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Revert "Merge branch 'quick-intro' into 'next'"
This reverts merge request !2132
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parent
86d6919606
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cd5a6ddeb4
2 changed files with 8 additions and 10 deletions
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@ -298,8 +298,8 @@ void D_ProcessEvents(void)
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// added comment : there is a wipe eatch change of the gamestate
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gamestate_t wipegamestate = GS_LEVEL;
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// -1: Default; 0-n: Wipe index; INT16_MAX: do not wipe
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INT16 wipetypepre = INT16_MAX;
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INT16 wipetypepost = INT16_MAX;
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INT16 wipetypepre = -1;
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INT16 wipetypepost = -1;
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static void D_Display(void)
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{
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@ -749,8 +749,6 @@ void D_SRB2Loop(void)
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// hack to start on a nice clear console screen.
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COM_ImmedExecute("cls;version");
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// hack to prevent white flash upon initial window resize
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V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,31);
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I_FinishUpdate(); // page flip or blit buffer
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/*
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@ -313,7 +313,7 @@ const char *introtext[NUMINTROSCENES];
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static tic_t introscenetime[NUMINTROSCENES] =
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{
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6*TICRATE, // STJr Presents
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5*TICRATE, // STJr Presents
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10*TICRATE + (TICRATE/2), // Two months had passed since...
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12*TICRATE + ((TICRATE/4) * 3), // As it was about to drain the rings...
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12*TICRATE + (TICRATE/4), // What Sonic, Tails, and Knuckles...
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@ -623,15 +623,15 @@ void F_IntroDrawer(void)
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{
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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if (intro_curtime > TICRATE-17 && intro_curtime < 2*TICRATE-22) // Make the text shine!
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if (intro_curtime < TICRATE-5) // Make the text shine!
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{
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sprintf(stjrintro, "STJRI%03u", intro_curtime-19);
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sprintf(stjrintro, "STJRI%03u", intro_curtime-1);
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}
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else if (intro_curtime >= 2*TICRATE-23 && intro_curtime < 2*TICRATE-3) // Pause on black screen for just a second
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else if (intro_curtime >= TICRATE-6 && intro_curtime < 2*TICRATE-20) // Pause on black screen for just a second
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{
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return;
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}
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else if (intro_curtime == 2*TICRATE-2)
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else if (intro_curtime == 2*TICRATE-19)
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{
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// Fade in the text
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// The text fade out is automatically handled when switching to a new intro scene
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@ -950,7 +950,7 @@ void F_IntroTicker(void)
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if (rendermode != render_none)
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{
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if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-2)
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if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-19)
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{
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S_ChangeMusicInternal("_stjr", false);
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