MP Jingle: Remove P_RestoreMusic from space countdown (no reason to have it)

This commit is contained in:
mazmazz 2018-09-20 18:57:37 -04:00
parent d8addda298
commit d14db91133
2 changed files with 1 additions and 6 deletions

View file

@ -3232,10 +3232,8 @@ void A_WaterShield(mobj_t *actor)
player->powers[pw_underwater] = 0;
if (player->powers[pw_spacetime] > 1)
{
player->powers[pw_spacetime] = 0;
P_RestoreMusic(player);
}
S_StartSound(player->mo, actor->info->seesound);
}

View file

@ -2255,10 +2255,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
}
if (player->powers[pw_spacetime] > 1 && !P_InSpaceSector(player->mo))
{
player->powers[pw_spacetime] = 0;
P_RestoreMusic(player);
}
// Underwater audio cues
if (P_IsLocalPlayer(player) && !player->bot)