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NiGHTS drone loop: Change flyangle comparison to fix detection from vertical angles
Use > 90 && < 270 instead of >= 90 && <= 270. Fixes a bug where if you fly directly up (flyangle 90) or directly down (flyangle 270), that registers as a backwards direction, so you trigger the loop detection by flying BACKWARDS, not FORWARDS. This edge case (only possible via JUMPTOAXIS) should default to FORWARDS looping.
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1 changed files with 2 additions and 2 deletions
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@ -917,8 +917,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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// not (your direction) xor (stored direction)
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// not (your direction) xor (stored direction)
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// In other words, you can't u-turn and respawn rings near the drone.
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// In other words, you can't u-turn and respawn rings near the drone.
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if (pl->bonustime && (pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
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if (pl->bonustime && (pl->powers[pw_carry] == CR_NIGHTSMODE) && (INT32)leveltime > droneobj->extravalue2 && (
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!(pl->flyangle >= 90 && pl->flyangle <= 270)
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!(pl->flyangle > 90 && pl->flyangle < 270)
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^ (droneobj->extravalue1 >= 90 && droneobj->extravalue1 <= 270)
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^ (droneobj->extravalue1 > 90 && droneobj->extravalue1 < 270)
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))
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))
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{
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{
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// Reload all the fancy ring stuff!
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// Reload all the fancy ring stuff!
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