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Fix map change menu
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8d1fedba1e
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2 changed files with 8 additions and 5 deletions
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@ -1618,7 +1618,10 @@ static void Command_Map_f(void)
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// new gametype value
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// use current one by default
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i = COM_CheckParm("-gametype");
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if (i)
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if (M_CheckParm("-nothokker") == 0)
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newgametype = GT_TEAMMATCH;
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else if (i)
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{
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if (!multiplayer)
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{
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@ -148,9 +148,9 @@ extern FILE *logstream;
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 165 // Game version
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#define SUBVERSION 0
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#define VERSIONSTRING "v2.1.14 (Thokker 1.0.0)"
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#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.0)"
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#define SUBVERSION 1
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#define VERSIONSTRING "v2.1.14 (Thokker 1.0.1)"
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#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.1)"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -208,7 +208,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 1
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#define MODVERSION 2
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