Kill MF2_STANDONME (mechanically; still occupies the slot... will change that next time I have to handle the DEHACKED lists.)

This commit is contained in:
toasterbabe 2018-05-02 20:35:20 +01:00
parent dbc0ac2303
commit cf9d53efd8
3 changed files with 70 additions and 111 deletions

View file

@ -2718,7 +2718,6 @@ void A_GoldMonitorPop(mobj_t *actor)
// Players can now stand on top of us.
P_UnsetThingPosition(actor);
actor->flags &= ~(MF_MONITOR|MF_SHOOTABLE);
actor->flags2 |= MF2_STANDONME;
P_SetThingPosition(actor);
// Don't count this box in statistics. Sorry.
@ -2791,7 +2790,6 @@ void A_GoldMonitorRestore(mobj_t *actor)
#endif
actor->flags |= MF_MONITOR|MF_SHOOTABLE;
actor->flags2 &= ~MF2_STANDONME;
actor->health = 1; // Just in case.
}

View file

@ -1270,7 +1270,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->player && tmthing->z + tmthing->height > topz
&& tmthing->z + tmthing->height < tmthing->ceilingz)
{
if (thing->flags & MF_GRENADEBOUNCE && (thing->flags & MF_MONITOR || thing->flags2 & MF2_STANDONME)) // Gold monitor hack...
if (thing->flags & MF_GRENADEBOUNCE && (thing->flags & MF_MONITOR || thing->info->flags & MF_MONITOR)) // Gold monitor hack...
return false;
tmfloorz = tmceilingz = topz; // block while in air
@ -1314,7 +1314,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->player && tmthing->z < topz
&& tmthing->z > tmthing->floorz)
{
if (thing->flags & MF_GRENADEBOUNCE && (thing->flags & MF_MONITOR || thing->flags2 & MF2_STANDONME)) // Gold monitor hack...
if (thing->flags & MF_GRENADEBOUNCE && (thing->flags & MF_MONITOR || thing->info->flags & MF_MONITOR)) // Gold monitor hack...
return false;
tmfloorz = tmceilingz = topz; // block while in air

View file

@ -2701,9 +2701,7 @@ static boolean P_ZMovement(mobj_t *mo)
if (P_MobjFlip(mo)*mom.z < 0) // falling
{
if (!tmfloorthing || tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER)
mo->eflags |= MFE_JUSTHITFLOOR;
mo->eflags |= MFE_JUSTHITFLOOR;
if (mo->flags2 & MF2_SKULLFLY) // the skull slammed into something
mom.z = -mom.z;
@ -2783,14 +2781,11 @@ static boolean P_ZMovement(mobj_t *mo)
mom.z = 0;
}
}
else if (tmfloorthing && (tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER))
mom.z = tmfloorthing->momz;
else if (!tmfloorthing)
mom.z = 0;
else
mom.z = (tmfloorthing ? tmfloorthing->momz : 0);
}
else if (tmfloorthing && (tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER))
else if (tmfloorthing)
mom.z = tmfloorthing->momz;
#ifdef ESLOPE
@ -2968,100 +2963,89 @@ static void P_PlayerZMovement(mobj_t *mo)
if (P_MobjFlip(mo)*mo->momz < -FixedMul(8*FRACUNIT, mo->scale))
mo->player->deltaviewheight = (P_MobjFlip(mo)*mo->momz)>>3; // make sure momz is negative
if (!tmfloorthing || tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER) // Spin Attack
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
{
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
if (mo->eflags & MFE_JUSTHITFLOOR)
{
#ifdef POLYOBJECTS
// Check if we're on a polyobject
// that triggers a linedef executor.
msecnode_t *node;
boolean stopmovecut = false;
// Check if we're on a polyobject
// that triggers a linedef executor.
msecnode_t *node;
boolean stopmovecut = false;
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
sector_t *sec = node->m_sector;
subsector_t *newsubsec;
size_t i;
for (i = 0; i < numsubsectors; i++)
{
sector_t *sec = node->m_sector;
subsector_t *newsubsec;
size_t i;
newsubsec = &subsectors[i];
for (i = 0; i < numsubsectors; i++)
if (newsubsec->sector != sec)
continue;
if (newsubsec->polyList)
{
newsubsec = &subsectors[i];
polyobj_t *po = newsubsec->polyList;
sector_t *polysec;
if (newsubsec->sector != sec)
continue;
if (newsubsec->polyList)
while(po)
{
polyobj_t *po = newsubsec->polyList;
sector_t *polysec;
while(po)
if (!P_MobjInsidePolyobj(po, mo) || !(po->flags & POF_SOLID))
{
if (!P_MobjInsidePolyobj(po, mo) || !(po->flags & POF_SOLID))
{
po = (polyobj_t *)(po->link.next);
continue;
}
// We're inside it! Yess...
polysec = po->lines[0]->backsector;
// Moving polyobjects should act like conveyors if the player lands on one. (I.E. none of the momentum cut thing below) -Red
if ((mo->z == polysec->ceilingheight || mo->z+mo->height == polysec->floorheight) && po->thinker)
stopmovecut = true;
if (!(po->flags & POF_LDEXEC))
{
po = (polyobj_t *)(po->link.next);
continue;
}
if (mo->z == polysec->ceilingheight)
{
// We're landing on a PO, so check for
// a linedef executor.
// Trigger tags are 32000 + the PO's ID number.
P_LinedefExecute((INT16)(32000 + po->id), mo, NULL);
}
po = (polyobj_t *)(po->link.next);
continue;
}
// We're inside it! Yess...
polysec = po->lines[0]->backsector;
// Moving polyobjects should act like conveyors if the player lands on one. (I.E. none of the momentum cut thing below) -Red
if ((mo->z == polysec->ceilingheight || mo->z+mo->height == polysec->floorheight) && po->thinker)
stopmovecut = true;
if (!(po->flags & POF_LDEXEC))
{
po = (polyobj_t *)(po->link.next);
continue;
}
if (mo->z == polysec->ceilingheight)
{
// We're landing on a PO, so check for
// a linedef executor.
// Trigger tags are 32000 + the PO's ID number.
P_LinedefExecute((INT16)(32000 + po->id), mo, NULL);
}
po = (polyobj_t *)(po->link.next);
}
}
}
if (!stopmovecut)
#endif
// Cut momentum in half when you hit the ground and
// aren't pressing any controls.
if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING))
{
mo->momx >>= 1;
mo->momy >>= 1;
}
}
clipmomz = P_PlayerHitFloor(mo->player);
if (!stopmovecut)
#endif
// Cut momentum in half when you hit the ground and
// aren't pressing any controls.
if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING))
{
mo->momx >>= 1;
mo->momy >>= 1;
}
}
clipmomz = P_PlayerHitFloor(mo->player);
if (!(mo->player->pflags & PF_SPINNING) && mo->player->powers[pw_carry] != CR_NIGHTSMODE)
mo->player->pflags &= ~PF_STARTDASH;
if (clipmomz)
{
if (tmfloorthing && (tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER))
mo->momz = tmfloorthing->momz;
else if (!tmfloorthing)
mo->momz = 0;
}
mo->momz = (tmfloorthing ? tmfloorthing->momz : 0);
}
else if (tmfloorthing && (tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER))
else if (tmfloorthing)
mo->momz = tmfloorthing->momz;
}
else if (!(mo->flags & MF_NOGRAVITY)) // Gravity here!
@ -3266,12 +3250,9 @@ static boolean P_SceneryZMovement(mobj_t *mo)
if (P_MobjFlip(mo)*mo->momz < 0) // falling
{
if (!tmfloorthing || tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER)
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
if (tmfloorthing && (tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER))
if (tmfloorthing)
mo->momz = tmfloorthing->momz;
else if (!tmfloorthing)
mo->momz = 0;
@ -8463,23 +8444,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
P_SetTarget(&spawn->target, mobj);
}
break;
case MT_BLACKEGGMAN_HELPER:
// Collision helper can be stood on but not pushed
mobj->flags2 |= MF2_STANDONME;
break;
case MT_SPIKE:
case MT_WALLSPIKE:
mobj->flags2 |= MF2_STANDONME;
break;
case MT_GFZTREE:
case MT_GFZBERRYTREE:
case MT_GFZCHERRYTREE:
case MT_LAMPPOST1:
case MT_LAMPPOST2:
case MT_DSZSTALAGMITE:
case MT_DSZ2STALAGMITE:
mobj->flags2 |= MF2_STANDONME;
break;
case MT_DETON:
mobj->movedir = 0;
break;
@ -10524,10 +10488,7 @@ ML_EFFECT4 : Don't clip inside the ground
}
if (mobj->flags & MF_PUSHABLE)
{
mobj->flags &= ~MF_PUSHABLE;
mobj->flags2 |= MF2_STANDONME;
}
if ((mobj->flags & MF_MONITOR) && mobj->info->speed != 0)
{