MI's slope compiling fixes

This commit is contained in:
RedEnchilada 2015-12-06 15:57:44 -06:00 committed by Alam Ed Arias
parent 92031c6aef
commit d26bc647eb

View file

@ -29,6 +29,9 @@
#define P_SLOPES_H__ #define P_SLOPES_H__
#ifdef ESLOPE #ifdef ESLOPE
void P_CalculateSlopeNormal(pslope_t *slope);
void P_ReconfigureVertexSlope(pslope_t *slope);
void P_ResetDynamicSlopes(void); void P_ResetDynamicSlopes(void);
void P_RunDynamicSlopes(void); void P_RunDynamicSlopes(void);
// P_SpawnSlope_Line // P_SpawnSlope_Line
@ -36,6 +39,8 @@ void P_RunDynamicSlopes(void);
// sectors. // sectors.
void P_SpawnSlope_Line(int linenum); void P_SpawnSlope_Line(int linenum);
pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags);
#ifdef SPRINGCLEAN #ifdef SPRINGCLEAN
// Loads just map objects that make slopes, // Loads just map objects that make slopes,
// terrain affecting objects have to be spawned first // terrain affecting objects have to be spawned first