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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 12:01:05 +00:00
sdl2: Restore mouse motion support
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parent
4c636123a4
commit
d298aa8e0d
2 changed files with 90 additions and 40 deletions
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@ -95,11 +95,6 @@ endif
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endif
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endif
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ifdef FILTERS
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OBJS+=$(OBJDIR)/filters.o $(OBJDIR)/hq2x.o $(OBJDIR)/lq2x.o
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OPTS+=-DHAVE_FILTER
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endif
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ifdef NOMIXER
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i_sound_o=$(OBJDIR)/sdl_sound.o
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else
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@ -110,14 +105,14 @@ endif
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ifdef SDL_TTF
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OPTS+=-DHAVE_TTF
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SDL_LDFLAGS+=-lSDL_ttf -lfreetype -lz
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SDL_LDFLAGS+=-lSDL2_ttf -lfreetype -lz
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OBJS+=$(OBJDIR)/i_ttf.o
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endif
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#ifdef SDL_IMAGE
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# OPTS+=-DHAVE_IMAGE
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# SDL_LDFLAGS+=-lSDL_image
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#endif
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ifdef SDL_IMAGE
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OPTS+=-DHAVE_IMAGE
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SDL_LDFLAGS+=-lSDL2_image
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endif
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ifdef SDL_NET
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OPTS+=-DHAVE_SDLNET
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@ -178,6 +178,7 @@ static void Impl_VideoSetupSDLBuffer(void);
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static void Impl_VideoSetupBuffer(void);
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static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
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static void Impl_SetWindowName(const char *title);
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static void Impl_SetWindowIcon(void);
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static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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@ -210,6 +211,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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SDL_DestroyWindow(window);
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window = NULL;
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Impl_CreateWindow(SDL_TRUE);
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Impl_SetWindowIcon();
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wasfullscreen = SDL_TRUE;
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}
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else if (!fullscreen && wasfullscreen)
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@ -220,6 +222,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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SDL_DestroyWindow(window);
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window = NULL;
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Impl_CreateWindow(SDL_FALSE);
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Impl_SetWindowIcon();
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wasfullscreen = SDL_FALSE;
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}
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else if (!wasfullscreen)
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@ -738,44 +741,63 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
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static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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{
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static SDL_bool firsttimeonmouse = SDL_TRUE;
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switch (evt.type)
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static SDL_bool mousefocus = SDL_TRUE;
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static SDL_bool kbfocus = SDL_TRUE;
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switch (evt.event)
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{
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case SDL_WINDOWEVENT_ENTER:
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mousefocus = SDL_TRUE;
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break;
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case SDL_WINDOWEVENT_LEAVE:
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mousefocus = SDL_FALSE;
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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if (!firsttimeonmouse)
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{
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if (cv_usemouse.value) I_StartupMouse();
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}
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else firsttimeonmouse = SDL_FALSE;
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if (gamestate == GS_LEVEL)
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{
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if (!paused) I_ResumeSong(0); //resume it
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}
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kbfocus = SDL_TRUE;
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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if (!disable_mouse)
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{
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SDLforceUngrabMouse();
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}
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if (!netgame && gamestate == GS_LEVEL)
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{
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paused = true;
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}
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memset(gamekeydown, 0, NUMKEYS); // TODO this is a scary memset
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if (gamestate == GS_LEVEL)
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{
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I_PauseSong(0);
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}
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if (MOUSE_MENU)
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{
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SDLdoUngrabMouse();
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return;
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}
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kbfocus = SDL_FALSE;
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mousefocus = SDL_FALSE;
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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break;
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}
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if (mousefocus && kbfocus)
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{
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if (!firsttimeonmouse)
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{
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if (cv_usemouse.value) I_StartupMouse();
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}
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else firsttimeonmouse = SDL_FALSE;
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if (gamestate == GS_LEVEL)
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{
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if (!paused) I_ResumeSong(0); //resume it
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}
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}
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else if (!mousefocus && !kbfocus)
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{
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if (!disable_mouse)
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{
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SDLforceUngrabMouse();
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}
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if (!netgame && gamestate == GS_LEVEL)
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{
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paused = true;
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}
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memset(gamekeydown, 0, NUMKEYS); // TODO this is a scary memset
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if (gamestate == GS_LEVEL)
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{
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I_PauseSong(0);
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}
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if (MOUSE_MENU)
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{
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SDLdoUngrabMouse();
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return;
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}
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}
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}
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static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
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@ -799,6 +821,39 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
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static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
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{
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event_t event;
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if (MOUSE_MENU)
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{
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SDLdoUngrabMouse();
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return;
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}
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//if (USE_MOUSEINPUT) TODO SDL2 stub
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{
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// If the event is from warping the pointer back to middle
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// of the screen then ignore it.
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if ((evt.x == realwidth/2) &&
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(evt.y == realheight/2))
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{
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return;
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}
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else
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{
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event.data2 = +evt.xrel;
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event.data3 = -evt.yrel;
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}
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event.type = ev_mouse;
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D_PostEvent(&event);
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// Warp the pointer back to the middle of the window
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// or we cannot move any further if it's at a border.
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if ((evt.x < (realwidth/2 )-(realwidth/4 )) ||
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(evt.y < (realheight/2)-(realheight/4)) ||
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(evt.x > (realwidth/2 )+(realwidth/4 )) ||
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(evt.y > (realheight/2)+(realheight/4) ) )
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{
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//if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY) || !mousegrabok)
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HalfWarpMouse(realwidth, realheight);
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}
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}
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}
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static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
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