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Remove unused 'stride' variable in DrawPolygon.
This is an artifact of the last commit that I was using because I had misunderstood the meaning of the stride argument for the array pointers.
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1 changed files with 0 additions and 3 deletions
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@ -1340,7 +1340,6 @@ EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf,
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FUINT i;
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FUINT i;
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FUINT j;
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FUINT j;
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GLRGBAFloat c = {0,0,0,0};
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GLRGBAFloat c = {0,0,0,0};
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FUINT stride;
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if ((PolyFlags & PF_Corona) && (oglflags & GLF_NOZBUFREAD))
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if ((PolyFlags & PF_Corona) && (oglflags & GLF_NOZBUFREAD))
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PolyFlags &= ~(PF_NoDepthTest|PF_Corona);
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PolyFlags &= ~(PF_NoDepthTest|PF_Corona);
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@ -1420,8 +1419,6 @@ EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf,
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if (PolyFlags & PF_MD2)
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if (PolyFlags & PF_MD2)
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return;
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return;
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stride = sizeof(FUINT) + sizeof(FLOAT) + sizeof(FLOAT);
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pglEnableClientState(GL_VERTEX_ARRAY);
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pglEnableClientState(GL_VERTEX_ARRAY);
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pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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pglVertexPointer(3, GL_FLOAT, sizeof(FOutVector), &pOutVerts[0].x);
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pglVertexPointer(3, GL_FLOAT, sizeof(FOutVector), &pOutVerts[0].x);
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