From d235d401bc01eb59fa05013006d3f96c2cb05b59 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Wed, 1 Jan 2020 00:18:17 +0100 Subject: [PATCH] Improve controls handling in connection screen minigame --- src/d_clisrv.c | 44 +++++++++++++++++++++++--------------------- 1 file changed, 23 insertions(+), 21 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 893bf47d6..d3fdd1ff9 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1215,24 +1215,25 @@ static void CL_HandleSnake(INT32 key) snake->time++; // Update direction - switch (key) + if (gamekeydown[KEY_LEFTARROW]) { - case KEY_LEFTARROW: - if (snake->snakeprevdir != 2) - snake->snakedir = 1; - break; - case KEY_RIGHTARROW: - if (snake->snakeprevdir != 1) - snake->snakedir = 2; - break; - case KEY_UPARROW: - if (snake->snakeprevdir != 4) - snake->snakedir = 3; - break; - case KEY_DOWNARROW: - if (snake->snakeprevdir != 3) - snake->snakedir = 4; - break; + if (snake->snakeprevdir != 2) + snake->snakedir = 1; + } + else if (gamekeydown[KEY_RIGHTARROW]) + { + if (snake->snakeprevdir != 1) + snake->snakedir = 2; + } + else if (gamekeydown[KEY_UPARROW]) + { + if (snake->snakeprevdir != 4) + snake->snakedir = 3; + } + else if (gamekeydown[KEY_DOWNARROW]) + { + if (snake->snakeprevdir != 3) + snake->snakedir = 4; } snake->nextupdate--; @@ -2281,11 +2282,11 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic // Call it only once by tic if (*oldtic != I_GetTime()) { - INT32 key; - I_OsPolling(); - key = I_GetKey(); - if (key == KEY_ESCAPE || key == KEY_JOY1+1) + for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1)) + G_MapEventsToControls(&events[eventtail]); + + if (gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1]) { CONS_Printf(M_GetText("Network game synchronization aborted.\n")); // M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING); @@ -2299,6 +2300,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic D_QuitNetGame(); CL_Reset(); D_StartTitle(); + memset(gamekeydown, 0, NUMKEYS); return false; } else if (cl_mode == CL_DOWNLOADFILES && snake)