Version number change

This commit is contained in:
yellowtd 2017-03-18 19:01:08 -04:00
parent 01a2f9e1f0
commit cfaf49ab86

View file

@ -149,10 +149,10 @@ extern FILE *logstream;
// most interface strings are ignored in development mode. // most interface strings are ignored in development mode.
// we use comprevision and compbranch instead. // we use comprevision and compbranch instead.
#else #else
#define VERSION 201 // Game version #define VERSION 100 // Game version
#define SUBVERSION 17 // more precise version number #define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v2.1.17" #define VERSIONSTRING "PlusC v1.0"
#define VERSIONSTRINGW L"v2.1.17" #define VERSIONSTRINGW L"PlusC v1.0"
// Hey! If you change this, add 1 to the MODVERSION below! // Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates! // Otherwise we can't force updates!
#endif #endif
@ -208,13 +208,13 @@ extern FILE *logstream;
// The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ). // The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
// "12" is the default mod ID for version 2.1 // "12" is the default mod ID for version 2.1
#define MODID 12 #define MODID 15
// The Modification Version, starting from 1. Do not follow your version string for this, // The Modification Version, starting from 1. Do not follow your version string for this,
// it's only for detection of the version the player is using so the MS can alert them of an update. // it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously. // Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 22 #define MODVERSION 1
// ========================================================================= // =========================================================================