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Version number change
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1 changed files with 6 additions and 6 deletions
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@ -149,10 +149,10 @@ extern FILE *logstream;
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 201 // Game version
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#define SUBVERSION 17 // more precise version number
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#define VERSIONSTRING "v2.1.17"
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#define VERSIONSTRINGW L"v2.1.17"
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#define VERSION 100 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "PlusC v1.0"
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#define VERSIONSTRINGW L"PlusC v1.0"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -208,13 +208,13 @@ extern FILE *logstream;
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// The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// "12" is the default mod ID for version 2.1
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#define MODID 12
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#define MODID 15
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// The Modification Version, starting from 1. Do not follow your version string for this,
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 22
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#define MODVERSION 1
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// =========================================================================
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