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Don't change drawangle while riding on a fan
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@ -12134,6 +12134,8 @@ void P_PlayerThink(player_t *player)
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case CR_DUSTDEVIL:
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case CR_DUSTDEVIL:
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player->drawangle += ANG20;
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player->drawangle += ANG20;
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break;
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break;
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case CR_FAN: // Don't impact drawangle in any special way when on a fan
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break;
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/* -- in case we wanted to have the camera freely movable during zoom tubes
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/* -- in case we wanted to have the camera freely movable during zoom tubes
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case CR_ZOOMTUBE:*/
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case CR_ZOOMTUBE:*/
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case CR_ROPEHANG:
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case CR_ROPEHANG:
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