diff --git a/src/doomdef.h b/src/doomdef.h index 99e54c077..5fef81ede 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -149,10 +149,10 @@ extern FILE *logstream; // most interface strings are ignored in development mode. // we use comprevision and compbranch instead. #else -#define VERSION 201 // Game version -#define SUBVERSION 17 // more precise version number -#define VERSIONSTRING "v2.1.17" -#define VERSIONSTRINGW L"v2.1.17" +#define VERSION 100 // Game version +#define SUBVERSION 0 // more precise version number +#define VERSIONSTRING "PlusC v1.0" +#define VERSIONSTRINGW L"PlusC v1.0" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -208,13 +208,13 @@ extern FILE *logstream; // The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. // "12" is the default mod ID for version 2.1 -#define MODID 12 +#define MODID 15 // The Modification Version, starting from 1. Do not follow your version string for this, // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 22 +#define MODVERSION 1 // =========================================================================