Minor autobalance fix

This commit is contained in:
Lactozilla 2023-08-06 01:56:26 -03:00
parent fa6327c83b
commit d03d597963
2 changed files with 10 additions and 15 deletions

View file

@ -485,18 +485,15 @@ static void P_DoAutobalanceTeams(void)
{ {
i = M_RandomKey(count[G_GetTeam(1)]); i = M_RandomKey(count[G_GetTeam(1)]);
NetPacket.packet.newteam = 2; NetPacket.packet.newteam = 2;
NetPacket.packet.playernum = array[1][i]; NetPacket.packet.playernum = array[G_GetTeam(1)][i];
NetPacket.packet.verification = true;
NetPacket.packet.autobalance = true;
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
} }
else else
{ {
i = M_RandomKey(count[G_GetTeam(2)]); i = M_RandomKey(count[G_GetTeam(2)]);
NetPacket.packet.newteam = 1; NetPacket.packet.newteam = 1;
NetPacket.packet.playernum = array[2][i]; NetPacket.packet.playernum = array[G_GetTeam(2)][i];
}
NetPacket.packet.verification = true; NetPacket.packet.verification = true;
NetPacket.packet.autobalance = true; NetPacket.packet.autobalance = true;
@ -504,7 +501,6 @@ static void P_DoAutobalanceTeams(void)
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
} }
} }
}
// //
// P_DoTeamscrambling() // P_DoTeamscrambling()
@ -651,7 +647,7 @@ static inline void P_DoTagStuff(void)
} }
} }
static inline void P_DoCTFStuff(void) static inline void P_DoTeamGametypeStuff(void)
{ {
// Automatic team balance for CTF and team match // Automatic team balance for CTF and team match
if (leveltime % (TICRATE * 5) == 0) //only check once per five seconds for the sake of CPU conservation. if (leveltime % (TICRATE * 5) == 0) //only check once per five seconds for the sake of CPU conservation.
@ -803,7 +799,7 @@ void P_Ticker(boolean run)
P_DoTagStuff(); P_DoTagStuff();
if (G_GametypeHasTeams()) if (G_GametypeHasTeams())
P_DoCTFStuff(); P_DoTeamGametypeStuff();
if (run) if (run)
{ {

View file

@ -10506,7 +10506,6 @@ boolean P_SpectatorJoinGame(player_t *player)
// Team changing in Team Match and CTF // Team changing in Team Match and CTF
// Pressing fire assigns you to a team that needs players if allowed. // Pressing fire assigns you to a team that needs players if allowed.
// Partial code reproduction from p_tick.c autobalance code.
else if (G_GametypeHasTeams()) else if (G_GametypeHasTeams())
{ {
UINT8 changeto = G_GetMostDisadvantagedTeam(); UINT8 changeto = G_GetMostDisadvantagedTeam();