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Refactor dedicated idling a little
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8a6beee52a
commit
cfb3b45ae4
1 changed files with 12 additions and 7 deletions
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@ -1500,18 +1500,15 @@ void NetUpdate(void)
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{
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INT32 i;
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for (i = 1; i < MAXNETNODES; ++i)
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boolean empty = true;
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for (i = 1; i < MAXNETNODES; i++)
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if (netnodes[i].ingame)
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{
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if (dedicatedidle >= dedicatedidletime)
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{
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CONS_Printf("DEDICATED: Awakening from idle (Node %d detected...)\n", i);
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dedicatedidle = 0;
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}
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empty = false;
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break;
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}
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if (i == MAXNETNODES)
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if (empty)
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{
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if (leveltime == 2)
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{
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@ -1541,6 +1538,14 @@ void NetUpdate(void)
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dedicatedidle = dedicatedidletime;
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}
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}
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else
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{
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if (dedicatedidle >= dedicatedidletime)
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{
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CONS_Printf("DEDICATED: Awakening from idle (Node detected...)\n");
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dedicatedidle = 0;
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}
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}
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}
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else
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{
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