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MP Jingle: Remove P_RestoreMusic from space countdown (no reason to have it)
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d8addda298
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2 changed files with 1 additions and 6 deletions
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@ -3232,10 +3232,8 @@ void A_WaterShield(mobj_t *actor)
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player->powers[pw_underwater] = 0;
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if (player->powers[pw_spacetime] > 1)
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{
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player->powers[pw_spacetime] = 0;
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P_RestoreMusic(player);
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}
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S_StartSound(player->mo, actor->info->seesound);
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}
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@ -2255,10 +2255,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
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}
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if (player->powers[pw_spacetime] > 1 && !P_InSpaceSector(player->mo))
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{
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player->powers[pw_spacetime] = 0;
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P_RestoreMusic(player);
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}
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// Underwater audio cues
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if (P_IsLocalPlayer(player) && !player->bot)
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