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Why do we want to end Ian, anyways? Action Man is a good boy. #deepcut
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1 changed files with 2 additions and 2 deletions
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@ -1375,7 +1375,7 @@ static boolean SV_SendServerConfig(INT32 node)
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continue;
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netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
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netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
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netbuffer->u.servercfg.playeravailabilities[i] = (UINT32)players[i].availabilities;
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netbuffer->u.servercfg.playeravailabilities[i] = (UINT32)LONG(players[i].availabilities);
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}
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memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
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@ -3502,7 +3502,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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continue; // not in game
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playeringame[j] = true;
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players[j].availabilities = netbuffer->u.servercfg.playeravailabilities[j];
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players[j].availabilities = (UINT32)LONG(netbuffer->u.servercfg.playeravailabilities[j]);
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SetPlayerSkinByNum(j, (INT32)netbuffer->u.servercfg.playerskins[j]);
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players[j].skincolor = netbuffer->u.servercfg.playercolor[j];
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}
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