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Merge branch 'ffloorclip-2' into 'next'
Software 3D floor rendering optimization (second attempt) See merge request STJr/SRB2!1184
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commit
cce55ccf90
3 changed files with 118 additions and 21 deletions
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@ -151,6 +151,7 @@ consvar_t cv_flipcam2 = CVAR_INIT ("flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT,
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consvar_t cv_shadow = CVAR_INIT ("shadow", "On", CV_SAVE, CV_OnOff, NULL);
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consvar_t cv_skybox = CVAR_INIT ("skybox", "On", CV_SAVE, CV_OnOff, NULL);
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consvar_t cv_ffloorclip = CVAR_INIT ("ffloorclip", "On", CV_SAVE, CV_OnOff, NULL);
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consvar_t cv_allowmlook = CVAR_INIT ("allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL);
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consvar_t cv_showhud = CVAR_INIT ("showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize);
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consvar_t cv_translucenthud = CVAR_INIT ("translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL);
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@ -1615,6 +1616,7 @@ void R_RegisterEngineStuff(void)
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CV_RegisterVar(&cv_shadow);
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CV_RegisterVar(&cv_skybox);
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CV_RegisterVar(&cv_ffloorclip);
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CV_RegisterVar(&cv_cam_dist);
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CV_RegisterVar(&cv_cam_still);
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@ -107,6 +107,7 @@ extern consvar_t cv_chasecam, cv_chasecam2;
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extern consvar_t cv_flipcam, cv_flipcam2;
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extern consvar_t cv_shadow;
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extern consvar_t cv_ffloorclip;
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extern consvar_t cv_translucency;
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extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
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extern consvar_t cv_fov;
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128
src/r_segs.c
128
src/r_segs.c
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@ -55,6 +55,15 @@ static INT32 worldtop, worldbottom, worldhigh, worldlow;
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static INT32 worldtopslope, worldbottomslope, worldhighslope, worldlowslope; // worldtop/bottom at end of slope
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static fixed_t rw_toptextureslide, rw_midtextureslide, rw_bottomtextureslide; // Defines how to adjust Y offsets along the wall for slopes
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static fixed_t rw_midtextureback, rw_midtexturebackslide; // Values for masked midtexture height calculation
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// Lactozilla: 3D floor clipping
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static boolean rw_floormarked = false;
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static boolean rw_ceilingmarked = false;
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static INT32 *rw_silhouette = NULL;
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static fixed_t *rw_tsilheight = NULL;
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static fixed_t *rw_bsilheight = NULL;
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static fixed_t pixhigh, pixlow, pixhighstep, pixlowstep;
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static fixed_t topfrac, topstep;
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static fixed_t bottomfrac, bottomstep;
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@ -686,6 +695,19 @@ static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
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} while (sprtopscreen < sprbotscreen);
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}
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// Returns true if a fake floor is translucent.
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static boolean R_IsFFloorTranslucent(visffloor_t *pfloor)
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{
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if (pfloor->polyobj)
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return (pfloor->polyobj->translucency > 0);
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// Polyobjects have no ffloors, and they're handled in the conditional above.
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if (pfloor->ffloor != NULL)
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return (pfloor->ffloor->flags & FF_TRANSLUCENT);
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return false;
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}
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//
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// R_RenderThickSideRange
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// Renders all the thick sides in the given range.
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@ -1188,7 +1210,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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// R_ExpandPlaneY
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//
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// A simple function to modify a vsplane's top and bottom for a particular column
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// A simple function to modify a visplane's top and bottom for a particular column
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// Sort of like R_ExpandPlane in r_plane.c, except this is vertical expansion
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static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bottom)
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{
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@ -1198,6 +1220,14 @@ static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bott
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if (pl->bottom[x] < bottom) pl->bottom[x] = bottom;
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}
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// R_FFloorCanClip
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//
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// Returns true if a fake floor can clip a column away.
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static boolean R_FFloorCanClip(visffloor_t *pfloor)
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{
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return (cv_ffloorclip.value && !R_IsFFloorTranslucent(pfloor) && !pfloor->polyobj);
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}
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//
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// R_RenderSegLoop
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// Draws zero, one, or two textures (and possibly a masked
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@ -1279,8 +1309,13 @@ static void R_RenderSegLoop (void)
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R_ExpandPlaneY(floorplane, rw_x, top, bottom);
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}
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rw_floormarked = false;
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rw_ceilingmarked = false;
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if (numffloors)
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{
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INT16 fftop, ffbottom;
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firstseg->frontscale[rw_x] = frontscale[rw_x];
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top = ceilingclip[rw_x]+1; // PRBoom
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bottom = floorclip[rw_x]-1; // PRBoom
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@ -1311,8 +1346,30 @@ static void R_RenderSegLoop (void)
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{
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if (top_w <= bottom_w)
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{
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ffloor[i].plane->top[rw_x] = (INT16)top_w;
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ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
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fftop = (INT16)top_w;
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ffbottom = (INT16)bottom_w;
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ffloor[i].plane->top[rw_x] = fftop;
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ffloor[i].plane->bottom[rw_x] = ffbottom;
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// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
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// "bottom" is the top pixel of the floor column
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if (ffbottom >= bottom-1 && R_FFloorCanClip(&ffloor[i]))
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{
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rw_floormarked = true;
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floorclip[rw_x] = fftop;
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if (yh > fftop)
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yh = fftop;
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if (markfloor && floorplane)
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floorplane->top[rw_x] = bottom;
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if (rw_silhouette)
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{
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(*rw_silhouette) |= SIL_BOTTOM;
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(*rw_bsilheight) = INT32_MAX;
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}
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}
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}
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}
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}
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@ -1337,8 +1394,30 @@ static void R_RenderSegLoop (void)
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{
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if (top_w <= bottom_w)
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{
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ffloor[i].plane->top[rw_x] = (INT16)top_w;
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ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
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fftop = (INT16)top_w;
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ffbottom = (INT16)bottom_w;
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ffloor[i].plane->top[rw_x] = fftop;
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ffloor[i].plane->bottom[rw_x] = ffbottom;
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// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
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// "top" is the height of the ceiling column
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if (fftop <= top+1 && R_FFloorCanClip(&ffloor[i]))
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{
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rw_ceilingmarked = true;
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ceilingclip[rw_x] = ffbottom;
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if (yl < ffbottom)
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yl = ffbottom;
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if (markceiling && ceilingplane)
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ceilingplane->bottom[rw_x] = top;
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if (rw_silhouette)
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{
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(*rw_silhouette) |= SIL_TOP;
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(*rw_tsilheight) = INT32_MIN;
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}
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}
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}
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}
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}
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@ -1444,20 +1523,25 @@ static void R_RenderSegLoop (void)
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// dont draw anything more for this column, since
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// a midtexture blocks the view
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if (!rw_ceilingmarked)
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ceilingclip[rw_x] = (INT16)viewheight;
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if (!rw_floormarked)
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floorclip[rw_x] = -1;
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}
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else
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{
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// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
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if (markceiling)
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if (markceiling && (!rw_ceilingmarked))
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ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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if (markfloor)
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if (markfloor && (!rw_floormarked))
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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}
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}
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else
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{
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INT16 topclip = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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INT16 bottomclip = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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// two sided line
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if (toptexture)
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{
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@ -1471,7 +1555,10 @@ static void R_RenderSegLoop (void)
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if (mid >= yl) // back ceiling lower than front ceiling ?
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{
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if (yl >= viewheight) // entirely off bottom of screen
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{
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if (!rw_ceilingmarked)
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ceilingclip[rw_x] = (INT16)viewheight;
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}
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else if (mid >= 0) // safe to draw top texture
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{
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dc_yl = yl;
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@ -1482,14 +1569,14 @@ static void R_RenderSegLoop (void)
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colfunc();
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ceilingclip[rw_x] = (INT16)mid;
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}
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else // entirely off top of screen
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else if (!rw_ceilingmarked) // entirely off top of screen
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ceilingclip[rw_x] = -1;
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}
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else
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ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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else if (!rw_ceilingmarked)
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ceilingclip[rw_x] = topclip;
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}
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else if (markceiling) // no top wall
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ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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else if (markceiling && (!rw_ceilingmarked)) // no top wall
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ceilingclip[rw_x] = topclip;
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if (bottomtexture)
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{
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@ -1504,7 +1591,10 @@ static void R_RenderSegLoop (void)
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if (mid <= yh) // back floor higher than front floor ?
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{
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if (yh < 0) // entirely off top of screen
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{
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if (!rw_floormarked)
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floorclip[rw_x] = -1;
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}
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else if (mid < viewheight) // safe to draw bottom texture
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{
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dc_yl = mid;
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@ -1516,14 +1606,14 @@ static void R_RenderSegLoop (void)
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colfunc();
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floorclip[rw_x] = (INT16)mid;
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}
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else // entirely off bottom of screen
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else if (!rw_floormarked) // entirely off bottom of screen
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floorclip[rw_x] = (INT16)viewheight;
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}
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else
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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else if (!rw_floormarked)
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floorclip[rw_x] = bottomclip;
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}
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else if (markfloor) // no bottom wall
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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else if (markfloor && (!rw_floormarked)) // no bottom wall
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floorclip[rw_x] = bottomclip;
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}
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if (maskedtexture || numthicksides)
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@ -2786,6 +2876,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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}
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}
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rw_silhouette = &(ds_p->silhouette);
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rw_tsilheight = &(ds_p->tsilheight);
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rw_bsilheight = &(ds_p->bsilheight);
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#ifdef WALLSPLATS
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if (linedef->splats && cv_splats.value)
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{
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