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MI's slope compiling fixes
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1 changed files with 5 additions and 0 deletions
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@ -29,6 +29,9 @@
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#define P_SLOPES_H__
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#ifdef ESLOPE
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void P_CalculateSlopeNormal(pslope_t *slope);
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void P_ReconfigureVertexSlope(pslope_t *slope);
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void P_ResetDynamicSlopes(void);
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void P_RunDynamicSlopes(void);
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// P_SpawnSlope_Line
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@ -36,6 +39,8 @@ void P_RunDynamicSlopes(void);
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// sectors.
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void P_SpawnSlope_Line(int linenum);
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pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags);
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#ifdef SPRINGCLEAN
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// Loads just map objects that make slopes,
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// terrain affecting objects have to be spawned first
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