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Fix softlock on old special stages when running out of time due to being hit
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@ -3640,7 +3640,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
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if (player->nightstime > 5*TICRATE)
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player->nightstime -= 5*TICRATE;
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else
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player->nightstime = 0;
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player->nightstime = 1;
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}
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P_DoPlayerPain(player, inflictor, source);
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