diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 5a5db90e8..bb3559696 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4186,10 +4186,10 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale { light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before - if (*thing->subsector->sector->lightlist[light].lightlevel > 255) - lightlevel = 255; - else - lightlevel = *thing->subsector->sector->lightlist[light].lightlevel; + if (*thing->subsector->sector->lightlist[light].lightlevel > 255) + lightlevel = 255; + else + lightlevel = *thing->subsector->sector->lightlist[light].lightlevel; if (*thing->subsector->sector->lightlist[light].extra_colormap) colormap = *thing->subsector->sector->lightlist[light].extra_colormap;