From d1ba9e0afd0ea7c02a0566cd30e730d65c38b0d8 Mon Sep 17 00:00:00 2001 From: LJ Sonic Date: Sun, 15 Jan 2023 13:08:31 +0100 Subject: [PATCH] Cleanup --- src/netcode/gamestate.c | 3 +-- src/netcode/tic_command.c | 43 +++++++++++++++++++++------------------ src/netcode/tic_command.h | 2 +- 3 files changed, 25 insertions(+), 23 deletions(-) diff --git a/src/netcode/gamestate.c b/src/netcode/gamestate.c index d284164c0..c1ceb95b5 100644 --- a/src/netcode/gamestate.c +++ b/src/netcode/gamestate.c @@ -242,8 +242,7 @@ void CL_ReloadReceivedSavegame(void) CL_LoadReceivedSavegame(true); - if (neededtic < gametic) - neededtic = gametic; + neededtic = max(neededtic, gametic); maketic = neededtic; ticcmd_oldangleturn[0] = players[consoleplayer].oldrelangleturn; diff --git a/src/netcode/tic_command.c b/src/netcode/tic_command.c index befe8a5cd..0fbf87c0c 100644 --- a/src/netcode/tic_command.c +++ b/src/netcode/tic_command.c @@ -148,8 +148,9 @@ static void CheckConsistancy(SINT8 nodenum, tic_t tic) } } -void PT_ClientCmd(SINT8 node, INT32 netconsole) +void PT_ClientCmd(SINT8 nodenum, INT32 netconsole) { + netnode_t *node = &netnodes[nodenum]; tic_t realend, realstart; if (client) @@ -157,24 +158,24 @@ void PT_ClientCmd(SINT8 node, INT32 netconsole) // To save bytes, only the low byte of tic numbers are sent // Use ExpandTics to figure out what the rest of the bytes are - realstart = ExpandTics(netbuffer->u.clientpak.client_tic, node); - realend = ExpandTics(netbuffer->u.clientpak.resendfrom, node); + realstart = ExpandTics(netbuffer->u.clientpak.client_tic, nodenum); + realend = ExpandTics(netbuffer->u.clientpak.resendfrom, nodenum); if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS || netbuffer->packettype == PT_NODEKEEPALIVEMIS - || netnodes[node].supposedtic < realend) + || node->supposedtic < realend) { - netnodes[node].supposedtic = realend; + node->supposedtic = realend; } // Discard out of order packet - if (netnodes[node].tic > realend) + if (node->tic > realend) { - DEBFILE(va("out of order ticcmd discarded nettics = %u\n", netnodes[node].tic)); + DEBFILE(va("out of order ticcmd discarded nettics = %u\n", node->tic)); return; } // Update the nettics - netnodes[node].tic = realend; + node->tic = realend; // Don't do anything for packets of type NODEKEEPALIVE? if (netconsole == -1 || netbuffer->packettype == PT_NODEKEEPALIVE @@ -183,19 +184,19 @@ void PT_ClientCmd(SINT8 node, INT32 netconsole) // As long as clients send valid ticcmds, the server can keep running, so reset the timeout /// \todo Use a separate cvar for that kind of timeout? - netnodes[node].freezetimeout = I_GetTime() + connectiontimeout; + node->freezetimeout = I_GetTime() + connectiontimeout; // Copy ticcmd G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][netconsole], &netbuffer->u.clientpak.cmd, 1); // Splitscreen cmd if ((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS) - && netnodes[node].player2 >= 0) - G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)netnodes[node].player2], + && node->player2 >= 0) + G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)node->player2], &netbuffer->u.client2pak.cmd2, 1); CheckTiccmdHacks(netconsole); - CheckConsistancy(node, realstart); + CheckConsistancy(nodenum, realstart); } void PT_ServerTics(SINT8 node, INT32 netconsole) @@ -346,9 +347,11 @@ void SV_SendTics(void) for (INT32 n = 1; n < MAXNETNODES; n++) if (netnodes[n].ingame) { - // assert netnodes[n].supposedtic>=netnodes[n].tic - realfirsttic = netnodes[n].supposedtic; - lasttictosend = min(maketic, netnodes[n].tic + CLIENTBACKUPTICS); + netnode_t *node = netnodes[n]; + + // assert node->supposedtic>=node->tic + realfirsttic = node->supposedtic; + lasttictosend = min(maketic, node->tic + CLIENTBACKUPTICS); if (realfirsttic >= lasttictosend) { @@ -357,9 +360,9 @@ void SV_SendTics(void) // packet detection work when we have received packet with firsttic > neededtic // (getpacket servertics case) DEBFILE(va("Nothing to send node %u mak=%u sup=%u net=%u \n", - n, maketic, netnodes[n].supposedtic, netnodes[n].tic)); + n, maketic, node->supposedtic, node->tic)); - realfirsttic = netnodes[n].tic; + realfirsttic = node->tic; if (realfirsttic >= lasttictosend || (I_GetTime() + n)&3) // all tic are ok @@ -388,10 +391,10 @@ void SV_SendTics(void) // when tic are too large, only one tic is sent so don't go backward! if (lasttictosend-doomcom->extratics > realfirsttic) - netnodes[n].supposedtic = lasttictosend-doomcom->extratics; + node->supposedtic = lasttictosend-doomcom->extratics; else - netnodes[n].supposedtic = lasttictosend; - netnodes[n].supposedtic = max(netnodes[n].supposedtic, netnodes[n].tic); + node->supposedtic = lasttictosend; + node->supposedtic = max(node->supposedtic, node->tic); } // node 0 is me! diff --git a/src/netcode/tic_command.h b/src/netcode/tic_command.h index d19f4c1aa..289750fb3 100644 --- a/src/netcode/tic_command.h +++ b/src/netcode/tic_command.h @@ -31,7 +31,7 @@ tic_t ExpandTics(INT32 low, INT32 node); void D_Clearticcmd(tic_t tic); void D_ResetTiccmds(void); -void PT_ClientCmd(SINT8 node, INT32 netconsole); +void PT_ClientCmd(SINT8 nodenum, INT32 netconsole); void PT_ServerTics(SINT8 node, INT32 netconsole); // send the client packet to the server