->type == RET_PK3)
animdefsLumpNum = W_CheckNumForFullNamePK3("ANIMDEFS", w, 0);
if (animdefsLumpNum != INT16_MAX)
P_ParseANIMDEFSLump(w, animdefsLumpNum);
}

View file

@ -528,8 +528,8 @@ void R_FlushTextureCache(void)
}
// Need these prototypes for later; defining them here instead of r_data.h so they're "private"
int R_CountTexturesInTEXTURESLump(UINT16 wadNum);
void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *index);
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
//
// R_LoadTextures
@ -582,7 +582,7 @@ void R_LoadTextures(void)
if (texturesLumpPos != INT16_MAX)
{
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w);
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
}
// Add all the textures between TX_START and TX_END
@ -623,16 +623,17 @@ void R_LoadTextures(void)
{
texstart = W_CheckNumForFullNamePK3("textures/", (UINT16)w, 0) + 1;
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForFullNamePK3("textures", (UINT16)w, 0);
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
}
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
}
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w,&i);
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
@ -1041,7 +1042,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
}
// Parses the TEXTURES lump... but just to count the number of textures.
int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum)
{
char *texturesLump;
size_t texturesLumpLength;
@ -1052,11 +1053,11 @@ int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
// need to make a space of memory where I can ensure that it will terminate
// correctly. Start by loading the relevant data from the WAD.
texturesLump = (char *)W_CacheLumpNumPwad(wadNum,W_CheckNumForNamePwad("TEXTURES", wadNum, 0),PU_STATIC);
texturesLump = (char *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
// If that didn't exist, we have nothing to do here.
if (texturesLump == NULL) return 0;
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
texturesLumpLength = W_LumpLengthPwad(wadNum,W_CheckNumForNamePwad("TEXTURES",wadNum,0));
texturesLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
texturesText = (char *)Z_Malloc((texturesLumpLength+1)*sizeof(char),PU_STATIC,NULL);
// Now move the contents of the lump into this new location.
memmove(texturesText,texturesLump,texturesLumpLength);
@ -1088,7 +1089,7 @@ int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
}
// Parses the TEXTURES lump... for real, this time.
void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *texindex)
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
{
char *texturesLump;
size_t texturesLumpLength;
@ -1101,11 +1102,11 @@ void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *texindex)
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
// need to make a space of memory where I can ensure that it will terminate
// correctly. Start by loading the relevant data from the WAD.
texturesLump = (char *)W_CacheLumpNumPwad(wadNum,W_CheckNumForNamePwad("TEXTURES", wadNum, 0),PU_STATIC);
texturesLump = (char *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
// If that didn't exist, we have nothing to do here.
if (texturesLump == NULL) return;
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
texturesLumpLength = W_LumpLengthPwad(wadNum,W_CheckNumForNamePwad("TEXTURES",wadNum,0));
texturesLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
texturesText = (char *)Z_Malloc((texturesLumpLength+1)*sizeof(char),PU_STATIC,NULL);
// Now move the contents of the lump into this new location.
memmove(texturesText,texturesLump,texturesLumpLength);
@ -1211,18 +1212,14 @@ lumpnum_t R_GetFlatNumForName(const char *name)
{
start = W_CheckNumForNamePwad("FF_START", (UINT16)i, 0);
if (start == INT16_MAX)
{
continue;
}
else
{
end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start);
if (end == INT16_MAX)
{
continue;
}
}
}
else
{
end = W_CheckNumForNamePwad("F_END", (UINT16)i, start);
@ -1297,7 +1294,7 @@ void R_ReInitColormaps(UINT16 num)
{
char colormap[9] = "COLORMAP";
lumpnum_t lump;
CONS_Printf("Reinitting colormaps...\n");
if (num > 0 && num <= 10000)
snprintf(colormap, 8, "CLM%04u", num-1);

View file

@ -409,31 +409,42 @@ void R_AddSpriteDefs(UINT16 wadnum)
UINT16 start, end;
char wadname[MAX_WADPATH];
// find the sprites section in this pwad
// we need at least the S_END
// (not really, but for speedup)
// Find the sprites section in this resource file.
if (wadfiles[wadnum]->type == RET_WAD)
{
start = W_CheckNumForNamePwad("S_START", wadnum, 0);
if (start == INT16_MAX)
if (start == UINT16_MAX)
start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib.
if (start == INT16_MAX)
}
else if (wadfiles[wadnum]->type == RET_PK3)
start = W_CheckNumForFullNamePK3("Sprites/", wadnum, 0);
if (start == UINT16_MAX)
start = 0; //let say S_START is lump 0
else
start++; // just after S_START
// ignore skin wads (we don't want skin sprites interfering with vanilla sprites)
if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != INT16_MAX)
if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX)
return;
if (wadfiles[wadnum]->type == RET_WAD)
{
end = W_CheckNumForNamePwad("S_END",wadnum,start);
if (end == INT16_MAX)
if (end == UINT16_MAX)
end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib.
if (end == INT16_MAX)
}
else if (wadfiles[wadnum]->type == RET_PK3)
end = W_CheckNumForFolderEndPK3("Sprites/", wadnum, start);
if (end == UINT16_MAX)
{
CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum);
return;
}
//
// scan through lumps, for each sprite, find all the sprite frames
//

View file

@ -50,7 +50,7 @@ void R_SortVisSprites(void);
//faB: find sprites in wadfile, replace existing, add new ones
// (only sprites from namelist are added or replaced)
void R_AddSpriteDefs(UINT16 wadnum);
void R_AddSpriteDefsRange(UINT16 wadnum, UINT16 start, UINT16 end);
void R_LoadSpritsRange(UINT16 wadnum, UINT16 first, UINT16 num);
#ifdef DELFILE

View file

@ -70,14 +70,6 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
#pragma pack(1)
#endif
// a raw entry of the wad directory
typedef struct
{
UINT32 filepos; // file offset of the resource
UINT32 size; // size of the resource
char name[8]; // name of the resource
} ATTRPACK filelump_t;
#if defined(_MSC_VER)
#pragma pack()
#endif
@ -179,6 +171,26 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
return handle;
}
// Look for all DEHACKED and Lua scripts inside a PK3 archive.
static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
{
UINT16 posStart, posEnd;
posStart = W_CheckNumForFullNamePK3("Lua/", wadnum, 0);
if (posStart != INT16_MAX)
{
posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart);
for (++posStart; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart);
}
posStart = W_CheckNumForFullNamePK3("SOCs/", wadnum, 0);
if (posStart != INT16_MAX)
{
posEnd = W_CheckNumForFolderEndPK3("SOCs/", wadnum, posStart);
for(++posStart; posStart < posEnd; posStart++)
DEH_LoadDehackedLumpPwad(wadnum, posStart);
}
}
// search for all DEHACKED lump in all wads and load it
static inline void W_LoadDehackedLumps(UINT16 wadnum)
{
@ -539,6 +551,7 @@ UINT16 W_InitFile(const char *filename)
lumpinfo[numlumps].compression = CM_UNSUPPORTED;
break;
}
CONS_Printf("File %s, Shortname %s, data begins at: %ld\n", eName, lumpinfo[numlumps].name, lumpinfo[numlumps].position);
CONS_Debug(DBG_SETUP, "File %s, data begins at: %ld\n", eName, lumpinfo[numlumps].position);
fseek(handle, eXFieldLen + eCommentLen, SEEK_CUR); // We skip to where we expect the next central directory entry or end marker to be.
numlumps++;
@ -696,9 +709,12 @@ UINT16 W_InitFile(const char *filename)
wadfiles[numwadfiles] = wadfile;
numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
// TODO: HACK ALERT - Load Lua & SOC stuff right here for WADs. Avoids crash on startup since WADs are loaded using W_InitMultipleFiles.
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
if (wadfile->type == RET_WAD)
W_LoadDehackedLumps(numwadfiles - 1);
else if (wadfile->type == RET_PK3)
W_LoadDehackedLumpsPK3(numwadfiles - 1);
W_InvalidateLumpnumCache();
@ -827,11 +843,9 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (memcmp(lump_p->name,uname,8) == 0)
return i;
}
}
// not found.
return INT16_MAX;
@ -992,25 +1006,25 @@ size_t W_LumpLength(lumpnum_t lumpnum)
/* report a zlib or i/o error */
void zerr(int ret)
{
CONS_Printf("zpipe: ", stderr);
CONS_Printf("zpipe: ");
switch (ret) {
case Z_ERRNO:
if (ferror(stdin))
CONS_Printf("error reading stdin\n", stderr);
CONS_Printf("error reading stdin\n");
if (ferror(stdout))
CONS_Printf("error writing stdout\n", stderr);
CONS_Printf("error writing stdout\n");
break;
case Z_STREAM_ERROR:
CONS_Printf("invalid compression level\n", stderr);
CONS_Printf("invalid compression level\n");
break;
case Z_DATA_ERROR:
CONS_Printf("invalid or incomplete deflate data\n", stderr);
CONS_Printf("invalid or incomplete deflate data\n");
break;
case Z_MEM_ERROR:
CONS_Printf("out of memory\n", stderr);
CONS_Printf("out of memory\n");
break;
case Z_VERSION_ERROR:
CONS_Printf("zlib version mismatch!\n", stderr);
CONS_Printf("zlib version mismatch!\n");
}
}
@ -1095,8 +1109,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
}
case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support.
{
char *rawData; // The lump's raw data.
char *decData; // Lump's decompressed real data.
z_const Bytef *rawData; // The lump's raw data.
Bytef *decData; // Lump's decompressed real data.
int zErr; // Helper var.
z_stream strm;

View file

@ -34,6 +34,14 @@ typedef struct
UINT32 infotableofs; // the 'directory' of resources
} wadinfo_t;
// a raw entry of the wad directory
typedef struct
{
UINT32 filepos; // file offset of the resource
UINT32 size; // size of the resource
char name[8]; // name of the resource
} ATTRPACK filelump_t;
// Available compression methods for lumps.
enum compmethod{CM_NONE, CM_DEFLATE, CM_LZF, CM_UNSUPPORTED};
@ -99,8 +107,6 @@ UINT16 W_InitFile(const char *filename);
void W_UnloadWadFile(UINT16 num);
#endif
static inline void W_LoadDehackedLumps(UINT16 wadnum);
// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
// so that it stops with a message if a file was not found, but not if all is okay.
INT32 W_InitMultipleFiles(char **filenames);