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Remove tester console prints
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1 changed files with 0 additions and 2 deletions
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@ -9651,7 +9651,6 @@ void P_MobjThinker(mobj_t *mobj)
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}
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}
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if (mobj->target != NULL) // Are we chasing a player?
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if (mobj->target != NULL) // Are we chasing a player?
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{
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{
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CONS_Printf("%s\n", "Chase state");
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fixed_t dist = P_AproxDistance(mobj->x - mobj->target->x, mobj->y - mobj->target->y);
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fixed_t dist = P_AproxDistance(mobj->x - mobj->target->x, mobj->y - mobj->target->y);
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if (dist > 2000 * mobj->scale) // Not anymore!
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if (dist > 2000 * mobj->scale) // Not anymore!
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P_SetTarget(&mobj->target, NULL);
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P_SetTarget(&mobj->target, NULL);
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@ -9673,7 +9672,6 @@ void P_MobjThinker(mobj_t *mobj)
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}
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}
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else // Can we find a player to chase?
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else // Can we find a player to chase?
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{
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{
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CONS_Printf("%s\n", "Search state");
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if (mobj->tracer == NULL || mobj->tracer->state != &states[mobj->tracer->info->spawnstate]
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if (mobj->tracer == NULL || mobj->tracer->state != &states[mobj->tracer->info->spawnstate]
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|| !P_LookForPlayers(mobj, true, false, 2000*mobj->scale)) // if not, circle around the spawnpoint
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|| !P_LookForPlayers(mobj, true, false, 2000*mobj->scale)) // if not, circle around the spawnpoint
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{
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{
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