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Merge branch 'blue-spring-balls' into 'next'
Blue spring balls See merge request STJr/SRB2!1282
This commit is contained in:
commit
d37a0a944d
5 changed files with 54 additions and 0 deletions
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@ -1933,6 +1933,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_SMALLGRABCHAIN",
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"S_SMALLGRABCHAIN",
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"S_BIGGRABCHAIN",
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"S_BIGGRABCHAIN",
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// Blue spring on a ball
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"S_BLUESPRINGBALL",
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"S_BLUESPRINGBALL2",
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"S_BLUESPRINGBALL3",
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"S_BLUESPRINGBALL4",
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"S_BLUESPRINGBALL5",
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// Yellow spring on a ball
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// Yellow spring on a ball
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"S_YELLOWSPRINGBALL",
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"S_YELLOWSPRINGBALL",
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"S_YELLOWSPRINGBALL2",
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"S_YELLOWSPRINGBALL2",
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@ -3891,6 +3898,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BIGMACE", // Big Mace
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"MT_BIGMACE", // Big Mace
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"MT_SMALLGRABCHAIN", // Small Grab Chain
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"MT_SMALLGRABCHAIN", // Small Grab Chain
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"MT_BIGGRABCHAIN", // Big Grab Chain
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"MT_BIGGRABCHAIN", // Big Grab Chain
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"MT_BLUESPRINGBALL", // Blue spring on a ball
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"MT_YELLOWSPRINGBALL", // Yellow spring on a ball
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"MT_YELLOWSPRINGBALL", // Yellow spring on a ball
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"MT_REDSPRINGBALL", // Red spring on a ball
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"MT_REDSPRINGBALL", // Red spring on a ball
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"MT_SMALLFIREBAR", // Small Firebar
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"MT_SMALLFIREBAR", // Small Firebar
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@ -341,6 +341,7 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_BMCH
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&lspr[NOLIGHT], // SPR_BMCH
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&lspr[NOLIGHT], // SPR_SMCE
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&lspr[NOLIGHT], // SPR_SMCE
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&lspr[NOLIGHT], // SPR_BMCE
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&lspr[NOLIGHT], // SPR_BMCE
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&lspr[NOLIGHT], // SPR_BSPB
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&lspr[NOLIGHT], // SPR_YSPB
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&lspr[NOLIGHT], // SPR_YSPB
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&lspr[NOLIGHT], // SPR_RSPB
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&lspr[NOLIGHT], // SPR_RSPB
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&lspr[REDBALL_L], // SPR_SFBR
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&lspr[REDBALL_L], // SPR_SFBR
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35
src/info.c
35
src/info.c
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@ -250,6 +250,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"BMCH", // Big Mace Chain
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"BMCH", // Big Mace Chain
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"SMCE", // Small Mace
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"SMCE", // Small Mace
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"BMCE", // Big Mace
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"BMCE", // Big Mace
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"BSPB", // Blue spring on a ball
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"YSPB", // Yellow spring on a ball
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"YSPB", // Yellow spring on a ball
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"RSPB", // Red spring on a ball
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"RSPB", // Red spring on a ball
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"SFBR", // Small Firebar
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"SFBR", // Small Firebar
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@ -2297,6 +2298,13 @@ state_t states[NUMSTATES] =
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{SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLGRABCHAIN
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{SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLGRABCHAIN
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{SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGRABCHAIN
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{SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGRABCHAIN
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// Blue spring on a ball
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{SPR_BSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRINGBALL
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{SPR_BSPB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRINGBALL3}, // S_BLUESPRINGBALL2
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{SPR_BSPB, 3, 1, {NULL}, 0, 0, S_BLUESPRINGBALL4}, // S_BLUESPRINGBALL3
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{SPR_BSPB, 2, 1, {NULL}, 0, 0, S_BLUESPRINGBALL5}, // S_BLUESPRINGBALL4
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{SPR_BSPB, 1, 1, {NULL}, 0, 0, S_BLUESPRINGBALL}, // S_BLUESPRINGBALL5
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// Yellow spring on a ball
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// Yellow spring on a ball
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{SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL
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{SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL
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{SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2
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{SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2
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@ -11679,6 +11687,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_BLUESPRINGBALL
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1133, // doomednum
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S_BLUESPRINGBALL, // spawnstate
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1000, // spawnhealth
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S_BLUESPRINGBALL2, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_spring, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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24*FRACUNIT, // speed
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17*FRACUNIT, // radius
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34*FRACUNIT, // height
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1, // display offset
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11*FRACUNIT, // mass
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0, // damage
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sfx_mswing, // activesound
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MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
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S_BLUESPRINGBALL2 // raisestate
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},
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{ // MT_YELLOWSPRINGBALL
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{ // MT_YELLOWSPRINGBALL
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1134, // doomednum
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1134, // doomednum
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S_YELLOWSPRINGBALL, // spawnstate
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S_YELLOWSPRINGBALL, // spawnstate
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@ -797,6 +797,7 @@ typedef enum sprite
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SPR_BMCH, // Big Mace Chain
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SPR_BMCH, // Big Mace Chain
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SPR_SMCE, // Small Mace
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SPR_SMCE, // Small Mace
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SPR_BMCE, // Big Mace
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SPR_BMCE, // Big Mace
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SPR_BSPB, // Blue spring on a ball
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SPR_YSPB, // Yellow spring on a ball
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SPR_YSPB, // Yellow spring on a ball
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SPR_RSPB, // Red spring on a ball
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SPR_RSPB, // Red spring on a ball
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SPR_SFBR, // Small Firebar
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SPR_SFBR, // Small Firebar
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@ -2744,6 +2745,13 @@ typedef enum state
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S_SMALLGRABCHAIN,
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S_SMALLGRABCHAIN,
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S_BIGGRABCHAIN,
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S_BIGGRABCHAIN,
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// Blue spring on a ball
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S_BLUESPRINGBALL,
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S_BLUESPRINGBALL2,
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S_BLUESPRINGBALL3,
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S_BLUESPRINGBALL4,
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S_BLUESPRINGBALL5,
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// Yellow spring on a ball
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// Yellow spring on a ball
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S_YELLOWSPRINGBALL,
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S_YELLOWSPRINGBALL,
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S_YELLOWSPRINGBALL2,
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S_YELLOWSPRINGBALL2,
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@ -4722,6 +4730,7 @@ typedef enum mobj_type
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MT_BIGMACE, // Big Mace
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MT_BIGMACE, // Big Mace
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MT_SMALLGRABCHAIN, // Small Grab Chain
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MT_SMALLGRABCHAIN, // Small Grab Chain
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MT_BIGGRABCHAIN, // Big Grab Chain
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MT_BIGGRABCHAIN, // Big Grab Chain
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MT_BLUESPRINGBALL, // Blue spring on a ball
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MT_YELLOWSPRINGBALL, // Yellow spring on a ball
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MT_YELLOWSPRINGBALL, // Yellow spring on a ball
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MT_REDSPRINGBALL, // Red spring on a ball
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MT_REDSPRINGBALL, // Red spring on a ball
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MT_SMALLFIREBAR, // Small Firebar
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MT_SMALLFIREBAR, // Small Firebar
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@ -10544,6 +10544,7 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
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case MT_SMALLGRABCHAIN:
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case MT_SMALLGRABCHAIN:
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case MT_BIGGRABCHAIN:
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case MT_BIGGRABCHAIN:
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case MT_BLUESPRINGBALL:
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case MT_YELLOWSPRINGBALL:
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case MT_YELLOWSPRINGBALL:
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case MT_REDSPRINGBALL:
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case MT_REDSPRINGBALL:
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